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Currently playing through this, and seriously, there is nothing particularly innovative or new going on here except perhaps the flight gimmick, but that alone isn't enough to render this a new experience of any kind. The interface, gameplay, combat system, just about everything are the same stuff you'll see in WoW, EQ (either one), or any of a hundred other MMOs that have taken the same recipe for almost a decade, added a pinch of their own spices, and called it a new game. So, if you like those games, enjoy! This is more of the same, albeit prettier (and you can fly around!) But if you're looking for something fresh, innovative, and interesting, take a pass and keep on lookin', cause you're not going to find any of that here. |
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9/08/09 9:38:53 AM#2
I don't believe that anyone on these forums or even NCSoft themselves have called Aion "Innovative" (other than char customization, which it is), so why is so important for you to tell us it isnt?. I would like to hear what you suggest for MMO-gamers to play instead. Yes, Aion is the same kind of MMO we have seen over and over. But you know what? Some people are actually INTO those games! I myself cant wait for Sep 20. |
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9/08/09 9:42:28 AM#3
Originally posted by USFPutty
Aion has quite a few unique features, it's not just flight, you forgot to mention the way stigma's work, chain skills, lets not forget PvPvE instances, where both factions race to reach the end boss while fighting eachother, opens a lot of tactical options. About the interface, you cant argue that every interface in every MMO looks the same, no interface is ''unique'' it's all taken from one game, then enhanced. You cant argue about that. The flight mode in Aion makes the combat system unique, once again you'll have alot of different ways of fighting once your in the air. And dont forget the amazing character customization !
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9/08/09 9:57:28 AM#4
Originally posted by smellysocks
Aion has quite a few unique features, it's not just flight, (which isn't unique) you forgot to mention the way stigma's work, chain skills (5 years old), lets not forget PvPvE instances , where both factions race to reach the end boss while fighting eachother, opens a lot of tactical options (EQ1 did this 11 years ago). About the interface, you cant argue that every interface in every MMO looks the same, no interface is ''unique'' it's all taken from one game, then enhanced. You cant argue about that. (I am pretty sure that he can argue anything that he wants. It's entirely possible for a game not to have an interface with a mini-map, where your target is surrounded by a red circle, 10 hotkeys on the bottom of your screen linked to the 1-10 buttons on your keyboard etc) The flight mode in Aion makes the combat system unique, once again you'll have alot of different ways of fighting once your in the air. And dont forget the amazing character customization ! (Not unique, and it gets covered up by over stylized armor eventually anyway)
Have to agree with the opening post, this game has already been done before. There's no innovation, just re-hash of other games' features.
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9/08/09 10:03:31 AM#5
Originally posted by grimfall Have to agree with the opening post, this game has already been done before. There's no innovation, just re-hash of other games' features.
So does that mean that no one should develop these types of games anymore? Are you also saying that companies that create FPS games such as the Call of Duty series should not create anything else because someone else made a game with a gun and such? This is a game that has elements from every other game out there, but it has a story, a very good game engine and I myself am having a blast playing it. That is all that really matters in the end. Don't you agree? Momo sucks, I have proof. |
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Originally posted by smellysocks
Aion has quite a few unique features, it's not just flight, you forgot to mention the way stigma's work, chain skills, lets not forget PvPvE instances, where both factions race to reach the end boss while fighting eachother, opens a lot of tactical options. About the interface, you cant argue that every interface in every MMO looks the same, no interface is ''unique'' it's all taken from one game, then enhanced. You cant argue about that. The flight mode in Aion makes the combat system unique, once again you'll have alot of different ways of fighting once your in the air. And dont forget the amazing character customization !
