Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,212  Online:0
Guests:0  Posts:4,848,346
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Alganon: Hands-On Preview

5 Pages 1 2 3 4 5 » Search
93 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
9/02/09 4:58:42 PM#1

In Phoenix, we had some hands on time with Alganon and a chance to talk to the team that built it. What we found is a potential hidden gem due out this fall. Here is our hands-on preview:

Another nice feature is the Studies system. Alganon took a page from EVE Online and made some of the game’s progression offline in origin. This system works in conjunction with traditional advancement and lets players study, in real time behind the scenes, to improve in specific areas. This balances things out and lets more casual players who might not have thousands of hours to dedicate to keep up with their comrades.

Studies predominantly take on two forms. They can either gate content, such as studying to unlock a new ability or chain of quests, or they can be used as an alternative to another form of advancement, such as studies that improve stats.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  sm0062

Novice Member

Joined: 8/27/06
Posts: 15

9/02/09 5:11:15 PM#2

 Sounds solid. I especially like the kudos system. 

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2766

9/02/09 5:26:43 PM#3

I'll definitely give it a try.


Some of its ideas remind me a lot of Guild Wars though. Sort of a marriage between GW and WoW it seems.

 

The "Sylvan" race sounds a lot like the Sylvari in Guild Wars 2 :P

  thark

Elite Member

Joined: 1/01/03
Posts: 740

9/02/09 6:19:52 PM#4

Hmm..Sounds almost as they try to use the "We are not trying to reinvent the wheel spin" as a marketing slogan for a game that is just another "soloable and easy style" MMO's that has been released to the MMO scene lately...

WoW
EverQuest 2
LOTRO
Runes Of Magic
Warhammer Online
Age of Conan
Aion

+ a boatload of asian titles with identical gameplay but with online store

Are but a few already existing "easy mode MMO's", how many more can the market handle ?

Sure "Kudos" is a nice feature and all, but that is all it is, a small feature. Every new games comes with small features that no other game has, EQ2 has a unique and splendid mentoring system for example, but no one will call EQ2 unique because of that small feature.

Maybe it's just me, but it saddens me that the market in MMORPG's has been corrupted in this way, It blocks all atempts to make a true next generation game.

Good luck with Alganon :)

  Jeowan

Novice Member

Joined: 1/08/08
Posts: 81

9/02/09 7:47:43 PM#5

Looks nice. I looked at the UI screenshot in their screenshots section.

lol

WoW anyone?

  User Deleted
9/02/09 7:49:31 PM#6

Sounds like this could be a great game.   Only drawback is starting with only two races.  I like to play Dwarves or Elves, so when they decide to finish (er, "expand") their game, I will check it out. 

  Chlerub

Novice Member

Joined: 1/12/04
Posts: 6

9/02/09 7:55:59 PM#7

Although you might be right about the "dont reinvent the wheel" part, there is a major difference between Alganon and all the other P2P MMOs out there. QOL is an independant company, we are only 40 people. We do telework all over the world, connected through a deeply thought out and streamlined collaboration system. We really mean what we say. There is the real prospect of an indie MMO. There is the real prospect of a fun multiplayer game in a persistent world, created by avid MMO players for avid MMO players. Yes we play WoW, yes we played EQ, GW and pretty much every massive online title since the invention of "akkustic kopplers" as we say in germany. We love what we do, we really believe we can provide a game that is entertaining and is more than worth playing.

There is passion in this game - passion for games and most of all passion for this specific genre. We put everything we got into this experience, may it be financial and/or private risk.

You can say whatever you want, we live in a "mostly" free world. But whatever you say, you cannot change the facts.

The team behind Alganon is enthusiastic, dedicated and talented. We do everything it takes to provide the best game and service we could possibly provide. You are looking at a project that is not vaporware, a WoW clone, or anything you might call it. It is unique in its foundation and every single person work on it is motivated over the limits to make it as enjoyable and successfull as imaginable.

