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9/05/09 6:23:36 PM#61
Originally posted by MustaphaMond If the devs want to create an Action-RPG, I've nothing against that. But when it's quite apparent that this is not the case and only fan pressure makes SE to implement the said feature, then yes, my faith is replaced by cynicism. Yeah maybe they're making an RPG and at the last moment think "wow cool let's make this into an Action-RPG instead, yeah awesome!" After the whole game is set up to be a normal RPG... That's how you make games! Of course if they can pull it off and becomes actually meaningful feature, then that's good. But making a nigh-useless feature just because players demand it? Yes, that's stupid. It is very easy to make me change my views. You just have to win me in an argument. Don't worry, I will accept loss if it comes down to it- being right isn't important, knowing the truth is. But evidence is needed... simply saying "u wrong", "both group haev valid points but I don't have any examples to show you" just isn't quite enough.
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
9/05/09 6:34:23 PM#62
This thread proves that people will complain about everything and anything, just so they can complain. |
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
9/05/09 6:40:40 PM#63
You cant jump in diablo but everyone seems to love that game. All old school rpg have no press spacebar to jump action. |
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9/05/09 6:46:14 PM#64
Originally posted by MustaphaMond
So... if there's going to be jumping, I would like it to be implemented in some fashion, such as an endurance bar, where I'm not having to deal with people jumping up and down non-stop. Seems like a fair compromise to me. They get their jumping, I don't have to see everyone jumping around non-stop. |
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9/05/09 6:56:22 PM#65
Originally posted by MustaphaMond
You just answered your own question. It's like saying "What's wrong with giving my loaded handgun to my 2 year old? Okay, I will grant the 'He might blow his brains out' but besides that what is the problem?" |
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9/05/09 6:59:09 PM#66
Jumping in Final Fantasy is BIG NO-NO! |
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9/05/09 9:53:02 PM#67
Originally posted by KupoKupopo
You just answered your own question. It's like saying "What's wrong with giving my loaded handgun to my 2 year old? Okay, I will grant the 'He might blow his brains out' but besides that what is the problem?"
LOL! Kind of a morbid example... |
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9/05/09 10:51:21 PM#68
We need new FF14 info, we're beginning to canibalize each other. hehe Its FF14 survivor. How long before there is only one true FF fan? :P Will it be WSIMIke? Maybe Bellarion, or maybe some newcomer who knows better then to favour jumping in FF14. Say tuned! Same bat time! Same Bat Channel!
WOOT |
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9/05/09 10:58:02 PM#69
You guys keep saying how the FF playerbase is so mature but yet you think that if there is jumping it will be abused. Sounds like what you really think is that FF playerbase is just as immature as wow's. |
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9/05/09 11:06:36 PM#70
Originally posted by Bellarion
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9/05/09 11:19:51 PM#71
Originally posted by svann
Actually, its things like "no jumping" that keeps the FF playerbase mature. Because it will eliminate people who will choose not to play solely because you can't jump (i.e. immature people). |
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9/05/09 11:26:28 PM#72
Lol, there is a 15 page thread debating this same issue on FFXIVCore.com as well. Apparently everyone has an opinion on the matter lol. I didn't feel strongly about it either way until Tanaka said "We are about 40-50% done with the game" and "We currently do not plan to have jumping in the game". That's when I started arguing against having it in. If the devs have designed a good portion of the game world without players having the ability to jump in mind, it would be a complete waste of resources for them to go back and revise the work they've done to make sure players can't access areas they weren't supposed to. I'd much rather they spend that time finishing up and getting the game to beta that much sooner. It ultimately comes down to a cosmetic feature, which is in no way important enough to delay all the content in the game. If they choose to add it down the road for some reason, I don't think they'd add an AoC-style stamina bar, so I'd like to see it be more Zelda-style where it happens automatically in certain areas. Either that or just a longer animation that makes your character slow down, gather strength in his legs, leap in a direction (not 5 feet in the air or able to change direction in mid-air), then take a moment to absorb the impact , like a realistic jump. |
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9/05/09 11:30:26 PM#73
Originally posted by KupoKupopo
Actually, its things like "no jumping" that keeps the FF playerbase mature. Because it will eliminate people who will choose not to play solely because you can't jump (i.e. immature people).
