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9/08/09 8:36:18 AM#21
Game hasn't failed, pops are fine and it'll be some time before you can judge how it will do. |
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9/08/09 8:45:25 AM#22
Since when did CO fail?
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9/08/09 8:48:40 AM#23
Yet another fail thread featuirng the game being out a short time and failing. How many of these threads have we seen? Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
9/08/09 8:54:57 AM#24
If having major problems the first week or two is a sign of failure, I wonder how WOW survived all their issues in the early months? Even Darkfall with its initial issues seems to have worked them out and are now regurlarly adding content and improving the game. Give the Dev's a chance and we'll see how it goes in the next few months, but no way to tell this early if the game is headed for failure yet.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
9/08/09 11:21:52 AM#25
Hello thre this is a troll thread. |
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9/08/09 3:04:55 PM#26
It's actually sort of a cute thread, really. "This game has failed. There is no question. The reason why it has failed is because people are leveling up so quick. Now, why do you think it failed?" Uh... you're speculating the game has failed and presenting your speculation as fact, and then you provided the only definitive reason as to why: because people are leveling up too quick. You didn't leave a whole lot of room to discussion there. Incidentally, I was playing a bit over the weekend and I think the leveling curve has actually slowed down a bit, so the original poster's complaint is now well and thoroughly obsolete. |
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9/08/09 3:07:30 PM#27
knew there was a reason i have OP on ignore... what a moron |
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9/08/09 3:09:25 PM#28
i have not played the game but the game seems to be doing fine, there are quite a few complaints but every mmorpg gets this around release...and its not as much as AOCand WAR had |
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9/08/09 3:09:42 PM#29
Why did the english failed? "Because it's easier to nitpick something than to be constructive." -roach5000 |
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9/09/09 5:51:23 PM#30
Originally posted by Malakhon
No, this thread did failed. Not as bad as Champion's Online did failed, but it did failed. |
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9/12/09 6:12:46 PM#31
CO failed because of Bill Roper, the moment he became associated with the game it failed. |
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9/13/09 1:21:35 AM#32
Why did I grammar failed? |
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9/13/09 2:23:28 AM#33
Reasons why this game failed or fails whatever your in the mood for thinking. 1. Its pretty much a single player MMO (um what?) by that I mean that most if not everyone solos in this game rather then group. 2. It did not include the holy trinity of MMO's Healer/Tank/Damage. I know I know I too thought that that was tired and played out, but this game changed my mind sadly. There is a reason why Developers make games with this setup, or should I say reasons. The main one being is that it makes you want to grp up to do stuff together. Which IMO is needed in a MMO!!! 3. No group instances(lairs in this game) untill you get to level 30, for a game that has a level cap of 40 thats pretty darn SILLY!... To put that in prespective WOW (which had a level Cap of 60 when it first came out) first group instance was at lvl 12ish and off the top of my head I can think 6 alone before level 30...Group instances are needed in a MMO PERIOD. Not everyone wants to run missions/quest/grind all day long they need something to fill that XP void and group instances do that nicely. 4. UI lag as others have said on the official forums there will be several times where you try to charge up a abliity and sometimes it will be as if you never pressed a button, or sometimes it will just fire off instead of charging... 5. Developer overreaction, when people started to hit the level cap in the first 3 or 4 days the Devs overreacted. They decided to make the Mobs more difficult (which was a good thing) but then they decided to nerf XP. Yeah that was a brilliant idea as well, NOT! 6. Lack of a good grouping system, just try to run a PUG in this game. Spam in the LFG channel and watch the tells flood in, oh wait they don't have a LFG channel. Add that to the fact that most people want even get a bonus XP for completing your mission and some missions that say you should get 2 or more to help you cant be freaking shared and you have a giant WHOOPS aigan made by the Development team. 7. PVP rewards, ROFL so let me get this straight I can get a Purple level 40 ish PVP item that will add +1 Con +2 Intell and +3 EGO and all its going to cost me is 140,000 Acclaim (PVP) points.... To put that in perspective when I was level 1 about to turn level 2 I got a +4 end +3 rec +2 Con item in the freaking Tutorial....This is a true story folks for those of you that have the game go look up the PVP rewards and your nearest arena vendor.... 8. Do it all characters, Lets jump back to that Teaming thing which is why I and many others play MMO's verus playing single player games. Why would I run with a PUG that already has a hard triying to find missions that we can do so that everyone will get the bonus xp for completing the missions. When I can just freaking SOLO EVERYTHING MYSELF. Do I need a healer, Naw I can heal, Do I need a tank, naw my character is built to keep them close so that I can AOE the hell out of them anyways. What about some CC, blah I have that on lock plus I can just go dig into another powerset to grab another AOE hold or something, or I could just burn themdown anyways with my Uber damage. What about a striaght Damage class, did you need hear that I solo everything. Well except the Public quest Supervillians that hit for 5k and have 300k life. Cant solo them.....yet....
