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News Discussion  » World of Warcraft: Critiquing the Latest Update

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56 posts found
  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

9/04/09 6:17:24 AM#41

The biggest problem with Warcraft is that it has become too little challenge for a lot of players . I cant see Blizzard reversing this trend towards easier gameplay and without  such changes even The Cataclysm will fail successfully revamp the game . What i think would bring people back is advanced mode servers where Blizzard revert the game to something resembling the difficulty mode of 2-3 years ago . Untill they do theres one simple solution for unhappy wowplayers that want a game that offers them more of a challenge .Play AION instead .

  Fortenc

Novice Member

Joined: 8/03/09
Posts: 429

The words with which I speak are my own.

9/04/09 6:53:34 AM#42

If you really can stop gaining EXP then twinks can just go through one more step and continue to twink all they want.  It doesn't really fix it, but hey, some people like twinking so much that it is their reason to play.. those people are jerks, of course, but that's fine (come on, there are few reasons to twink other than for a power trip).

This has probably already been brought up by other posters but I just read the article, guilty...

Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

9/04/09 7:11:48 AM#43

I am so glad Blizzard tweaked the mounts and allowed for easier access. So are a lot of my friends. We dreaded having to grind to get the mounts for our alts and now it is so much better. Seriously, this is one of the best things Blizzard has done. As for twinks. Meh...no biggy. I love BG's though and spend probably half my game time just running WG,Altrec and Warsong. I especially love Warsong for players 20-29. I actually am leveling a second Priest just to keep her at level so I can enjoy Warsong at it best between these levels. When I was leveling my one Priestess I wasn't going to even attempt Warsong because I thought it was going to be really hard to compete. Then by chance a friend told me to run with him through one and he would take his hunter. Now I am hooked. I love playing a priest and running with a hunter, because we kick major arse and it doesn't matter what level the other player is and if they are twinked or not. So eventually she hit 30 and I thought I would miss Warsong 20-29 to much so I rolled another priestess and plan on shutting off the exp for her when she hits 29 this time round since the option is in place to do that now. :)

BTW look at this score for honor. I got this on my level 23 priestess recently. Not bad for a non-twinked toon.
 

 

  Yasou

Novice Member

Joined: 10/03/06
Posts: 86

If you don't know where you're going you're never lost.

9/04/09 7:16:05 AM#44

With all the money Blizzard is making, instead of actually adding new content on a regular basis they are encouraging players to reroll alts or playing battlegrounds. The latest changes are not necessarily bad but I would have hoped for more.

Unfortunately WOW has become a rather repetitive and tedious playground (in my view) instead of a thrilling everchanging adventure experience. Hopefully Cataclysm next year will fill the gap.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 2660

If you can't kill it, don't make it mad.

9/04/09 8:21:24 AM#45
Originally posted by googajoob7

The biggest problem with Warcraft is that it has become too little challenge for a lot of players . I cant see Blizzard reversing this trend towards easier gameplay and without  such changes even The Cataclysm will fail successfully revamp the game . What i think would bring people back is advanced mode servers where Blizzard revert the game to something resembling the difficulty mode of 2-3 years ago . Untill they do theres one simple solution for unhappy wowplayers that want a game that offers them more of a challenge .Play AION instead .

 

With the addition of the hard modes for the various instances, I suspect Blizzard has gone about as far in the challenging direction as they are going to.  As for Aion, I've really no interest in PvP centric games.  Its all too often an open invitation to ganking and griefing.

  Camplord

Novice Member

Joined: 8/02/09
Posts: 19

9/04/09 8:39:07 AM#46

Dont get why people whine on the changes Blizzard does, its not only to help the new people and so on, people tend to forget that even if you have some lvl 80 chars you still prolly have alot of alts, not like these changes dosent help the "veterans" aswell if not even more.

I here alot of whine on how easy it is to get the gear from badges that are like ilvl 226+ and how this is making the game to easy for the new players, but im in  a fairly big guild doing hardmodes etc and sometimes we have people rerolling other classes to help the guild and so on, and i can tell you that without the badge system that alot of people call wellfare epics etc I think alot of guilds would be in really bad shape when doing the harder stuff in raids.

Playing: CO, C&C and WoW.
Played: Tabula Rasa, AoC, War, Aion.
Regret Playing: Hellgate: London, EVE.

  User Deleted
9/04/09 8:46:51 AM#47
Originally posted by googajoob7

The biggest problem with Warcraft is that it has become too little challenge for a lot of players . I cant see Blizzard reversing this trend towards easier gameplay and without  such changes even The Cataclysm will fail successfully revamp the game . What i think would bring people back is advanced mode servers where Blizzard revert the game to something resembling the difficulty mode of 2-3 years ago . Untill they do theres one simple solution for unhappy wowplayers that want a game that offers them more of a challenge .Play AION instead .

 

I think Blizzard has been pretty clear about this. If you want a challenge in the PvE game, do hard mode raid encounters. I am sure some of the Ulduar and ToC hard modes would prove challenging for you, whichever class role you choose to play.

