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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
I agree with this. However, I'm having a hard time deciding because I like them both in their unique and very separate ways. I hope that I can weigh the pros and cons before I get billed for two subscriptions. |
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9/13/09 6:48:02 PM#22
Originally posted by Timzilla
This post actually makes me excited to try the game. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
Yes, it is what the developers intended. There is immense realism. This just makes it very time consuming and complex to play. |
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9/15/09 7:46:05 AM#24
the noob area is done very well content gets much more sparce the higher you level crafting you have to think ahead when crafting especially when the NUMBER ONE requested change whs to be able to reorder the crafting que which hasnt been fixed yet, that means if you are half way through an item thats gonna take 2 hours and you need to make some ammo,, your screwed till the 2 hour item finishes or cancel the 2 hour item and LOOSE the materials (alts are good to havefor crafting mules) make a world, not a game, we dont want another game. |
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9/15/09 8:01:53 AM#25
combat first wear armor jump out of the tutorial spend points to 15 in armor and melee and possibly rifle get a duster and chaps get a ax handle and dump that crappy stick I select the ax handle because it hits prety hard but is also a reasonable speed the sledge handle is next in line remap your weapons to some quick keys none of that ctrol +3 crap also your mode key and your reload key arm your xbow gat back to near full range fire at body or aim for the head (crit) shoot 2-3 shots till near melee try for about 20ft away swap to your ax handle this delay is like 2-3 seconds then you can wither hold down the mouse attack key and it will "fire" the handle about 1 per second or you can "click fire" I prefer the click fire because sometimes you will miss with the auto fire because your aimpoint wont be on target when the autofire triggers I prefer to sweep the aim point through the target clicking as i pass my point of aim also if you goto first aid and pick up "extended care" about 45 skill? have this on you at all times its like a 1 hour regen buff skill (useable on others) later you can pick up recussatate (rez) rez is good for all charactors to have and there are several methods. food and drink are buffs and reduce tyour down time for example the level 2 rats south of south burb at the farm if you head shot them with the ax handle you can oneshot them most of the time there is a quest to fight a guy in the south burb junkyard and he is hard if not nearly impossible to beat unless you gear up. hope these pointers help you out. make a world, not a game, we dont want another game. |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
9/15/09 8:24:03 AM#26
Originally posted by Tisiphone
And the PvP? |
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9/15/09 8:54:22 AM#27
PvP is.....complex,heh. In sector 1, you have your basic weapons, such as rifle/pistol/melee. In sector 2 and beyond, they add mutations. Combat is fairly quick paced and somewhat based on stuns. I say somewhat because it just depends on their weapon vs. your armor and such. I haven't had 2 equal people beating on each other yet, so can't tell you anything concretely, but it's probably 'he who gets the first stun will probably win'. But combat has been generally this. I'm melee and have mostly fought ranged. Ranged guys will try to get you at range. Rifles do heavy dmg, but if you get close, they are pretty much dead, and they do have this in the game. You can crouch and sneak, which makes you invisible on their radar now and then ambush them as they look for you. In one combat, I was facing three rifleman. They were searching around for me, and I ambushed the first one. The other two started moving to my location and I ran a little bit, then doubled back with sneak and ambushed the second as he came around the corner. The third backed off and didn't come after me. Compared to me, they had very little hit points, but at the same time, if they caught me in the open and at range, they could hurt me pretty good. Another time, I fought a group of six guys, mixed melee, pistol and rifle, and was jumping in the middle of them to get them to shoot each other as I was beating them down, then was also ambushing them a couple of times. As I said, combat is really quick and it's hard to heal or remember to use other abilities during combat, simply because you have a lot to use during combat. I use healing on my third hotbar, alt 1 - =, with my melee abilities on the first, 1 - =, then my mutations will be on the second, shift 1 - =. In the higher levels, I suspect stun will be used as a break to dump a bunch of mutations and other abilities on you before they start hitting you again. |
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9/15/09 9:33:19 AM#28
Same here. I'm ashamed to say it, but I'll be playing Aion instead. At least for a little while. But I hope FE is successful enough to keep building on what they've got, so that it'll be worth a second look in a year or so.
Just adds insult to injury that there's not much point to making a crafting focused character, since they'd just be standing around doing nothing. Might as well quest-grind like everyone else.
Not a game-breaker for me, but I do think interesting, varied loot is an important gameplay dynamic. Just helps keep things fun, to see if anything good turns up, with every kill. Doesn't have to be shiny glowie uber swords, but putting a variety of things in the loot tables that are rare and valuable to players, in some way or another, can help a lot. On a similar note, and back to crafting, I think it also helps if crafters can look forward to similarly rare and valuable results from their efforts. Rather than everything being so predictable and blah.
