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9/10/09 2:45:30 AM#61
The game has always been for casual players. Adding all that top end raid content seems to me to be their way of catering to hardcore players. however, of all the mmo players I know (in real life) they only play WoW and they play casually with friends, family, etc. WoW is huge BECAUSE of casual players. |
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9/10/09 2:53:27 AM#62
Mr. Grucza: It is only a ridiculous marketing attitude that wants us to believe that one MMO can attract all types of players. It does not matter what your preferences are; perma death or no death penatly, casual or hardcore crafting, family rating or mature rating, housing or no housing. They want your money so they have to appeal to us all. Even when what we want is diametricaly opposed. This can only lead to staid formula MMO’s which end up pleasing no one and being no more than bearable to the majority. So it is in the interests of MMO companies to convince us that what they see as the avergae fit, is the best fit for us all. That is why the mediocre, middle of the road model is perpetualy being trumpeted as what we want, no matter how many of us say it is not. |
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9/10/09 3:18:46 AM#63
As a casual player that has his life guided by work, family and other things, it was always frustrating for me not that I can't get the best gear - never cared much about that, but that I couldn't see half of the game storyline-wise. I'm one of the players that reads every quest text and enjoys discovering things about history, conecting overarching story into more or less one whole and then it suddenly stops half way I think it is a step into a right dirrection definitely. Give me a possibility to do some quests that wrap up the storyline for the expansion, even though I don't have to be the one to kill the hardest bosses, give everyone a possibility to interact with them and the overall story, give everyone some decent quest rewards from those that they can feel they acchieved something. Reserve the best gear for the people who can and are whilling to invest time and energy, but don't leave everyone else halfway - I did not buy half of the expansion, I bought the entire thing. There could be a quest for example that you can let's say your goal is to go into the dungeon, find some thing and your goal is to run away from some boss instead of killing it ... that would be fun, and have some adrenaline involved :) I think they are doing the right thing for everyone involved. |
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Dyner
Apprentice Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
9/10/09 5:43:42 AM#64
Originally posted by Sovrath Actually, I would say it was originially for the semi-hardcore. They tried to bring the hardcore 'feel' of EQ and the "I don't feel like killing myself to wait for a spawn that has a 7day timer"-mentality together. In the beginning it worked...but now they are leaning more towards the latter half; and taken it to the extreme. They've also gotten lazy and still haven't changed their minds on what certain classes should do. Go to Heroisim vendor and Dressing Room one of the boots (like the plate healing), now find the matching tier 7 set; yep that's right the ONLY set that matches the boots is holy paladin. Go look at the tanking boots; only set that matches is the warrior set....just some suttle hints as to what role your class is suppose to play.
[i]BBL: Farming ToC(5R) for more purples[/i] |
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9/10/09 6:10:41 AM#65
you wanna keep a mmo always fresh and healthy? never raise the level cap, ever. do that and you will always have three times the content you would if you raised the cap and had to make higher level content. Imagine a wow at level 60 right now. not only you would still have northrend instances and raids, but all TBC, all vanilla azeroth. the amount of content available would be amazing and all the continents would be flourishing. outland now lives up to the legend, its a barren, deserted, dead place and like azeroth, is now only a bus stop.
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9/10/09 6:27:54 AM#66
Taking bullshitting around epics apart, most of WoW players know what high-end epics sound like. Furious, and now full Rentless with T2 weapons geared players will still have that "awe of epicness", as people with Mirmiron's head mount for example. Yogg-Saron 0K on 25 was the hardest encounter in WoW, next to C'Thun, a lil' bit harder than M'uru pre-nerfs. Now they nerfed it, but it's still a very hard encounter. |
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9/10/09 6:58:19 AM#67
Originally posted by Zorndorf
I wish people here could actually comprehend what is being said here^ because it is so very correct and very true...sadly the only logic in this thread will be drowed out by the constant hair pulling. This sword here at my side dont act the way it should |
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9/10/09 7:32:30 AM#68
I was in a raid guild for about 6 months. It was fun at first, but soon became a real grind. I was putting my life on hold to do multiple raids in a week. I won't ever do that again. I play games to have fun, not to let it become work, which is exactly what a raiding guild is. Blizzard knows that only about 5% of it's players are serious raiders, hence they throw them a bone or two once in a while, but the game is not geared towards them. |
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9/10/09 7:47:13 AM#69
Originally posted by templarga Then who should have cater too? The 2% hardcore audience that grow bored in 2 months because they breeze through any and all content and then unsubscribe? The FFA PVP crowd? Sorry the game's base is casual, it will continue to be casual and WOW will do fine relying just on casual players. And by the way, casual players are not always younger and vice versa. The most casual players are the 30 somethings like myself that have been in the market for years and do not have the 10-12 hours a day to play anymore because we have kids, homes, jobs, etc.... We are the real casual player and by no means a "younger player".
