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MMORPG.com Discussion Forums

Champions Online

Champions Online 

General Discussion  » This is absouetly outrageous how people are acting toward all new MMORPG.

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56 posts found
  slim26

Novice Member

Joined: 12/15/07
Posts: 654

 
9/03/09 5:47:15 PM#1

CO is brand new just release and people are literally bashing it with no compassion whats so ever! why you people get  new MMORPG games , do you aspect it to come out perfect with no hicups? we all are human, no one  on this damn planet is perfect no matter how smart you are, shit even our GOD is not perfect. I am sick of this mess it has gotten worse over the years of me being on this site, it is like you guys don't give a damn about any of the hard work the game dev's has done for us all!! so please for the love of god stop the damn winning, stop the bashing and the hate on games especially new release games.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

9/03/09 5:49:33 PM#2

What bashing?

 

This is not bashing

 

Darkfall's epic release, that was a real flamefest. This is smooth sailing right here.

  FadeToBlack3

Novice Member

Joined: 5/04/06
Posts: 89

9/03/09 5:50:20 PM#3

Agreed. I cant really remember an MMO that has had a stable launch and people are complaining like its a surprising thing.

Wolfenpride: <--Giant fucking sword syndrome.

Probably cause im trying to compensate for miniscule manhood.

  User Deleted
9/03/09 5:53:22 PM#4

As a community we can be a bit overly sensitive about our games but my feeling is still in general it is not hard to get a good sense of a game from mmorpg, of course some people will not like a game for no other reason than artistic or stylisic reasons and still trash a game to no end but my feeling is as long as that person was expected to plop down his fifty bucks for the game he has every right his money is going to add to the companies bottom line regardless.

  As far as CO goes I've seen what amounts to mostly negative commentary about the game which usually points to the fact that a game is not going to be a run away hit (which is to say it won't put up wow type numbers) which most games aren't so it's business as usual.  Again I've seen enough to know that if you actually counted negative comments to good you would find them much closer in number than you seem to think.

  Horusra

Advanced Member

Joined: 6/26/05
Posts: 1258

9/03/09 5:58:05 PM#5

My question is are they complaining about techinical issues or gameplay issues.  Gameplay as in content.  People have a right to complain about gameplay...technical they should give them time to get the mass of user issues sorted out.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

9/03/09 5:59:09 PM#6
Originally posted by slim26

... even our GOD is not perfect.

 

What do you mean?  I asked God about all the universal problems and he said "It's working as intended".

Anyway, to stay on topic:

I believe all of the animosity we are seeing now comes from the fact that Champions had such a stable beta, and now, after it's released and people have paid money for the game, it's having problems.

"There is as yet insufficient data for a meaningful answer."

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/03/09 6:03:07 PM#7
Originally posted by Horusra

My question is are they complaining about techinical issues or gameplay issues.  Gameplay as in content.  People have a right to complain about gameplay...technical they should give them time to get the mass of user issues sorted out.

 

Actually they are complaining about both.  Like it or not, this IS cryptics fault.  Putting a "miracle" patch out the day of launch, gimping a number of head start characters,  major balance changes from open beta to head start and then again at launch.  Having the servers go down and stay down for a large amount of time.

 

For everything but the servers being down -- all those issues are cryptics fault.. it was their inability to balance when they had the chance in CB, and waiting to implement it all after the fact.

 

I like cryptic, in CB they were very good to the community... but we told them it needed more time, and they wanted to launch it like this... so I really have no sympathy for whats happening to them now. 

"Loan me a Dragon I wanna see space"


  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/03/09 6:03:25 PM#8
Originally posted by Horusra

My question is are they complaining about techinical issues or gameplay issues.  Gameplay as in content.  People have a right to complain about gameplay...technical they should give them time to get the mass of user issues sorted out.

Sort them out BEFORE taking people's money.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/03/09 6:04:10 PM#9
Originally posted by slim26

CO is brand new just release and people are literally bashing it with no compassion whats so ever! why you people get  new MMORPG games , do you aspect it to come out perfect with no hicups? we all are human, no one  on this damn planet is perfect no matter how smart you are, shit even our GOD is not perfect. I am sick of this mess it has gotten worse over the years of me being on this site, it is like you guys don't give a damn about any of the hard work the game dev's has done for us all!! so please for the love of god stop the damn winning, stop the bashing and the hate on games especially new release games.

I don't know your posting history, but you have made yourself a laughing stock with this post.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Darkholme

Tipster

Joined: 3/02/04
Posts: 1119

"I must not fear. Fear is the mind-killer..."