  DevilXaphan

Novice Member

Joined: 11/23/06
Posts: 1152

Bringing teal to your lives since 1998.

9/04/09 8:51:11 AM#48
Originally posted by Hrothmund
Originally posted by googajoob7

The biggest problem with Warcraft is that it has become too little challenge for a lot of players . I cant see Blizzard reversing this trend towards easier gameplay and without  such changes even The Cataclysm will fail successfully revamp the game . What i think would bring people back is advanced mode servers where Blizzard revert the game to something resembling the difficulty mode of 2-3 years ago . Untill they do theres one simple solution for unhappy wowplayers that want a game that offers them more of a challenge .Play AION instead .

 

I think Blizzard has been pretty clear about this. If you want a challenge in the PvE game, do hard mode raid encounters. I am sure some of the Ulduar and ToC hard modes would prove challenging for you, whichever class role you choose to play.

 

Yes but one can only do hard mode for so long before being burnt on it.

  User Deleted
9/04/09 8:54:08 AM#49
Originally posted by DevilXaphan
Originally posted by Hrothmund
Originally posted by googajoob7

The biggest problem with Warcraft is that it has become too little challenge for a lot of players . I cant see Blizzard reversing this trend towards easier gameplay and without  such changes even The Cataclysm will fail successfully revamp the game . What i think would bring people back is advanced mode servers where Blizzard revert the game to something resembling the difficulty mode of 2-3 years ago . Untill they do theres one simple solution for unhappy wowplayers that want a game that offers them more of a challenge .Play AION instead .

 

I think Blizzard has been pretty clear about this. If you want a challenge in the PvE game, do hard mode raid encounters. I am sure some of the Ulduar and ToC hard modes would prove challenging for you, whichever class role you choose to play.

 

Yes but one can only do hard mode for so long before being burnt on it.

Doesn't that apply to pretty much anything?

  snazz

Novice Member

Joined: 4/11/05
Posts: 70

9/04/09 11:32:45 AM#50

If you put in the hours for weeks and weeks, why would you think you think that Joe Schmo doing his 1hr tonight and 3 hrs at weekend should have the same gear? you must be on planet moo moo or something.

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 596

9/04/09 8:19:20 PM#51

I try not to bash articles on this site but this one just doesn't make sense.

 

Why is somone who has only been playing 4 months doing this article.  It sounds like you have absolutely no idea what a "big" change is.  I mean anyone who remembers battlegrounds pre arenas would know that this new exp and arena point system is jsut like the old system.  Of course now your going to have XP ninjas and point ninjas.  I just left WoW and the only big changes I saw didn't fix anything I disliked about the game when I left.

Don't get me wrong. I liked WoW for many years.  however after countless dissapointments and the constent nerfing of content after I just spents months trying to complete it hard mode I was done.

  Irengard

Novice Member

Joined: 8/06/09
Posts: 8

9/06/09 1:22:06 AM#52

When something is first released in real life, especially in the gaming industry, it usually cost a lot to purchase it (ex: When they first release the PS2, it cost around 399 bucks or more).  Years passes and the gaming industry decides to lower their prices to make the game or console available to a larger puplic (a year or so passed and the PS2 was lowered to 299 bucks).  Finally, when a new game or console is released, the price of the old item dramatically drops (when the PS3 came out, the PS2 was soon after sold at 129 bucks or so).  Those are the laws of marketting.  Are you going to whine about how you paid WoW 49 bucks back in 2005 and nowadays, you can purchase both the original game plus TBC for 39 bucks?  No..  because you got to play the game when it was fresh and new!

WoW uses the same thinking ingame.  Back in 2005, it cost a lot to pruchase a mount but nowadays, everyone has a mount and it's not really an achievement to get a mount.  Instead, they've added new things for you guys to work on to feel as if you achieved something that most common players haven't already done yet (310 mounts for instance).  Wait a few years, and Blizzard will make the 310 mounts more accessible, but they will release something new for hardcore players to work on. That's life and to me, it's all logical.  Cry all you want about how you paid 800 gold for your 60 mount if you want, but I would be darn glad to say that I was one of the first to get my mount before 9 million other players.  

  Garfunkel

Novice Member

Joined: 7/07/04
Posts: 220

9/07/09 5:47:46 AM#53
Originally posted by Ozmodan

Actually a new players perspective should be welcomed.  Some of the veterans have become a bit jaded in their opinions.  If blizzard does not speed up the leveling process the game would be extremely daunting for new players.  This does not hurt the veterans at all.


 

I agree with this 100%. I have a bunch of toons on my account which have stalled in their levelling as I don't want to play the same content laboriously over and over just to get them to the cap.

I have 4 at 35-60 which seem just too far away from 80 to bother with and 2 in their 70's which I can't face grinding through Northrend with. The other day I started a shammie to see what it was like and loved it. But he came to a screeching halt at level 7 when I realised that there wasn't any point adding another toon to the pack if I wasn't going to go the full distance to 80 with it. and that's a long way from level 7: 3 or 4 months at least for me playing most nights.

