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Today we count down the five most interesting MMOs to launch so far in 2009 (from January 1st until today). This is not a ranking of the best, but rather the most interesting and noteworthy, at least as decided by Managing Editor Jon Wood. Check back each Tuesday for another list.
Read it all here. Dana Massey |
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9/08/09 12:28:07 PM#2
What are the other 22? I thought it was great that we saw a lot of diversity in the MMO releases this year. Dragonica, Atlantica Online, Florensia, NeoSteam and several others expanded the markets they were in and offered something new in one or more ways. Over the past year we saw Crossfire, Combat Arms, Sudden Attack and Wolf Team - a collection of persistent character FPS's - cross over to new markets with what seemed like reasonable success. I don't quite get the attraction of Runes of Magic but that's very possibly because I'm simply not the target market so it isn't 'my thing.' TCoS and Darkfall featured manual targeting, and both Mortal Online and Fallen Earth look to be offering that as well. I'm very anxious to see how that is received over time. All in all, I think it was a great year for diversity in both the styles of games offered and the business models surrounding them.
(Yes, I know he said 'this year' and not 'the past year' but it seemed on-topic enough to post this here.)
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9/08/09 1:07:18 PM#3
What a joke. Why dont you stop the charade and just declare this the darkfall #1 fansite? Seriously, the game is a niche game with a very small following. Most gamers outside this site have never even heard of the game and those that visit this site wouldnt have either if you didnt insist on plastering crap about it on the front page on a daily basis. |
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9/08/09 1:11:37 PM#4
Originally posted by finnmacool1
It was still the most interesting of all of the games. I don't suppose you actually took the time to read the description and the rationale behind the choice before flying off the handle? If you didn't, then shame on you and I suggest you go re-read it and see f you still feel it's fanish. If you did, then I just don't know what to say... I wouldn't call what was said overly positive. Cheers, |
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9/08/09 1:15:17 PM#5
Good list, nice read. Thanks for the article.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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9/08/09 1:17:01 PM#6
This list shows the sad state of MMOs today.
Yes I've heard Runes of Magic is very nice and is a quality MMO in a f2p package, so that is the bright spot on the list.
The rest of the list is filled with games that either aren't doing well or are so utterly casual (and f2p) that they aren't really that interesting at all.
I'm really starting to wonder if my MMO days are over, as the qualtiy games get old enough to start closing down and all the new games are so unintersting and so simple a caveman could beat them in a month, maybe it's time to step out of this genre. |
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9/08/09 1:22:57 PM#7
Originally posted by SnarlingWolf People talk of the fall of the mmo genre all the time. I disagree however. THe best thing about this genre is all of the games that started this wonderful genre up are still going. You could complain the the new mmos aren't that great but whats stopping a player from playing UO, EQ or AO again? don't say population because every one of the older games has atleast one full server with a busy community. This is the greatest genre ever, I've recently gone back to UO and can;t believe how awesome it is with actually active players filling the majority of the shards. With the exception of a couple games like E&B, Pre-CU and SB the genre is still totally intact with older much more satisfying games. I could never walk away from this genre its older games are freaking epic.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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Anofalye
Novice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
9/08/09 1:54:31 PM#8
There is a point where you just have to let's it go. Will I play a MMO in the next years? Perhaps, perhaps not. How can I say? My life can change a lot, I may have more or less time, I may enjoy other games.
I didn't start playing games with MMOs, and my last game won't be a MMO. Of that, I am sure. How many more MMOs will be tried, I have no idea, could be none or dozen. Right now, I am playing games on Facebook, they kinda remind me old BBS games...and guess what, there are more players in my "main game" than in all MMOs combined together. MMOs are a neat and nice dream, and I would definitely enjoy dreaming about 1 again...not just anyone! Afterall, I did write a complain letter to Zynga about some gameplays issues in their Facebook game, I guess you won't change the monkey!
I will most likely try Champion Online, not in the near future however. The other? I wish them the best... - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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9/08/09 2:05:29 PM#9
Originally posted by Stradden
It was still the most interesting of all of the games. I don't suppose you actually took the time to read the description and the rationale behind the choice before flying off the handle? If you didn't, then shame on you and I suggest you go re-read it and see f you still feel it's fanish. If you did, then I just don't know what to say... I wouldn't call what was said overly positive. it was only interesting cause of the garbage community and the fact that the game was in developement for ages... and now its released its laughable that they delivered a game that isnt all that special, and received negative reviews when it came out. |
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9/08/09 2:41:23 PM#10
Have to agree with Darkfall on #1, what a crazy ride that was. You had to be hardcore just to get a spot in the game.
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9/08/09 3:06:10 PM#11
nice article, i totally agree those 5 games (eve if they really didnt all work good) can change face of future mmorpg ... Lets wait and see ^^ Thank you for the article ;) |
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9/08/09 3:07:25 PM#12
Originally posted by 3on1 it was only interesting cause of the garbage community and the fact that the game was in developement for ages... and now its released its laughable that they delivered a game that isnt all that special, and received negative reviews when it came out.
