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Darkfall

Darkfall 

General Discussion  » I cant believe I'm even considering this

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56 posts found
  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

9/10/09 6:43:08 PM#41
Originally posted by LogothX

I wanted to see a video without fast forwarding, I wanted to see what a typical day in the game world was like, with no editing and no crappy music. In essence I wanted something really simple. Truth. There's no smoke and mirrors with that video, just pure gameplay.

 

I was expecting the newbie area to be a bit more lively with a few more players about. I was expecting some fledgling pvp and/or being ganked. What I was not expecting was what I saw, a new player running around killing some generic fantasy creatures, seeing a single other player, and of course the darkness and desolation. You say that's not the real game? Well I sorely doubt I'm going to be running around in big sieges right from day one.

 

If you can't understand my reluctance to pin down 50 of my hard earned dollars on a game of questionable background well... that's your own problem. A game should be engaging from the beginning. Christ; you people sound worse than the Aion fans.


 

I'm a huge DFO Fan but really suggest you play AION instead.    I beta tested AION and for "me" AION   feels like a kids game in many respects and what some refer to as "EZ Mode"  compared to DFO with tabbing on targets and hitting button 1, 2, etc., but it is a very well made game, sort of like the next WoW in many ways, in that it took many of the things folks loved about WoW and used them.   Intuition tells me it will fit with what you are looking for more than DFO will.     The moment you enter AION it is clear what to do, where to go,  and you have lots of mobs and stuff from the get go.

Good luck -CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  LogothX

Apprentice Member

Joined: 4/05/09
Posts: 251

 
9/10/09 6:51:38 PM#42
I'm a huge DFO Fan but really suggest you play AION instead.    I beta tested AION and for "me" AION   feels like a kids game in many respects and what some refer to as "EZ Mode"  compared to DFO with tabbing on targets and hitting button 1, 2, etc., but it is a very well made game, sort of like the next WoW in many ways, in that it took many of the things folks loved about WoW and used them.   Intuition tells me it will fit with what you are looking for more than DFO will.     The moment you enter AION it is clear what to do, where to go,  and you have lots of mobs and stuff from the get go.

Good luck -CC

 

Don't condescend to me just because I don't share your opinion. I played Aion and it's trash. Pure trash. Just because I'm hesitate to dump my money into a game of questionable quality doesn't mean I'd prefer this crappy game.

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 581

9/10/09 7:09:05 PM#43
Originally posted by ChinaCat
Originally posted by StrixMaxima

Your definition of "sandbox" is risible. DFO is not a sandbox. It's a PVP-oriented game without instances. You cannot advance in the game through non-combat actions. There is no individualization, everyone is converging to become carbon copies of each other. There is no economy. Crafting is limited. There is no support for player-driven content. Social options are very lacking.

Not having levels (and yes, you do have levels in DFO, hidden in plain sight within the skill system) does not a sandbox make.


 

@Strix - If you are going to state such things on a public forum, you really should advise those reading the last time you played this game and what your skills were and those of your friends and such, because I've been playing since beta and can't relate to a word you just wrote.     Not one person in the 60 person guild I'm in is built or plays the same way as another.   That's a fact, and if that is a fact, it directly contradicts what you just said.      There is an economy; but it's obvious you either never used the trade channel or if you did, succeeded in it.   Can the economy be improved; of course, and plans for player NPC's are in the works, but to suggest there is "none" is misleading.    Also, of course one has to use a skill to advance in it.   That's a feature of the game, but one does acquire valuable stats from crafting that one can only slowly obtain by merely fighting.

I enjoy your company here, but sure wish if you insist on making these types of posts, you play the game.   If not, then at least let people know you aren't playing the game so they can put what you state as fact in some context.

Thanks -CC

It is no hidden secret that I left the game 1 month after launch. It's in my posting history, and I stand by it. However, putting disclaimers on each and every post is a bit excessive, isn't it?

I was part of Hyperion and went Sword/Board with a smidgen of Archery. I did not want to play as Mage/Support, because that's been the role I've been playing since forever. I wanted something different, and I was sad to realize that it underperformed heavily.

I'm sure every player i your guild plays differently, and that's great. However, the mechanics behind the hood are converging them towards the same goal. Am I lying? That's a huge issue for me.

My experience in the Trade Channel is limited. I mainly traded within the Alliance, which is probably what you do most of the time, too (correct me if I am wrong). All I know is that: 1) There is no commerce interface, which is absurd for a game that sells itself as "sandbox"; and 2) It is dangerous to trade via an open channel, in a PVP game. That is what i meant by "no economy". I found it a bit surprising people defending the economy of the game, because it's clearly one of the least polished aspects of the game. Did it change considerably since the release?

