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4/02/10 2:24:08 PM#61
Originally posted by Strill I think it comes down to the same genre of game stile. Both being in the sci-fi genre. While ROM may have different classes and different names for skills etc. A lot of them or all do the same thing as they do in WOW and many others. When you think about you can relate all the mechanics for certain modules in EVE to magic in other games like WOW, AoC, ROM and more. Web stasisifier - Reduces targets speed. This has been around for a long time. Engery vamp devices - These have been around a long time also. Drain other magic users of their mana. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/02/10 2:26:52 PM#62
Originally posted by randomt I don't mean equipment in the sense of typical fantasy equipment. Equipment in EVE and Perpetuum determines what active skills you have available. |
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4/02/10 2:29:12 PM#63
I think it's just because of the fact that this isn't another generic WoW-like mmo clone, people are getting confused and aren't thinking straight.. They'll come around, once they realize that just because this title isn't copying the standard WoW-like format, but rather is copying the EvE format instead, doesn't make it an evil conspiracy to take over the world, eh? ---- |
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4/02/10 2:30:03 PM#64
Originally posted by Strill Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/02/10 2:33:12 PM#65
Originally posted by randomt Yeah I think you hit it on the head there randomt. Perpetuum is the first clone of EVE, but with Mechs and still in the same genre (Sci-Fi) of Fantasy games. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/02/10 2:38:07 PM#66
Originally posted by Gremrod Yes there are a variety of mechanics common to many mmos. However, games distinguish themselves by having varying ways to obtain these mechanics, and having them obtained in different combinations. Perpetuum did not do this. It's not as though they said, "let's have a heal spell that makes sense in a sci-fi setting", they said "let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".
"Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre." There's some terminology confusion. By "Active Skills" I mean abilities which you press a button to use in the game world, as opposed to passive skills which are on all the time. |
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4/02/10 2:41:15 PM#67
"Let's have a heal spell that needs to be placed on a bar and clicked to be activated, and let's make some gear that adds to the effectiveness of said heal spell" - sound familiar? One could argue, if one tried hard enough, that EvE's repair mechanism is similar to SWG's space game's repair mechanism, eh? ---- |
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4/02/10 2:45:22 PM#68
There is a quote I read somewhere ..
" What has been will be again, what has been done will be done again; there is nothing new under the sun." |
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4/02/10 7:46:32 PM#69
Originally posted by randomt I'm not arguing that two games sharing similarities are the result of one ripping off the other. I'm arguing that all the items listed on this page have an identical corresponding item in EVE. And when I say identical I don't mean just "does the same thing", or "does some of the same things", or "has a function which is shared with some item in EVE". I mean that the game mechanics they affect are the same, the scope of what they manipulate is the same, the resources needed to equip them are the same. If they had perhaps thought up ideas for equipment that is similar to EVE, but has some kind of difference or variation, then I could see an argument that they are not a rip-off. For example, they could've implemented area of effect repair items, or items that one drops on the ground which repair players in your group, or heck they could've come up with completely different requirements on how you obtain and use these repair items. Rather than plagiarizing EVE's system of high, medium, and low power slots, they could've thought of their own dichotomies on what themes and mechanics are assigned to what equipment slots. They could also have thought up a different system to limit what items you can equip on a robot at once, rather than copying EVE's CPU and Powergrid mechanics. |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
4/03/10 1:42:48 AM#70
Originally posted by dorianyates
But yeah they're taking as much as they can from EVE, and that's just smart all the way around. You could almost combine the two......oh my! |
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4/03/10 2:14:12 PM#71
I have to just say a couple things about the two games and myself. In EVE I hated ratting. In Perpertuum I love to hunt bots. So for me there is a differnece in Perpertuum compared to EVE. But at the same time I am in a familair game style that I like. I am just happy that someone else decided to develope a game like EVE, werther indirectly or directly. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/03/10 2:18:13 PM#72
You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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4/03/10 2:31:40 PM#73
Originally posted by GTwander okay. Define what you mean by "resources". And does it matter if EVE has a clone? Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/03/10 2:34:43 PM#74
Originally posted by Gremrod You know what, it actually doesn't matter if EVE has a clone, and like someone else said if its really just EVE lite with a good ground combat game that EVE lacks, its all good. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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4/03/10 2:36:52 PM#75
Resources are anything from lines of code to art assets. This game seems to use 'exactly' the same... well, everything as EVE, and it's far beyond coincedence in my eyes. The only thing that's unique seems to be models, environment and texture - which is exactly what most beginners that don't code get into. I do not see things boding well, even if CCP doesn't pose a threat, players are onto it. Well most of them it seems. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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4/04/10 12:15:31 AM#76
Originally posted by GTwander Ok I have not seen any art in the game that looks like eve except may be the some of the effects for engery drain. But then again I ahve played many games that have the same recycled sound effects and visual effects becuase some companys create them and sell them.
Also, have you seen any code from either game? Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/04/10 12:16:32 AM#77
Originally posted by Gremrod Straw-man argument. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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Dehrios
Novice Member
Joined: 1/03/10
I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates |
4/04/10 10:06:12 AM#78
Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence. |
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4/13/10 10:03:17 PM#79
Originally posted by Dehrios So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory. |
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4/13/10 10:50:20 PM#80
Originally posted by Shastra Does it matter? people have been dying for a game like Eve but on planets since 03. Here it is, be happy. |
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