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DC Universe Online

DC Universe 

General Discussion  » DCUO to be F2P

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57 posts found
  green13

Novice Member

Joined: 8/02/06
Posts: 1302

4/07/10 5:56:11 PM#41
Originally posted by GrayGhost79

 I think the GW model would  be the most ideal but if the MT shop simply had esthetics like more costume options, different forms of already existing travel powers (Like adding in something like a board similar to silver surfer or something to use in place of flight) etc. etc. etc. fluff stuff that had no impact on the game then having a GW business model with an item mall wouldn't bother me at all.

Mainly what I do not want to see on an item mall are retcon's, power sets, content etc.  Hopefully SOE saw how well things went over in CO when they tried to charge for vibra bay and how loved the retcons are. Anything that has an impact on game play needs to be in game and not on an item mall. Fluff and inconsequential items can be in any abundance they desire on an item mall.

SOE aren't MT virgins. They dropped MT shopping malls into several of their subscription mmos without any announcement or discussion.

They weren't just fluff items either.

And there's a real and justified (from experience) fear amongst players who don't care for MTs that once you stick a shopping mall in a game, even with just a few fluff MTs, the door is open for non-fluff MTs.

CO is the obvious example. Bill Roper tried to tell us the MTs would only be fluff, and that their inherent awesomeness would just about cure cancer and bring about world peace but.... in execution, as you say, they weren't just fluff. Some of the things that ended up in the MT store were nothing short of outrageous.

CoH is the only game I've played with inoffensive MTs - there aren't many, they are all fluff and their combined total cost is far less than what you'd have payed for expansion packs playing any other MMO.

I think hybrid payment models (like CO attempted) are inherently problematic. Players who like (or even will tolerate) one payment model might not like or tolerate the other, so a hybrid model of any combination will always have less appeal.

SOE potentially have a really interesting game - but they do need to be careful with the payment model.

  Learii

Novice Member

Joined: 4/29/10
Posts: 2

4/29/10 2:05:44 AM#42

i would like F2P i don't want to keep paying every months just to play this game, i have work to do and pay bills too i deon't have time this game every day or anytime and i need money too to pay  my bills too or else i can't live or eat infact there other games i want too so if is f2p is sound better then p2p or  else u can't live

PSN:Yakushi_X

  Ramadar

Novice Member

Joined: 4/19/04
Posts: 105

5/14/10 4:27:48 PM#43

I find it funny that people are sweating the issue of which subscription model SOE an DC Comics is going to implement for the DCUO, as much as I would like SOE to use ANets Guild Wars model for DCUO I know it will never happen Why? you say, because DCUO is a licensed product that SOE has to pay royalties to DC Comics and thats why I really dont see them or any company other than ANet to use this f2p model, it dosent bring in enough profits to pay for DC Comics an SOE. ANet is the only company that will use this f2p model no one else will tough it not even NCSoft will use the Guild Wars f2p model for CoH, Aion, or for Lineage I & II. DC Comics will want the most cash profit possible, I for one would not be surpise to see a p2p+item shop model, DC Comics is in someway just like EA in term of making profits for their products and dont be surpised if the monthly fee is $20 a month like SWTOR will be, considering EA is spending I think I read around $150 million on SWTOR lol yeah thats real cool EA dorks. But I for one will be playing DCUO regardless what they agree to use because if SOE fucks it up DC will no doubt be on SOE's ass to fix it or lose their license and that'll be the end of SOE's involvement, thats how DC Comics is, I've seen them do this type of business with other companies with varies types of products bearing the DC trademark. 

  MysteryB

Novice Member

Joined: 9/25/08
Posts: 145

Love Gives You Courage
Being Loved Gives You Strength

5/29/10 1:50:24 AM#44

This is an older topic but there is no proof of that in the article you provided, all he stated was

 

"In his response we were given a very strong impression that they are leaning towards the expansion-pack business model, as opposed to the traditional subscription fee although such matters hadn’t been solidified"

Mystery Bounty

  gandales

Apprentice Member

Joined: 1/12/06
Posts: 418

6/06/10 6:41:46 AM#45
Originally posted by green13
Originally posted by GrayGhost79

 I think the GW model would  be the most ideal but if the MT shop simply had esthetics like more costume options, different forms of already existing travel powers (Like adding in something like a board similar to silver surfer or something to use in place of flight) etc. etc. etc. fluff stuff that had no impact on the game then having a GW business model with an item mall wouldn't bother me at all.

