| 249 posts found | |
|---|---|
|
9/02/09 8:41:36 PM#21
I always loved DAOC's Arthurian setting, which probably was what made me enjoy it so much in it's prime. So yes, I would definitely give DAOC2 a shot if it ever came to be. |
|
|
9/05/09 12:48:47 PM#22
Would you play DAoC 2 if it were made by a different company under a different name?
Assuming the features and feel of DAoC were there, as was the fantasy/medieval setting etc... __________________________ Malianea |
|
|
9/05/09 1:13:39 PM#23
The only 2 things that keep me from playing DAoC now is in RvR the CC, instant death. My mains were rogues/casters. It was difficult to play ORvR when once an enemy was on you the only thing you could do was /sit. I only played on core servers. Those items from SI and the extra mastery lines destroyed the game; kewl concept just needed more follow thru.
I feel there would need to be more strategy in RvR. I am tired of the strategy in MMOs is BURST dmg. These game have gone from a 1-2min fights to 5-10sec. I would rather play a game that each class’ role was to kill a specific class. (ex. Warriors killed healers; Archers killed Warriors; Casters killed Archers; Healers kill casters) now this would not mean a warrior could not kill a caster but it was be harder then an archer. People tend to think balance means my character should kill ANYONE as an equal to other classes. Anyway I will stop here before I get too far off topic. If done right I would play a DAoC2, I gave DAoC five yrs.
|
|
|
9/05/09 1:19:25 PM#24
Originally posted by Mardy Funny. I hope he stays out of the business for good. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
Sasori
Novice Member
Joined: 3/21/05
A reputation for a thousand years can be determined by the conduct of a single hour. |
9/05/09 1:23:47 PM#25
Loved DAOC, would definately play a sequal. |
|
9/07/09 6:29:24 PM#26
In a heartbeat. I've never enjoyed the "full package" of a MMORPG as much as when I played DAOC. With a robust PVE environment and a great PVP system (both the open-world RvR and the scenario-based keep fighting), not to mention the infamous Darkness Falls dungeon dynamic; DAOC 1 had the best overall experience for me of any MMO to date. The biggest issue with the game was always balance. In Mythic's attempt to have unique "versions" of the classes with EACH of the three realms, they created an extremely difficult dynamic to balance. I think I would prefer them to offer the same classes between each realm in DAOC, but provide an expanded offering (maybe a total of 10 classes). Races can then be used to "flavor" the differences between Realms, not to mention the "theme" of the realm. Heck, if they somehow took the content of DAOC and slapped a revamped engine (complete with improved UI and controls) and brought back a few thousand players, I would be playing it right now. |
|
|
9/07/09 11:08:55 PM#27
Originally posted by Talin
DAOC has a great diverse range of classes, though, and I think the imbalances were worth it. I don't get why people worry about balance so much. I mean, I sorta do, but I prefer a game to be fun and interesting and diverse - I hate seeing any of that sacrificed for balance. I think Mythic's obsession with balance was part of their downfall, and one of the reasons WAR is such crap. And yet people probably STILL complain about it, because it just can't be perfect until you make every character identical.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
9/07/09 11:12:14 PM#28
If EA/Mythic Developed it... HELL NO! sell it to a decent developer.. and maybe |
|
|
9/07/09 11:15:38 PM#29
Absolutely. DAoC was the best PvP game to date. If it were populated I would still be playing it most likely. |
|
|
9/07/09 11:16:33 PM#30
Certainly would give it a go. I was hoping that WAR would be in some way a DAOC2 but was horribly dissapointed. |
|
|
Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
9/08/09 12:42:56 AM#31
Naw, I wasted too much of my time playing the first one early on and their lack of timely caring for any attempt at balance. Not to mention it's an EA studio. So anything by Mythic OR EA? Double f-that. Feel free to go ahead and pre-order now though. If people haven't learned their lessons with CO release I doubt they will when DAoC2 comes out either. "There is only one thing of which I am certain, and that's nothing is certain." |
|
9/08/09 4:01:43 AM#32
