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The Pub at MMORPG.COM  » Too many quests!

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46 posts found
  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

9/11/09 2:17:52 PM#21

Devs have pointed out before that despite the complaints about kill task and other boring quests that they also tend to be the most done quests. They are easy and a good source of xp so despite a person saying they hate it they keep running them.

 

Devs have also said before that when there are complex involved quests only a small portion of the population (which complains about not having more interesting quests) don't complete it. Why? Because truthfully most of the players complaining about such things don't actually want it, they want to level as fast as they can over having good story and fun quests. So they do the kill tasks and fedex quests for the quick easy xp to level up.

 

Metrics are why more and more MMOs keep having more and more of the simple standard boring quests, because despite the forum outcrys the players own actions show those quests are much greater successes. And if something is more successesful and at the same time 10-20x easier to produce, why wouldn't they create a million of those killtasks.

 

Modern day players don't like complex and interesting because it requires thinking and work. So when a quest is tricky or makes you think people either don't do it or find a walk through. If a quest takes skill by requiring tricky jumps and puzzles then players avoid it because they might fail which means lost time with leveling. Players want easy simple and straight to the point, which means seeing the same 3 quests over and over.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

9/11/09 2:23:19 PM#22
Originally posted by altairzq

Sorry no, it's not optional. If you got too much information, you just skip it becaue you just can't assimilate all of it. If you get information in tiny bits, you get involved, because that information is 1) meaningful 2) you can grasp it easily.


 

Wha-- not optional? 

(Psst, if there's a bad man behind you forcing you to read all the text in quests just post "Huffi muffi guffi" and I'll send help!)

It's optional.  You choose whether to read it.   Just because it's a bad move to put too much textual information in your game doesn't cause it to be less optional whether you read it or not - nobody's forcing you to read it and nobody's forcing you not to read it.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

9/11/09 3:23:21 PM#23
Originally posted by altairzq

Ok developers...  you got to give us LESS QUESTS. When you get too many quests you start skipping the text, you just can't keep up with the story of every quest when you have 20 in your log. You just can't!

How on earth haven't you realized this already?

Make sure we don't have more than 5 quests at a time, then you add another one. Nicely.

Unlees another player shares his quests with you, so you can still do quests together.

Easy fix to feel more inmersed in the story and the world.

Doh.

 

edit: just to make clear my point, I mean less quests at a time. I hightlighted that part.


 

I am not sure what the compaint is?

I don't want 20 quest's in my log, so I choose not to.

Why if you don't want 20 quest in your log you seem to select them anyway? Just don't  would fix your little issue.

------------------------------------------------------------
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  ladyattis

Apprentice Member

Joined: 10/22/04
Posts: 1261

Wicked Witch of Single Player Games!

9/11/09 3:26:57 PM#24


Originally posted by SnarlingWolf
Devs have pointed out before that despite the complaints about kill task and other boring quests that they also tend to be the most done quests. They are easy and a good source of xp so despite a person saying they hate it they keep running them.
 
Devs have also said before that when there are complex involved quests only a small portion of the population (which complains about not having more interesting quests) don't complete it. Why? Because truthfully most of the players complaining about such things don't actually want it, they want to level as fast as they can over having good story and fun quests. So they do the kill tasks and fedex quests for the quick easy xp to level up.
 
Metrics are why more and more MMOs keep having more and more of the simple standard boring quests, because despite the forum outcrys the players own actions show those quests are much greater successes. And if something is more successesful and at the same time 10-20x easier to produce, why wouldn't they create a million of those killtasks.
 
Modern day players don't like complex and interesting because it requires thinking and work. So when a quest is tricky or makes you think people either don't do it or find a walk through. If a quest takes skill by requiring tricky jumps and puzzles then players avoid it because they might fail which means lost time with leveling. Players want easy simple and straight to the point, which means seeing the same 3 quests over and over.

Surface measures (statistical data) does not indicate true laws/rules.

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

9/11/09 3:37:16 PM#25

 Congrats, you have read 20 post.

.

 

.

.

.

 

.

So you can read 20 quest.

  acidworm

Novice Member

Joined: 8/16/05
Posts: 227

9/11/09 4:43:32 PM#26

There should only be one quest, the quest to explore.

