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9/09/09 11:46:37 PM#61
Originally posted by BullseyeArc1 Is that the only line EVE fanboys ever say? You couldnt hack the messed up game mechanics so you left? This game has possibilitys Ill grant you that. But before that can happen CCP will have to change the game mechanics or it will always hover with the same 50k fanboys it has attracted. Who wants to spend months grinding boring missions while watching thier training cue slowly turn over? Cause thats all this game offers the new player. Messed up pvp and crafting? 50k fanbois? Why are you trolling? I understand you don't like the way things are in Eve but seriously you are really off the mark with your last post. I have a great deal of new players crafting in my corp that are making a massive amount of isk crafting shit and trading to different regions for mass profit. Pvp is a bit war like and unfair I agree but that's just how the game is designed. People like the game this way, if we wanted fair arena combat we would play Guild wars. As for new players only running missions and watching a skill queue you have no idea what your talking about. I can start a character today and train into a t1 frig for tackling within two days and pvp with my friends. I don't understand why someone would need to train forever. You could get into a cruiser, grab meta 3 or 4 mods and be really competitive within a week.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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9/09/09 11:47:38 PM#62
Originally posted by teco221
Dude, he's so off the mark most Eve fans will ignore his post.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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9/09/09 11:59:26 PM#63
Did general Washington wait for the British to accept his duel request after he crossed the Delaware on Christmas eve? I think not. He gave them a fucking cannonball through their ranks. Merry Christmas. |
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9/10/09 3:17:57 AM#64
It's simple really. Eve simulates fighting for your life in a very unforgiving world. This is true in combat and this is true in industry. New people come in to the game and are very successful. This happens all the time. These are the type of people that look at a problem, innovate, and solve it. These are also the kind of people that don't cry when they get kicked in the teeth because they screwed up. Those of us that LOVE that kind of challenge LOVE eve. I loved it from week one even though I got my ass kicked as a noob.
Those of you that want "PvP" to be some friendly, fair, and risk-free endeavor have plenty of other games. We only have eve, and we love it the way it is. Game subscription numbers keep growing because eve provides something that people can't find anywhere else. If you don't like eve that is FINE but for the love of god quit coming in here and crying like little girls about it. |
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9/10/09 3:20:22 AM#65
Originally posted by BullseyeArc1 Well, once again you are just flat out wrong. Sorry, but you're just showing your ignorance here. Production efficiency can only be trained to level 5 (about 2 weeks) and that is the only skill that reduces material requirements. A 2 week newb will produce an item with the same costs as a 2 year old vet given the same BPO. A newbie fresh out of the tutorial can compete with the biggest industrial alliances in the game with a bit of thought, find the market gaps, find the cheaper way to get the materials and prosper. Handy tip for any EVE newbies reading who want to get into production is to find a mission running system and set up buy orders for modules that the rats drop, reprocess that and use the minerals to build ammo to sell to the mission runners. The richest people in game are traders who dont need any skillpoints whatsoever to make isk, they just buy low and sell high. I've just started training an alt to do manufacture and eventually invention and seem to be doubling my isk every week (half a billion now after a month), of course this is an optical illusion as its impossible for me to compete with vets. |
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9/10/09 3:28:39 AM#66
They need to add Arena for fair fights in empire for people who don't like the open PVP. You know like 1 v 1, 2 v 2 upto 5 v 5. |
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9/10/09 3:38:28 AM#67
Eve is not about fairness. Its about risk. I'll let somebody else comment on the arena thingy...I'm not going to give myself a headache. Introducing the best signature ever! [signature] Best Signature [/signature] |
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9/10/09 3:42:27 AM#68
Originally posted by Varny eve already has 1v1 and 5v5 and 5000 vs 5000 if they feel like it, they just dont force you into any situation because they leave it up to the players in sandbox games like eve to set the terms. if you want set level and numbers forced arenas play wow i guess. |
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9/10/09 3:43:01 AM#69
Originally posted by Varny
This would be really out of place in eve. What would be the point? In eve fights happen for a reason.. either someone wants to kill you and steal your stuff, someone is defending their space, or quite possibly someone just enjoys causing suffering. What you are describing sounds like a game of checkers, played just to see who wins. There are plenty of other games that offer this kind of "sparring match".... why should it be in eve? |
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9/10/09 4:27:06 AM#70
Ppl who says EvE have the crappiest pvp dont know s*** about PvP in a MMO. PvP is not a arena pretty boy... For that you have cs , street fighter , tetris or pro evolution etc .