Marketing slogans are not an indicator for a good or bad game. Most of the time the marketing people have nothing to do with the game development or design at all. You have to make a clear distinction there. Just running around calling every new game a copy of an older one is not leading you anywhere. It mostly reflects what you think about your daily life. You need to start accepting the true nature of things, they evolve over time and eventually lead to an open door to the next iteration of your own reality. You can wake up one morning and believe single player games are your thing. Or you can decide MMORPGs with a fantasy setting are you thing and you crave for something unseen and evolutionary. You may not find it the same day, but you might feel motivated to look for it, or even create it on our own.

Chris,

QOL Tools Lead Dev

 

  williwaw87

Maple Story Correspondent

Joined: 9/14/08
Posts: 43

9/02/09 7:59:45 PM#8

I am worried about the Kudo's system. Maplestory did the same with the ame system, but it only became a commodity where you could pay people to fame you. It also leads to scams where people get fame and run or people pay for fame and get nothing. Watch out Alganon.

N45Vrsa9 Xfire Miniprofile
  Rabenwolf

Apprentice Member

Joined: 5/13/06
Posts: 1342

9/02/09 8:02:33 PM#9

Not impressed. This will not succeed as a subscription based title. I love smaller teams making good games, but the issue here is not solid games that have been done before, but rather the ones that have not done whats been done before. Clearly Alganon is a generic fantasy mmo that will be so dreadfully average and cartoony, that it wont stand up to any of those who have done the same previously and yet are still successful. In other words, you cant beat WoW at their own game. Just as no diablo clones became more popular or anywhere close to that of the original.

If a smaller team wants to be successful, "re-inventing the wheel" is actually the key to success, the issue lay in the difficulty in such a task. I would rather say, Innovation is the key actually. It is that innovation which will be the selling point, compared to generic titles of bigger companies which use an already known franchise to sell their game. Take LOTR for example.  Other titles such as Guild Wars was successful because of their innovation, which involved an unheard of business model and backed that up with a style of play (instances) to keep costs low, but done in such a way where it was not bad at all.

If any of Alganon's devs end up reading this, which no doubt they will. Do not expect much interest or positive reactions. If innovation, major innovation, isnt there and as part of the selling point, then you have no chance at success....unless you consider a maximum of 50k subs (if you are lucky) a success. I would suggest re-examining that business model as well.

  karmaeso

Novice Member

Joined: 5/09/07
Posts: 34

9/02/09 8:19:01 PM#10

 Though Rabenwolf's post is well thought out, I say it's still too early to give my opinion one way or another. Me? I'm looking forward to the game, but can't call is a success nor flop until the test of time rears its ugly head.

But I will say Indie all the way :)

 

#K

  badgerer

Hard Core Member

Joined: 4/13/09
Posts: 88

9/02/09 8:32:41 PM#11

To Chris: Good on you, great to read a genuinely passionate post from a developer here.

I most like the sound of this:  They’ve also added Families to the game, which is a choice made at character creation. Families start out as glorified chat channels. Players tell the game whether they’re an achiever, explorer, etc. and then they are grouped immediately in a general chat with like-minded individuals. Over time, this family provides a few alternative quests and achievements related to that style of gameplay. Explorers will be encouraged to see the world, and so on.

 

Reminds me of the class and race channels in Earth & Beyond, but with added purpose. Designers of the biggest games overlook this kind of feature repeatedly, and at the peril of their games. Just look at WarH'Online.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

9/02/09 8:36:50 PM#12

Yeah, I'm not impressed either... Why would I play a game that is being "traditional" when I can just play the other games that created the tradition in the first place? So no I def won't be playing this.. though at least they are honest about it, so props for that.

  Trueth

Novice Member

Joined: 8/21/08
Posts: 298

9/02/09 9:08:27 PM#13

Where is the PVP?? No, I don't mean some lame ass duel or arena - Open world racial based PVP.