I think they could have gotten a little more creative with the combat, and its level-based limitations. Maybe through a variety of issues that are less cut and dry. Make it hard to find good ammo for the good guns, so low level players end up using zip guns, and crossbows, because making ammo for them is cheap and easy. Make it so anyone can fire a machine gun, but it takes skill to keep the kickback under control, and reload quickly enough. Doing so as a newbie is possible, but overall, a bad idea. Things like that. Also, I know this is personal preference, but I think the combat in FE is severely lacking in flashiness. I know it doesn't need anything like the over the top particle barrages we see in a lot Asian MMOs, but I think more blood spatter and more dramatic animations would go a long way. I'd also like to see shorter skill timers on skills with unique animations (e.g. pistol whip) that make them a bigger part of combat, rather than just being a one time thing, that doesn't do much to break up the monotony of holding the mouse button down. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/15/09 11:26:23 AM#29
Originally posted by Vhaln
A combat focused scavenger makes up for a worse scavenger then a crafting focused one. I guess you know that but it feels like you left it out. I think the difference will become alot more obvious when moving over to S2, unless ofcourse one find a good motivation to use intelligence for a combat char. I'm so broke. I can't even pay attention. |
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9/15/09 12:03:20 PM#30
Originally posted by Timzilla And there is a reason to why a specific sword have a level requirement in other games? Or why a piece of armor have that? I don't know what you mean with a "30.06". With a weapon like the German G3 the trajectory of the bullet is 20cm/7.7inch above the aimed point at 200m, if the aim is set to 200m. It would mean that if you have to hit that head (lol, sorry for this you would aim for the head) at 100m you need to aim beetween the chest and the chin. If it would be set at 500m it would be 90cm/35inch at 250m. Now I actually do not know any trajectory of an arrow. As I would assume that the aim on the crossbow is adjusted for it's optimal range. Contrary to in the example G3 where you either adjust the aim and know the distance to the target or you adept to the trajectory and aim lower. You see the crossbow is made for a specific range and withing that range I hardly think a rifle is more easy to hit withing that range. And moving up to longer ranges like 100m or 200m (try hitting a slightly moving balloon at 300m) you'll probably need alot more trainging to hit with a rifle then a crossbow at 30m. But just let's back to an answer why you'd need to be a specific level to use a specific sword when you obviously can wield another at lower level. I'm so broke. I can't even pay attention. |
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9/15/09 12:08:34 PM#31
In the 'survival horror' thread, I suggested that waepons should have levels of required skill. ANYONE with a working hand can pull a trigger. I could operate a minigun with very little practice. However, loading it would require some skill, modifying it would require a higher level of skill, and fixing it would require even more skill. It is a tired game mechanic that requires a higher level of skill to use a better weapon. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/15/09 12:14:39 PM#32
Originally posted by MMO_Doubter I agree that i may be a tired mechanism but (sadly?) it works. And when one got that "basic" aiming knowledge you are one a row. I'm so broke. I can't even pay attention. |
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9/15/09 12:17:48 PM#33
Originally posted by Orphes I agree that i may be a tired mechanism but (sadly?) it works. And when one got that "basic" aiming knowledge you are one a row.
That is the problem with this genre. Everyone just sticks to what works, rather than coming up with anything new. That's never been the way to make a great game, of any genre. It's the way to make lots of easily forgotten shovelware for people to buy while waiting for something better.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/15/09 12:22:09 PM#34
Its a game with alot of potential. I dont pay for potential anymore though. |
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9/15/09 12:25:53 PM#35
Originally posted by Vhaln
That is the problem with this genre. Everyone just sticks to what works, rather than coming up with anything new. That's never been the way to make a great game, of any genre. It's the way to make lots of easily forgotten shovelware for people to buy while waiting for something better.
Well I'm not up to come with a good alternative myself but I can see some good points in how it is done in games like FE. You have this points to spend, that you earn while you are leveling, that makes you to decide what eraåpns you should be able to use. You could be a lvl 10 and be able to use a better rifle then one that are (don't know) let's say lvl15. For me I have spent points in other areas aswell, trying not to gimp myself, but if I hadn't I could have had a way better crossbow then I have now. I like their solution to the problem though. I'm so broke. I can't even pay attention. |
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9/15/09 12:27:21 PM#36
Originally posted by Vhaln Shovelware, indeed. I wonder which MMO will be the one which emulates the infamous 'E.T.' cartridge. There will be a backlash against the systemic garbage this genre is wallowing in. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/15/09 12:30:05 PM#37
Originally posted by Psythos
That's great. You are indeed a wise man, thanks for letting us know. Now please let me have an equal chance, and respect to my desicion, to say that I bougth it because I did find the game to be fun. If I didn't like it I wouldn't have bought it, isn't that great that I think just as you? (Don't buy things you don't like, or when you know you won't like them.) I'm so broke. I can't even pay attention. |
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9/15/09 12:30:42 PM#38
Originally posted by Tisiphone Try Eve. The system is similar. Last MMO: MO |
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9/15/09 12:59:45 PM#39
Originally posted by blackhawk432 Try Eve. The system is similar. No its not. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
So, an update... Patience is wearing kind of thin. I've been playing regularly since my OP, and I made the suggested control changes. Still feel strongly about the positives, but the negatives are already eating at me. I'm having trouble convincing myself to log in and work on my character, because I know how much time crafting waits and runs are going to take. The horrors of having to run back to my horse after a death are very realistic, but most of my play time is occupied with running across the map and fighting after one death - I'm almost thinking of just stabling the horse (towing adds up and stables have been tricky to find in Sector One). I have to admit combat on horseback is very cool, and I'd love to get comfortable enough with the controls to do it effectively. I've started queuing my crafting before I log out, but that limits what I can make at low levels (because I have to change what I'm making when my skill increases). This is by far, the most realistic MMORPG I have ever played. I am truly impressed by the elements that they added. I'm just not sure I'm hardcore enough at three or four hours playtime a day to play this game and enjoy it. I appreciate everybody's ideas very much. I'm still keeping at it... |