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9/12/09 4:06:53 AM#61
This thread is laughable! Some piece of text full of "if"s and "maybe"s and you're sure it's F2P??? Even worse, you use the word "announces"?? How old are you, OP, 12? 8? |
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Originally posted by rsreston
Ha probably old enough to be your father :P |
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9/12/09 5:00:58 PM#63
Having seen the gameplay on gametrailers I cannot imagine this game being anything other than F2P. It is truely dismal.
A pity, but there you are.
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9/13/09 1:23:36 AM#64
I will not be playing DCUO because of this, regardless of how good the game is. And if CO changes to a microtransaction/F2P model, well, guess I'm stuck with EVE until KOTOR comes out. |
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9/14/09 10:29:33 AM#65
Originally posted by Daffid011
Seeing that a player is required to purchase of the game client/box/expansions to play guild wars, you cannot play guild wars for free. It has no subscription fee, but that does not make the game free to play. Slight difference, but a large enough to be a totally different revenue model.
If you get the box for Christmas, then it is completely free to play. However if you get WoW for christmas, you still have to PAY TO PLAY. The opposite of Pay to Play is Free to Play. Of course you are able to interpret that however you wish, but for me, if you don't have to pay money every month ( or any money at all after the point of purchase) then the game is Free to Play. |
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9/14/09 10:38:26 AM#66
Originally posted by Horkathane
And the most ignorant comment of the year goes to..... |
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9/14/09 11:10:56 AM#67
Originally posted by Palebane
Someone purchasing the game box for you as a gift doesn't make the game free to play. I get what you are awkwardly trying to say, but they are not the same thing. A game with a retail price tag is not free. It may be subscription-free, but it is not free to play since there is an initial purchase required. A free to play game has no purchase required to play. It is usually supported by advertising or cash shops. Much different than the revenue model of diablo/guild wars.
It is important to keep those distinct, because they have very big differences in how the games are designed and operated. I still suspect DCU will have a retail box, subscription and a cash shop though.
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9/14/09 11:13:37 AM#68
Originally posted by Horkathane
GW peaked at 3 mil active users in the United States and Europe. F2p does work it just has to be good. |
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9/14/09 11:14:19 AM#69
Originally posted by Horkathane
Using the phrase "epic (fill in) should get you banned from the internet. Get a new line. When I said i had "time", i meant virtual time, i got no RL "time" for you. |
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DeserttFoxx
Advanced Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
9/14/09 11:14:32 AM#70
Originally posted by Horkathane
Guild wars seemed to work just fine... what the hell are you talking about? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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9/14/09 11:23:54 AM#71
DCUO Might as well go F2P, I hear they're using the GW model in that, there's like a central area where everyone gathers (cities etc.) and then the mission zones themselves are instanced like in GW where only you and your party can go to. So pretty much, you're playing GW, except that your'e a super hero instead of a fantasy character. CO on the other hand, the world is more open everyone can go everywhere and meet everyone else.
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9/14/09 11:34:05 AM#72
Originally posted by Horkathane
So then you're saying P2Ps are better-content-wise- than F2Ps? F2P or Microtransactions or MTs (for short) DO work in the US, as they should. I'd rather pay for a new upgrade than pay hundreds of dollars a year to play a game. I play a number of F2Ps who use MTs as a method of pay. Exteel is one that I haven't paid a single dime for, and probably never will, and it's still fun from time to time. Runes of Magic (RoM) has a fun little dual-class specialization that gives it an interesting spin and adds a little more to the fun of PVP (Release more PVP servers for US please). It contains a LOT of content that I actually enjoy (though it takes some adjusting to really enjoy the game), but most of all it's F2P AND F2D. They're receiving a decent build from the US MMO community, and their content isn't bad. I believe that paying for a game and it's expansions is a big investment as is. And to say that CO's not going to have any competition because of it? Huh? Whatchu talkin' bout Willis?! THE Rooster Nash |
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9/14/09 11:43:08 AM#73
Originally posted by Question82
Oh yeah, BOO on instancing personal content!!! It lacks immersion to instance any fighting that would go on! I can see why they'd HAVE to, and maybe that's why a certain group backed out of THEIR project (ahem Marvel). But still, it failed for DDO (among other reasons). While I loved COH/COV (kinda), and I love the super-hero genre, neither of these games are truly exciting to me. "Well, what is?!" you ask... SW:TOR and The Secret World!!! Gangsta... THE Rooster Nash |
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indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
9/14/09 11:45:10 AM#74
Originally posted by DeserttFoxx
Guild wars seemed to work just fine... what the hell are you talking about?
I suppose the next question should be: How successful, financially, is GW compared to comparable P2P games? Probably a question we can never get the answer to. |
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9/14/09 12:01:33 PM#75
Originally posted by indiramourn
I suppose the next question should be: How successful, financially, is GW compared to comparable P2P games? Probably a question we can never get the answer to.
Don't bother with the F2P kiddies. Remember that they'll play just about ANY MMO, as long as it has the word FREE in it. Must stink for them, cuze I guess the reason they like the F2P model, is that they can't get mommy and daddy to pay for their monthly subscription.
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9/14/09 12:08:16 PM#76
Originally posted by Question82 You're not exactly displaying a high level of maturity with that post. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/14/09 12:09:59 PM#77
Originally posted by Horkathane
Apparently that doesn't seem to be true. DDO added a free2play version of their game and though they initially thought they might lose some subs they actually added quite a bit. As a matter of fact they are making more money than they thought and it seems that they have retained most of their sub players. |
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9/14/09 12:11:43 PM#78
Originally posted by indiramourn
I suppose the next question should be: How successful, financially, is GW compared to comparable P2P games? Probably a question we can never get the answer to.
The franchise sold in total of about 5 million copies (orginal and the xpacs) not as much as WoW which sold that much for Wotlk alone it is higher than AoC and WAR which sold million copies each. Granted there is no monthly charge which.accounts for more than 75% of the revenue. Source: ve3d.ign.com/articles/news/37019/Guild-Wars-Over-5-Million-Copies-Sold
As for DCU big problem is their release date it is schedule for April but from what i understand it will most likely be hitting shelves around summer 2010 sandwitched right between two goliath releases. Doesn't bode well unless they have smooth release... |
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9/14/09 1:41:01 PM#79
It's biggest problem is the gameplay trailers. Everyone has already seen how shit it looks.
Some PS2 owning diehard Batman fans may buy this game, but they will regret it.
Marvel Ultimate Alliance 2 looks a much better prospect for console Supers action. |
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