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Champions Online

Champions Online 

General Discussion  »  About people quitting on new release MMORPG with in 15D's or less, I know who they are.

4 Pages « 1 2 3 4 » Search
64 posts found
  AJ2ME

Novice Member

Joined: 9/19/04
Posts: 70

WE will Not Tire, WE will NOT Falter, and WE will NOT FAIL!!!

9/08/09 11:46:47 AM#41

In answer to the question that started the thread.

1) Most that said they were getting rid of their life memberships. Didn't have one - see the whiners in this post.

2) Some that did, their parents found out and cancelled the card payment thinking it was for WOW.

3) The rest had no intention of actually getting the game. Just wanted to keep those that did, from getting a Life membership. They got REALLY disappointed when the Life memberships were reopened. Probably afraid that WOW will be adding in a cash shop if CO is succesful with theirs - see the rest of the whiners in this post.

 

 

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/08/09 11:53:52 AM#42
Originally posted by bstripp

That's fine, they obviously had it wrong in CB.  By any MMO standard, you should have a better than even chance at your level and it should get harder as you fight things above you.  That's kind of the point of both OB and CB, to get data on where to set the difficulty of the game.  Perhaps they are a little high now, but I doubt they are far off.  If you were plowing mobs 6-10 levels higher, then they've obviously done a pretty good job tuning it the way it should be.

It's a new game.  EVERY new game goes through this.  Beta testers get mad that their overpowered tricks or stupid fast XP gets tuned down to release levels.  There's hordes of flames on the boards and more rage than you can shake a stick at.  I really think that companies shouldn't have OBs.  Just start with release and work from there...  Perhaps one day of stress test to see if your servers can handle the load...

Now, none of that still means that anyone should like the game.  I do, but I found it fun in OB, and I still find it fun.  Just saying that it sounds far more tuned to where it should be than the complaints warrant.

 

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 

It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 

Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

"Loan me a Dragon I wanna see space"


  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3283

9/08/09 11:55:40 AM#43

It's really simple. I have been playing MMOs for years now, started with SWG.

I played this as a head start pre order. LOVED the game until BOOM, day one patch completely made it grindy, boring, and not superheroic fun.

So I canceled my preorder and shifted my preorder to Dragon Age: Origins.

Buh bye, CO. I'm now hoping DC universe will blow the socks off of CO and give me the superhero game I was having fun with before CO launched.

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

9/08/09 12:00:08 PM#44

I haven't played CO so I can't comment on that directly. But I would like to say it takes me less then 15 days to decide if I'm staying with an MMO and I've played tons of them. You can get a feel fairly quickly on whether you will enjoy a game or not. Clearly people do not enjoy this game, or the drastic changes made that probably should of been made before launch (although not changing it until after launch helped keep the beta players who preordered to keep their preorder).

 

The one thing that bothers me more then anything is when someone who likes a game decides that when other people don't like a game something is wrong with them. People have their own opinions and people have their own levels of tolerance. None of them are wrong. If someone doesn't tolerate certain bugs on release so they cancel once they see them, there is nothing wrong with that. If someone doesn't enjoy the game play or the changes made, there is nothing wrong with that.

 

The only thing that is wrong is taking other people's opinions and deciding that because they don't like it, you are smarter then them or they just don't have a clue how MMOs work. That is ridiculous. If you enjoy the game keep playing and paying for it, but don't tell others they are wrong for not continuing to pay for it. It is their money and they want to spend it on something they enjoy, this isn't it.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

9/08/09 12:03:54 PM#45

They probably pre-ordered the game as well. The company has all your money before you've even tried the game. Where is the brains in that? You are basically shelling out too much money, and giving the developers the attitude that they can do whatever they want since they already have your money, simply because you are desperate for something new and different. If you've played more than two MMORPGs, you would know that they are not all that different from one another and that you are much more likely to be disappointed than pleasantly surprised.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  bstripp

Novice Member

Joined: 8/12/04
Posts: 234

9/08/09 12:32:51 PM#46
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

9/08/09 12:45:35 PM#47
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 

ethion21 Xfire Miniprofile
  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/08/09 1:10:07 PM#48

The content gap issue is real, im in one of the largest supergroups (penny arcade crime fighters) and I just helped my sgmate beat a L19 mission on his L17 character. I was L17 at the time too. Like him, in my journal it was filled with L19-L20 quests.

