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Perpetuum

Perpetuum Online 

General Discussion  » wait a moment this is like eve

5 Pages « 1 2 3 4 5 » Search
95 posts found
  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/02/10 2:24:08 PM#61
Originally posted by Strill

Originally posted by randomt

 


Originally posted by xaldraxius
Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.

 

The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Even Runes of Magic, which is about as much of a WoW clone as you can get still had their own unique classes. Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

I think it comes down to the same genre of game stile. Both being in the sci-fi genre. While ROM may have different classes and different names for skills etc. A lot of them or all do the same thing as they do in WOW and many others. 

When you think about you can relate all the mechanics for certain modules in EVE to magic in other games like WOW, AoC, ROM and more. 

Web stasisifier - Reduces targets speed. This has been around for a long time.

Engery vamp devices - These have been around a long time also. Drain other magic users of their mana.

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  Strill

Novice Member

Joined: 3/20/10
Posts: 12

4/02/10 2:26:52 PM#62
Originally posted by randomt

 


Originally posted by Strill

 

Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.


 

Sure, I'll play along:

WoW - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

Every other similar mmo - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

Same can be said for all the skills..

Someone mentioned ECM stuff.. gee, no game ever had any kind of ECM before EvE came along.. oh wait..

 

I don't mean equipment in the sense of typical fantasy equipment.  Equipment in EVE and Perpetuum determines what active skills you have available.

  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

4/02/10 2:29:12 PM#63

I think it's just because of the fact that this isn't another generic WoW-like mmo clone, people are getting confused and aren't thinking straight..

They'll come around, once they realize that just because this title isn't copying the standard WoW-like format, but rather is copying the EvE format instead, doesn't make it an evil conspiracy to take over the world, eh?

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my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/02/10 2:30:03 PM#64
Originally posted by Strill

Originally posted by randomt

 


Originally posted by Strill

 

Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.


 

Sure, I'll play along:

WoW - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

Every other similar mmo - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

Same can be said for all the skills..

Someone mentioned ECM stuff.. gee, no game ever had any kind of ECM before EvE came along.. oh wait..

 

I don't mean equipment in the sense of typical fantasy equipment.  Equipment in EVE and Perpetuum determines what active skills you have available.

Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre.

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/02/10 2:33:12 PM#65
Originally posted by randomt


I think it's just because of the fact that this isn't another generic WoW-like mmo clone, people are getting confused and aren't thinking straight..

They'll come around, once they realize that just because this title isn't copying the standard WoW-like format, but rather is copying the EvE format instead, doesn't make it an evil conspiracy to take over the world, eh?

Yeah I think you hit it on the head there randomt. Perpetuum is the first clone of EVE, but with Mechs and still in the same genre (Sci-Fi) of Fantasy games.

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  Strill

Novice Member

Joined: 3/20/10
Posts: 12

4/02/10 2:38:07 PM#66
Originally posted by Gremrod

Originally posted by Strill

Originally posted by randomt

 


Originally posted by xaldraxius
Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.

 

The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Even Runes of Magic, which is about as much of a WoW clone as you can get still had their own unique classes. Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

I think it comes down to the same genre of game stile. Both being in the sci-fi genre. While ROM may have different classes and different names for skills etc. A lot of them or all do the same thing as they do in WOW and many others. 

When you think about you can relate all the mechanics for certain modules in EVE to magic in other games like WOW, AoC, ROM and more. 

Web stasisifier - Reduces targets speed. This has been around for a long time.

Engery vamp devices - These have been around a long time also. Drain other magic users of their mana.

Yes there are a variety of mechanics common to many mmos.  However, games distinguish themselves by having varying ways to obtain these mechanics, and having them obtained in different combinations.  Perpetuum did not do this.  It's not as though they said, "let's have a heal spell that makes sense in a sci-fi setting", they said "let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".

 

"Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre."

There's some terminology confusion.  By "Active Skills" I mean abilities which you press a button to use in the game world, as opposed to passive skills which are on all the time.

  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

4/02/10 2:41:15 PM#67


Originally posted by Strill

"let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".

"Let's have a heal spell that needs to be placed on a bar and clicked to be activated, and let's make some gear that adds to the effectiveness of said heal spell" - sound familiar?

One could argue, if one tried hard enough, that EvE's repair mechanism is similar to SWG's space game's repair mechanism, eh?

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  Bedouin

Novice Member

Joined: 7/03/03
Posts: 25

4/02/10 2:45:22 PM#68

There is a quote I read somewhere ..

 

    " What has been will be again, 

       what has been done will be done again; 

       there is nothing new under the sun." 

  Strill

Novice Member

Joined: 3/20/10
Posts: 12

4/02/10 7:46:32 PM#69
Originally posted by randomt

 


Originally posted by Strill

"let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".