I'm no fan of WoW graphics, this could be something that turns people off.

The crafting sounds kind of cool, but I don't like getting the same sword from crafting as you can from raiding - A raid sword should be better than a top notch crafted sword, even if it's just a little better.

I'll want to see an open beta. NO not the open beta only for people who pre-order. OPEN BETA.

  Remii718

Novice Member

Joined: 8/21/09
Posts: 170

9/02/09 9:38:53 PM#14
Originally posted by Rabenwolf

Not impressed. This will not succeed as a subscription based title. I love smaller teams making good games, but the issue here is not solid games that have been done before, but rather the ones that have not done whats been done before. Clearly Alganon is a generic fantasy mmo that will be so dreadfully average and cartoony, that it wont stand up to any of those who have done the same previously and yet are still successful. In other words, you cant beat WoW at their own game. Just as no diablo clones became more popular or anywhere close to that of the original.

If a smaller team wants to be successful, "re-inventing the wheel" is actually the key to success, the issue lay in the difficulty in such a task. I would rather say, Innovation is the key actually. It is that innovation which will be the selling point, compared to generic titles of bigger companies which use an already known franchise to sell their game. Take LOTR for example.  Other titles such as Guild Wars was successful because of their innovation, which involved an unheard of business model and backed that up with a style of play (instances) to keep costs low, but done in such a way where it was not bad at all.

If any of Alganon's devs end up reading this, which no doubt they will. Do not expect much interest or positive reactions. If innovation, major innovation, isnt there and as part of the selling point, then you have no chance at success....unless you consider a maximum of 50k subs (if you are lucky) a success. I would suggest re-examining that business model as well.

As a small dev team I'm sure those guys would be happy with 25-50k subs.

Not every game needs 300k+ subs to be a success. As long as the game is fun people will play it, it doesn't need a load of innovative features.

Playing: WoW, EvE

Interested in: TOR, ER, GW2, WoD, Dust514

  User Deleted
9/02/09 9:40:02 PM#15

The game sounds like it has potential. As one above me said, where is the PvP? Throw faction based PvP in it and we might just have a solid game.

  ab29x

Novice Member

Joined: 5/10/06
Posts: 369

9/02/09 9:45:31 PM#16
Originally posted by kevingaily

 where is the PvP?

 

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
9/02/09 9:49:19 PM#17
Originally posted by Trueth

Where is the PVP?? No, I don't mean some lame ass duel or arena - Open world racial based PVP.

I'm no fan of WoW graphics, this could be something that turns people off.

The crafting sounds kind of cool, but I don't like getting the same sword from crafting as you can from raiding - A raid sword should be better than a top notch crafted sword, even if it's just a little better.

I'll want to see an open beta. NO not the open beta only for people who pre-order. OPEN BETA.

 

I totally blanked on that and forgot to put it in the article, apologies.

PvP should probably get an article onto itself for this game, but basically, there won't be any at launch. Why? The reason is that they want to do a completely concurrent and independent system. IE: Every single skill/ability in the game starts at the same place, but has a way it works for PvP and one for PvE. They are then balanced and tuned independently of each other.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Rabenwolf

Apprentice Member

Joined: 5/13/06
Posts: 1342

9/02/09 9:53:04 PM#18
Originally posted by Remii718
Originally posted by Rabenwolf

Not impressed. This will not succeed as a subscription based title. I love smaller teams making good games, but the issue here is not solid games that have been done before, but rather the ones that have not done whats been done before. Clearly Alganon is a generic fantasy mmo that will be so dreadfully average and cartoony, that it wont stand up to any of those who have done the same previously and yet are still successful. In other words, you cant beat WoW at their own game. Just as no diablo clones became more popular or anywhere close to that of the original.