 

Finally I checked my inventory and saw I accidently skipped some L14 quests. you know the ones where purple gang robbed a bank, etc. So I finished those last night. So I think I might have quests around my level (17-18ish) in Desert and such. I've been mixing in PVP though. Much to my surprise, atm they give pretty good xp for PVP. In addition, you get some hero games quests

 

I believe you will encounter some gaps if you do only PVE and if you accidently skip the additional quests in your journal. You might also hit gaps if you dont farm extra mobs and dont do the public quests

 

I now do everything. I try to go back and finish any older quests I have if they're only 3-4 levels back.

 

I think they needed to slowdown the XP. Not sure if they should've buffed the mobs. People still dont really team. Nothing like they teamed in City of Heores. These new spoiled populace they just use ya to beat a boss and they quit team before you can invite them to do more. I have to like make sure i ask people to stay in group to keep them around. but the devs made it so hard to share quests :(

I've found the only way at my level to enjoy fun teaming is do PVP with my supergroup. but then they get frustrated with the balance issues like Teleport and such.

 

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/08/09 1:13:47 PM#49

Another issue too since there is no 'villains' the bad guys are mixed in the good guys. So what happened to me numerous times I'm trying to save some NPC or get to a 'blinky'. so i kill all the mobs around it. Next thing I know-- some dick flies in and grabs the blinky. Well ok I've done this once to someone else too..... I think they should've 'marked' who started killing the mobs and only give that guy credit

 

I love this new open zone approach they went with but kill stealing is a minor annoyance. It is truly minor but I'm thinking if they allowed villains at launch someway all the busters woulda went on that side

 

 

  monkey_butt

Novice Member

Joined: 10/03/08
Posts: 22

9/08/09 1:23:39 PM#50

Maybe PvP wouldnt be the only xp supplement if the Public Quests actually worked. The tutorial and the 2 starter zones are the only places i have seen functional PQ's. My highest level toon is 22. So I have not seen all the PQ's, but the ones in Millenium City are most certainly broken.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/08/09 2:12:11 PM#51
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 

 

If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels.  The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable.  I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels..    With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada.   I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria..  you've only got 10 levels to max level anyway.

"Loan me a Dragon I wanna see space"


  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/08/09 2:52:52 PM#52
Originally posted by krakken
Originally posted by natuxatu

The op is completely wrong. I think it's the other way around.


People who are new to MMOs would enjoy CO because they wouldn't be aware of the better quality of games and companies out there. So they would think that all the crap crypic has done, including the nerf on launch day, the patch issues ect, is acceptable.


Hardcore MMOer are more likely, but not guaranteed, to find it unacceptable in it's current state and go back to the game they were playing or look elsewhere for more quality and stability.  Of course there well still be some hardcore MMOers that will enjoy it too.


That’s how I see it.

 

i can  agree with you. i play mmorpg's now for more then 15 years and i cancled my co sub already.

in my opinion coh/cov is still much better. however this can maybe change in the future.

 

coh/cov has more time invested into it but I think this game has possibly a lot more potential. You can come up with an idea in CO for a cool hero and actually be able to put in all the powers to make it work

 

for instance I had a concept for a Jedi clone. So via the open skill system, I can make this come true many ways. for instance for a sith I'd go Lightning, telekinesis, telekinesis eruption, superjump or acrobatics, tk choke, tk confuse, etc. In City of Heroes, you had to try to think of a Class that matched yer concept and tried to force-fit it into their archetypes

In this game- if I want to be Martian manhunter, I can do it. I can go Might, high Strength, Flight, and give him Telekinesis.

So I really do think CO has the potential to be great.

I'm just disappointed that they didnt go after superheroes full strength. To be brief- I think you should see people falling out of buildings. children losing ballons. you know like Spiderman 2. You should see 'dynamic' crime all over. Not just like running around doing 'quests'.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/08/09 3:34:33 PM#53
Originally posted by maskedweasel
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 

 

If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels.  The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable.  I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels..    With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada.   I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria..  you've only got 10 levels to max level anyway.

 

Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

9/08/09 4:23:39 PM#54
Originally posted by PatchDay

Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol

 

I'm not certain but I think that Canada, desert, and mc run out around lvl 30 so I'm guessing MI and Lemuria kick in around then.  I had an invitation to MI quest but when I turned it in the NPC said there is a lot to do in MC first and to come back later or something....  Strange that I'd get a invitation quest and then be rebuked.

ethion21 Xfire Miniprofile
  Dreken

Apprentice Member

Joined: 8/25/08
Posts: 44

9/08/09 5:48:19 PM#55
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 


It's one thing to hear people talk about the content gaps in the game it's another to actually see it.

http://www.youtube.com/watch?v=bQgGnNx3du4

 

26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

9/08/09 5:50:10 PM#56
Originally posted by Dreken
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 


It's one thing to hear people talk about the content gaps in the game it's another to actually see it.

http://www.youtube.com/watch?v=bQgGnNx3du4

 

26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...

