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Dark Age of Camelot

Dark Age of Camelot 

Round Table Pub (General)  » DAoC 2 - Would you play it?

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249 posts found
  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

3/10/10 11:57:16 AM#121
Originally posted by Lansid
Originally posted by galad2003

 


Originally posted by riceae02
Thought it came out already? Didn't they name it  Warhammer?

 

Right on the spot.

WAR was their sequal to DAOC, just watered down and they got lazy and only made two factions.

As long as mythic is owned by EA I won't play any game they make.

/second

Yea. I thought the exact same thing when I read the OP.  I actaully left DAoC prematurely because I recall the RvR being completely unfinished and incomplete within the first 2-monhts, then I moved onto something else. 

I've never been one to go back to an incomplete mmorpg, but played WAR for a month to experience what, if anything, I've been missing from Mythic.  I came away feeling as though the redundancy of the scenario game-play bored me to tears.

So, yea, I'd' play' it out of curiosity, but I dont think Mythic offered much the first 2 times.

  Pedrob

Novice Member

Joined: 8/01/09
Posts: 170

3/10/10 11:58:36 AM#122
Originally posted by ericbelser

Yes, but with the following major concerns:

1. Crowd control and stuns would have to play a vastly smaller role in combat than they did

2. Something like ToA would NEVER happen; no massive PvE quest grinds for uber gear or abilities

3. A better balance between the realms and classes; no "Albion" equivalent with generally weaker set ups because "more people were going to play there", no concentration of powers in fewer classes because the realm is under populated. ((and before all the Hibs jump on me, yes it was *possible* for Albion to put together good 8-mans...but it was a hell of a lot harder than it was for the mids/hibs))

Lastly, and this is the one that I think might be insurmountable: Some reasonable balance between the elements of "roaming gank" and "mass battle" that they have never achieved. Some players prefer the roaming 8-man and saw it as the height of PvP; others preferred the 100+ on a side mass castle sieges that lasted 8hrs or more. I'm not really sure a balance between them can be found, especially as an element to this is time frame...should castles change hands every few hours like clockwork or should it be an epic struggle that shapes the fight for days?

 

 

Agreed on the CC, tho at this point in the game even red mez only lasts seconds with all the immunities there are.

ToA did bring some good things but they were poorly implemented, it's fixed now, so next time they add something big and game changing like that, they should make it avaible for both players, for the pvers doing all the 3 month pve they love, and for the pvpers via BP which they much have tons since that's what they do all day. (that's how ToA items and ml's work now btw)

That's all about point of view, I played most of my years as an alb, so I know what you're trying to say, when classics came I went all mid, and they say the same thing about albs and hibs, you should have seen the curses against theurgs locking down the healers the first seconds of the battle :D

I think the way the RvR is, as you describe it, quick skirmishes of 8mans and long lasting epic keep battles is one of the points that make DAoC RvR great, as you also said there were players that enjoyed the 8man game, some enjoy the massive battles (warmly known as zergs), others the siege heavy and tactically planned keep/tower fights and there's even solo and stealth combat. There's a different type of RvR for all the different tastes, but I do believe that the elitism of 8man > zerg has to end, I do remember back in mid gareth at one point, the realm being under heavy siege and mids would not unite to repel the enemies because "they rather 8man and do their thing".

 

  stealcian

Novice Member

Joined: 1/17/07
Posts: 6

3/10/10 10:35:41 PM#123

 short answer yes.

long answer , I would love to see DAOC redux or revisted as a sequel. Take the same exact game and make it like you would if they had started in 2010, not a prequel or even a true sequel.   This is a great game that already has a great gameplay at it's core. Upgraded graphics, updated quest system, some tweaks to the PVE gameplay. Keep the lore, keep the classes. Keep the basic spells and abilities. 

And please keep the melee system, of all the mmo's I have played DAOC has by far my favorite melee system. The positionals and reactionary's and combo chains are a blast. Other then the spell interuption system where i actually would prefer wow's pushback system don't change basic combat. And for the love of god no global timers. 

 

Don't copy anyone else, do what you have already proven you great at and do it even better for daoc 2.

 

and market the hell out of it, use real gameplay of rvr vids to show it off !

 

I would buy and play it in a second.

  spikeynorman

Novice Member

Joined: 5/20/07
Posts: 151

4/06/10 9:00:42 AM#124

Hell to the yes. Honestly I've considered playing the original DAoC alot, specially being dissapointed with WAR.

We need a great MMO, and DAoC was the best!!

Peace is a lie, there is only passion. Through passion,I gain strength, through strength,I gain power,through power,I gain victory,through victory,my chains are broken. The Force shall free me.

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2175

4/06/10 9:02:25 AM#125

Depends....liked AC1...hated AC2

  User Deleted
4/06/10 12:19:08 PM#126
Originally posted by Horusra


Depends....liked AC1...hated AC2

Simple but true.

  User Deleted
4/15/10 6:45:51 AM#127

I voted no for two reasons.