Understand me, I want a game that offers real choices, with viable advance. So far, advancement in DFO lies only on combat (viable advance, mind you).

Re-read my quoted post above. The claims I make are fair. You corrected me on the "no advancement except on combat" bit (I should have used a less deterministic word), and that's the purpose of the forum. My experience + your experience = profit for everyone.

@Realbigdeal

Since you know me so well that you can probe the inner secrets of my MMO tastes with such accuracy and we are intimate enough that you call me by strange monikers, what's more to say?


 

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

9/10/09 9:06:58 PM#44

After you get your feet wet you train you character for what you want to do taking magic, archery, and melee and PvP. The PvE in the game is no different than any other game out there, which is why I wonder how people can see its shit compared to X game, the only difference is you have to talk to NPCs to see if they have quest for you to do. No "?" over people's heads.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

9/10/09 10:16:05 PM#45
Originally posted by LogothX
I'm a huge DFO Fan but really suggest you play AION instead.    I beta tested AION and for "me" AION   feels like a kids game in many respects and what some refer to as "EZ Mode"  compared to DFO with tabbing on targets and hitting button 1, 2, etc., but it is a very well made game, sort of like the next WoW in many ways, in that it took many of the things folks loved about WoW and used them.   Intuition tells me it will fit with what you are looking for more than DFO will.     The moment you enter AION it is clear what to do, where to go,  and you have lots of mobs and stuff from the get go.

Good luck -CC

 

Don't condescend to me just because I don't share your opinion. I played Aion and it's trash. Pure trash. Just because I'm hesitate to dump my money into a game of questionable quality doesn't mean I'd prefer this crappy game.


 

I'm sorry you took my suggestion that way.    I wasn't being condescending.    If you can watch the most boring of hundreds of youtube videos, of a naked newbie who is so clueless as to double click on an item in its inventory to equip it and decide the game isn't for you, my intuition tells me DFO isn't for you.       I can't control your feelings, but meant no offense, just advise which you appeared to ask for.

-CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

9/10/09 10:31:24 PM#46
Originally posted by StrixMaxima
Originally posted by ChinaCat
Originally posted by StrixMaxima

Your definition of "sandbox" is risible. DFO is not a sandbox. It's a PVP-oriented game without instances. You cannot advance in the game through non-combat actions. There is no individualization, everyone is converging to become carbon copies of each other. There is no economy. Crafting is limited. There is no support for player-driven content. Social options are very lacking.

Not having levels (and yes, you do have levels in DFO, hidden in plain sight within the skill system) does not a sandbox make.


 

@Strix - If you are going to state such things on a public forum, you really should advise those reading the last time you played this game and what your skills were and those of your friends and such, because I've been playing since beta and can't relate to a word you just wrote.     Not one person in the 60 person guild I'm in is built or plays the same way as another.   That's a fact, and if that is a fact, it directly contradicts what you just said.      There is an economy; but it's obvious you either never used the trade channel or if you did, succeeded in it.   Can the economy be improved; of course, and plans for player NPC's are in the works, but to suggest there is "none" is misleading.    Also, of course one has to use a skill to advance in it.   That's a feature of the game, but one does acquire valuable stats from crafting that one can only slowly obtain by merely fighting.

I enjoy your company here, but sure wish if you insist on making these types of posts, you play the game.   If not, then at least let people know you aren't playing the game so they can put what you state as fact in some context.

Thanks -CC

It is no hidden secret that I left the game 1 month after launch. It's in my posting history, and I stand by it. However, putting disclaimers on each and every post is a bit excessive, isn't it?

I was part of Hyperion and went Sword/Board with a smidgen of Archery. I did not want to play as Mage/Support, because that's been the role I've been playing since forever. I wanted something different, and I was sad to realize that it underperformed heavily.

I'm sure every player i your guild plays differently, and that's great. However, the mechanics behind the hood are converging them towards the same goal. Am I lying? That's a huge issue for me.

My experience in the Trade Channel is limited. I mainly traded within the Alliance, which is probably what you do most of the time, too (correct me if I am wrong). All I know is that: 1) There is no commerce interface, which is absurd for a game that sells itself as "sandbox"; and 2) It is dangerous to trade via an open channel, in a PVP game. That is what i meant by "no economy". I found it a bit surprising people defending the economy of the game, because it's clearly one of the least polished aspects of the game. Did it change considerably since the release?