Chains, skill specialties and the like are interesting, but not unique. Plenty of games, MMO or not, with these features. Implementation may vary, but it's a lot of dazzle to dress up an uninspired combat system. PvPvE is actually an interesting idea. It's still hamstringed by implementation in this game, though. I can. The UI itself, not so much; while I'm sure more could be done with it, I'm not sure more NEEDS to be done with it at this time. No, I mean interacting with your enemies as a function of mashing numbered buttons in a particular order. The flying doesn't change this. It changes where I'm going to be WHEN I'm mashing, but not the mashing itself. I've never been a fan of stock MMO combat, and only that 'aerial combat' was touted as a major deal brought this to my attention. Character customization? Like, in terms of looks? Is not significantly different than the slider action I've seen in several other games. Customized wings and the ability to change what armor and clothing looks like. Cute, but does not a game make. And again, many of the aspects exist elsewhere. My point was not that this is a BAD game. I'm playing it for a bit longer until the game I'm waiting for starts up. My point is that some folks are making it out to be some sort of change from the status quo, when it's anything but. If that's what you LIKE, rock on. For people looking for something DIFFERENT, this isn't it. |
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9/08/09 10:06:59 AM#7
Have to agree with the opening post, this game has already been done before. There's no innovation, just re-hash of other games' features.
So according to you, everyone MMO out there has been done before, and that no MMO has innovation, and every MMO from A-Z is the same. Cause that's how you make it sound, if so why dont you just leave the mmo scene, it's simple. |
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9/08/09 10:07:09 AM#8
Originally posted by USFPutty
The game devs themselves have said this in an interview. It's the perfection (or attempt at) already existing and proven solid game mechanics.
They've taken good features, made them better, and rolled them all into the same game. If you want to go play a broken new archetype skill tree, quest, or combat system in another game go right ahead. If you want to pick up a new game with cutting graphics and proven successful mechanics, that's Aion. LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa
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9/08/09 10:11:36 AM#9
Game A has raids Game B has PvP Then game C comes with raids and PvP competition for them. Will C play like A? Will C play like B?
It's not about features, but about the package of features this game offers. |
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Originally posted by Sunioj Have to agree with the opening post, this game has already been done before. There's no innovation, just re-hash of other games' features.
So does that mean that no one should develop these types of games anymore? Are you also saying that companies that create FPS games such as the Call of Duty series should not create anything else because someone else made a game with a gun and such? This is a game that has elements from every other game out there, but it has a story, a very good game engine and I myself am having a blast playing it. That is all that really matters in the end. Don't you agree? Um. Kinda, yeah. I've gone over this in other posts, but more and more of these games have come out over the last few years. People call them WoW clones. This is inaccurate because WoW itself is pretty much a clone of what came before it. They just balanced it a certain way and made it hit off just right in a way their predecessors hadn't quite managed. And as a result, it became popular and profitable. So many other companies have tried to make copies of a copy of a copy, but without the same resources. They don't make them to make the game, they make them out of a misguided attempt to make WoW's money. But you can't do that by making WoW. They already did that. You're not going to be successful copying a successful model in this industry because it's already there. Why play the WoW-like game when you can just as easily play WoW. Or Everquest? Or LOTRO? So, sure, people who played one may move to play the other by convincing themselves it's 'different', when in fact, what they like about it is the familiarity in a new disguise. No, the next great game has to be DIFFERENT. It has to have its own roots, its own flavor, its own inspiration. It has to play different, feel different, taste different, and ask different things of the player. Hopefully, more. EVE grows daily; it is not the most popular kid on the block, but it is KNOWN, and it has its own identity. And for certain, no one would ever mistake it for WoW. That's the next great contender, and that's what I'M looking for. Some people have come to Aion looking for that. Some have come looking for something they've already played. My purpose is not to tell people what to enjoy, it's to tell them what kind of enjoyment this is. But yeah, I completely think it's time people stopped remaking the same old shit and did something creative for a change. |
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9/08/09 10:18:49 AM#11
Originally posted by USFPutty
What? I mean as much as I agree about the part of Aion not being revolutionary (which most of the people who are looking forward to Aion have been saying, except for some reason the haters keep making it "awesome") You are saying new games are suppose to be completely filled with new ideas? This is news to me.
