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For some reason, I've been looking into this game despite it's notoriety. Sick of the current crop of sub standard MMORPGs, each with their own reasons as to why they're unplayable and / or boring....
- AOC - Input lag, heavy instancing, sluggish animation ridden combat - WoW - Gear Treadmil endgame, lack of enjoyable replayability - WAR - ... Next - LOTRO - Ridiculously slow and unresponsive combat - Everquest II - No. - Aion - Poorly executed derivative piece of garbage. - Runes of Magic - Cheap version of WoW with a cash shop. Goodie.
Instead of simply asking "Hay guyz should I pa-lay?" I'll ask something a bit different. What do you do in this game? After you learn how to play and do your starter quests(?), what is an average day for a guilded and/or solo darkfall player?
Bonus Question - I downloaded the darkfall client a LONG time ago, back when the game was about to be released. Can Install / patch this client for use on the US servers? |
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9/09/09 3:56:24 PM#2
Don't feel bad, brother. Even though I'm not looking at Darkfall, I know just how you feel. I'm read to drastically lower my standards just so I can play something. The last MMO I played was Conan as soon as it released, and I quit playing that turd before the first month was over. That was well over a year ago now. I'm getting desperate. It just seems like I'm always waiting for the next game, and the next game, etc. So many MMO suck upon release it's insane. As WoW-like as Aion is, I might be forced to play it until the next round of releases in 2010. God, it makes me cringe just thinking about it. I'm going to wait until Fallen Earth releases at the end of the month to decide though. I'm hearing good and bad about it, but it sounds like it could evolve to be a damn nice indie title. The other games I am interested in are in my sig below. G A M I N G . O N L I N E . S I N C E |1995| |
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9/09/09 3:58:36 PM#3
Oh god man, don't do it! DON'T DO IT! I'm playing WAR until someone else comes out. Darkfall is a seriously bloody sandbox where you'll spend more time pissed about all the tards ganking you because they can than ever having any fun. |
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Originally posted by LtJohnnyRico
Ive never played a sandbox game, and I'd like to try one. So nobody has an answer here for me? No current or even former players?
Don't misunderstand, Im not like these people who feel forced to play an MMO, I havent been subscribed to anything since AoC's patch 1.05 (and that was only for a single month).
Im looking for something pvp oriented without the "Hay, grind for 30 hours and we'll let you play the REAL game..." |
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9/09/09 4:26:29 PM#5
I have to say I kinda feel the same way, sadly. It seems those are about the only 'respectable' MMOs out there (although I think you missed EVE and accidentally added Darkfail somewhere in your post). I should also add I've no experience playing AoC, but then again, its game system and game specifications simply look like rubbish to me, along with a couple of bad reviews I've read. I don't agree on LotRO, though. Perhaps you're just experiencing bad lag, because I do not find combat to be unresponsive at all. It's quite similar to other MMOs, as far as I can see, apart from its skill queue input window being slightly longer (i.e. you can press a button very early on during the previous move's execution and it still registers properly). I do feel Fellowship Skills feel unresponsive at times, but on the other hand, for the more difficult ones (i.e. 6 straights, uniques) you'll probably need the larger time window. Granted, it's a cool system, but there's a hefty price to be paid, speed-wise. Everquest II seems rather nice, as well, although it is just that: a continuous heap of quests. Regardless, it's the game I'm playing now, basically as a small-time break from LotRO. It's by no means perfect or even great, but it's a nice diversion. Then, I agree with a previous post: don't play Darkfall! While appeal may be a matter of taste (and a game that dares call itself "sandbox" when all it delivers is a bucket of sand with too many holes in it has very little appeal to me, indeed), I daresay trusting my hard-earned money to any company that has three brain cells and a pair of vocal cords attached to them as its community manager is bound to backfire at some point in the not-too-distant future. It's all fine and dandy as long as you agree with the man, no doubt. His condemnation of the Eurogamer review might even have bolstered your faith in the game. The chances that its devs will at one point make a decision with considerable effect on your gameplay and that you do not agree to are, however, very large, and when that time comes, I'd still prefer a "Working as intended" over a "Shut up! You sux! I rule!" for an answer. My advice: Pick a game you think will keep you interested for about a year or so. It doesn't matter much if its P2P or F2P, as long as it'll be a bit of a time sink. Then, when it's released, go SW:TOR. It's got everything you want and you know it. |
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Originally posted by Haggis13
LOTRO IS slow and clunky. Just look to the phrase "skill queue". Thats it. Done. "Skill Queue". If I hit an ability, I want the ability to fire off. I don't want the ability to WAIT IN LINE.
