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10/01/09 3:15:24 AM#41
Its funny, before the arrival of WoW, MMO subs around 100k were seen as a huge success. Galaxies managed to notch up around 250k subs around launch, before the dark times. Having played WoW, its good at what it does. Its far from ground breaking but its the kind of game that requires zero brain power to play. You gain xp just for scratching your a**** and of course, one of the key factors - it plays on almost ANY PC and even a Mac. I really dont want SWTOR to be as simple as WoW, I just want it to deliver a superb playing experience. I want quests that ARE engaging rather than the 'go get me 10 bears paws' crap we see in many MMOs. Content is king and I think that will determine just how successful the game is in the long run your #1 resource for everything SWTOR
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10/02/09 1:25:20 PM#42
Originally posted by wolf11223
theres more than 300k members just on the forums. And this is Bioware were talkin about here... SO shove it where the sun dont shine wow fanboi. Wow sucks, I played it for 3 years. The community is made up of 9/10 people being retards and that 1 person being cool. Wow will be its own downfall. People are getting sick of it and all its BS Not that I'm defending stillkillin, but he is NOT a WOW fanoy. He is a PRE-CU SWG fanboy who deludes himself into thinking that the majority want this game to be SWG 2. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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10/02/09 1:58:21 PM#43
Originally posted by Zorndorf I find this to be some what true as well. SW:TOR could be a great game. But currently WoW has its foundation set. Most MMO players are kinda new to it, their first experience was WoW, and people tend to stick to their first as long as it continues to maintain a enjoyable experience. I however think SW:TOR and WoW will coexist nicely. ToR already has a nice foundation, that come from BioWare fans, KOTOR fans, and IP fans. All that is left is how enjoyable ToR will be. So far seems to be quite promising. Both seem to offer different and similar experiences. And for you WoW haters, that's not a bad thing. But planning a release date with Cata on the rise is a huge part of the marketing strategy. Cataclysm will probably keep current WoW players happy, but there are just as many WoW players wanting something new, but may continue to play WoW and pick up another game to enjoy, such as this one. BioWare and Blizzard are both monster companies. This is going to be interesting to watch indeed. |
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10/04/09 4:26:35 AM#44
Originally posted by ConverseSC
You need to adopt in your definition of what star wars is, a part of science fiction because the only thing fantasy about starwars is the force, just sayin be open minded as you are not entirely correct reguardless of what Lucas said.
No, it's not science fiction. Period. It has no scientific themes. Science takes a back seat in star wars. Much more prominent is the force, which is a mystical energy, hence fantasy. Star Wars takes absolutely no time to explain how anything works. There is no techno-bable about lightspeed or laser guns, they are just there. The only thing it dwells on is this strange magical energy field that the characters can use to become powerful beyond belief. It is a classic fantasy story, the setting is simply in space. Star Wars is a space opera; essentially a fantasy set in space. People who think something is science fiction just because there are flying ships and laser guns make me headpalm. Science fiction is a genre of fiction. It differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically-established or scientifically-postulated laws of nature (though some elements in a story might still be pure imaginative speculation). I would actually argue that the primary difference between Science Fiction and Space Fantasy is that true Science Fiction is completely lacking in any supernatural phenomenon. But let's ignore that, and focus on this: Even George Lucas has said that he considered Star Wars to be "Space Fantasy" not Science Fiction. You people are disagreeing with the creator. Here it is from the man himself: "“What finally emerged through the many drafts of the script has obviously been influenced by science fiction and action adventure I’ve read and seen. And I’ve seen a lot of it. I’m trying to make a classic sort of genre picture, a classic space fantasy in which all the influences are working together. There are certain traditional aspects of the genre I wanted to keep and help perpetuate in Star Wars. I hope it is a big success and a lot of people do space fantasy adventure movies because I want to go and see them.” THX 1138 differs as much from Star Wars as it does from American Graffiti. THX 1138 is a science fiction film, as opposed to the space fantasy film that Star Wars is."