Oh yea darkfall is crap but game like Aion, WAR, Runes of Magic, etc are the best games ever! :rolleyes: Darkfall does somethings right and some things wrong. All that matters is this. The game is out and even though some people say the game is utter shit, it did prove that you can make profit off of a sandbox game even one that is medicore (I don't think its all that bad. it needs more fluff and its getting it. Then again all I care about in a game is PvP). You can love or hate the game, but that much is true. Now I'm looking forward to MO, but the way that beta is going sigh
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/08/09 5:02:30 PM#13
I have to agree, DF was defintiely one of the most interesting games of 2009, whether you love or hate it. But calling MMORPG.com DF's number one fansite, ROFL, that's going to have some DF supporters laughing out loud today. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/08/09 5:56:27 PM#14
Darkfall was definitely the most 'interesting'. Whether you consider Adventurine to be famous or infamous is in the eye of the beholder I suppose. I played EU for a couple months and let my sub run out right before NA launch. I think Adventurine is a bunch of weazles and won't throw another penny at them. I give them credit though, they peaked my interest up until now. But now I'm looking forward to Mortal Online. Starvault already stated they will start out with at least one server in europe (sweden, i believe) and that noone will be charged extra when servers open up in their area of the globe (i.e., NA servers). This is a hell of a lot better than what Adventurine did, which is why they no longer get my money. Our spirit was here long before you Long before us And long will it be after your pride brings you to your end |
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9/08/09 6:17:58 PM#15
I have to agree with John on the list, especially with putting DF as number one. Only by actually reading the article can one understand WHY he put it as number one. This being that it did in fact, garner the strongest feelings of 2009 about a single game. Now for most, including myself, those feelings were more of disgust than anything else; it garnered them all the same. Stradden recognized this, and thusly put it number 1. Very well done John, here is to hoping for pleasant memories with the class of 2010. ----------------------- Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift Playing- EVE, Black Prophecy, TOR Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW |
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9/08/09 6:55:59 PM#16
CHAMPIONS: I was very dissapointed with champions (what little I saw of it) It had very little in common with the champions PnP game using pre caned powers (like COH) instead of the option to be able to roll your own powers yes it did have a complex charactor creation but suprisingly I found it lacking in the several charactors I tried to make (they never came out the way I imagined them) it remains to be seen if this title will become something some day but it was just another skin job in my mind that has been produced for 15-20 years even the generic spawn generators from at least as far back as EQ era was a yawn for me but like I said I have very limited exposure only a few hours in the "open,open beta" (and oposed to the "open,closed beta"
cant anyone come up with a game that does not follow this tired arcade kill grind idiot AI theme? if i didnt know any better its like theres this construction machine that developers bought 20 years ago they everyone uses to produce slightly different versions of the same crap. as a veteran player its alot of "been there done that" dont get me wrong there is alot of room in these games for improvement without throwing the entire book out the window. some suglobal sugestions: more drama more player bonding with the game and other players to build loyalty smarter AI its out there.. percieve, advance, attack just is boring for the defacto brain more diverse quests instead of vending machine quest givers have them more organic,, have more than a single path to the goal besides brute force. definatly more player choice freedom,, lord of the rings put in costume clothing so that players could "choose" how they wanted to appear this addition alone gave them +2 in my book though they still cant seem to have resizeable UI windows and their fishing addition was an insult! overall lotro is one of the few games I would fully recomend for the casual player now if they can only get slippery ice! its odd to have whole zones of snow and ice and none of it slippery! its like white dirt. they also have a terrible aversion to boats and water they finally put a taxi boat on their lake zone but its a simple teleport :(
still better than FALLEN EARTH which is prety much a run of the mill SWG era generic construct (quite a decent harvest and crafting system) actually quite a boring and bland world especially at the upper levels I recomend avoiding this title for 6 months to a year then see if they added (vehicle physics engine,, grenade physics engine,, water physics engine, and lastly a method of long distance fast travel better than horses or vehicles) they dont even have things like the shotgun guages in the corect order so much for quality control.
make a world, not a game, we dont want another game. |
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9/08/09 7:08:35 PM#17
I got an idea for a story for you why not do a feature on a "dream game" set up some postings about building player dream games. have 2 foundations 1 casual and 1 PVP (try to set up votes so they can be double or cross voted) ask players to sugest different thems then vote/decide which will be used then have discussions/ sugestions about what features should be left in or out ending up with a 2-3 page description of this player dream game when I say dream game im not talking impossible content or nonexistant interfaces just if players had the ability what would their game look like.
make a world, not a game, we dont want another game. |
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9/08/09 9:21:53 PM#18
Darkfall #1
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9/08/09 10:15:36 PM#19
Good article Jon. I have to agree on your choices, it has been an interesting year. I will say that I don't think many adults will play Free Realms very long, I just found it way too childish for my tastes. I do know some kids that enjoy it though. As to Darkfall, they just tried to be too many things. Far too many features poorly implemented. If they had just cut down the feature list and concentrated on those select features I think the game would have been much better. But they have a following, they might still get it right yet. I think Darkfall and Spellborn are both very good examples of how not to market a game. |
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9/08/09 10:23:36 PM#20
Not exactly the definition of 'interesting' I would choose. That definition would make Paris Hilton and the Swing Flu 'interesting' as well. |
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