I don't care about the crappy CM, or any of the other negative press. I just want the facts; please. Facts about the actual game from people who actually play. Anyone? Anyone at all? |
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9/09/09 4:46:07 PM#7
LogothX DFO is PVP. Precious little else. If you think you would enjoy a game that revolves around combat all the time, you could enjoy DFO. However, don't be fooled: DFO is not a sandbox. Not by a longshot. Like I said, it's PVP/Guild combat. You cannot specialize, there are no non-combat activities worth mentioning, no economy. So, if the mindset is pure combat and you relish large guild mechanics, I guess DFO delivers. I quickly lost interest when I realized that the game promised a lot, but delivered very, very little. Most fights revolve in AoE rocket launching, Quake style. Melee is very penalized due to this. If you like smaller scale Guilds and objectives (like I do), the game does not shine. They did improve the game in the last few patches, but it still has a long way to go. Check videos and read more about it before spending your money. I agree that there are limited choices in MMOs ATM, but I won't lower my standards just to play something. I went back to Oblivion and Warhammer miniature combat for the time being. |
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9/09/09 4:51:21 PM#8
I have played Darkfall for the first 2 months of it's release. The reason I stopped to play was because I wanted to play on the NA servers and since they were not going to transfer the caractere, I decided to stop until NA came out. Then NA did come out but I have other obligations now.
Regardless of that, I think that Darkfall has tremendous potential. Sure, there is griefing but what you need to find out is if you are a sheep or a wolf. At least if you are a sheep, are you a smart one, that doesn't get caught by wolves?
I must say. Never, in any other games, did I ever feel the way DF made me feel when my group of teamates were setting out for a raid. The preparation, the tactics and the skill involved to play the game, really made it worth my time there. The more I talk about it, the more I want to play it again, but the thing is, DF is very involving game and I can't have that in my life right now.
Take every reviews with a grain of salt. I have seen what "high-end" game looks like. I was there when The Mercs created the first Warhulk on the Euro server. I was actually in part of it's making and my guild at the time, was affiliated with theirs for the city they had and it was a great moment. Just to make it, all the materials required were insane, so much so that they ask for escort to the smelter to make the bars for it and there were like 20 of us guarding one guy crafting, even though we did nothing, it was still alot of fun.
No matter how many arena games you play, my heart rate has never been so high than when I played DF. Sure, dying does suck, but in the end, it's only items and beside, it's always less worst than you think it actually is. |
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9/09/09 4:52:48 PM#9
Hey man, i'll try to give a bit of insight.
I tried out Darkfall on the NA1 server about 2 months ago. This was my first time playing the game, and my first time with a 'sandbox' MMO. My initial response was something along the lines of "What the hell am I supposed to do...how can anyone play this?!". After logging out very annoyed for the evening, I decided to give the game another chance the following day. I logged in and began asking around to the few players I saw running around about their business. I slowly started to pick up on how things worked and by the end of the night was hooked. I played for about a week as a solo player, and then joined up with a clan. That went on for about a month before I stopped playing. Normally when I quit a game it is because I am bored, or there is something else I want to try. This time it was because my girlfriend was bugging me about how much I played this one (got off work friday at 4pm, and didnt stop playing until sunday around 1am. Took a few hours to sleep and only ate a poptart). This was obviously a problem, and I decided I would stop playing. The reason: I enjoyed the game TOO much to put it down.