But,but starwars uses big words light "Travel" and "Hut" so it has to be an undeniable Sci-Fi game, because sci-fi mean Science Fiction and the lightsabers, space travel and laser guns make it sci-fi. And besides, this is an inimportant topic. and The force may actually be there just we don't have the means to tap it, thus for is imaginative speculation. http://swtea.webs.com/ The Exiles Alliance SWTOR guild |
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namelessbob
Advanced Member
Joined: 2/26/04
"The internet is a series of tubes." |
10/06/09 2:40:01 PM#45
I could honestly care less if SW:TOR draws people from WoW or not as long as it is an enjoyable experience for myself. I would personally start hating the game if it drew in the immature childish behavior of WoWs community. |
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severity3
Novice Member
Joined: 9/06/07
this is my sig--------> You will see others with it as it is the best sig ever, but tis mine. |
10/06/09 2:57:22 PM#46
Originally posted by wolf11223
theres more than 300k members just on the forums. And this is Bioware were talkin about here... SO shove it where the sun dont shine wow fanboi. Wow sucks, I played it for 3 years. The community is made up of 9/10 people being retards and that 1 person being cool. Wow will be its own downfall. People are getting sick of it and all its BS lmao.That is all.
I take it back...that is not all. Just had to add that moronic posts such as this remind me of the simpsons episode when homer is grabbing the donut rigged with electricity.... Bzz, ouch..raches for donut...bzz , ouch, reaches for donut, Bzz, ouch, reaches for donut.....
You mean to tell me WoW was horrible, yet you played it for 3 frikkin years? I mean c'mon...I banged my kneee on a coffee table once, realised it sucked to do that right away, and tried to not do it anymore..didn't take me 3 years. Takes a special kind of special person to do something that sucks for that long.
you guys may have your thread back now :)
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10/06/09 5:23:04 PM#47
Originally posted by Zorndorf Not that I'm defending stillkillin, but he is NOT a WOW fanoy. He is a PRE-CU SWG fanboy who deludes himself into thinking that the majority want this game to be SWG 2. Well I am the number one WOW fan over here and I certainly want to play another good game in a complete other setting. As long as Bioware stays out of the (Xn... Sn)= WOW bracket I am very interested. But first the gameplay then the lore and the hype (Warhammer remember)..... I skip ALL new MMO's after AoC and War. Nothing new until 2010. 2010 will see me in Cata, Star Trek and SW. And I often like predictions: 5M, 300k , 1M respectively on launch and then we'll see the retention rate after 3 months. I do tend to prefer pure SF elements of ST though, but the "adventure experience" in SW could be very good as an alternative playing style. But (of course as a WOW fan), I think both ST and SW should get out of the way in the launching period of Cata (Azeroth redone lvl 1 to end game - everyone and his dog will be in line at the midnight shops).
Ive never heard of CATA wtf, if its anything like that boring orcs and mages cack WoW zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz then no epic fail everyone but the die hard fanboys will be tired of that type of thing by then you mark MY words |
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10/06/09 6:11:25 PM#48
Originally posted by severity3 lmao.That is all.
I take it back...that is not all. Just had to add that moronic posts such as this remind me of the simpsons episode when homer is grabbing the donut rigged with electricity.... Bzz, ouch..raches for donut...bzz , ouch, reaches for donut, Bzz, ouch, reaches for donut.....
You mean to tell me WoW was horrible, yet you played it for 3 frikkin years? I mean c'mon...I banged my kneee on a coffee table once, realised it sucked to do that right away, and tried to not do it anymore..didn't take me 3 years. Takes a special kind of special person to do something that sucks for that long.
