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I found a picture talking about the Rift, and was wondering if this is all there is to the game world. [IMG]http://www.warhammeralliance.com/forums/picture.php?albumid=969&pictureid=10357[/IMG] [IMG]http://www.warhammeralliance.com/forums/picture.php?albumid=969&pictureid=10356[/IMG]
if not, then How big is the game world? is it bigger the Azeroth in WoW? |
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8/31/09 4:24:29 PM#2
I would say smaller. But you'll see less barren areas than WoW. Check the maps here: aionmaps.vnemesis.com/ |
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thx for the fast reply. So those two pics are all there is to the World? How is World PvE and World PvP handled then? Siege Fighting in this game as well correct?
Edit: Cool its not that bad.Does the resorce system function like most RTS or is it more like a crafting thing? Dam this Wiki is info-less
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8/31/09 4:28:20 PM#4
Originally posted by tro44_1
Those two pics are just two zones of the whole world. Each race has their own zones but Abyss is common for both. Also you can travel to your enemies lands via Rifts but be prepared for a hostile environment :P ps. Make sure you check the link I gave you to see almost all the areas. They also add more areas with patches and i dont know if the link is up to date thats why Im saying "almost" |
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8/31/09 4:30:57 PM#5
Originally posted by tro44_1
Those are the 20-40 zones for each side. With rifts to include some pvp. There is a 1-10 area and a 10-20 area for each side (both are safe from pvp). There is a 20-25 safe area for each side. Each side has their own main town. There is a 30-50 area for each side with rifts. There is the Upper and Lower Abyss with a Core.
More is being added with each expansion including the claim that Player Housing will be a feature of the first expansion. |
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8/31/09 5:01:12 PM#6
The world is very small, which is one of the biggest flaws for this otherwise compelling game. The non-Abyss world map for both factions combined probably has a total landmass equal to all the Tier One lands in Warhammer Online, minus the RvR lakes. It's harder to quantify the Abyss, because it's 3 dimensional and it's mostly empty space, with small islands of land scattered here and there. Setting the Abyss aside, Aion has about 15%-20% the solid land mass seen in WAR. If you compare it to WoW, you could probably fit all six lvl20+ "PvE" zones in Aion into a space less than 60% the size of Kalimdor. So, let's say that the three zones for your race would combined take up about as much space as The Barrens, Stone Talon Mountains and Ashenvale combined. Small world. Also, the zones are connected by portals, no seamless transitions. Additionally, the sub areas with in each zone are all surrounded by impassible cliffs and are connected through just a couple of narrow choke points. For people wondering about rifts, even though an individual rift tends to open up near content for players in the same level range on each side, it is very possible for Level 35-40s invaders to travel to the part of the zone where level 20-25s are leveling. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/31/09 5:30:07 PM#7
Originally posted by fiontar
Those portals are a design they created through probably Guild Wars. Along with the, i think its called, districts. It's their way of trying to reduce lag. Good bad? I dunno. Playing: Guild Wars and Exteel |
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8/31/09 5:34:36 PM#8
So wait, aion uses zoned maps instead of an open world approach? Just like age of conan? For some people this is a major issue, a game breaker. Im not so anal, as long as the maps are huge, and they are, im cool with zoning.
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
8/31/09 5:41:47 PM#9
Originally posted by crunchyblack
The zones have portals to travel between them, but together they form a greater map, a world that delivers the impression of a big map. In age of conan we couldnt even see a world map where it actually showed the zones drawn together so we can have the notion of distance between them. Another thing about districts like someone said they were GW like. There are only districts on the 1-20 zones to reduce lag from a big surge of players on that areas. From Lvl 20 up there are no districts and every player shares the same maps, once again, contrarily to Age of Conan and Guild Wars, that kept the district system all the way in the game. |
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8/31/09 6:00:56 PM#10
Originally posted by tryklon
The zones have portals to travel between them, but together they form a greater map, a world that delivers the impression of a big map. In age of conan we couldnt even see a world map where it actually showed the zones drawn together so we can have the notion of distance between them. Another thing about districts like someone said they were GW like. There are only districts on the 1-20 zones to reduce lag from a big surge of players on that areas. From Lvl 20 up there are no districts and every player shares the same maps, once again, contrarily to Age of Conan and Guild Wars, that kept the district system all the way in the game.