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9/08/09 10:18:58 AM#12
Obviously some people here are either burned out on MMOs or don't like MMOs anyway. Which begs the question why do they even post here? If you came into Aion with expectations that it would be "innovative" and not use the mechanics established and proven successful in other games, then the problem is yours, not Aion's. Aion is what it said it would be: an MMO with some unique features but with the basic framework of a standard MMO. If I owned an MMO company this is the exact route I would take if I *wanted to make money*. The same gamers who clamor for something completely new/innovative in an MMO are the same people who would not put their money down on such an MMO because it's too different from other successful MMOs. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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9/08/09 10:21:27 AM#13
Seems the OP is burned out from playing MMO's...all of them you do A to get to B. |
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Originally posted by linren
What? I mean as much as I agree about the part of Aion not being revolutionary (which most of the people who are looking forward to Aion have been saying, except for some reason the haters keep making it "awesome") You are saying new games are suppose to be completely filled with new ideas? This is news to me.
It shouldn't be. Well, completely, no. Partially? Yes. Enough that it's verifiably a new product. Is this? Probably just enough. And I've talked to several people who did think Aion was supposed to be something 'revolutionary' or whatever. Didn't do their research I guess. So, this was fair warning. Not sure why a small army needs to go any further with it. |
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9/08/09 10:27:23 AM#15
And flubbed it by missing one of the biggest advances in the genre in the past few years, UI Programming. In fact, they count this failure as a feature!? Bleh. |
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9/08/09 10:30:06 AM#16
No, the next great game has to be DIFFERENT. It has to have its own roots, its own flavor, its own inspiration. It has to play different, feel different, taste different, and ask different things of the player. Hopefully, more. EVE grows daily; it is not the most popular kid on the block, but it is KNOWN, and it has its own identity. And for certain, no one would ever mistake it for WoW.
You really think any gaming company who developes a mmo, has the nerves to try something completely new ?, why would anyone with even half a brain develop a completely new mmo, that has completely different pvp, pve and how combat works. it's called taking risks, i dont see any company, willing to try anything new and inovating, you either succeed and you win, or you lose and fail everything you invested in trying to make your own game, based on your own flavour, succesfull. Everyone does it, they take out the good stuff from other mmo's and enhance them, develop it, and expand it. Why would you bother making a totally new recipe, when the old one work just as great, all you have to do is enhance it, so it becomes more enjoyable. |
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9/08/09 10:31:05 AM#17
Originally posted by USFPutty Okay, I see your point and understand it. You have high standards, and you really expect hard work and dedication to create something really unique. Not something cookie cutter. I find no fault in that at all, It's just going to be a hard thing to do because so many people throw money at like for like games. I'm guilty of that behavior myself. Momo sucks, I have proof. |
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Originally posted by Boardwalker Not at all. I'm very much looking forward to Fallen Earth going live. I enjoy EVE from time to time. And I definitely miss my SWG days. Also sorry that POTBS had to die the death of stagnation. Coming up, I'm keeping an eye on SWTOR (who isn't), Star Trek Online, and Infinity : The Quest for Earth. But thanks for your attempt at a diagnosis, doctor. I didn't come with any expectations at all. I came due to boredom. This is what I found. I wrote it down. That isn't the route I'd take if I wanted to make money if only because a relatively small fraction of such ventures have been successful in any significant degree, most from a winner IP boost. I played LOTRO, I kinda liked LOTRO, but same problem. It's still going because it's LOTRO, not Generic Fantasy Kingdom Online. And hey, I pretty much only put my money down on those different MMOs. So, if you've got any more false assumptions to lay out, by all means. |
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9/08/09 10:35:09 AM#19
Originally posted by Boardwalker
QFT! Great post. |
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9/08/09 10:36:10 AM#20
Originally posted by Greyed
It was not priority, but it's in devs agenda. Cant see how UI programmin has been one of the biggest advances though, its gimmickish at best and you can play just fine without it. |
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