you guys may have your thread back now :) WoW has a way to pull you back, every other MMO out sucking worse has something to do with it. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
10/06/09 8:57:27 PM#49
You know I think common sense should be retitled "rare sense," since well.......0o |
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HYPE,
Of the course the numbers are not really. I am just using an example of known marketing techniques which dictates that any type of market for a product can expect on average a 1- 10 % return based on the population being targeted. I said one to 1 -5% for online MMO's because online marketing is a bit more complicated with variables such as spam and stuff When I was running promotional events for Clubs in NYC. The average return on any marketed event was 1-10% meaning for every lets 1000 flyers I would have promoters hand out you could expect anything from 10 to 100 folks showing. This might sound small to you in numbers, but at any given event promoted it had at least 10,000 flyers printed and distributed. Remember this is distributed in NYC which on avr has at least 3-5 million people in it at any given time. I am only aiming for 10,000 people and out of that at best 10% will show which is 1000 people. These were some of the most successful events as the venues were packed. Most of my events averaged about 400-500 people for spaces which could only hold 700 people at most. I tended to promote lounges more then Big Clubs. Lounges are easier to work with but i digress. Apply that concept to StarWars in the same fashion. Let say you have X amount of fans for StarWars as a product in general. You need to first figure out an estimate of how many of those fans actually play PC Games. (You can promote to none PC gamers as well but trying to figure out your return on those types of variables is more complicated.) Then from there you deduce that if X amount play PC games and know that SWTOR is being created 1-5% percent might be interested which is very good in marketing sense if you get 5% or higher. If you have a pool of 10,000,000 possible customers and you get 5% of them to buy the game we are talking about 500,000 gamers. if you haven't noticed in most successful games they only sell about a few million copies. That is great numbers when your looking at the total population of the gamers market. Please read the following article which explains my point further: http://gigaom.com/2007/06/13/top-ten-most-popular-mmos/ And mind you this was written in 2007 and they used an estimate "For all intents and purposes, the most popular MMOs represent an estimated 50-75% of the total MMO market (30-60 million active users.)" Wow is listed at 8.5 million that is almost 30% of the total market at the low end of the scale!! ( and about 15% at the higher end). That is a what we call a RUNAWAY Success my friend. Nobody expected that or could have predicted it either. And runaway successes are not easily reproduced.
Faranthil Tanathalos That's right I like bows and arrows. |
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Further information about the Selling of products - from : http://en.wikipedia.org/wiki/Warcraft_III July 3, 2002 Warcraft III proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month.[3] Warcraft III won many awards including "Game of the Year" from more than six different publications.[4]
from : http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic The Xbox version of Knights of the Old Republic went gold on July 9, 2003 with a release date of July 16.[16] It sold 250,000 copies in the first four days of its release, making Knights of the Old Republic the fastest-selling Xbox title at the time of its release.[17] Following the game's release, it was announced that free downloadable content would be available through Xbox Live at the end of the year.[18] The PC version of the game went gold on November 11, 2003 and was released on November 18.[19] It was re-released as part of the Star Wars: The Best of PC collection in 2006.[20] from http://forum.pcvsconsole.com/viewthread.php?tid=16253 8. Star Wars: Knights of the Old Republic - 1,130,000 Xbox U.S. Sales (Through May 2005)
Granted Wikipedia is NOT the best source it does give you a pretty good idea of the numbers i was talking about Faranthil Tanathalos That's right I like bows and arrows. |
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10/10/09 2:01:11 PM#52
I played Star Wars: the old republic on the xbox, but never bought it... I played my roommates copy. When it comes to console games a lot of people might just rent a game and beat it rather than buying them. Where mmos need to be purchased really to play. I would also say that there are a lot more PCs out in the world than there are Xboxs, so that would give them a larger player pool to work with. Also the xbox game released early in the Xboxs life span, so that could acount for smaller numbers to an extent. |
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10/10/09 11:04:42 PM#53
Originally posted by greed0104
greed i totally agree with ya. As long as a game SWTOR, EQ2 or wow provides fun for me, i will play it, i do what i want with my money and no one will tell me other wise. I go by me, myself, and I when it comes to picking a game and playing it. |
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10/10/09 11:16:39 PM#54
