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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » 4 other unnamed classes?

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31 posts found
  sTaTus

Novice Member

Joined: 7/26/04
Posts: 6

"On a long enough time line the survival rate for everyone drops to zero."

9/09/09 1:24:42 AM#21
Originally posted by Maj_Science

My two cents if I may:

While all the classes revealed so far appear different, they do have an asymetrical counterpart on the opposing team.

With Jedi/Sith we have casters (yes I know they're warrior-monks, not wizards; just bear with me.)

With the Trooper and Bounty Hunters we have an option for players that like to hurt things with heavy weapons although there is the possiblity that the Bounty Hunter is meant to be a "mirror image" of the Smuggler.  It is remotely possible, both classes represent independents who picked a side that best support their own interests.

Smugglers come off as a more "duelist" kind of affair, flashy and flamboyent to the more mundane and utilitarian Trooper/Bounty Hunter.

If the Bounty Hunter is the Smuggler's opposite, then the unannounced Empire class is possibly a Maladorian Warrior and could be a more melee-focused counterpart to the Trooper.  If the Smuggler's counterpart is still unannounced, then it's probably a spy/assassin who focuses on more cruel forms of "hitting below the belt."  While both are possible, I have to say I believe the second to be more likely.

The final two I also believe are going to be support classes of some kind.  While it's unlikely they'll be slouches in combat (since no one else is,) what kind of support class would be appropriate for the Sith Empire (which seems to place a bigger emphasis on giving PCs more options to inflict horrific amounts of pain then the Republic) is something that's a little beyond me.  Healers feel a little too focused.  Tech-users might fill the niche but the authoritarian attitudes of the Empire would definitely turn off the more free-thinking sects of techies (who are are also usually the more creative ones in literature,) leaving the question of who would be on the Sith side....  Hmmm, "Splicer"/Scientist?  The former is a techie who's a bit of a trouble maker (like the Smuggler) but knows which side his bread is buttered on so he sides with the Republic while the latter is a scholar given free-reign (ignoring pesky ethical restraints) so long as he continues to produce results for the Empire?

 

I think Mandalorians would have to be their own faction for it to make sense with the lore if I'm not mistaken.

  sTaTus

Novice Member

Joined: 7/26/04
Posts: 6

"On a long enough time line the survival rate for everyone drops to zero."

9/09/09 1:32:48 AM#22

Also if anyone here plays the Star Wars d20 game the classes go as follows:

Jedi                ---> Sith Warrior/Jedi

Noble

Scoundrel    ---> Smuggler   

Scout           

Soldier         ---> Trooper/Bounty Hunter

 

These are just my thoughts on the equivalents to the d20 game and where the team might have developed their ideas from. Although I think the Smuggler would be more like a Scout than a Scoundrel and the Bounty Hunter seems more like a Soldier/Scout hybrid.

There's always there chance they can add multi-classing or prestige classes.

 

Just my two cents though guys.

 

  WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 308

9/11/09 8:51:43 AM#23

One of the Republic classes will be a jedi.. duh.  I just hope they make the jedi and sith have two completely different combat feels and not a clone of one another.  No pun intended.

As far as the other classes...  It's up in the air.  I think a Mandalorian would be a good addition to the Republic to offset the Bounty Hunter.  Mandalorians and Sith don't get along remember?

  Dionysus187

Apprentice Member

Joined: 10/02/04
Posts: 309

9/11/09 9:04:17 AM#24

I'm just stoked they (and other MMO's) are moving away from the 'holy trinity' system. Its been a bane for quite some time I think, if I want to play with a group of friends I they shouldn't need to be specific archetypes or classes to play through content. A full group of troopers should, I think, have the same chance to complete content as any other combination of classes, it should just play differently based on the combination, but with the same end result.

They have definitely confirmed trooper-bounty hunter, then you have sith warrior whose sounterpart will be jedi more than likely and smuggler who will have a counter part in the sith empire and I agree it would be something along the lines of spy.

My guess for the 4th set would probably be a support class of some sort, something along the lines of an officer that gives buffs to the group and has some decent firepower. Maybe some heals but the fact they have shown missions completely play out without them means they won't be NEEDED and we won't be standing around twiddling our thumbs shouting 'Group LF Officer for last spot'

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/11/09 9:50:06 AM#25
Originally posted by Yunbei

Lets see, we have Sith Warrior, BH, Smuggler and Republic Trooper.

 

For Sith - > Jedi

for Rep Trooper -> Sith Trooper or whats it called

for Smuggler -> Imperial Agent

for BH -> hm difficult to say, Officer?