Number One:

MMOs are not operated by the same kind of folks that they were when DAoC first released... The Devs made a MMO for Players (and themselves) that respected the idea that classes should have advantages and disadvantages, that opposing factions should have fundemental differences such as strengths and weaknesses.... such design requires (even demands) that the Devs be more than just employees and it demands that the Developers have the final say it design of the MMO.

Such is no the case now in the MMO Industry. Investors are looked to to give either a thumbs up or a thumbs down to almost all design decisions in new MMOs... Investors that for the most are NOT players or Developers themselves... or that care more about the almighty buck than about crafting something special.

I now longer believe the people that really control the MMO Industry would allow a complex MMO like the original DAoC to even reach Alpha phase of testing... it requires too much commitment and investment to make them feel warm and fuzzy about it's potential for financial success. I also believe this is why Warhammer was a failure as a possible successor to DAoC.

Number Two:

My second reason is going hurt some people's feeelings at the very least, and maybe even get me banned from these forums...

The Players that the original DAoC was created for, that it was designed to attract as customers, can no longer be considered the "majority" in MMO Gaming. The Players that were attracted to MMOs back then wanted to cooperate and work together in an MMO, they wanted classes and races that were not balanced cookiecutter versions the same for each faction (or if not wanted they at least respected why they were not) and as such DAoC was a perfect place to waste thousands of countless hours simply enjoying a MMO with friends they met ingame... people who they never met in real life. We never quite never what to expect from the other factions simply because they were differnet... they had to be vanquished because they didn't think and "live" like our own faction... we couldn't even understand there language. This made RvR fun because it was easy to pretend the other Factions really were the bad guys. We had a riot, and I miss it. We had to depend on each other, and I miss that as well. We didn't have many quests to show us where to go, what to fight.... we just went exploring and found out ourselves what areas were worth spending time in, what places were fun, and what wasn't. I experienced much more a sense of Exploration in DAoC than I ever have in MMOs like LotRO or WoW where a NPC sends you to the next town.

Most Players NOW that profess to be MMO Gamers are not cut from the same clothe as Players were back then. They are a different breed that appreciates different features in a MMO than I do. Most Players now want a MMO where almost everyone can solo well, where almost any race is the same as any other except for graphics, where quests lead you from one place to the next, to the next, to the next. Players now want to play all the races, all the classes, and then brag about it on Facebook or on twitter. I cared nothing about bragging... I played in RvR to hold the Keep, or to take it... for the sheer satisfaction of a job well done and done well with other Players I needed and that needed me. Players themselves now overall are different because MMOs like WoW sought to attract them instead of attracting Players like me, because to be honest there a lot more Players that like WoW than Players that like DAoC. The Players now are not people like me, nor are they similar to most of the Players that originally played DAoC. They simply want a different kind of game.

Summary: Even if DAoC2 was made I would not play it, because what made DAoC special was the Players attracted to it and the Developers that made DAoC for different reasons than most Developers make MMOs now.... a paycheck instead of a passion.

MMOs, as I first loved them and experienced them, are extinct. This new breed of critter they call MMOs now I do not recognize, and it's not about graphics, or about sandbox versus themepark, it's about the Players and Developers/Publishers themselves. This is what has changed from where I stand.

I do not fault Blizzard for being financially successful, nor for reaching out and encouraging a whole new kind of Gamer to join the MMO ranks. I fault all the other MMo Development companies for locking step and marching right behind them and in the process forgetting Gamers like myself that loved DAoC for all it's problems and uniqueness while attempting to attract Gaming customers that Blizzard had already claimed as their own. All in the pursuit of the almighty buck.

  Lethander

Novice Member

Joined: 4/25/06
Posts: 54

"Those who know the least know it the loudest"

4/15/10 6:50:20 AM#128

Actually if they just updated the graphics of the current game and re-released it promoting the "New up to date graphics" I thinnk they'd get a lot of customers back and bring in a ton more. I am new to DAoC myself but did a review of my thoughts here.

  Honeymoon69

Novice Member

Joined: 11/30/07
Posts: 668

4/15/10 6:33:37 PM#129

add me too

  tronjheim

Novice Member

Joined: 2/08/10
Posts: 28

4/16/10 3:00:58 PM#130

For a game to be DAoC's successor, it would need the important things that made the game.  Those being, hard interrupts, class diversity (screw opposite factions having every class be mirrors), 3 factions (I think any more is too many, and only 2 makes for pop unbalances), and long duration single/AoE CC. ( many people complain about it, but long CC helps to balance numbers in fights imo)  Also the makers would need to come up with a rps system that promotes co-operation( Getting told by a realmmate that you stole his kill when he was losing is stupid, also having a realmate stop fighting the enemy so you die is ****ing retarded) Also they need to make winning the war, ie capturing the relics for DAoC, much more rewarding than wining battles, ie capturing BO in WAR.  Last, and probably most important, DON"T make it so you can swap factions/realms on a single server, once you choose your stuck unless you want to start over.