I was kind of thinking the same thing... with the amount of new players to the series XIV may bring in that didn't play XI, it might weed out people that only care about those meaningless things. example. "grafix r not guud so this game sux" kind of attitude.
There is more to a game than jumping, the same concept can be applied to other forms of art and entertainment as well.
Having said that, I wouldn't care if they added it or not, its FF and I am going to give it a chance either way since I am usually not disappointed by an FF/Square game. |
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9/05/09 11:32:51 PM#74
^ I agree... In most games it's pointless to be able to jump. Sure it's easier to get around but that's because the areas are designed with jumping in mind. If you can't jump, the game is designed with that in mind.. so it'll still be easy to get around. Really it doesn't matter one way or another. |
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9/06/09 12:07:12 AM#75
Originally posted by KupoKupopo
Actually, its things like "no jumping" that keeps the FF playerbase mature. Because it will eliminate people who will choose not to play solely because you can't jump (i.e. immature people).
It's kinda like the whole "forced grouping" thing. People complain about it in FFXI. Yet, "forced grouping" is widely recognized to be a major contributor to the sense of community FFXI has developed... that reliance on other players, where every player isn't an island unto themself, except for raid encounters or difficult quests. If groups were fleeting or unnecessary as they are in other MMOs, players wouldn't be "forced" to group together, they wouldn't communicate as much, they wouldn't become friends and you wouldn't see the kind of community and long-term friendships develop that you do. I can say this from hands-on experience in myriad other MMOs where grouping was played down... the community was nothing even close to that of FFXI's. |
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9/06/09 6:16:07 AM#76
Originally posted by WSIMike
It's kinda like the whole "forced grouping" thing. People complain about it in FFXI. Yet, "forced grouping" is widely recognized to be a major contributor to the sense of community FFXI has developed... that reliance on other players, where every player isn't an island unto themself, except for raid encounters or difficult quests. If groups were fleeting or unnecessary as they are in other MMOs, players wouldn't be "forced" to group together, they wouldn't communicate as much, they wouldn't become friends and you wouldn't see the kind of community and long-term friendships develop that you do. I can say this from hands-on experience in myriad other MMOs where grouping was played down... the community was nothing even close to that of FFXI's.
Nicely put, could not of said it better myself =) I definitely agree on the forced group aspect aswell, I wasn't big on it but then again it did contribute to XI having a great community and FFXI is the only game I really made any 'close' online friends on. |
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9/06/09 2:37:14 PM#77
If you are bitching about no Jumping.
Please don't play the game.
We arn't worried about quantity of players, just quality.
We don't need people complainign and bitching on our game. |
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Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
9/06/09 7:33:58 PM#78
I never really needed jumping in FFXI. After about 6 months of playing, I could've played the game blindfolded...if there weren't monsters around me that is hehe. I pretty much know the entire map of pretty much any of the zones in FFXI. Hopefully FFXIV will be even larger. FFXI was pretty big, but I could still memorize the land.
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9/06/09 8:10:52 PM#79
Originally posted by svann
We are for the most part an older, more mature crowd,(after all FF11 is 8/9 years old) though we like everyone else get excited about the new game we are intrested in. LOL How you could miss the obvious fact that its the new influx of WOW-tots-who will request all the jumping and WOW features they liked in WOW- that is our actually worry, is beyond me. I was kidding around in my previous post... again I thought obvious.
WOOT |
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9/07/09 3:19:36 PM#80
I played FFXI for quite awhile as well, and it may very well be my favorite MMO so far (was forced to quit unfortunately, when I switched to Verizon FIOS and then found out that the PS2 version could not connect wirelessly to FIOS). I must say, that lack of jumping didn't make much of a difference except that you didn't have a bunch of people jumping down the road like rabbits, or jumping in circles in PvP... which I always found rather ridiculous and irritating in other games anyway. I for one hope that jumping remains wonderfully absent. "In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09) The best way to deal with trolls: |
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