I wanted this game to work, really really wanted it to work. Hence why I choose it over that Crappy Anime game of AIon. But to tell you the truth I screwed up, Champions online should have been released on the XBOX, and they should rename it Champion Online, since the majority of the team it will be YOU and YOU alone. ------------------------------ |
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9/13/09 9:08:55 AM#34
Originally posted by Tinybina
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9/13/09 9:19:31 AM#35
Originally posted by Manchine
Saves other right minded posters from reporting obvious trolls. I want constructive discussions rather than the countless "Fail" threads or "MMO vs MMO" threads that the tweens incessantly post.
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
9/13/09 9:47:11 AM#36
No MMO fails in this day and age. There are just too many players on the field to call anything a failure, but it sure as heck is not doing as well as I hoped it would. I think CO is doing poorly because it lacked a correct vision. It seems that the only vision the devs could see, ended with a dollar sign.
Instead of building on a potential paradise for comic geeks wanting a action packed MMO, they chopped up their game to turn it into a cash cow for the future:
All these could show up eventually in CO, but for now they are only afterthoughts to what they could put in the game to charge more for in the future. This is what I mean by limiting their vision to $$$. Therefore limiting their ability to tap into a larger niche crowd.
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9/13/09 9:56:24 AM#37
My issue with CO all comes back to the money involved. I am okay with purchasing a game and paying a sub fee. I am okay with the game being free and paying a sub fee. I am okay with a game being free and using micro-transactions. I may be okay with a game being free, paying a sub fee and having micro-transactions involved or purchasing a game and it having MT's. What I am NOT okay with is purchasing a game at full price, being required to pay a sub fee and then being expected to use MT's. Notice there I said expected - I know you are not forced to use them and I know you do not have too, but come on people, they wouldn't put the system in place if they didn't want you or expect you too. And I firmly believe the type of MT's will change drastically and for the worse. Soon it will be game changers...just my opinion. Sorry the entire time I tried the game after CO's sub plans were known, I felt nickle and dimed and it really did quell my enthusiasm for the game. Had they chosen two ways to make money, I would have been fin; but using all 3 was a step too far for me. |
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9/13/09 10:27:34 AM#38
Originally posted by templarga Micro transactions? depends on really what they have for it. IWoW has it in race change, name change, server transfer etc If it something similar in form costume and name change i do not see it being big deal. |
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9/13/09 11:06:46 AM#39
Originally posted by templarga
You have looked whats for sale in the store haven't you? Not a single item that will progress the game ahead of any other subscription paying member, nothing but Action Figures which tbh are just eye candy and for the "Pet" collectors that you find in games that have them, such as WoW. If the Store started to sell items that gave extra powers (Which it doesn't) or entry to special instances (Which it doesn't) or access to new maps (Which it doesn't) THEN I'd be unhappy, but it doesn't offer any of those. However I know full well some of you will say "But they could offer those" well yes frankly they could, and when they do I'l probably be playing SWTOR, which as it happens is another one causing issues with small minded people.
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9/13/09 11:08:26 AM#40
Originally posted by Darkheart00 Micro transactions? depends on really what they have for it. IWoW has it in race change, name change, server transfer etc If it something similar in form costume and name change i do not see it being big deal.
Lets not forget the Millions of subscribers that also don't have an issue with all the Power Lvling services and Gold selling services that come with WoW aswell, the worst RMT out there.
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