 

"Let's have a heal spell that needs to be placed on a bar and clicked to be activated, and let's make some gear that adds to the effectiveness of said heal spell" - sound familiar?

One could argue, if one tried hard enough, that EvE's repair mechanism is similar to SWG's space game's repair mechanism, eh?

 

I'm not arguing that two games sharing similarities are the result of one ripping off the other.  I'm arguing that all the items listed on this page have an identical corresponding item in EVE.  And when I say identical I don't mean just "does the same thing", or "does some of the same things", or "has a function which is shared with some item in EVE".  I mean that the game mechanics they affect are the same, the scope of what they manipulate is the same, the resources needed to equip them are the same.  If they had perhaps thought up ideas for equipment that is similar to EVE, but has some kind of difference or variation, then I could see an argument that they are not a rip-off.  For example, they could've implemented area of effect repair items, or items that one drops on the ground which repair players in your group, or heck they could've come up with completely different requirements on how you obtain and use these repair items.  Rather than plagiarizing EVE's system of high, medium, and low power slots, they could've thought of their own dichotomies on what themes and mechanics are assigned to what equipment slots.  They could also have thought up a different system to limit what items you can equip on a robot at once, rather than copying EVE's CPU and Powergrid mechanics.

  qazyman

Gurista

Joined: 10/04/06
Posts: 1783

A Good Sandbox isn't about your characters abilities; It's about the players ability.

4/03/10 1:42:48 AM#70
Originally posted by dorianyates


Perpetuum copy paste some stuff from eve...thank god they did...thats what makes this game worth playing for those that prefer non space mmo...

  The fact that this game takes place on ground is a major departure.  This can open up whole areas of planet exploration that EVE will never have. 

But yeah they're taking as much as they can from EVE, and that's just smart all the way around.

You could almost combine the two......oh my!

  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/03/10 2:14:12 PM#71

I have to just say a couple things about the two games and myself.

In EVE I hated ratting.

In Perpertuum I love to hunt bots.

So for me there is a differnece in Perpertuum compared to EVE. But at the same time I am in a familair game style that I like.

I am just happy that someone else decided to develope a game like EVE, werther indirectly or directly.

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  GTwander

Hard Core Member

Joined: 3/14/09
Posts: 5202

LARPer Hunter

4/03/10 2:18:13 PM#72

You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/03/10 2:31:40 PM#73
Originally posted by GTwander

You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

 okay. Define what you mean by "resources". And does it matter if EVE has a clone?

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

4/03/10 2:34:43 PM#74
Originally posted by Gremrod

Originally posted by GTwander

You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

 okay. Define what you mean by "resources". And does it matter if EVE has a clone?

You know what, it actually doesn't matter if EVE has a clone, and like someone else said if its really just EVE lite with a good ground combat game that EVE lacks, its all good.

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  GTwander

Hard Core Member

Joined: 3/14/09
Posts: 5202

LARPer Hunter

4/03/10 2:36:52 PM#75

Resources are anything from lines of code to art assets. This game seems to use 'exactly' the same... well, everything as EVE, and it's far beyond coincedence in my eyes. The only thing that's unique seems to be models, environment and texture - which is exactly what most beginners that don't code get into. I do not see things boding well, even if CCP doesn't pose a threat, players are onto it. Well most of them it seems.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 184

4/04/10 12:15:31 AM#76
Originally posted by GTwander

Resources are anything from lines of code to art assets. This game seems to use 'exactly' the same... well, everything as EVE, and it's far beyond coincedence in my eyes. The only thing that's unique seems to be models, environment and texture - which is exactly what most beginners that don't code get into. I do not see things boding well, even if CCP doesn't pose a threat, players are onto it. Well most of them it seems.

 Ok I have not seen any art in the game that looks like eve except may be the some of the effects for engery drain. But then again I ahve played many games that have the same recycled sound effects and visual effects becuase some companys create them and sell them.

 

 Also, have you seen any code from either game?

Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com

  GTwander

Hard Core Member

Joined: 3/14/09
Posts: 5202

LARPer Hunter

4/04/10 12:16:32 AM#77
Originally posted by Gremrod

Also, have you seen any code from either game?

Straw-man argument.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Dehrios

Novice Member

Joined: 1/03/10
Posts: 20

I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates

4/04/10 10:06:12 AM#78

Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence. 

Dehrios Xfire Miniprofile
  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

4/13/10 10:03:17 PM#79
Originally posted by Dehrios


Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence. 

So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.

  User Deleted
4/13/10 10:50:20 PM#80
Originally posted by Shastra

Originally posted by Dehrios


Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence. 

So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.

Does it matter? people have been dying for a game like Eve but on planets since 03.

Here it is, be happy.

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