9/03/09 6:05:52 PM#10

There is a laundry list of (bad) reasons why every MMOG coming down the pike get bashed mercilessly, especially on this website in particular. The merciless flame-fests should be absolutely no surprise to anyone that frequents this site anymore... granted not every negative comment about an MMOG is unfounded nonsense.

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

  Gorilla

Old School

Joined: 6/07/04
Posts: 1740

9/03/09 6:12:28 PM#11

 Most complaints seem to be about the poor management decisions just recently rather than bashing the game. I rather like it actually though I have cancelled for now while they make up there minds how they want it to play.

  Dizsen

Novice Member

Joined: 6/19/09
Posts: 27

9/03/09 6:16:10 PM#12
Originally posted by slim26

...so please for the love of god stop the damn winning...

 

Never! Im just that good that I'm always winning. (Just joking)

 

I think its more that people are tired of buying incomplete games . Im sure the the Dev want to release games as complete as possible but some paper pusher up the corprate ladder wants the game out and collecting money even if the games not done at the release date.

  donjuanamigo

Novice Member

Joined: 7/28/09
Posts: 272

9/03/09 6:25:16 PM#13

well from my experience being in the head start and everything, i havent had a bit of trouble with the game. only time ive had to deal with anything is today. game launched tuesday and its thursday and they are doing a patch. i can handle that.  i dont need to spend ever waking minute of my free time playing the game to insure i get every character slot filled and to max level within the first week its out.

everyone and their brother knows that games that just launch are going to have problems in the first few weeks. however, the same people that know this information still go out and buy the game so they can be right there waiting on the servers to come up to be in game on lauch day knowing full well how games play the first few weeks. then they go to whatever site or forum and bash the game as if somehow they didnt know this was going to happen and rage on to whoever will listen to them.

ill never understand this mongoloid mentality approach to games.

  markt50

Apprentice Member

Joined: 5/18/06
Posts: 128

9/03/09 6:26:53 PM#14

I agree OP, it is a shame, but it is just the way it is, especially on here and also any official gamesite when they're experincing problems like CO are. Basically people seem to expect that a game can be released without bugs and without launch issues, but it hardly ever happens. Idiots getting their panties in a bunch because of one patch, or because of one days server downtime, they're just pathetic really.

Anyway, just go along with the ride, chuckle at all the kids throwing their toys out of prams, and feel safe in the knowledge that probably 95% of the 'I Quit' nerd rage threads are complete bull, these people have no intention of quiting, not yet, they just want the attention.

  Sorrow

Elite Member

Joined: 3/19/04
Posts: 1043

9/03/09 6:31:18 PM#15
Originally posted by Dameonk
Originally posted by slim26

... even our GOD is not perfect.

 

What do you mean?  I asked God about all the universal problems and he said "It's working as intended".

Anyway, to stay on topic:

I believe all of the animosity we are seeing now comes from the fact that Champions had such a stable beta, and now, after it's released and people have paid money for the game, it's having problems.

 

This is exactly my problem with it... The beta was very smooth and polished at the end. That was the game I was expecting to be playing at release, but no cryptic slid in an UNTESTED ninja patch across the board for release and its broken the game. 

It so simple TEST SERVER.

If they are too stupid to throw an untested patch onto the live server for release they are too stupid to have my money.

  Cortechs

Novice Member

Joined: 2/07/07
Posts: 39

9/03/09 6:33:20 PM#16

First, we have FAR more people interesting in gaming than ever before.  Back in the UO/EQ days most of the players were tech geeks.  Not only did they (we) have more tolerance for techinical problems, but we were ravenous for this new genre of game.  Thus, we were far more tolerant.  These days we have a MUCH larger spectrum of gamers, and many of them are not necessarily that tech-savvy to diagnose their own problems.

Second, we have the oily producers such as MJ or Roper who often stretch the truth a bit too far, promise a bit too much, and hype these things to high heaven and back.  This results in a backlash when things go badly, promises are "delayed", and content isn't there.

And finally, the market is larger.  We have far more options than ever before, so new games being released just do not have the wiggle room for failure (see second point) that games of yesteryear had.  Players will simply say "screw this I'm going back to <this> or on to <that>".