Even though the individual zones for one race "fit" on one map, the impression in game is no better than AoC. In fact, it's even more restrictive in the way it feels, because the "sub-zones" with in each zone are walled off from everything else, in most cases, with only a couple, narrow choke points connecting to the larger zone. IMO, world design was a big step backwards, at least for the lands outside the Abyss. I still remember when WoW came out thinking that in the coming years most MMORPGs would take that very open world design and improve greatly upon it. I saw WoW's world design as just one solid step forward for the Genre. Unfortunately, since then, no one has improved at all on the concept. Most games now are fairly closed, with limited landscape. The very few that have offered large world size have been seriously flawed in other elements of world design. With all the elements of WoW that most titles duplicate, it's unreal that one of the most important elements of WoW's success, world design, is one thing no one has been able to emulate and improve upon. (For clarity, no WoW fanboy here, I haven't player WoW for over a year and a half. Just a fan of the genre who keeps hoping for some new titles to really move the genre forward). Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/31/09 6:01:13 PM#11
There are actually two ways to travel. As in WoW, if you are traveling long distances you take (horde side) a Zep and zone into the new area and in Aion you take a portal. Once you are in the area, you can take flight masters and fly between sections of the map, just like in WoW, although the graphics are just stunning compared to WoW. The maps seem optimized for gliding, so you can get around quickly.
It is certainly NOT AoC where every time you enter a tavern or building there is a loading screen and every time you enter a new area there is a loading screen and every time you want to scratch your nose there is a loading screen.
So basically, if you are traveling a very long distance there is a portal to save time. Short distances are handled by flight masters. |
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8/31/09 6:13:56 PM#12
You will only see a loading screen when you leave that actual zone basically. Say you're in altgard you wont see any loading screen unless 1. You take the zone portal to Morheim or you use the portal master to go to another zone. I would say altgard is actually a pretty big ass zone if you ask me there are carved out areas for tons of quest for lv 10-20 you start off fighting stuff outside the fortress walls, then you go west through a tunnel and come out to a gorgeous forest with a npc camp area that has more quest that you can do. From here you level etc etc do quest and you explore at about level 13-15 you find bastest village which is a rather normal sized village with you guessed it more quest (better ones way better) the campaign quest has a few here also so you get some really nice xp. You continue this route until 16-17 then you go back to the fortress and go east and start the campaign quest part for black claw outpost/village. At level 20 you can either stay and kill elites or go to morheim (which is pretty dam big tiself if you ask me). Comparing world size to other games well of course EQ is the standard despite what people think wow was not the first open world area game EQs landmass is way bigger then wow. It is small compared to these games but shit eq has been out 10 years, wow 5 etc give aion 5 years and 3 expansions see how big it gets. |
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8/31/09 6:19:24 PM#13
Compared to WoW, this game is microscopic. So I'm not sure why people like it? Average linear gameplay - CHECK Pretty-flashy-lights - CHECK Dumbed Down for children - CHECK Heavily Instanced Zones - CHECK No feeling of immersion - CHECK
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8/31/09 6:33:57 PM#14
Originally posted by xiirot Average linear gameplay - It's an MMORPG. You level, you hit end game, you raid or pvp. What did you expect? Pretty-flashy-lights - CHECK Dumbed Down for Children - I don't see this at all. The game mechanics are much more fun than WoW. Matter of opinion, I guess Heavily Instanced Zones - You are either misinformed, uninformed or lying. No feeling of immersion - Matter of opinion, but if you're basing this assumption on your 'Heavily Instanced Zones' assumption, I've already dealt with that.
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8/31/09 8:04:39 PM#15
Originally posted by xiirot
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8/31/09 9:04:36 PM#16
I would say it is smaller, but there is soooo much more in each area. Think of having a pepperoni and sausage pizza. You hate sausage, but love pepperoni and want more of it so bad you can taste it. Now WoW-world is 20 parts pepperoni / 80 part sausage. Aions' world is more like 80 parts pepperoni / 20 part sausage. |
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8/31/09 10:15:57 PM#17
Originally posted by MrPhire You are confusing the lower level channels with Rifts. They are two entirely different things; channels are like multiple instances of lower level zones. You can switch between channels if one becomes too crowded. Later in the game there is only 1 channel. Rifts are portals through which enemies can enter your lands. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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8/31/09 10:31:05 PM#18
I'll admit, I didn't make it to the Abyss. Mostly because the game lost my attention after the first 11 levels.
I guess the only question I would have about this game, do you gain XP in PvP? I don't mean honor or pvp points, I mean actual XP that levels you up? If the only way to gain experience is by killing NPCs and quests, then it is simply too linear for me. I want to gain experience by PvPing (that's why I loved the WAR PvP, no matter how flawed end-game was). If the answer is yes, I may give the game another shot. |
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8/31/09 10:57:16 PM#19
Originally posted by crunchyblack
Well in AOC you where zoning all the time because each zone wasnt that big. At least in aion each zone is fairly large with alot of content, so you will not be seeing a load sceren often. Also, they make this intuitive by making you go to a portal sender and you jump into a portal. So it's not like you are randomly entering a load screen to cycle a new area.
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8/31/09 11:00:30 PM#20
Originally posted by xiirot
From what I understand, 1.5 added XP gain in PvP. However, I don't think it will be substantial enough to level off of, buy I may be wrong. I completely agree with you about WAR, though. That was one of its shiny spots, being able to actually level in PvP.
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln |
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