Saying Warcraft is more popular then starwars is rediculous; Yes, warcraft is a bestselling game, however the starwars IP overall is much more powerful then Warcraft (just look at the numbers). While warcraft has made a name for it's self as a pc game IP lets not forget that the Star Wars IP has crossed every bridge at this point; Comics, Movies, Series, Toys, Video Games, MMO, Cartoon, Novels, Pez dispensers; and the list goes on. In the long run I think that it won't matter what SW:TOR does because blizzard's monolith is starting to show it's age; that combined with the fact that every serious mmo that has been released in the past few years have taken huge numbers of WoW''s players looking for something new (even though in the long run they return because all newer mmo's have been crap: See Age of conan). Blizzard uses WOW to harvest hours played into bottles so that the dev team can remain immortal |
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10/12/09 6:51:10 AM#55
Just wanted to state something to those saying that WoW "raised the bar" for game releases these days. I'm sorry but WoW was terribly buggy when it first came out just like any MMO. WoW prevailed because of what it presented, a new format of MMO a more simplistic interface, a new way to play in general with flowing movements. Sure they have polished up a lot but they still have a lot of flaws. Blizzards biggest flaw is that they are just straight up money hungry pricks now, there customer service is god awful. Go ahead and try to contact someone about a problem good luck. Enjoy chatting with a GM that could give two shits about your concerns. Blizzard fails in my eyes and i still play the damn game because it is the best of the genre right now with an active community although 80% of that community has been carried through everything and has no clue how to play there class or at all in general. I'd continue but i'm tired. End rant. |
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10/12/09 7:16:32 AM#56
Originally posted by Noforatu
Actually WoW did raise the bar MMO's launches. I don't know what you mean by buggy. Because it's widely known it wasn't. Yes there were a few quest that were bugged. Other then that though the only problem World of Warcraft had at launch. Was that it was too popular and the servers were hit with more then they could handle. I could pick the rest of your post as well, but there really is no point in doing so. OP, as someone else said before. StarWars is a more well known IP then Warcraft. So the possibility of it becoming bigger is possible. Any MMO game has the potential to be bigger then WoW. |
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10/12/09 7:19:30 AM#57
Originally posted by Noforatu i find WoW customer support pretty good actually, at least they have GM's that listen to whats going on, and when i had a problem with WoW on my PC i called blizzard, and they explained everything step by step and made it work. it is indeed commercializing which made the game WORSE in my opinion, attracting too much (awfull) crowd...
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10/12/09 8:51:20 AM#58
The concept of a WOW KILLER is pure fantasy in of itself. Blizzard my be like Smaug sitting atop his huge mass of treasure but there isnt a single black arrow out there able to shoot it from the sky. In fact Blizzard Is more akin to Elrond with his reluctance to reforge Narsill then the beast Smaug. Hell at this point I dont even think WOW 2 will cause the downfall of WOW ( Everquest - Everquest 2 ) |
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10/12/09 9:02:08 AM#59
You are forgetting a few key points.
Roleplaying, any idea how many roleplayers there are? not many, in truth. Infact, most roleplaying servers are in the minority, but look on the other side, how many hardcore starwars fans are there that roleplays, how many of them simply adore the universe, how many MMO roleplayers will leave their other games and come here. There was a poll on the swtor forums, and around 50% said they will be roleplaying, which to me suggests a #1 roleplaying MMO, similar to how WoW is the #1 theme park MMO, and EvE is the #1 sandbox (yes i know UO is more prestigious but this is modern day we're talking about) |
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10/12/09 9:38:19 AM#60
Originally posted by zipit I don't think the Exiles have quite the influence you think we do. Many have just us have moved on or quit entirely. I do agree with you that SW has three decades of back story, but the I.P.'s reputation has taken a huge beating over the last ten years, three stale movies (only one slightly well received, and that because the other two were so painful), that cartoon movie (also not well received). Also the SWG debacle, which is the worst thing that can happen when you think of reputation among MMO gamers. I agree in principle with the OP that World's initial popularity was due to the reputation of Warcraft. When they logged in they found a solid game, and it snowballed from there. Their claimed numbers didn't happen overnight though. I think swtor will do just fine, but don't expect it to overtake wow at launch, expect large launch numbers, say along the lines of 1.5 to 2 times that of AOC (they sold a chunk of boxes in the first month). This is just my prediction, we'll see. If it does overtake wow, to me that would just be 1. a miracle, or 2. the wave of the market. If swtor, say 5 years down the road has warcraft's numbers, then I will say, damn, they were right about Bioware. Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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