The trend is still to blame the players for overreacting and whining (ain't that right, MJ?), but I believe the reality is that people are simply tired of putting up with sweeping changes, unstable launches, shoddy performance, and spin control.  How many MMO launches like AO's is your average gamer going to tolerate?  Even some of us tech geeks from the early days are growing tired of it.  ;)

  Mystlynx

Apprentice Member

Joined: 9/08/05
Posts: 50

9/03/09 6:37:36 PM#17

Yes, they put in a patch right as they launched.  Maybe not the best choice in terms of timing.  The patch itself is relatively minor from my experience.  I played after the patch and pretty much did all the same things that I'd done the day before the patch.  Taking on multiple henchmen my level and higher, still no big deal.  Taking on master and super villains of my level or higher, still about the same results.  If they hadn't posted patch notes, I wouldn't have known anything had changed.  I'm not sure where all the tears and drama is really coming from, but it's fun to read.  Need popcorn though. 

  TheStarheart

Novice Member

Joined: 8/08/09
Posts: 360

9/03/09 6:40:30 PM#18
Originally posted by Mystlynx

Yes, they put in a patch right as they launched.  Maybe not the best choice in terms of timing.  The patch itself is relatively minor from my experience.  I played after the patch and pretty much did all the same things that I'd done the day before the patch.  Taking on multiple henchmen my level and higher, still no big deal.  Taking on master and super villains of my level or higher, still about the same results.  If they hadn't posted patch notes, I wouldn't have known anything had changed.  I'm not sure where all the tears and drama is really coming from, but it's fun to read.  Need popcorn though. 

 

I wouldn't say that the patch is minor based on the numbers, but I guess the feel is more important.

This is from another mmorpg thread www.mmorpg.com/discussion2.cfm/thread/249781/page/8

 

"Here is a list of the patch changes that happened on launch day as compiled by players since Cryptic won't release the details.

Props to Goryus on for compiling these on the main forums here:

http://forums.champions-online.com/showthread.php?t=49491

 

Patch Changes.

- All Offensive passives reduced in effectiveness by 66% (+115% -> +45%)
- All Offensive passives defense 66% (24% -> 8%)
- All Offensive actives changed to apply cool-downs to other actives
- All Offensive actives effectiveness increased by 12% (48% -> 60%)
- Nanobot Swarms reduced in effectiveness by 66% (-90sec -> -30sec)
- Field drones heal drastically reduced (appears to be on cool down timer)
- Field drones energy cost increased
- Eyebeams damage drastically reduced (100-300 damage -> 60-80)
- Field surge graphic no longer plays if you have PFF
- Mini-guns teflon coating no longer stacks
- Incisive wit advantage for Kinetic Darts now puts Ego Surge on cool down
- Ego Choke has added 15 sec cool down
- Pyre endurance cost increased
- Ego Stom damage dropped 33% and energy cost increased 100% (15/tic -> 30/tic)
- Arc Lighting damage dropped 50% (700max -> 350max)
- Bonus quest experience for completing higher level quests removed
- Overall quest experience dropped
- Overall mob experience raised
- Healing items had their effectiveness dropped by approximately 66%
- Probably a bunch more that have yet to be discovered.

This is in addition to things that could be considered part of the 'announced' changes:

- Regen no longer crits
- Healing on regen cut in half (272 -> 145)
- Defensive boost from items cut in half
- PFF dropped 40% health, lost 50% recharge rate
- Invuln boost cut in half
- Defiance boost cut in half
- Resurgance dropped by 66% (2000 -> 800)
- Lightning Reflexes weakened (no numbers available)
- Masterful Dodge cut similarly (270% -> 190%)

Meanwhile, the single biggest problem in gameplay (chaining knockbacks or holds to keep mobs from ever doing anything, or other players in PvP) has still not been addressed. Even though people have been complaining about it for months. Also, Skarn's Bane and Telepathic Reverberation still don't do anything, and mindful reinforcement still doesn't actually stop any damage.

End of Patch Notes.

Several powers are still totally broken and do nothing at all. The Field Drones mentioned above do not scale as you level (meaning that the amount of healing they do at level 1 is all they will ever do from level 1 to 40).

It's not a complete list but there are no official patch notes for what went live on launch day. Cryptic didn't think it was important to release the patch notes to players, which is one of the main reasons a lot of players are peeved."

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

9/03/09 6:48:14 PM#19

Reading those (unofficial) notes really puts it all into perspective. The game seriously needed each and every one of those changes. I am just glad they did it sooner rather than later.

  TheStarheart

Novice Member

Joined: 8/08/09
Posts: 360

9/03/09 6:50:52 PM#20
Originally posted by Aganazer

Reading those (unofficial) notes really puts it all into perspective. The game seriously needed each and every one of those changes. I am just glad they did it sooner rather than later.

 

I agree that those changes were needed, I was showing my friend the game in OB one day and we were honestly laughing at it. I would just run through mobs anywhere with no consequence, training them all over the place. I never once feared death for my character in the entire playtime no matter what I did.

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