Over all I think the exp in WoW is too stretched out now making for too much time invested before we get to cap. The game is more and more about end-game and it's a royal pain in the arse getting each character there to enjoy it. We should have exp modifiers on the account after the first character reeaches cap. And I mean 33-50% increases - not those Bind on Account items that give a measily 10% gain for wearing a mediocre item.

_________________________________________
You can walk the walk but can you talk the talk?

  CharSol

Hard Core Member

Joined: 12/22/07
Posts: 38

9/07/09 6:09:34 AM#54

I have no issue with people twinking, I don't do PVP, I play for PVE enjoyment with my boyfriend.  The thing that bothers me is the economy in this game, it is totally and completely screwed, whoever thinks that a level 10 mail armour is worth 8 gold needs shooting.  Everyone is so used to having level 80 characters to give their lower level characters money they have lost sight of what is a reasonable price for things.  Everyone does not have max level characters to afford this, it's a shame Blizzard can't do something about this rather than lowering the price and level of mounts which frankly I mostly forget to use anyway.

  pbreeden

World of Warcraft Correspondent

Joined: 6/19/09
Posts: 7

9/10/09 1:02:53 PM#55
Originally posted by jerlot65

I try not to bash articles on this site but this one just doesn't make sense.

 

Why is somone who has only been playing 4 months doing this article.  It sounds like you have absolutely no idea what a "big" change is.  I mean anyone who remembers battlegrounds pre arenas would know that this new exp and arena point system is jsut like the old system.  Of course now your going to have XP ninjas and point ninjas.  I just left WoW and the only big changes I saw didn't fix anything I disliked about the game when I left.

Don't get me wrong. I liked WoW for many years.  however after countless dissapointments and the constent nerfing of content after I just spents months trying to complete it hard mode I was done.

I try to let everyone have their jabs if they wish, but you sound like you're using strawmen to vent anger and make me look like a meandering idiot.  You sound very jaded, and I'm disappointed that I'm your target in this.

Anyone who has recently read my material here knows that I try to focus exclusively on new player stuff or stuff that would gain the ire of a console gamer.  This is why I left out a large chunk of the big change - because it was - and focus on certain aspects.  The yanking of several spells, the blatant Twink hate, the continued reduction of mount costs and levels, and the AV power leveling are other things happening.  Unfortunately, the audience that I'm aiming at cares about only a select few of these things.  I can't please everyone, and I'm not going to even begin trying.

As I mentioned, I wasn't too keen on the idea of lowering the bar on mounts again because I felt the same sting as the players before me.  I worked hard to get these things, then the cost was suddenly lowered tremendously, leaving me feeling like I had wasted some time.  But it was fun to hang out with friends from back home, so my complaints were minimal and passing.  Other guys who are interested in trying WoW would actually like this news.

I know that the gear thing is brought up often when it comes to Twinks, but I'm still not sold on them.  They're obviously not meant to be played if Blizzard put so much effort into separating them from the rest of the game.  Also, I don't mention gear very often because that is a sure fire way to convince my audience not to try WoW.  Even the most hardcore Final Fantasy players are turned off at the idea of grinding that long to get good gear sets, and that says a lot.

 

Debasedtothis.org - the NEW Gaming Underground

  pbreeden

World of Warcraft Correspondent

Joined: 6/19/09
Posts: 7

9/10/09 1:06:23 PM#56
Originally posted by Irengard

When something is first released in real life, especially in the gaming industry, it usually cost a lot to purchase it (ex: When they first release the PS2, it cost around 399 bucks or more).  Years passes and the gaming industry decides to lower their prices to make the game or console available to a larger puplic (a year or so passed and the PS2 was lowered to 299 bucks).  Finally, when a new game or console is released, the price of the old item dramatically drops (when the PS3 came out, the PS2 was soon after sold at 129 bucks or so).  Those are the laws of marketting.  Are you going to whine about how you paid WoW 49 bucks back in 2005 and nowadays, you can purchase both the original game plus TBC for 39 bucks?  No..  because you got to play the game when it was fresh and new!

WoW uses the same thinking ingame.  Back in 2005, it cost a lot to pruchase a mount but nowadays, everyone has a mount and it's not really an achievement to get a mount.  Instead, they've added new things for you guys to work on to feel as if you achieved something that most common players haven't already done yet (310 mounts for instance).  Wait a few years, and Blizzard will make the 310 mounts more accessible, but they will release something new for hardcore players to work on. That's life and to me, it's all logical.  Cry all you want about how you paid 800 gold for your 60 mount if you want, but I would be darn glad to say that I was one of the first to get my mount before 9 million other players.  

I really like that fresh way of thinking.  Too many players discuss WoW as if it's on its own planet and can't use other, non-WoW things as examples.  It's good to know that I'm not the only guy using a slew of gaming material to discuss a single product.

Debasedtothis.org - the NEW Gaming Underground

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