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9/04/09 3:24:12 PM#21
What they really needs is a new character model and better looking armour expansion. |
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9/04/09 3:24:15 PM#22
Some nights I cry because of LOTRO. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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9/04/09 4:06:29 PM#23
Originally posted by coffee
Considering that every LotrO update have been bigger than every WoW update we can guess that its going to be pretty big. How many updates have 1 new raid + several 3 and 6 man instances + a new zone (we dont know how big it is) + this new skirimish system which we dont know much about yet. Also increasing level cap to 65 and LI cap to 60 and revamping the whole system. For $20 I guess its going to be pretty big.
They have also stated that they have 2 zones in pre-production and that volume 3 will start with as a free update. If WoW = The Beatles |
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9/04/09 4:36:52 PM#24
Originally posted by Papadam
Considering that every LotrO update have been bigger than every WoW update we can guess that its going to be pretty big. Your wrong ( wow patch 3.2 vs Book 8 ) but lets not de-rail an otherwise troll free post. How many updates have 1 new raid + several 3 and 6 man instances + a new zone (we dont know how big it is) + this new skirimish system which we dont know much about yet. Also increasing level cap to 65 and LI cap to 60 and revamping the whole system. For $20 I guess its going to be pretty big. The new Zone would need to be huge to have 5 levels of content, but then again Im looking at this with my WoW head on. They have also stated that they have 2 zones in pre-production and that volume 3 will start with as a free update.
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9/04/09 5:13:55 PM#25
LOTRO for the most part is doing ok but I wasnt a big fan of moria... why? because it was just more of the same just bigger rats (mobs) and static quests,, this mirkwood thing just sounds like more track at the end of the line and still a never changing world,, worse yet "random generated" sounds too much like revolving door mob grind. what they need is some diversity here are a few sugestions i have made over the years.. public works projects like major bridge, walls, fortresses ect siege weapons balistai, cantapults rams towers zone attractions (organic) slippery ice,, waterslide, ore cart coaster taxi ext. ship action, battles player adopted villages the village is kinda treated like a large pet or henchmen (the better the village does the more it can offer the player) interactive terrain, destroyables, climbables I would really also like to see them overhaul housing and make it usefull like puting in a garden or workshop or other usefull structures,, when they put this in it was their first attempt but its getting anoying now that they havent corected the defects by now. currently the housing zones are just rented bank space. itel slots in houses is far too ridged and limited. fishing has allways been a WOW wannabie insult that turbine dumped on us this "click and wait" fishing system now im not trolling,, ive been a loyal subscriber since BETA but moria didnt impress me, and so far mirkwood sounds like just a quest grind raiding content so its beginning to loose ground with me oh ya BAG SPACE doods!!! this is really pissing me off that you have gone this long without a bag space increase with all the new S%*T we are supose to haul around now legend weapons, faction stuff crafting stuff... and so on! like to see crafting get more player choice would actually prefer a full open skill based system but id settle for a "pick 3" i want to take yoeman but it has no producer craft i take explorer but id love to drop prospecting and pick up cooking. make a world, not a game, we dont want another game. |
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9/04/09 6:28:00 PM#26
I agree with most of the points you make Brenth, however, on the subject of siege weapons, such as balista, catapults and 'rams towers' etc, I can't really see that fitting in, as most of the time the Free Peoples are on the receiving end, never the aggressors. |
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9/04/09 6:35:51 PM#27
Remember that on the maps Mirkwood goes from level with Lorien in the south clear up to Angmar in the north and consists of at least 3 zones: 1.Southern-the area around Dol Guldur 2. Central-the area around the Mountains of Mirkwood where Bilbo ran into spiders and where Beorn and the proto Riders of Rohan lived (originally before moving to Rohan) 3.Northern-where the Elf kingdom of Thranduil is- where Legolas came from. This looks like just the Southern part. I sort of thought that Turbine would be doing this later around when the Hobbit movies come out. I always liked the Old Forest area. Maybe this will be a really dangerous Old Forest-that'll be fun (Tom Bombidil can't help one this time.
