Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,802  Online:0
Guests:0  Posts:4,847,964
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What was so great about Everquest?

4 Pages 1 2 3 4 » Search
76 posts found
  Ankor

Novice Member

Joined: 12/22/05
Posts: 259

old people ftw

 
8/30/09 3:29:48 PM#1

This is the one MMO I have never palyed, yet it is considred to be one of those Hall of Fame games the revolutionized the field.

I get the greatness of World of Warcraft and EVE Online. I understand how Ultima Online was like the founding father of MMORPGs....and can see why games like Guild WArs, Runescape and other free to play games have multi million subs currently. I even understand why Lord of the Rings keeps on trucking as a wonderful PvE/RP game and how Anarchy Online was ground breaking for numerous reasons.  For me personally, SWG pre-nge was the best MMO I have ever played (as well as those listed above).


But I never got hooked on the Evercrack that folk tell me about.

For me a game must have superior music and sound, non-instanced player housing, PvP (the more open the better), both a casual gamers and hardcore gamer appeal, decent graphics and a player base.

What exactly was Evercrack? Was it that this game simply had no competition and was groundbreaking in every catagory....but during a time when there was no real competition?

  Jimmydean

Hard Core Member

Joined: 9/21/04
Posts: 846

8/30/09 3:40:10 PM#2

Everquest was a world rather than a theme-park. The game thrived due to it's playerbase having control. There was no Auction House, rather people used a main City or a tunnel in a close by zone for trading.

There was no "gather 6 pelts" or "gather 4 snake fingers" type quests. And unless you picked a certain few classes soloing was very difficult after the lower levels. This promoted group play and social interaction, and gave people a choice as to what they wanted to do in the game.

What made Everquest so special for most of us was that it gave us the option to do what we wanted to in the game and didn't force us one direction or the other. It promoted Social play and that is the benefit of playing an MMORPG over a single player game, whether some people like to agree or not.

By the time you reached max level ( it took me over a year for my first toon, which sounds long, but the game was so fun and immersive you didn't even notice ) you had made hundreds of friends and usually found a decent guild of people or one you strived to join. End game guilds took on new players and gave them the benefit of the doubt, rather than just checking their gear and dismissing them. The guilds had high confidence that if you attained maximum level in a game like this, you had a good knowledge of how to play and interact with other people and how to control your class in a co-op setting.

Everquest will never be re-created again. It's not economically sound. The mass market of MMORPG players now days ( brought in by WoW ) are not interested in an Immersive world but are instead interested in a single player game with other people around them so that they can flex their Epeen and feel special. They do not enjoy a game like Everquest because they do not want to be immersed into a game world and/or social environment. This does not promote investors to re-create a game like Everquest because that's just not where the money is.

If something like Everquest ever came along again, it would only have a fraction of what WoW has in terms of subscribers sadly to say. It's an unfortunate devolution and it can't be fixed now.

  Zarynterk

Novice Member

Joined: 11/13/07
Posts: 428

Do you ever get the feeling youre being watched...

8/30/09 3:43:45 PM#3
Originally posted by Ankor

This is the one MMO I have never palyed


 

 

That pretty much somes up your own question...

  saduce

Apprentice Member

Joined: 10/12/04
Posts: 40

8/30/09 3:44:55 PM#4

  I started playing Everquest about 6 months after it came out and was my first MMO so it will always have a place in my heart.  For me what made the game so great was the people that played it.  I think your reputation meant more (not sure about now) . There was nothing really great about the game just was fun to play and there was always someone to talk too.  I still stay in contact with people that i met through the game and lived in the same city.  Havent had as much fun with a game since.

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 784

8/30/09 3:45:36 PM#5

troll post, at least make it less evident then 'was it because it was a time of no competition'. With that statement you have already indicated your intentions.

Everquest wasn't great, but it was good- and had a big part in inspiring WoW. (some of the people behind WoW played EQ- unfortunately transferring the detestable raiding over as well)

  Zarynterk

Novice Member

Joined: 11/13/07
Posts: 428

Do you ever get the feeling youre being watched...