In EvE you have objectives since day one..... there is no end game... you have to fight for territory, for your home, and you will fight to survive . You will cry... you will come to forums and cry more...
YOU WILL BE A SHEEP OR A WOLF ! you will see in this game what you are made of... and others will see too !
And come on .... dont come with bla bla skill points and veterans kill you.... that only shows that you are alone and know how to use that thing above your neck ... find other sheeps make a gang and come to fight as a man . Someone told that eve dont have a good crafting.... this can only be a big joke... -.- |
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9/10/09 6:03:23 AM#71
Originally posted by Varny
They already have an Alliance Tournament every year or so. It's like the superbowl of Eve. Fair fights and teams train all year round for it. Those teams easily train against others in their alliance to get ready for all sorts of situations. Its not hard coded into the game like WoWs arena. it's player run, with real player announcers and video channel. I've been following this years tourney like its the freaking world cup, the first two days so far have been amazing and much more exciting than what you would see in WoW.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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9/10/09 8:07:32 AM#72
To address some of the misguided statements... I'm a casual Eve player, but have a fairly varied experience. First, Eve PvP isn't about ship vs. ship combat, as previous posters have said. It's about accumulating resources and protecting those resources. If I'm buying cheap on the market and selling expensive, if people are buying from me, someone else is losing to me in a market competition. Ship v. Ship PvP isn't about shooting one another. It's about protecting an asteroid belt or a wormhole or an entrance to your territory. Ultimately, Eve is a fight about resources, not a fight about whose ship or skills are the best. Newb players can get into big time PvP right out of the gate. One of the biggest alliances in game, Goonswarm, welcomes newby players, provides free frigates when they lose theirs, provides training, and gets you into fleet battles right out of the gate. There is no 7 month lag. There are other requirements for membership, but it's an example. Likewise, there are always corps recruiting in the recruitment channels. There's Eve University, which is a corp that just aims to teach new players about Eve. Most of them are more than happy for newbys to join up. You usually start with a tackling frigate set up. You get blown up a lot, but you're participating right out of the gate and you're learning. At the same time, your skills are growing and you're getting ready for that cruiser or battlecruiser. As far as ship combat goes, 99% of ship combat I've been involved with is ancillary to some other activity. For instance, we were trying to build stations in some 0.0 system to gain sovereignty (and mine moon rocks or conduct research or build giant ships or whatever we were doing) and we want to protect those stations from some guys who want to destroy those stations. It wasn't just because some guy happened by and we decided it'd be fun to shoot at him. There was a specific reason for us to do so. Of course, in 0.0, a lot of alliances has "Not Blue Shoot It" rules in effect, so they just shoot you because they don't know you. That's a form of resource protection as well. Some corps and alliances are just about piracy or mercenary activity. Those guys are using ship combat for extortion or some other method of making lots of money. Again, it's not usually about looting the wreck, although that can be lucrative at times. It's about extorting ISK or getting paid by some other third party for making someone else's life miserable. Why would a third party pay some corp to attack another corp? They're protecting some resource or other. Either that, or they're run by some immature people and are just trying to make a point. As far as 1v1 ship combat goes, hang outside of any number of stations where large numbers of mission runners are. They'll drop cans outside of the station. If you loot the can, it allows you to legally shoot one another. That's where you'll find the 1v1 ship combat. It's not my thing. It just seems a waste of ISK when I could be using my ship to make ISK, but if that's your thing, go for it. Eve has room for all of these things. You just have to figure out how you want to play the game and play it. |