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9/04/09 7:30:26 PM#28
Originally posted by coffee
It's $20. Although if you wait a month it will probably drop down to $10, like Moria had a big price drop
(Me being the big dummy I am, bought Moria at retail for $40 and haven't even set foot in it yet. So I'm definitely passing on this, unless they add more low level content instead of just killing boars. They really should have gotten the Cabela license, not Middle Earth, considering how much of the game involves killing wild animals) http://my.lotro.com/character/landroval/galadthryth/ |
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9/04/09 7:39:01 PM#29
Originally posted by Liltawen
your very close but i believe the central part where the road crossed E-W trough mirkwood was avoided by bilbo's crew as it was being wasched (by goblins?) they went via a trail throught the northern part of mirkwood where they encountered the spiders and the elves actually only a poisoned jog from escaping the spiders to the elf circle? then they barrel rode eastward into the lake but your right though it is a very long and large woods make a world, not a game, we dont want another game. |
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9/04/09 8:18:14 PM#30
This would be a pretty good game if the combat was better. Every time I pick lotro up and play, I feel like I am playing in mud.No other game ive ever played is so "sluggish" with its controls.
Sad actually, the game itself is great. |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/04/09 8:18:43 PM#31
Yea I read the article sounds like more hard core raiding, uggg. |
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Seamz
Novice Member
Joined: 12/29/08
It ain't about black or white, cause we're human. I hope we see the light before its ruined. |
9/04/09 8:20:53 PM#32
The skirmish factor definitely perks my interest |
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9/04/09 8:27:29 PM#33
Originally posted by trancejeremy
It's $20. Although if you wait a month it will probably drop down to $10, like Moria had a big price drop
(Me being the big dummy I am, bought Moria at retail for $40 and haven't even set foot in it yet. So I'm definitely passing on this, unless they add more low level content instead of just killing boars. They really should have gotten the Cabela license, not Middle Earth, considering how much of the game involves killing wild animals) Moria is fun. Ive been inside it for a few levels now and enjoy it. The quest to get your first legendary weapon is fun as well. |
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Dyner
Apprentice Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
9/05/09 1:50:25 AM#34
I'm a litter leery about this "Skirmish" thing. Maybe I'm reading it wrong but it sounds like this is going to be a Command & Conqueror thing, where you play 'God' and move units around on a battlefield. Sorry, but the idea of a battlefield full of easily predictable NPCs is not wise nor fun. And if they mean it'll be like the "Escort Quests" then uuuugggh. I have a hard enough time with my pet (Lore Master; damn thing keeps disengaging for no reason). Like I really want to control more 'pet'-like NPCs. Now if it's their way of saying "Monster Play (But as the Good Guys)" then oh heeeellll ya.
Then again, I'm looking at this as a PvP addition; maybe it's PvE....either way who really wants to spend time controlling NPCs; wouldn't you rather be fighting the battle yourself??? |
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9/05/09 3:46:06 AM#35
Originally posted by Dyner
Yea this is only about PvE and have been confimed not to have any PvP. I think its going to be a more advanced version of the current Battlefield instances. The cool thing about skirmishes is that they scale depending on how many players and what level they are. So we get 12 new instances for lvl 30-65 for solo, 3-man, 6-man or 12-man. If WoW = The Beatles |
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9/05/09 6:12:28 PM#36
TURBINE AND LOTRO just never cease to amaze... Wow. Good stuff. Monster Play revamp coming soon hopefully? Shadowlord Sage Napa Valley, UO, 1997. |
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9/06/09 2:16:17 AM#37
Nothing about pvp :( so no money from me :p |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/06/09 11:56:11 AM#38
From what I am reading its more and more repeatable instead of new and uniqe. Lack of vision. |
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9/06/09 11:58:54 AM#39
Originally posted by Spunny Umm, its a PVE game. |
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9/06/09 2:33:31 PM#40
Originally posted by Innoss
From what has been said, they are making adjustments to this to smooth combat out. Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst! |
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