Now with devs being controlled by publishers and investors all wanting WOW numbers, most of DAoC's key features(those being long AoE CC and hard interrputs) probably won't be seen for many years if ever in the MMORPG scene.

  callock

Apprentice Member

Joined: 5/04/10
Posts: 1

5/04/10 10:19:37 PM#131

100% yes, count in me and my entire guild.  I recently quit War and so many people that never played daoc were so interested im sure a daoc2 would get way more customers then the first one. 

The RvR content including instant realm abilities and crowd control made the pvp.  Ive been hardcore gaming for 10+ years and daoc had the best PvP of any game out there.

  tachgb

Apprentice Member

Joined: 8/25/02
Posts: 774

5/05/10 6:01:36 AM#132

It amazes me Mythic went ahead with WAR and not a DAOC 2, DAOC had given Mythic its profit over the years, why branch off?

Give its players what it wants, DAOC has great lore, a great setting, brilliant RVR and classes, we didn't need WAR, we needed DAOC2.

  BowbowDAoC

Apprentice Member

Joined: 5/11/10
Posts: 482

5/12/10 1:16:18 PM#133

100 % yes.

As long as :

- they dont change toward a wowlike game, but keep it as it was the way it was played.

- The way you moved ( yes, i loved it :D ), is kept the same. that alone made it more strategic then a hack n slash mmo like wow or war.

- skill chains are kept

-stealthers are kept also it brought good and bad things, but its a MUST in any strategic mmo, imho. i of course hated to be backstabbed to deth by a nightshade or other assassin classes, but it added to the ambiance of the game

- 3 realms are kept, with no "good" or "evil" notions, that alone help separates kids from adults.

- fully customisable characters are kept. Not only the look, but the stats, skills, etc. No "one-size-fits-all" toon with same stats everywhere.

and a few other things, but you can read my post there too. http://www.mmorpg.com/discussion2.cfm/thread/278084/page/17

post #164

While you re there, read the whole thread, very interesting !

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  Nekrosis1

Apprentice Member

Joined: 1/18/09
Posts: 25

5/12/10 1:17:26 PM#134

if they made it exactly how it was right after the launch of "New Frontiers" I would DEFINITELY play again.

  jybgess

Advanced Member

Joined: 8/03/06
Posts: 362

5/12/10 1:25:31 PM#135

Yes I would buy the game and play it.

  mogno

Novice Member

Joined: 9/24/04
Posts: 4

5/13/10 2:08:53 PM#136

Gardavil2 (I hope I didn't remind it incorrectly) said the truth and did the most accurate post I've read here so long.

The players have changed - the players nowadays would even ruin DAoC if it was released now and not so many years ago.

A MMORPG lives and dies with its players. A World of Warcraft would have been instantly killed being played only by PvP - focused (better: DAoC-liking)  people. But it lives with its solo- and equip-loving characters. I really don't want to offend those who like their shiny weapons (I enjoyed my burning falcata in DAoC as well!) and one-and-a-half-man-high shoulder-pads. It's their way to enjoy a success.

But talking and fighting with people on a battlefield like the realm-gates is something only PvP-players can enjoy. It's the shouts "Yeah! We gave them!" or "Did you see my mezz breaking their lines up?" while walking on the dead bodies of around 50 enemy-faction-characters. But also their players died a while ago - as did DAoC. Heard a man (he's now around 55) crying after DAoC while raiding the Bastion in Warhammer Online. Also heard younger players calling WoW "the first MMO".

It's in the virtual world like in real life. A change of generations and some things are just lost. Try to explain to a thirteen year old boy who Frank Sinatra was. A fourteen year old German wouldn't even recognize the name of Schiller by stumbling over it. Things come and go - so do generations, playstyles and likings! 

A Dark Age of Camelot 2 would definitely get my hard-earned money. But I'm pretty sure as well that it will get overrun shortly after release by flaming, crying and unsocialized people that aren't familiar with such kind of a game. A registration on this and that forum/community and more people will get distracted (by the playing folk or by their criticism). Empty servers don't do good and finally even those who really love the "DAoC-spirit" would have to unsubscribe. Born, but born dead!

 

My hope is my last man standing. Please let me be wrong. 

no use for a sig

  Palanor

Apprentice Member

Joined: 5/02/06
Posts: 46

5/16/10 6:21:23 AM#137

Yes I would definately give DAoC 2 a try. I started playing DAoC quite early and stopped around the time WoW came out (like many others) and I enjoyed every moment of it. I'd settle with a re-launch and an modernized UI with an upgraded engine for the current DAoC though :).

Nerf rock, paper is fine -Scissor

  locherbread

Novice Member

Joined: 1/17/07
Posts: 15

5/16/10 12:19:21 PM#138

I too and many of my RL friends would play DaoC 2 if it ever got released - Still the best MMO I had the pleasure of playing :)

  Trausen

Novice Member

Joined: 12/29/08
Posts: 8

5/26/10 3:09:48 AM#139

Only if EA let's Mythic have full control over the creation of it.

Mythic knows what they're fucking doing.

  Kiyonori

Advanced Member

Joined: 5/13/04
Posts: 41

6/01/10 9:48:48 PM#140

A definite yes if EA didn't own mythic. Daoc was my first mmo though so I would probably suck it up and deal with it if it was actually made.

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