8/30/09 3:46:04 PM#6

Yup, the communtiy made it great...much like it did in SWG.

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

8/30/09 3:46:22 PM#7

Before it became so bloated that it sucked it was more of a world than themepark. But then came expansion number 328754982374 and it lost itself. But beyond that nothing as most of what people talk about is nostalgia. EQ had a ton of problems which have been documented numerous times.

  svann

Hard Core Member

Joined: 12/06/06
Posts: 1159

8/30/09 4:24:40 PM#8

Huge, well designed world

Many, varied classes

Many, varied races

Decent world lore

Decent coding (not so buggy like vg)

Good combat system

  Dibdabs

Advanced Member

Joined: 5/29/08
Posts: 1416

8/30/09 4:32:46 PM#9

Everquest was great until it became Expansionquest (god, there was loads of them) and Sony wrecked the game with Plane of Knowledge, the Bazaar and those XP-by-the-truckloads mini-instances in Darkhollow.  Still, this is Sony we're talking about.  They could always snatch defeat from the jaws of victory.

  veritas_X

Apprentice Member

Joined: 9/23/08
Posts: 401

8/30/09 4:33:08 PM#10

Nothing was so great about Everquest.  People wear rose-colored glasses, and it was the first game for a lot of folks.

In reality, it was a grind-fest that took everything that was great about the virtual world aspects of these games and dumbed them down into a stats-driven  treadmill that WoW and every other theme park game ever made has copied.

You didn't miss a thing by not playing EQ, as large bits of it are still around today in just about every game on the market.

  micona

Apprentice Member

Joined: 4/08/04
Posts: 605

8/30/09 4:49:07 PM#11

To be honest you had to be there in 1999 to really understand , wasnt only the gameplay and dungeons to me it was that everquest was a new kind of gaming called mmorpg's with online folks in it and that was new .

The bonds peoples created in everquests because it was like the only 3D mmo at the time , besides AC also .

the commuity was top notch were grouping not soloing was the main essence of the game guilds helped each others and players were happy to buff new players at freeport gates little things like that .

yes it's mostly nostalgic i have to agree but then again i remember wearing my yellow canary robe as a erudin enchanter not knowing what happening and who are alll these players that my friend is something i wont forget .

today mmorpg's players are totally a new generation and so has the way mmo's are played and made more casual more solo and alot of loot and being on top of your game .

Do i miss it , kinda would i go back never , most players now simply wont put the time and effort to do what we did in everquest.

Nowadays there simply too many choices in mmo's to stay in a game 5 years like i did .and choices is not a bad thing after all .

 

 

micona Xfire Miniprofile
  Fkinglinux

Novice Member

Joined: 5/21/05
Posts: 157

8/30/09 4:51:20 PM#12

Why alot of players still love everquest was it is one of the few games where the PvE was so challenging you didn't miss the challenge of PvP. Pre-Velious, bad players didnt get to 50-55, because they died to much, the game was hard, the raids were hard, some mobs like in the plane of Air would just instantly kill the first person to aggro them. IMHO Everquest was the only PvE game that could call itself Hardcore.

  Zeppelin4

Advanced Member

Joined: 2/27/07
Posts: 320

8/30/09 4:55:18 PM#13

It was the last game I played that gave you a challenge while leveling which I feel created community. The ride to end game was just as important as the end game.  The games today seem all about how quick you can get to end game with the least amount of effort which I feel hurts community. (instant gratification) That about sums it up for me. The only other two games I found that created community like EQ was UO and SWG with the edge going to SWG.  

  User Deleted
8/30/09 5:04:03 PM#14

1.  Substantial consequences for failure. (i.e., corpse retrieval, experience loss for dying)

2.  Rewards were hard-earned.

3.  Combat pace allowed for time to type (and talk) during and in-between fights.

4.  Hidden surprises in zones (i.e., hidden quests, hidden caves, sewer tunnels, etc...) added mystery to game.

5.  Wonderful and simple musical tunes for background.

6.  Freedom to wander in world without being compelled or forced to follow some quest line or sit as a captive audience through some trite cutscene drama.