A few nights ago I was looking through the list of current MMOs, and what is on the horizon in a position much like yours. I found that there had been a change to the rate you gain experience to gain skill ups in Darkfall, and that there is an expansion on its way. I decided that I would give the game a shot again- since less time needed to skill up would mean I could play for a short time and actually see some progression. I am back in the game having fun again, but have taken up playing solo for the time. What to expect: No levels/class: You level skills up by using them more and form your own class from there. Paranoia : You can be attacked almost anywhere in the game, and when you die you will lose everything you are carrying. You never know if the person hunting just over the hill is plotting to come and stab you in the back to gain possession of the nice war pig you were just riding or the cool armor you looted off a hobgoblin. Empty Lands: Some people complain about this, though I think it is great. There are some places in the game where you just will not find enemies, or only a few of them. It makes sense that every spot on the planet is not crawling with some creature who wants to kill you. There are places to explore and scenes to see. Exploiters: Some folks use macros to gain skill ups or train using a 'Blood Wall'. The blood wall is where a clan lines up its members who are afk and let you attack them, thus giving you skills in a weapon or spell. I personally choose not to do any of that since I am trying to experience the game and actually progress, though if it interests you it is there! Quests: Quests are not as common as in games such as WoW or WAR. You get a few in the beginning, and then have to go looking for the rest. Some can be very long and keep you busy such as killing 200 goblin scouts and 100 shamans. It can seem like a grind but combat is FUN(think oblivion) and you usually can use most thing found around the enemies or dropped from them so it just flows. PvP: The game is a sandbox for massive wars with castles, ships, mounts and siege weapons. All of these combine to make pvp very fun and different from most games. If you don't like pvp, this game probably will make you want to run back home and hide under your mothers bed because it is in your face and very unforgiving. Crafting: Near everything in the game can be crafted. Mounts, ships, armor, weapons, potions, buildings...you name it you can make it. You can also have as many different crafting skills as you choose to level up.
This is just a list of some things in the game, the game is by no means perfect or the rule all for MMOs. I would say to give it a shot though because if you like it, YOU REALLY LIKE IT and if you hate it...just read the forums and you see all the responses :) If you do decide to play feel free to send me a message here and I can try to help get you started in the game, provided you are also playing on the NA server! Hope this helped and my apologies for the length! Good luck in your search for a game!
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
9/09/09 4:52:53 PM#10
OP visit official forums instead. Edit : atleast and lucky for you Grubbs and Pumpkin respected your question finally -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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9/09/09 5:15:04 PM#11
Originally posted by LogothX
Ive never played a sandbox game, and I'd like to try one. So nobody has an answer here for me? No current or even former players?
Don't misunderstand, Im not like these people who feel forced to play an MMO, I havent been subscribed to anything since AoC's patch 1.05 (and that was only for a single month).
Im looking for something pvp oriented without the "Hay, grind for 30 hours and we'll let you play the REAL game..."
Darkfall is not a sandbox in the normal, open ended, sense such as games like SWG or Mortal Online. It's just an open world PvP game, and some people call it a sandbox for that reason. G A M I N G . O N L I N E . S I N C E |1995| |
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Thank you those who actually answered my question.
I never really cared much about crafting, so the lack of an economy I could care less about. I'm just worried about finding myself in another warhammer like game where I wander around an empty landscape looking for people to fight for 30 minutes. |
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9/09/09 5:49:13 PM#13
WOriginally posted by LogothX Considering it's FPS style combat, that immediately sets it apart from other games in terms of gameplay. Average day for me consists of farming mobs for gold or reagents (and using certain spells or archery, depending on if I feel like lvling up a new spell). Sometimes i'll farm certain mobs just for what they can be skinned for, in order to get awesome crafted weapons/enchants made. The entire time farming i'm keeping an eye on my surroundings for people (80% of them will want to kill you), but thankfully the map's big enough that I don't see them that often, especially when i go to my spots that i've discovered, that are secluded. Once i finally get jumped by a few people, i get angry that i lost all my stuff, so i go out PvPing in order to do the same to people and to get my stuff back. That either invovles travelling around spawns (there's a lot of people out skilling up / farming since last patch) or trying to sneak into player cities to gank AFK macroers out of tons of reagents. Every once in awhile you get a nice siege to participate in too, to break up your routine.