Mainly what I do not want to see on an item mall are retcon's, power sets, content etc.  Hopefully SOE saw how well things went over in CO when they tried to charge for vibra bay and how loved the retcons are. Anything that has an impact on game play needs to be in game and not on an item mall. Fluff and inconsequential items can be in any abundance they desire on an item mall.

SOE aren't MT virgins. They dropped MT shopping malls into several of their subscription mmos without any announcement or discussion.

They weren't just fluff items either.

And there's a real and justified (from experience) fear amongst players who don't care for MTs that once you stick a shopping mall in a game, even with just a few fluff MTs, the door is open for non-fluff MTs.

CO is the obvious example. Bill Roper tried to tell us the MTs would only be fluff, and that their inherent awesomeness would just about cure cancer and bring about world peace but.... in execution, as you say, they weren't just fluff. Some of the things that ended up in the MT store were nothing short of outrageous.

CoH is the only game I've played with inoffensive MTs - there aren't many, they are all fluff and their combined total cost is far less than what you'd have payed for expansion packs playing any other MMO.

I think hybrid payment models (like CO attempted) are inherently problematic. Players who like (or even will tolerate) one payment model might not like or tolerate the other, so a hybrid model of any combination will always have less appeal.

SOE potentially have a really interesting game - but they do need to be careful with the payment model.

Which stuff ended up in CO MT store, that was outrageous? If you are talking about full respecs, you can get them in game, you get one free at cap level, everytime major changes are done they gives free respecs. Moreover, you get one every 6 onths from veteran rewards. Furthermore, you can get those by paying money in a game where you need a lot of ingame money for only 2 things, respecs or crafted travel powers. Keep in mind that respecs in this game is like a rebirth in other games, you can basically change the whole character, while in CoH you cannot change archtype or even powerset selections.

So apart respecs that are debatable, what other outrageous stuff ended in CO store? 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

6/06/10 7:03:56 AM#46
Originally posted by xaldraxius

I usually don't like the F2P model as it invariably means that there will be a cash shop, but hey, no sub + cash shop is better than a monthly sub + cash shop.

What a hopeless atitude.

This industry is heading into the dumper.

Just wait for the ET-like faliure of some future AAA (SWTOR maybe?). It's the only way the suits will be taught that there is a limit to the greed and incompetence the consumers will tolerate.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

6/06/10 7:05:09 AM#47
Originally posted by EricDanie

 Will be great if it goes the Guild Wars way - pay for the game and no monthly fee or cash shop.

No cash shop, but lots of WoW-style 'service' charges.

ArenaNet isn't pure.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  gandales

Apprentice Member

Joined: 1/12/06
Posts: 418

6/06/10 7:10:39 AM#48
Originally posted by MMO_Doubter
Originally posted by EricDanie

 Will be great if it goes the Guild Wars way - pay for the game and no monthly fee or cash shop.

No cash shop, but lots of WoW-style 'service' charges.

ArenaNet isn't pure.

Is there any official announcement about DCUO model? Most people is assuming that is going to be a form of f2p but I haven't seen any official information

  Kenaoshi

Novice Member

Joined: 1/21/09
Posts: 774

6/06/10 7:50:09 AM#49
Originally posted by MMO_Doubter
Originally posted by EricDanie

 Will be great if it goes the Guild Wars way - pay for the game and no monthly fee or cash shop.

No cash shop, but lots of WoW-style 'service' charges.

ArenaNet isn't pure.

yeah but none of their services is pay to win.

now: M&B Warband: cRPG MOD, Kingdom of Amalur: Reckoning, L4D2
future: GW2/TorchLight2/Archage

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

6/06/10 7:56:10 AM#50
Originally posted by Kenaoshi

yeah but none of their services is pay to win.

Frankly, I'm fed up with settling for the lesser of two evils.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1013

6/06/10 8:19:17 AM#51

I read that this was a misunderstanding.  I can't find the link to where I read it, though.

I'm hoping this will be f2p but I'm not holding my breath.  Everyone assumed APB would be going f2p because of the wording in their FAQ, and it turned out to be subscription based.  It seems that Sony isn't sure what they're going to do just yet.  It would be nice if they saw what Turbine or Arena Net is doing and decided to go for the f2p or b2p  model.  