Understand me, I want a game that offers real choices, with viable advance. So far, advancement in DFO lies only on combat (viable advance, mind you).

Re-read my quoted post above. The claims I make are fair. You corrected me on the "no advancement except on combat" bit (I should have used a less deterministic word), and that's the purpose of the forum. My experience + your experience = profit for everyone.

@Realbigdeal

Since you know me so well that you can probe the inner secrets of my MMO tastes with such accuracy and we are intimate enough that you call me by strange monikers, what's more to say?


 


 It's not a matter of it being a hidden secret.   99% of the people who read a message board don't try to determine if a person plays, played, or how long they stopped.

DFO has changed significantly since its release, so if you quit about 6-months ago, your opinion at this point is more academic, based upon how you interpret what you read and relate it back to an expeience that's quite old.    We all know this is an open discussion board and every one is entitled to have an opinion, but isn't there some point in time one recognizes their opinion can be more misleading than informative?   At what point is that if they aren't playing the game; 6 months, a year, 5 years, never?

It's very difficult to discuss/debate the game with you for "me", because it's like a theoretical discussion and lacks soul.    If you aren't actually playing the game, experiencing that which you are referencing, we are debating semantics.   I don't care about debating words.   Any work of art, picture, MMO design, can be interpreted in many ways when one is looking on, but when one becomes the art, or in the case of a MMO, plays the game, such a discussion between those people is more genuine in nature. 

Cheers -CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  HensenLiros

Novice Member

Joined: 12/19/04
Posts: 465

"Tolerance is a sign of weakness."

9/10/09 10:47:33 PM#47

Average day for a really new player:

Macro havesting / crafting 24 hours per day.

Average day of a new player:

Build up skills on monsters or ganged pvp.

Average day of normal player:

Go out with 7~8 buddies ganking lone players, or going 1x1 just for the thrill. The PvP losses its fun pretty fast due to repetion, and once every 2~3 hours you'll find an exploiter that will kill you no matter what.

 

My advice? Go play mount&blade, or just invest in real life.

Ultima Online 98~04
Dark Age of Camelot 03~07
Final Fantasy XI 04~06
Guild Wars 05~08
World of Warcraft 04~05
Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG

  Salvatoris

Apprentice Member

Joined: 3/13/06
Posts: 1372

9/10/09 10:53:50 PM#48
Originally posted by LogothX

For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....

 

- AOC - Input lag, heavy instancing, sluggish animation ridden combat

- WoW - Gear Treadmil endgame, lack of enjoyable replayability

- WAR - ... Next

- LOTRO - Ridiculously slow and unresponsive combat

- Everquest II - No.

- Aion - Poorly executed derivative piece of garbage.

- Runes of Magic - Cheap version of WoW with a cash shop. Goodie.

 

Instead of simply asking "Hay guyz should I pa-lay?" I'll ask something a bit different. What do you do in this game? After you learn how to play and do your starter quests(?), what is an average day for a guilded and/or solo darkfall player?

 

Bonus Question - I downloaded the darkfall client a LONG time ago, back when the game was about to be released. Can Install / patch this client for use on the US servers?


 

Maybe you just don't like MMOs.  There are some really good games on your list, and if you hate all of them, you should probably quit wasting your money on a genre of games you simply don't enjoy.  I hear there are some really good first person shooters out there.

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 581

9/10/09 11:25:24 PM#49
Originally posted by ChinaCat

It's very difficult to discuss/debate the game with you for "me", because it's like a theoretical discussion and lacks soul.    If you aren't actually playing the game, experiencing that which you are referencing, we are debating semantics.   I don't care about debating words.   Any work of art, picture, MMO design, can be interpreted in many ways when one is looking on, but when one becomes the art, or in the case of a MMO, plays the game, such a discussion between those people is more genuine in nature. 

Cheers -CC

 

Wait a minute, we are not arguing Semantics here. I'm objectively pointing out the flaws of a game that:

1 - I've been following for at least 6 years,

2 - I played during Beta and after launch,

3 - I still have interest in and actively follow/read news about.

We are not talking about archaic Sumerian or the Dead Sea Scrolls. Dismissing all the points I have made simply because I haven't played after the last patch is weird, to say the least. I talked about my experience in the last post. Agree with it or not, it really happened, the issues are tangible and real, and I'm not making things up.

What I don't like is that most people highlight the pros and masterfully dodge the cons. Cherry picking is not honest, and we should be able to act like grown ups and discuss the good with the bad. C'mon, people complain all the time that the naysayers only troll, promote hate and are never informative. But when information does come to light, it's sidestepped as "semantics"?