Other things i'll do that i forgot to mention: harvest when i'm watching TV... always nice to have iron/wood + it gives stats. take a siege hammer and capture vulnerable village points (areas where people place their player housing... pays thecontrolling guild gold every hour once they control it, goes vulnerable every 6 hours) If you want to find people to kill, once you gain minimal knowledge, you'll start to realize certain spots are PVP hotspots. Player cities are always good.
As for the client....check out the bottom of this page. |
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9/09/09 6:03:03 PM#14
Originally posted by LogothX
do not try darkfall! it is a complete waste of your money. the review grubbs gave sounded AMAZING!!!!! but more hype then truth. it is not a sandbox, it is a ffa pvp full loot game. there is nothing to the game besides pvp. pve is a joke, the ai is supposed to be the greatest ever but its just the mobs running like chickens with their heads cut off when they get hurt. everyone just stays walled up in their clan cities. the only people you will ever see is a few newbs at the starter cities or packs of gank squads. and if your lucky you might find a farmer. there is no ship pvp because ships are a bitch to build and easy to lose. full scale sieges are complete lag fests. i played on eu when it launched and up to na server launch then quit a month later. its easy and boring. there is nothing to do at all if you are not in a gank squad. if you try to solo your way thru the game you will get raped every minute you leave the tower range. also, the people who are red you need to watch but the people you really have to be wary of is your own faction or race. there are so many people in df that will jump infront of your swing while fighting a mob so you go rogue status and they can kill you without a hit to their alignment. and if you go rogue your fucked! guard towers will own you in 3 hits and all other blues that see you as gray will rush to slaughter you so they can pick your body clean this game is a flaming pile of poo |
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9/09/09 6:05:07 PM#15
Originally posted by sigamon
do not try darkfall! it is a complete waste of your money. the review grubbs gave sounded AMAZING!!!!! but more hype then truth. it is not a sandbox, it is a ffa pvp full loot game. there is nothing to the game besides pvp. pve is a joke, the ai is supposed to be the greatest ever but its just the mobs running like chickens with their heads cut off when they get hurt. everyone just stays walled up in their clan cities. the only people you will ever see is a few newbs at the starter cities or packs of gank squads. and if your lucky you might find a farmer. there is no ship pvp because ships are a bitch to build and easy to lose. full scale sieges are complete lag fests. i played on eu when it launched and up to na server launch then quit a month later. its easy and boring. there is nothing to do at all if you are not in a gank squad. if you try to solo your way thru the game you will get raped every minute you leave the tower range. also, the people who are red you need to watch but the people you really have to be wary of is your own faction or race. there are so many people in df that will jump infront of your swing while fighting a mob so you go rogue status and they can kill you without a hit to their alignment. and if you go rogue your fucked! guard towers will own you in 3 hits and all other blues that see you as gray will rush to slaughter you so they can pick your body clean this game is a flaming pile of poo LOL.
Sounds like you haven't played since the first couple months of launch.