I have never been a fan of a f2p game, yet.  I still think this is the way MMOs need to be made from now on (preferably b2p over f2p).  I'm sure players, like me, are tired of buying a MMO and paying for a few months, only to decide they're just not that into it.  I would be much happier if I could buy the game and come back to it anytime I want without paying monthly.  

I'm sure many people will be more patient with a good f2p game that has some kinks to work out, as opposed to a p2p.  You won't feel you are getting ripped off (or not as much at least) since there are no sub fees.  

  MysteryB

Novice Member

Joined: 9/25/08
Posts: 145

Love Gives You Courage
Being Loved Gives You Strength

6/06/10 2:31:53 PM#52

That link that was given has no proof, they say they were given an impression that SOE was leaning towards the F2P model, but that hasnt been confirmed and I dont think it will be F2P because all past SOE MMO's have been subscription based, EQ I&II, Star Wars Galaxies, and any superhero MMOs that have come out, Champions Online, City of Heroes/Villains,  have also been Subscription, so if they go F2P it will be a shock to me. Honestly I prefer P2P games with no items that give anyone the upper hand in the item mall. I hate games where you can buy your gear or anything that gives you leverage over the other players. I dont want some daddy's boy to be better than me because I work for a living and cant spend hundreds of dollars on a game.

Mystery Bounty

  handheld

Apprentice Member

Joined: 6/11/08
Posts: 31

6/12/10 2:07:27 AM#53

Lets not forget Sony has had huge success with there f2p model so its not entirely out of the question that it could be f2p possibly throwing in expansions at a price instead of free and giving some kind of ingame shop or something. I wouldnt mind that as long as they cant buy game breaking items or powerups i would be totally fine with that.

  pmreeb23

Novice Member

Joined: 8/28/09
Posts: 45

6/12/10 2:16:06 AM#54

The best way for DCUO is to go GW expac way with fluff item mall imo just look at sony's  playstation home its f2p type social mmo that sells clothing and the make tons of money and also the new clone wars mmo/free realms is prolly going to ps3 with clothing mall also.

  MysteryB

Novice Member

Joined: 9/25/08
Posts: 145

Love Gives You Courage
Being Loved Gives You Strength

6/12/10 3:10:38 AM#55
Originally posted by pmreeb23

The best way for DCUO is to go GW expac way with fluff item mall imo just look at sony's  playstation home its f2p type social mmo that sells clothing and the make tons of money and also the new clone wars mmo/free realms is prolly going to ps3 with clothing mall also.

The best way to make money for a successful game isnt f2p with an item mall, its p2p, D&D Online only made more money because they were failing bad, all the current players kept paying $15 a month for the bonus stuff, plus some new ones pay it now and ppl buy from the item mall, but if a game wants to keep updates regular and admins on staff 24/7 they will be p2p. Think of it like this, they can either have 500,000 people playing and only 100,000 buying things or they can have 200,000 people playing and paying $15 a month to play, they make more profit off less people. I personally want it to be p2p, most of the best MMOs are, WoW, Aion, City of Heroes/Villains, EVE, FFXI. Yes there are games that have success being free, but not near what those have.

Mystery Bounty

  Jetrpg

Elite Member

Joined: 4/22/06
Posts: 2201

6/12/10 3:20:22 AM#56
Originally posted by MysteryB
Originally posted by pmreeb23

The best way for DCUO is to go GW expac way with fluff item mall imo just look at sony's  playstation home its f2p type social mmo that sells clothing and the make tons of money and also the new clone wars mmo/free realms is prolly going to ps3 with clothing mall also.

The best way to make money for a successful game isnt f2p with an item mall, its p2p, D&D Online only made more money because they were failing bad, all the current players kept paying $15 a month for the bonus stuff, plus some new ones pay it now and ppl buy from the item mall, but if a game wants to keep updates regular and admins on staff 24/7 they will be p2p. Think of it like this, they can either have 500,000 people playing and only 100,000 buying things or they can have 200,000 people playing and paying $15 a month to play, they make more profit off less people. I personally want it to be p2p, most of the best MMOs are, WoW, Aion, City of Heroes/Villains, EVE, FFXI. Yes there are games that have success being free, but not near what those have.

Thats becuase you don't understand idiots well enough.

I know people who have spent +$200 a month for 5 months trying to reach max level in f2p mmos and never even hit max leveled (mounts, assesories etc. its messed up).

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  spitfire1064

Novice Member

Joined: 12/01/07
Posts: 31

6/12/10 3:24:07 AM#57

Sweet

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