If a smaller team wants to be successful, "re-inventing the wheel" is actually the key to success, the issue lay in the difficulty in such a task. I would rather say, Innovation is the key actually. It is that innovation which will be the selling point, compared to generic titles of bigger companies which use an already known franchise to sell their game. Take LOTR for example.  Other titles such as Guild Wars was successful because of their innovation, which involved an unheard of business model and backed that up with a style of play (instances) to keep costs low, but done in such a way where it was not bad at all.

If any of Alganon's devs end up reading this, which no doubt they will. Do not expect much interest or positive reactions. If innovation, major innovation, isnt there and as part of the selling point, then you have no chance at success....unless you consider a maximum of 50k subs (if you are lucky) a success. I would suggest re-examining that business model as well.

As a small dev team I'm sure those guys would be happy with 25-50k subs.

Not every game needs 300k+ subs to be a success. As long as the game is fun people will play it, it doesn't need a load of innovative features.

That can be true if you do not include the investors as part of the equation. The money invested in the project doesnt come from no where, investors get on board. All investors want the best return possible with their investments. A development company equally will be limited by the success of a game. Take WoW for example. Prior to WoW Blizzard had a much smaller number of staff, a smaller building...ect With WoW's huge success, the greater numbers and profit, allowed for Blizzard to beef up their staff significantly, hire the best of the best, and actually have their own building built, which is now Blizzard HQ. All this requires millions of dollars, none of it would have been possible if their product was just scraping by.

Furthermore, no doubt the goal of this games developers as well as investors, is to reap as much rewards as possible, which in turn go into building upon the title as well as the company and even worth of the developers themselves.

  User Deleted
9/02/09 10:11:15 PM#19

i don't get it

how is this a hands on preview?

it read as a list of content and features of the game - - -  copy and paste from the Alganon website?

i guess there will be more tomorrow so this is a preview of the hands on preview?

anyway, the crafting bit sounded interesting but it always does on paper doesn't it?  implementation is usually craptastic, though i hope they stick to giving options for creating the highest gear as opposed to raiding for it (gawd how boring)

as for raiding i have always found this a very sad sad endeavor and i do hope that it is kept to a minimum (unlikely though, look at what happened to lotro for example)

interest in this game for me has gone up and down so often i'm not sure where it is now - the lowest ebb was the chaotic beta process - - -  what was it like 10 ways to sign up but only one of the addresses was the correct one? and ultimately i didn't get chosen - WTF? i always get in but i guess my sign up was at an address that sent my request into the ether

ultimately this uhm "preview" has perked things up again - well written anyway

 

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
9/02/09 10:15:48 PM#20
Originally posted by kobietruman

i don't get it

how is this a hands on preview?

it read as a list of content and features of the game - - -  copy and paste from the Alganon website?

i guess there will be more tomorrow so this is a preview of the hands on preview?

anyway, the crafting bit sounded interesting but it always does on paper doesn't it?  implementation is usually craptastic, though i hope they stick to giving options for creating the highest gear as opposed to raiding for it (gawd how boring)

as for raiding i have always found this a very sad sad endeavor and i do hope that it is kept to a minimum (unlikely though, look at what happened to lotro for example)

interest in this game for me has gone up and down so often i'm not sure where it is now - the lowest ebb was the chaotic beta process - - -  what was it like 10 ways to sign up but only one of the addresses was the correct one? and ultimately i didn't get chosen - WTF? i always get in but i guess my sign up was at an address that sent my request into the ether

ultimately this uhm "preview" has perked things up again - well, written anyway

 

 

I admit, I thought about what you're saying while writing it. It's called "hands-on," because I sat there for quite a while and played the game. I also interviewed the core people, which in this particular field, is entirely necessary for any kind of on-site preview since there is no way to actually play the full breadth of a game in a few hours.

Definitely could have included more specific things I noticed, but it's not one of those games that has crazy features that people need to get a feel for. It played like an MMO and all the things they told me seemed to be in there in some shape or form... Beyond that, it looked nice (which I noted) and had a good flow (which I noted).

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

5 Pages 1 2 3 4 5 » Search