Those noobs you're describing who try to jump in front of you to turn you grey, are few and far between. Perhaps they may be at the goblin spawns, rarely... but nowadays you skill past those quick. With the mount-flagging introduced last patch, the scrubs who got off on killing mounts in town + causing people to turn grey (basically the kids who hide in town under the safety of the towers, while abusing the towers mechanics as much as possible), well there just really aren't that many of those type of people around anymore. Perhaps acting lame gets old faster than playing how the game was intended. With the last couple PVE patches (one improved loot tables, one significantly increased skill/spell gain off mobs, by 3-6x) there's tons of people out in the world lately, if you know what you're doing. Ships were made easy to make during last patch. Sounds like all this person's gripes are old ones that have been address, or just issues with failing to perform in a FPS style setting (where player aim makes a huge difference, as opposed to every other game on the market with tab-target/click-permatarget. |
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9/09/09 6:41:44 PM#16
OP, i promess you that you will never quit DF if you try it. Also, the grind had been reduce so even newb's can now catch on pvp really fast. Like i think it take a week to only 1 month to be able to kill anyone on pvp with your personal player skills. Then, you need the gears, but its not hard to get, but you can still lose them so you need to join a clan to get some protection. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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Originally posted by bongloads Considering it's FPS style combat, that immediately sets it apart from other games in terms of gameplay. Average day for me consists of farming mobs for gold or reagents (and using certain spells or archery, depending on if I feel like lvling up a new spell). Sometimes i'll farm certain mobs just for what they can be skinned for, in order to get awesome crafted weapons/enchants made. The entire time farming i'm keeping an eye on my surroundings for people (80% of them will want to kill you), but thankfully the map's big enough that I don't see them that often, especially when i go to my spots that i've discovered, that are secluded. Once i finally get jumped by a few people, i get angry that i lost all my stuff, so i go out PvPing in order to do the same to people and to get my stuff back. That either invovles travelling around spawns (there's a lot of people out skilling up / farming since last patch) or trying to sneak into player cities to gank AFK macroers out of tons of reagents. Every once in awhile you get a nice siege to participate in too, to break up your routine.
Other things i'll do that i forgot to mention: harvest when i'm watching TV... always nice to have iron/wood + it gives stats. take a siege hammer and capture vulnerable village points (areas where people place their player housing... pays thecontrolling guild gold every hour once they control it, goes vulnerable every 6 hours) If you want to find people to kill, once you gain minimal knowledge, you'll start to realize certain spots are PVP hotspots. Player cities are always good.
As for the client....check out the bottom of this page.
So I cant use the client I downloaded a long time ago?
I should read the page next time. -.- |
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9/09/09 6:49:05 PM#18
Ho and 1 last thing, dont listen to the others who say that DF is not a sandbox. Any game is a sandbox if it dont stop you from doing anything you want from day one so dont listen to these fool. PVP is what the game is more about, but the pvp is on the sandbox and not in an other instance or BG. It happen in the world only. There can be 10 000 players at the same place, but like any mmorpg, the server will crash, but what is good is that you can still do it. Without a crash, you can do a large scale pvp of 100 vs 100 and this is a lot and the DF devs said that they will try something to add more players at the same place to fight without lagging or server crash. If you dont like mage because at the moment, the game is unbalanced and mage rule the pvp, wait teal october 9 to buy the game. They will fix the balance and you will be able to be strong by raising melee and range only and they will nerf the mage abilities.
Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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9/09/09 6:51:49 PM#19
Originally posted by LogothX
Ive never played a sandbox game, and I'd like to try one. So nobody has an answer here for me? No current or even former players?
Don't misunderstand, Im not like these people who feel forced to play an MMO, I havent been subscribed to anything since AoC's patch 1.05 (and that was only for a single month).
Im looking for something pvp oriented without the "Hay, grind for 30 hours and we'll let you play the REAL game..."
It's a sandbox in the sense that you aren't given direction, and there are no classes. It stops there. Darkfall is all about PvP. It's very much like a persistant world Team Fortress type of a game. I can't attest to how the grind is today. I don't reccomend the game. PS: It's also very much group dependant. That's not to say impossible to play solo, just that it very much a group dependant game. If you're looking for one on one type fights then you'll be wandering around for quite some time. If you're in a guild and are grouping, it should be easier for you to find pvp. |
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9/09/09 9:53:00 PM#20
Originally posted by Realbigdeal Your definition of "sandbox" is risible. DFO is not a sandbox. It's a PVP-oriented game without instances. You cannot advance in the game through non-combat actions. There is no individualization, everyone is converging to become carbon copies of each other. There is no economy. Crafting is limited. There is no support for player-driven content. Social options are very lacking. Not having levels (and yes, you do have levels in DFO, hidden in plain sight within the skill system) does not a sandbox make. |
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