Frankly, I'd prefer the usual forum behavior of calling me "hater" and tell me that I got it all wrong, DFO is amazing if you just can put yourself into the right vibe. That I'm a carebear and that i should go back to WoW. You read several of my posts before, we've discussed different issues, but now I'm "not genuine".

Masterfully done.

I've posted my facts. Refute them, discuss them, hate them. But do not brush them aside as clever wordplay. They are not fiction.

  wyrdaskolir

Novice Member

Joined: 2/13/09
Posts: 520

9/10/09 11:41:35 PM#50

Solution: Balance your gaming lifystyle with MMORPGS AND RPGS. RPGs tend to be more interested and exciting then grinding in MMOs

http://www.youtube.com/FEZNuclear
Check out my YT channel

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13323

9/10/09 11:41:48 PM#51
Originally posted by LogothX

For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....

 

Well, if you didn't like all these games it wouldn't hurt to try DF (or MO for that matter).

While MMOs cost some money to get I don't see the harm in trying as many as possible. I think it's kinda sucks that DF don't have a free trial of course but if you think the game sounds interesting and don't have any other you like just now I don't see any reason why you shouldn't try it.

And you shouldn't really care what we thinks of the game, it doesn't really matter. The only thing that matter is what you think of it.

I don't play it myself but that is not a reason why you shouldn't try it. And you lkinda makes this whole thread to sound like some popularity contest or something where fans and people who don't like it brings in arguments when the only thing that matters is what you like.

I listen to weird music you never heard, do I care if anyone else likes it? Not a friggin bit. Still some people seems to do, I read about more than one player here quiting a game he/she liked because it got flamed in a forum. Everone need to learn to live their own lifes. I could tell you the points I like in a MMO but it wouldn't help you a bit.

  LogothX

Apprentice Member

Joined: 4/05/09
Posts: 251

 
9/10/09 11:44:49 PM#52
Originally posted by Loke666
Originally posted by LogothX

For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....

 

Well, if you didn't like all these games it wouldn't hurt to try DF (or MO for that matter).

While MMOs cost some money to get I don't see the harm in trying as many as possible. I think it's kinda sucks that DF don't have a free trial of course but if you think the game sounds interesting and don't have any other you like just now I don't see any reason why you shouldn't try it.

And you shouldn't really care what we thinks of the game, it doesn't really matter. The only thing that matter is what you think of it.

I don't play it myself but that is not a reason why you shouldn't try it. And you lkinda makes this whole thread to sound like some popularity contest or something where fans and people who don't like it brings in arguments when the only thing that matters is what you like.

I listen to weird music you never heard, do I care if anyone else likes it? Not a friggin bit. Still some people seems to do, I read about more than one player here quiting a game he/she liked because it got flamed in a forum. Everone need to learn to live their own lifes. I could tell you the points I like in a MMO but it wouldn't help you a bit.

 

Providing you read my first post, the threads original purpose was to get testimony. I wanted to know what the average player did during an average day. One poster was kind enough to answer that for me.

  User Deleted
9/10/09 11:52:19 PM#53

Without reading the entire thread:

A lot of the notoriety is from people that don't understand what FFA pvp WITH LOOT really means.

That said, An average day (for me) in a small group/solo pvp guild:

Log on
Get gear on
Look and see if any friends/guild mates are online and already doing something
Ride around and look for good fights
Take loot and craft with it, if able

When I was in a guild that was in a large alliance and owned a town, I would:
Log On
See if theres any guild events
Look for friends (as long as they werent enemies of the guild)
Gather materials to help build our guild city, or promote the guild crafters
Pvp to defend the town, or lead raids on other towns

  -Zeno-

Apprentice Member

Joined: 12/22/05
Posts: 1003

9/11/09 12:58:09 AM#54
Originally posted by LogothX

For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....

 

- AOC - Input lag, heavy instancing, sluggish animation ridden combat

- WoW - Gear Treadmil endgame, lack of enjoyable replayability

- WAR - ... Next

- LOTRO - Ridiculously slow and unresponsive combat

- Everquest II - No.

- Aion - Poorly executed derivative piece of garbage.

- Runes of Magic - Cheap version of WoW with a cash shop. Goodie.

 

Instead of simply asking "Hay guyz should I pa-lay?" I'll ask something a bit different. What do you do in this game? After you learn how to play and do your starter quests(?), what is an average day for a guilded and/or solo darkfall player?

 

Bonus Question - I downloaded the darkfall client a LONG time ago, back when the game was about to be released. Can Install / patch this client for use on the US servers?