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9/10/09 8:47:50 AM#73
Originally posted by Horusra
Listen, in real life you wouldn't go count your gold in a back alley in the middle of the night, so just because you decide to mine in 0.0 all alone and you get ganked doesn't mean anything about the PvP. Playing: *sigh* back to WoW :( |
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9/12/09 7:48:15 AM#74
Team play and co-operation are lame? If so, EVE got indeed very crappy PVP. Don't walk alone into enemy gang and call them losers because they outnumber you...it is you being lost and on place you should not be at. |
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9/12/09 8:31:46 AM#75
Originally posted by Horusra Fully agreed. Eve was good at some point around its start but slowly CCP destroyed the pvp fun of the game promoting bigger organizations and numbers in order to force people to play more than 1 account etc.. Guess once one shakes the golden egg chicken it eventually stops laying eggs.. |
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9/12/09 5:24:11 PM#76
Originally posted by EduardoASG I have been fighting in low sec and empire for months with a corp of about 50 people, battles included fleets from 5 to 30 ships max. We had wars declared to us by a variety of corporations, Most of these corps were smaller than our own, only once were we war decced by a corp with more than hundred members, but their fleets were similar in numbers to our own, and the PvP was usually (not always) quite fun. When not at war we did roamings of about a dozen ship fleets into low and null sec. for training. We fought gate campers, we fought other roaming fleets. True, a couple of times the owners of the space we were visiting would mount a large fleet and chase us, and sometimes we lose every ship in our fleet. Great PvP opportunities. We had fun in our small fleets. I never felt the need to join an alliance with hundreds or thousands of members (although in the end I joined one for a while). Those who wish to fight epic battles involving hundreds of ships can do so if they so wish. Those who don't can still have fun in smaller fleets using cheaper and faster ships. PvP in EvE is what you make of it. And there is absolutely no need to own more than one account. With clones you can jump out of nullsec to your empire clone, get some fast isk, replace your lost ships, and come back later to your nullsec HQ to keep battling. Why do you feel forced to own more than one account? I don't get it.
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9/12/09 5:42:59 PM#77
Originally posted by Xennith
Sig worthy. :) |
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9/13/09 1:59:46 PM#78
So I've been playing the EvE trial testing it out, so far I liked it, but I have not gotten the chance to pvp yet.
One thing that worries me is PvP doesnt seem very skill based.
I mean, you basically fly around and hope your guns hit for max damage and don't miss while you hope your opponent misses, at least that's how PvE feels.
So basically if you have a better ship or better weapons, you = winner.
Not that this is necessarily a game ruining thing, I'm just curious of this is the way pvp works. |
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9/13/09 2:25:32 PM#79
Originally posted by daywalker27 Short answer: No. Long answer: NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO.
EVE has a heavy rock/paper/scissors setup, each ship can be fit to be any of the three or a combination of them. PvP starts before you undock and doesnt end when you kill something. EVE is PvP. The trick to winning a fight is not fitting the biggest ship you have with the biggest guns you can, it is knowing your ship and what it can do and then flying to your strengths and exploiting the weakness of your enemy. For example, an arbitrator has bonuses to tracking disruptors, an ewar module that debuffs an enemies gun range or tracking speed, making them far less likely to hit you. A megathron on the other hand is 10 times more expensive, 2 shipclasses bigger and has a monsterous tank and damage output. The arbitrator should win this fight if it can get "under the guns" of the megathron. The megathron might be able to hit the arbitrator if it has a web, or if it can bounce the arbitrator off a gate, or pull an orbit break manouver. It all depends on the players and their tactical awareness, or if theres backup waiting. |
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9/13/09 3:06:10 PM#80
I see, thanks for the reply. |
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