 

Just my guess. ;)

 

 

Originally posted by sTaTus
Also if anyone here plays the Star Wars d20 game the classes go as follows:

Jedi ---> Sith Warrior/Jedi

Noble

Scoundrel ---> Smuggler

Scout

Soldier ---> Trooper/Bounty Hunter

 

These are just my thoughts on the equivalents to the d20 game and where the team might have developed their ideas from. Although I think the Smuggler would be more like a Scout than a Scoundrel and the Bounty Hunter seems more like a Soldier/Scout hybrid.

There's always there chance they can add multi-classing or prestige classes.

 

Just my two cents though guys.


 

 

I think status is closer to actually having the classes grouped. Bounty hunter is the trooper reverse if thats what I'm to understand from the info.  Not sure on what the smugglers reverse is yet. Interested to find out what the other classes are though.

 

"Loan me a Dragon I wanna see space"


  sTaTus

Novice Member

Joined: 7/26/04
Posts: 6

"On a long enough time line the survival rate for everyone drops to zero."

9/11/09 11:00:49 AM#26
Originally posted by maskedweasel

 

I think status is closer to actually having the classes grouped. Bounty hunter is the trooper reverse if thats what I'm to understand from the info.  Not sure on what the smugglers reverse is yet. Interested to find out what the other classes are though.

 

 

Thanks, it'll be interesting to see if they utilize classes similar to the d20 game as well. A noble or scout character may be a very interesting addition to a group. A Princess Leia or Chewbacca type character would play out in a very interesting way. If there are ever ships in the game a scout type class would be a great addition as they are generally very keen pilots.

  Gamer_17

Novice Member

Joined: 1/19/07
Posts: 185

9/16/09 7:13:25 PM#27

Sort of intresting, Jedi/Sith could easily be the tank class, in all situations but when its against multiple mobs (with blasters)  they will be DPS wont they?  Lore wise (not that im a lore nut) wouldnt a lightsaber slice do more damage then a blaster?

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

9/17/09 8:02:01 AM#28

I also read somewhere (no link) that there would be no healing classes and that everyone would have some type of ability to heal themselves. I also think your making a mistake saying that Jedi/Sith will be tanks. I have a feeling that this game is all about DPS, you will either be melee or ranged. If you have no healing classes you cannot really have the 'classic tank' class as the you have nobody to heal you through the damage.

  sTaTus

Novice Member

Joined: 7/26/04
Posts: 6

"On a long enough time line the survival rate for everyone drops to zero."

9/18/09 8:19:27 PM#29
Originally posted by mbd1968

I also read somewhere (no link) that there would be no healing classes and that everyone would have some type of ability to heal themselves. I also think your making a mistake saying that Jedi/Sith will be tanks. I have a feeling that this game is all about DPS, you will either be melee or ranged. If you have no healing classes you cannot really have the 'classic tank' class as the you have nobody to heal you through the damage.

 

There's also the possibility a buff class may be able to enhance the heals each class has for themself.

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

9/18/09 10:06:59 PM#30
Originally posted by sTaTus
Originally posted by mbd1968

I also read somewhere (no link) that there would be no healing classes and that everyone would have some type of ability to heal themselves. I also think your making a mistake saying that Jedi/Sith will be tanks. I have a feeling that this game is all about DPS, you will either be melee or ranged. If you have no healing classes you cannot really have the 'classic tank' class as the you have nobody to heal you through the damage.

 

There's also the possibility a buff class may be able to enhance the heals each class has for themself.


 

I sure hope not. IMO buffs ruin the experience because then the battle is decided by who has the most buffs to the end rather than who has the most skill. I hope they keep buffs out of this game.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/18/09 10:29:57 PM#31
Originally posted by ktanner3
Originally posted by sTaTus
Originally posted by mbd1968

I also read somewhere (no link) that there would be no healing classes and that everyone would have some type of ability to heal themselves. I also think your making a mistake saying that Jedi/Sith will be tanks. I have a feeling that this game is all about DPS, you will either be melee or ranged. If you have no healing classes you cannot really have the 'classic tank' class as the you have nobody to heal you through the damage.

 

There's also the possibility a buff class may be able to enhance the heals each class has for themself.


 

I sure hope not. IMO buffs ruin the experience because then the battle is decided by who has the most buffs to the end rather than who has the most skill. I hope they keep buffs out of this game.

 

Yes there will not be a single designated healer... every class will have the potential to hold their own in battle, although some classes may have a heal other ability depending on their alignment.. its doubtful someone will be able to successfully spec a full fledged healer class and that be all they do.

 

Not sure how buffs will work, if they will have them, or how many they will have for each class, but in normal MMO fashion it would make sense to have some...  but I think all abilities will stay somewhat in the range of how KOTORs skills were.

 

 

"Loan me a Dragon I wanna see space"


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