Brings back memories of WAR...

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/08/09 6:02:38 PM#57
Originally posted by PatchDay
Originally posted by maskedweasel
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 

 

If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels.  The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable.  I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels..    With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada.   I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria..  you've only got 10 levels to max level anyway.

 

Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol

 

You'll probably visit Monster Island around 25 and the content for MI runs until just about max level, lemuria starts about 30 to max.  They definitely have a better feel then the  canada and desert (although area 51 was my favorite part of the desert).   The later level content IS the most fun as far as levels go..... toss your nemesis in there and have a ball.

 

But I digress...    even during my fast leveling haydays I did have content gaps or missions that were far under (or over) my level just to get the next experience orgasm.  Slowing the leveling would hurt if they don't increase the content.........

 

then again its not really my problem right now.. hopefully in a few months when I look back at this game they'll add enough content and work it out so I'll come back for some enjoyable gameage.

"Loan me a Dragon I wanna see space"


  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/08/09 6:08:59 PM#58
Originally posted by Darkheart00
Originally posted by Dreken
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 


It's one thing to hear people talk about the content gaps in the game it's another to actually see it.

http://www.youtube.com/watch?v=bQgGnNx3du4

 

26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...

Brings back memories of WAR...

 

Very interesting, he said he did a number of missions from all the others..... he could either group... or do door missions in MC which are repeatable... there are some other repeatable quests in the desert...... but overall I can understand the frustration... grinding PQs is no good.

"Loan me a Dragon I wanna see space"


  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/08/09 6:09:48 PM#59
Originally posted by Dreken
Originally posted by ethion
Originally posted by bstripp
Originally posted by maskedweasel

I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18).  The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas.  The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time.  If they cut that out, you might be hard set for missions.

 It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so.  As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max.

 Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth...    I wonder how much that has changed now?

Content gaps is a whole separate issue; at least in my book.

Tuning XP and missions so that you are battling close to your level is fine.  In fact, I would say that it was sorely needed.  However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.

However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty.  They did the right thing at the right time.  Now they have to come through on the rest of the issues that this change uncovered. 

 

I keep hearing people talking about content gaps and having to grind mobs.  But It just doesn't seem to be the case for me.  I'm upto almost lvl 28 and so far I've never had any content gap issues.  At 27 my book is full of lvl 27/28 quests that I have yet to do.  I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.

I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so.  I found it was on a long timer.  Not sure how long but it said 30 minutes when I flew buy it.  Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode.  Anyway hopefully I'll take a break from questing and do that before I outlevel it.

 


It's one thing to hear people talk about the content gaps in the game it's another to actually see it.

http://www.youtube.com/watch?v=bQgGnNx3du4

 

26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...

 

Yeah if all you do is PVE..... Mind you I'm only L18 but I can believe such a thing. Going to watch the vid....

 

But keep in mind if you like the pvp you can gain some xp fast. Luckily when the devs did the biug xp nerf they left PVP xp alone. So going to stronghold I hear is a swift way to get mad xp.

I'm shocked they award so much but even at my young levels I am earning excellent xp from pvp

  qotsa

Apprentice Member

Joined: 6/14/04
Posts: 830

9/09/09 9:27:54 AM#60
Originally posted by Aernisimm

Everything I've read about the launch of Champions Online suggests

 

Everything you've read? I had to stop reading there. You do know that the people on the boards complaining about the game are far outnumbered by the people enjoying the game? This is nothing like the AO launch. I suppose you read about that too. I was there, I was in closed beta for AO. The game actually ran decently until right before they released it. They put in a patch. Then it was pretty much unplayable. CO is NOTHING like that.

 

I've been playing the game since OB. In this whole time I've had my system crash twice. Other than that it has run just fine. The patch on release day looked worse than it was. It just made a person have to think a little bit about how they fight. I felt like a paper bag at first. But once you do simple things like block, the game isn't as hard as people make it out to be. It's actually still a little too easy sometimes. I think people having issues should look at their systems and drivers. Other than 2 crashes, I've had no performance issues at all, running on high.

 

Every game has issues. Even the precious Aion is going to and has.

 

Just an honest opinion. I don't consider myself a fanboy. I didn't follow this game at any point up until a little over a month ago. I actually had ordered Aion first. But after trying both games I decided to stay in CO.

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