Agreed. I just don't think the 2% hardcore audience unsubscribed, because they are too addicted to wow for leaving, and they don't have nothing better to do. |
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9/10/09 8:07:58 AM#70
Looking at what Blizz is doing now, i think they are slowly turning casuals into a more hardcore group of players, not in terms of hours play, but play style, raiders. By making raids more accessible to more and more players, slowly holding their hands from easy raiding, easily doable from 30mins and up. And thereby slowly converting more and more players to become raiders, soon i believe we will start to cater to raid time schedule here and there... Than there's the harder raid, but still can be break down into parts (wing) to complete, longer and harder, yet not too hard so players is able to continue to progress. If Blizz is successful in doing this (looking at the instances full message, i believe they are going in the right direction), not only will they will have the 2% of hardcore players, but also 90% of the rest of casuals will also continue to stay with WoW. This is a good method for a company, a good strategy, casual and yet successful...
RIP Orc Choppa |
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9/10/09 9:45:09 AM#71
Originally posted by Toquio3
Mudflation, google this term, there are plenty of opinions on it. They would have done better to have implemented their new path of the titans character progression in vanilla rather increasing levels for subsequent expacks. The next expansion looks like they are trying to meet some middle ground on that score, we all know that the real reason they went half way on levels though, plenty of milk in the cow yet $$$$$ Makes me wonder what they have in store for their top secret next gen mmo, maybe do away with level progression approach?
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9/10/09 9:54:55 AM#72
Seven months ago when I started playing WOW I thought that WOW was a MMORPG with some raiding. I heard about raiding but I thought that raiding was just one of several things that you could do in WOW. How I was wrong.
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9/10/09 9:55:55 AM#73
Originally posted by arctarus
agreed |
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9/10/09 10:48:12 AM#74
Originally posted by zpassenger
agreed I completely agree. When I was in college, I had time to raid 3 nights a week for multiple hours at a time. Now that I have a job and am married, I still want to play, but I don't want to spend that many hours playing. The new system is wonderful. The only people that seem opposed to it are those that argue about "putting the time in" to get epics. From the bitterness displayed here and elsewhere by these individuals, I have a feeling that this isn't the true issue to most of them, whethere or not they want/can admit it. It seems more like an issue of wanting to stand out for their accomplishments (IE: epic gear). Blizzard is doing a fine job integrating 10 man, 10 man heroic, 25 man, and 25 man heroic raids. With this many options, the hardcore raiders will still be above the casual raiders, but now the casual raiders are within a stone's throw, which seems very upsetting to some! |
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9/10/09 3:02:55 PM#75
I dig their system. I have been having more fun in WoW lately than ever before. Because I don't have to log in for 4 hours a night. Some nights 1 hour, some 2 and on raid nights 4-5 ok. But the daily grind of every night play...have ended. Happy that it takes less time to do things, other MMOs should take a serious look at these changes. They are overall for the better. It allows hardcore and casual alike to enjoy the game. |
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9/10/09 6:58:54 PM#76
Originally posted by googajoob7
AMEN BROTHA! or SISTA!!! |
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9/10/09 7:20:15 PM#77
Originally posted by garrett
Couldn't agree more. |
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9/10/09 7:31:11 PM#78
Originally posted by remixedcat
AMEN BROTHA! or SISTA!!!
"its indicative of the I WANT IT NOW over I WANT TO WORK FOR IT mentality" - I think you are wrong, its more an indicative of I WANT TO HAVE FUN achieving it over I WANT TO GRIND FOR IT AND HOPE NOBODY GRINDS AS MUCH AS I DO. If I where you I would concentrate in "I WANT TO WORK FOR IT" in real life because that's the "sort of thing that led to borrowing which led to the credit crunch which led to the global recession". If you are so worried with economy, I would like to tell you that having someone loosing time in a virtual world for more than 5 hours a day is really bad for economy, you will earn less and spend less, you will also wont have a family and children that will help to pay the taxes that will cover your retirement :P
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Dyner
Apprentice Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
9/11/09 7:23:20 AM#79
Originally posted by googajoob7 This is exactly why some of us hate this casual approach. If I put more work into something I expect to get more than the person who doesn't. Take for example you work in an office and you bust your arse every day but the slacker in the next room, who barely does any work..shows up late...etc. gets the promotion or the raise. It doesn't matter that this is a game the mentality that "I Worked Hard for This" is still there.
BTW: I do find it funny that I (along with others) said the Lazy Casuals (ie those who want it all for nothing; even the Casuals hate them) would still complain that the game was to hard and how they couldn't devote 4hrs twice a week to raid (even though they probably play 6hrs a day) and that Blizzard would cave again and make epics even easier to get. This was when 10mans were first announced. I also brought it up again when 10man versions of 25mans were announced. And I'll bring it up now that 5man versions of 10mans ( ToC[5NR]); epics should never drop like candy in 5mans. I suppose the main reason I get irritated over this is because I started this game back in 2006 and I didn't start raiding until Mid-TBC; I CHOOSE to take the time to learn my class and the raids. I'm just as busy as any employed person, yet I still make time to raid; you should too. |
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9/11/09 10:58:45 AM#80
Originally posted by Dyner Do you REALLY want to judge your recreational activity by the same standard as your job? REALLY? Because that's the last thing I want to do. Active: WoW, DDO: EU Semi-retired: Darkfall, STO, EvE Fully retired: UO, EQ, AC, SWG, FFXI, DDO:SR, PoTBS, AoC Tried: EQ2, Tabula Rasa, Auto-Assault, Isteria, LotRO, Wizard 101 |
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