I remember logging into DAoC the day it was released. There were ZERO quests besides your epic quest (which you eventually grouped up for the last step). You grouped up with 1-7 other people and EXPLORED the zone for the best xp spots. It was pure magic. The designated puller went out and brought back the mob and the entire group went to work! It was endless action, awesome conversation and bonds that would last all the way to level 50.

What the hell happened? Every single freaking MMOG since WoW is nothing but a sleep inducing single player quest fest. What is this crap? 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

9/11/09 4:55:17 PM#27
Originally posted by SnarlingWolf

Devs have pointed out before that despite the complaints about kill task and other boring quests that they also tend to be the most done quests. They are easy and a good source of xp so despite a person saying they hate it they keep running them.

 

Devs have also said before that when there are complex involved quests only a small portion of the population (which complains about not having more interesting quests) don't complete it. Why? Because truthfully most of the players complaining about such things don't actually want it, they want to level as fast as they can over having good story and fun quests. So they do the kill tasks and fedex quests for the quick easy xp to level up.

 

Metrics are why more and more MMOs keep having more and more of the simple standard boring quests, because despite the forum outcrys the players own actions show those quests are much greater successes. And if something is more successesful and at the same time 10-20x easier to produce, why wouldn't they create a million of those killtasks.

 

Modern day players don't like complex and interesting because it requires thinking and work. So when a quest is tricky or makes you think people either don't do it or find a walk through. If a quest takes skill by requiring tricky jumps and puzzles then players avoid it because they might fail which means lost time with leveling. Players want easy simple and straight to the point, which means seeing the same 3 quests over and over.

 

I love kill quests. It is what hack-n-slash games are all about. The fun is in killing DIFFERNET mobs with DIFFERENT powers and feel good about overpowering your enemies. When I want deep thinking, i go read books.

Games like Diablo has nothing but kill-kill-kill for a long time and there is a reason why they are immensely popular.

  User Deleted
 
9/11/09 5:34:14 PM#28
Originally posted by Axehilt
Originally posted by altairzq

Sorry no, it's not optional. If you got too much information, you just skip it becaue you just can't assimilate all of it. If you get information in tiny bits, you get involved, because that information is 1) meaningful 2) you can grasp it easily.


 

Wha-- not optional? 

(Psst, if there's a bad man behind you forcing you to read all the text in quests just post "Huffi muffi guffi" and I'll send help!)

It's optional.  You choose whether to read it.   Just because it's a bad move to put too much textual information in your game doesn't cause it to be less optional whether you read it or not - nobody's forcing you to read it and nobody's forcing you not to read it.

Ok yes it's optional, I was assuming everybody understands the frame we are talking in, that is a game, not a college degree. What I mean is people skip the text when they have to read more than 5 quests, period.

And yes I know you can read 6 quests. Please get the meaning of what I say, don't read the text in a literal way just to find flaws!!!

  NeonShadow

Apprentice Member

Joined: 9/23/05
Posts: 317

9/11/09 5:50:29 PM#29

I'd like to see less random quests scattered all over the peasantry and more long chains that last for many levels and have a well thought out story (but please, don't make it "epic" every time). Developers just waste too much time and energy on making lots of nonsensical quests that have nothing to do with anything (collect X amount of apples for ol' granny).

Of course the quest design needs to be changed and improved as well so that it's not a linear path and the same each time you play. Meaningful Choices & Consequences in a MMO would be a good start.

  User Deleted
9/12/09 2:51:05 AM#30
Originally posted by Mardy

I hate questing.. they all come down to fedex, collection, kill task, with occasional escort missions. 

Less quests, more exp per quest ftw. 

 

Lord of the Rings was basically a "FedX" quest. (with a bunch of side quest)

Take the ring and throw it in a volcano.....

Again it's not the amount but the QUALITY that counts.

 

 

  Larry2298

Apprentice Member

Joined: 1/27/05
Posts: 875

9/12/09 3:08:42 AM#31

In my opinions, only quest comes with movie counts quest with quality. Otherwise, the other quest just counts trash as same as trash mobs. Trashes and junks shape up the game to a good game or a bad game. It don't matter whether its main quest or side quest, it should be quality.