If it was done similarly to DAOC, but updated, most likely yes. I think I like a lot of DAOC fans were expecting a lot more from WAR in terms of "DAOC 2" features but we didn't get them. To be honest if Mythic did DAOC again I bet they'd reduce it to two factions, because that's what all the other games have now. That would definitely take away a lot of its appeal for me. |
|
|
9/08/09 4:05:33 AM#33
Thought it came out already? Didn't they name it Warhammer? |
|
|
9/08/09 4:06:08 AM#34
As much as I liked early DAoC, I think the chances we would see DAoC2 let alone have a choice to play it are slim. WAR will be wound down to minimal crew (if they dont close it, EA might if its isnt profitable) and the remnants of Mythic being slowly swallowed up into Bioware and TOR is a distinct possibility. I always wished they had kept going with Imperator! Now there was a game I wanted to play! |
|
|
9/08/09 4:11:28 AM#35
I agree Cyansword, I don't think we'll ever see a DAOC 2, this is just speculation. And I really wanted to play Imperator also. But the reality of the MMO landscape these days is that most companies just want to copy a successful game and trying something new is not usually successful. |
|
|
9/08/09 4:23:36 AM#36
Originally posted by Peregrine2
I think a strong case could that in gaming, it's the innovators that are usually the most successful, while copies tend to be easily forgotten shovelware. I think the same would even hold true in the case of MMORPGs, if devs were ever able to put out anything that was both different, and of competitive quality. Instead, we just see clone after clone, and really, it doesn't even make any sense, in any way, except that the high development costs make people so scared they don't even know what makes any sense. It's just a primal gut reaction in the face of fear to stick to what works, not logic, or experience. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
9/08/09 4:30:11 AM#37
Originally posted by Vhaln If logic prevailed they'd understand that there's no reason to leave a place you're comfortable with and go to another just like it. No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga- |
|
|
Lionexx
Novice Member
Joined: 5/18/04
Alphen arms dealer rijin? No one can pronounce that Kyle! I can''t speak African.. |
9/08/09 4:36:09 AM#38
Hell yah, If they dont screw it up like they did with war and make it a lot like WoW. lolol Playing: Everthing |
|
9/08/09 4:55:43 AM#39
Originally posted by Vhaln
I think a strong case could that in gaming, it's the innovators that are usually the most successful, while copies tend to be easily forgotten shovelware. I think the same would even hold true in the case of MMORPGs, if devs were ever able to put out anything that was both different, and of competitive quality. Instead, we just see clone after clone, and really, it doesn't even make any sense, in any way, except that the high development costs make people so scared they don't even know what makes any sense. It's just a primal gut reaction in the face of fear to stick to what works, not logic, or experience.
Playing devils advocate though, isnt the greatest success (WoW) not innovative at all? They did what Blizzard do best, take a genre and just refine it evolution not revolution. No major bells and whistles (espcially at launch) just a good solid, and most importantly polished game. Now games like LOTRO failing to match (as it was also solid and polished) show that it isn't that alone, but I would not consider Blizzard to be innovators all that much, they just make smart choices about the 'best bits' of a genre and make it solo friendly in a great art style (if it is your type of thing), but there wasnt a single feature in WoW at launch that hadn't been done elsewhere. So that would tend to against the theory that innovators are the most successful. The innovators in MMOs either tend to not go far enough (AoC - or lack polish in addition in their case) or be too niche even if they are well made to really make a mainstream mark (EVE) or just maybe not so good (Darkfall) so I am not sure that MMOs are a genre that has allowed innovation to succeed at all yet |
|
|
9/08/09 5:01:36 AM#40
Originally posted by CyanSword
Well if you consider when WoW came out, I'd say it innovated a lot in terms of casual gameplay, and an approachable game that even non-gamers could get into. The games that existed before WoW were usually much less PVE/quest driven. It also was the first game to really have the cartoon style of graphics that have become popular as well. |
|