 

I run around with friends looking for targets to kill.  Targets include players or NPC's.  Some players play the game to craft for their guild.  The guild gives them all the materials they need and protection, they make the best gear in the game.  I did starter quests to get early cash and bags (yes, bags).  I still am trying to do the title quests, that give a minor stat bonus, but I am to involved with hunting targets to do so, most of the time.  Granted, if I can't find a group to go out with, I will harvest wood/ore/whatever while watching Hulu.  Average day of a guild - politics, zone control (if your that good), city building, gathering, crafting, hunting targets, trying to make people attack you or siege you, and doing that to other clans.  Solo does not work well in the game, because for every 1 person hunting, there is a group hunting you.  You could, however, get a group of friends and make a "merc" guild, for hire.

US servers and EU servers are seperate markets.  They couldn't find a publisher (like they had for EU) to do the North American market so they self published with help.

Edit: Posting the above was most likely a waste of time, seeing how big this thread is.

The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

9/11/09 2:00:40 AM#55
Originally posted by Salvatoris
Originally posted by LogothX

For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....

 

- AOC - Input lag, heavy instancing, sluggish animation ridden combat

- WoW - Gear Treadmil endgame, lack of enjoyable replayability

- WAR - ... Next

- LOTRO - Ridiculously slow and unresponsive combat

- Everquest II - No.

- Aion - Poorly executed derivative piece of garbage.

- Runes of Magic - Cheap version of WoW with a cash shop. Goodie.

 

Instead of simply asking "Hay guyz should I pa-lay?" I'll ask something a bit different. What do you do in this game? After you learn how to play and do your starter quests(?), what is an average day for a guilded and/or solo darkfall player?

 

Bonus Question - I downloaded the darkfall client a LONG time ago, back when the game was about to be released. Can Install / patch this client for use on the US servers?


 

Maybe you just don't like MMOs.  There are some really good games on your list, and if you hate all of them, you should probably quit wasting your money on a genre of games you simply don't enjoy.  I hear there are some really good first person shooters out there.

 

What good games would that be? WoW and AoC are probably the only games on that list that aren't clones. Each game on that list lacks meaningful game play and expereience. What the person is realizing that grinding gear and levels to do it all over again at end game is just borning. He/she should start looking into Sandbox games. A lot of them are coming out, and more themepark games are taking sandbox approch to guild realtions.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

9/11/09 12:26:46 PM#56

I play like a treasure hunter.  I usually make sure I have harvested enough steedgrass so I have a good amount of mounts, and I go out hunting treasure chests.  After a lot of hours I hit the jack pot and got a house deed.  I sold it and bought a cottage deed for much cheaper, and then I explored for days.  I found the perfect village on a secluded island with no other tenants and built my cottage. 

I met a really good friend who I added as a tenant and together we harvest the materials on the island daily.  I am trying to raise my archery, greatsword, 1h sword, cooking, bowyering, and alchemy skills.  A lot of nights I get together with my friend and we go duo tough spawns for rare enchanting mats to make elemental weapons and armor sets.  I joined a young clan that is working towards acquiring a city so we go out often and capture villages to increase the clan income.  It is mostly an anti pk clan with humans, elves, and dwarves which is a nice break from all the zerg clans which take all races.  It is a really cool clan because they care if a member is in trouble and we gather together to fight off pk's often.

Honestly i'm so busy when i log in I don't ever have enough time to do everything I want.  Usually though I log in, harvest some nods on my secluded Island, hunt some mobs for materials and skill ups, and then go out treasure hunting if the clan i'm in isn't doing something like going golem hunting and mining to raise stone for the city.  Sometimes I just jump in my raft off the dock in my village, and go out to sea on long fishing trips.  I love this game through it's faults and it is getting much better than it was in beta or at launch. 

We are starting now to kill strong mobs for neithal keys which allow you to open neithal chests which have a chance to contain an Astrolabe which is a very rare material used in crafting ships.  We want to make some strong ships because the city we are acquiring has a harbor, the village I live in has a nice little dock, and there is an upcoming naval expansion.

We give ourselves quests for things to do like acquire X mats to make elemental weapons, or harvest X to build a city, or hunt for keys, or chests, or raise certain skills.  I can't wait until the next chance I get to go out treasure hunting, and look forward to building up our city with some really cool people.  Not everyone is a dick, and I have gone many nights playing without being ganked.  There are some of us that fight off reds, don't kill people in the wilderness just because we can, and don't cheat or exploit.  There are a lot of cool and honest people, but you will only experience the company you surround yourself with.

Again I love this game.

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