 

 

  velebnicek

Novice Member

Joined: 5/21/04
Posts: 83

9/12/09 3:35:09 AM#32


Originally posted by altairzq  So you can keep track of 20+ quests with a deep story line at the same time? No way!

Well, it's called "I can read" and "I have a memory better than a goldfish"

Remembering the lore associated with quests that is supposed to teach you the story and world lore isn't that hard. You don't have to remember names (unless it's a name supposed to be god/hero of the world) and places, that's what quest logs are for now.
After reading a book you usually do remember main chars and events, eh? And those things usually have many more pages than a mere 20 quests.

And side/fedex/quests you can forget right after finishing them.

  JAttractive

Novice Member

Joined: 2/07/04
Posts: 149

9/12/09 4:20:30 AM#33

Just because players want something doesn't mean it's best for the game. Everyone wants to be more powerful but if combat becomes a yawn fest and you breeze through things you get bored and quit. In the end what you wanted hurt your enjoyment of the game.

Sure players want more and more quests, even and especially mindless ones. So much so that developers have decided to reward these players more than those who choose to "grind and explore" (when it should be equal rewards). Players will usually try to level as fast as possible so if questing is the best way to do that they will... even when they don't enjoy it.

The problem is some of us realize that questing generally means their is little point in grouping... or if you do group it is for a couple shared quests and move on... or you waste your time doing quests you have already done to help someone else out. Nothing beats the bond you can build with a group that is just out to explore and maybe grind a bit, using down time to actually talk! This is how friends are made.

Instead, because they've made questing the most profitable way to play (in terms of xp and rewards), players go on their mindless questing and avoid this type of gameplay. To me the ideal is to have questing the most profitable way to play when solo'ing  (less boring than grinding when you have no one to talk to) and exploring/grinding the most profitable in groups with SOME group quests thrown in (one or two per level) to break things up. 

  User Deleted
 
9/12/09 6:43:05 AM#34
Originally posted by velebnicek

 


Originally posted by altairzq  So you can keep track of 20+ quests with a deep story line at the same time? No way!

Well, it's called "I can read" and "I have a memory better than a goldfish"

 

Remembering the lore associated with quests that is supposed to teach you the story and world lore isn't that hard. You don't have to remember names (unless it's a name supposed to be god/hero of the world) and places, that's what quest logs are for now.
After reading a book you usually do remember main chars and events, eh? And those things usually have many more pages than a mere 20 quests.

And side/fedex/quests you can forget right after finishing them.

 

Really I laugh at all the people that say they can keep track of more than 20 deep story line quest and pretend that others that can't or don't want to spend the time to do it, are iliterate or cretins. Get lost, please? Thank you.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4062

9/12/09 7:07:34 AM#35
Originally posted by Torak
Originally posted by Mardy

I hate questing.. they all come down to fedex, collection, kill task, with occasional escort missions. 

Less quests, more exp per quest ftw. 

 

Lord of the Rings was basically a "FedX" quest. (with a bunch of side quest)

Take the ring and throw it in a volcano.....

Again it's not the amount but the QUALITY that counts.

 

 


 

If Frodo worked for fedex they would have fired the thieving little twerp. it took him months to do a delivery that should have taken a week tops.

Did you ever notice the walkthroughs that inevitably sprout up are always about the quickest most efficient way to complete the quests? Never about how to have the most fun doing them? That's because there's nothing really different about any of them. There just chores to completed. It's not about formulating different strategies to deal with them it's about building a toon that can bash it's way through all of them quickly. A quality pig is still a pig.  Frankly I find a simple slash amd hack superior to the time sinks running all over the countryside people call quests.

 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Vizza

Novice Member

Joined: 3/13/09
Posts: 32

9/12/09 6:37:13 PM#36

I don't like it when there are so many quests to pick up, because I feel it's too much to read. However, I do pick them all up, because usually 2-3 of them lead to the same place. Quests have summarys on the right side of the screen so I just check there. I don't like reading the "I can't kill ten wolves, can you do it for me please?" over and over again.

Would be cool with caves and camps with loads of enemies where I can stay and farm. Maybe if it's a really big building or something there could be special mobs who spawn once every 15 minutes or something to make the place more interesting, some kind of minibosses with fun abilities so you can team up.

Then for quests I would like to have more interesting quests where you need to solve a problem. If there are better ways to lvl up than quests then they can be "just for fun" I think. Something like a guy wants something to eat because he is sick, and he's got a slot where you can put an item and he says yes or no. Then you try put soup and he says "yes" and you complete it. Also quests where you can answer in different ways, where you need to figure out what they want to hear. Like, you know the lore of the race, so you know what would insult him. If you happen to insult him, he could say something like, "how rude!" and then he won't talk to you for 15 minutes, an hour, or maybe even days. Maybe a quest where you need to kill some guy, but another dude in a watchtower is not supposed to see you kill him. So you find a friend to team up with, so he goes and sleeps the guy watching while you kill. I think those types of quests could be fun to do.

  PapaB34R

Novice Member

Joined: 11/15/04
Posts: 303

Never lose your way, or someone else might find it

9/12/09 7:08:49 PM#37
Originally posted by altairzq

Ok developers...  you got to give us LESS QUESTS. When you get too many quests you start skipping the text, you just can't keep up with the story of every quest when you have 20 in your log. You just can't!

How on earth haven't you realized this already?

Make sure we don't have more than 5 quests at a time, then you add another one. Nicely.

Unlees another player shares his quests with you, so you can still do quests together.

Easy fix to feel more inmersed in the story and the world.

Doh.

 

edit: just to make clear my point, I mean less quests at a time. I hightlighted that part.

 

problem is not the quests needing to be fewer its the quests themselves that needs to be highlightend. Killing 10 rats outside the town could hardly be described as a quest, its more like a menace, a task or a favour. MMOs should re-strucutrize and name the small ones you dont want to read as tasks and the killing of dragons, saving of ladies in distress etc should be crowned quests.

Less text for quests such as killing rats or exploring "noob town 2" and a bit longer text describing the villains fortress and the kings princess etc. Also why have a limit on quests/tasks at all?

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

9/12/09 7:46:17 PM#38
Originally posted by altairzq
Originally posted by Axehilt
Originally posted by altairzq

Sorry no, it's not optional. If you got too much information, you just skip it becaue you just can't assimilate all of it. If you get information in tiny bits, you get involved, because that information is 1) meaningful 2) you can grasp it easily.

Wha-- not optional? 

(Psst, if there's a bad man behind you forcing you to read all the text in quests just post "Huffi muffi guffi" and I'll send help!)

It's optional.  You choose whether to read it.   Just because it's a bad move to put too much textual information in your game doesn't cause it to be less optional whether you read it or not - nobody's forcing you to read it and nobody's forcing you not to read it.

Ok yes it's optional, I was assuming everybody understands the frame we are talking in, that is a game, not a college degree. What I mean is people skip the text when they have to read more than 5 quests, period.

And yes I know you can read 6 quests. Please get the meaning of what I say, don't read the text in a literal way just to find flaws!!!

Eh?  I wasn't nitpicking.  You were replying to my saying that you can read as many quests worth of text as you want, making it optional.

Yes, some people skip text at 5 quests.  Some people skip at 25.  Some people skip at 100.  And that's where I fail to see the problem: all three players, with vastly different tastes, are reading exactly how many quests they want to!

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

9/12/09 8:37:10 PM#39
Originally posted by altairzq
Originally posted by Raikusxox

I'm a fan of games having a lot of quests. Just don't make every quest "The monster population is getting out of control. Please kill X and return to me." As long as a quest has a nice story and purpose, they shouldn't be limited.

 

So you can keep track of 20+ quests with a deep story line at the same time? No way!

 

How many quests are actually part of the story... out of 20, 12-15 of those are on the lines of "I want bacon, kill me 10 pigs..."

  Gravarg

Advanced Member

Joined: 8/24/06
Posts: 1280

"Wardens only port the people we need for a fellowship."

9/12/09 8:42:51 PM#40

well, that's one thing that I loved in FFXI, and looking forward to in FFIV.  99.9% of quests (none that I can remember, but don't want to get sued ;P lol) have a purpose AND they all have cut scenes, no stupid pop up window that you have to read.  I don't really have a problem.  I could easily level a character in WoW to 80 and I remember which quests you can do together while doing other quests.  Not too hard when you've done it a couple of times.  Cutscenes for all quests yay!

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