7.  Myriad of things to do (farm for material, gold, craft, gain experience, explore).

8.  Exploration was unaided by radar map and therefore seemed more immersive.

9.  First person view gave feeling you were looking through your character's eyes.

10.  Encumbrance (gear had weight and you could only carry so much) felt realistic.

11.  Day/Night cycles were frequent enough to add atmosphere to game world.

12.  Boat travel gave world a sense of scale and geography.

13.  Well-designed zones.

14.  City factions that could be raised or lowered due to character interaction with the environment.

15.  Beautiful (but incomplete) map was your informal guide to decide where you wanted to go and what you wanted to explore.

16.  Soloing difficult and risky, but possible.  Groups were needed to better ensure surival, so "needing" others certainly built community.

17.  No instances (initially).  Dungeons were public dungeons.

18.  TRAINS (i.e. aggroing monsters could peel off and attack others) kept players on their toes and added some humor and drama to gameplay.

19.  Good zone-wide chat system.

20.  Basic design was a "world", not a "themepark", and gameplay was open-ended rather than "herded."

While EQ is long in the tooth, the above elements are timeless in my opinion and could be well-adapted to future MMO's.  Hoping FF XIV gets it right if no Everquest 3 comes out.

 

  Tedly224

Apprentice Member

Joined: 2/28/09
Posts: 144

8/30/09 5:28:35 PM#15

Like others have said before this, you really had to be there in 1999 and open up the box and install it on your computer at the time. There was so little to compare it to - Everquest boldly went where only one game had gone before (Ultima Online) but did it with a bigger vision (tm).

 

The game was ambitious. Obscenely ambitious. There were the good, the bad, and the neutral races and classes. There was the sense of desperation for a player as they grubbed for every hard earned coin they could get when they first started off. There was also the sense of ever present danger if you aggro'd a mob you hadn't intended to set off... and as other said, solo'ing was a true fine art that required preperation and practice.

 

People had to care about their In Game reputation as a player when they interacted with other players. If you wanted to reach endgame and see the cool stuff, you had to be PATIENT, SKILLED, and NOT be an ass. I think the most crazy thing about the game is that the developers had their own sense of how the game would be played, which in turn provoked amazement when they saw how players chose to play it.

 

Pulling mobs out of groups hadn't been considered by the staff. Crowd control spells were initially a niche afterthought, not created with the idea of shutting down key monsters when a pack was pulled. The idea of   "the cloth caster should do the most damage in the game because they wear cloth " versus the thought of  " lightly armored melee dps should do the most damage since they are flimsy and are required to be put in the spot of greatest risk "....  The development team hadn't considered any of it on launch.

 

I could go on but I think the simplest, easiest way to state why Everquest is so great is because World of Warcraft copied it SOOOOO closely with their design. As did Dark age of Camelot, etc. It all comes back to this one game, and you had to be there for it when it happened to understand it.

 

  Kithca

Novice Member

Joined: 10/14/08
Posts: 120

8/30/09 5:29:24 PM#16

It was the second MMO I had ever tried. The community was great, but to highlight SOME of the things that I liked about EQ:

  1. Corpse runs were good fun, without a Necromancer or Rez.
  2. I still miss, "Train to zone!" calls.
  3. Kithicor Forest, at night.
  4. Crushbone belt turn-ins.
  5. No hearthstones or recall skill to carry you home; you walked there, so walk back.
  6. I occasionally enjoyed the Ocean of Tears boat ride, it made you appreciate a Druid to give you a port.
  7. That crazy hand in the Estate of Unrest.
  8. It took effort and time to form a guild, none of this, "5 gold if you sign my charter!" crap and such or one-person guilds.
  9. Grouping was your friend.
  10. As mentioned above; idiocracy was paid, in full, with a low, self-imposed level cap.
  11. Multitude of classes, each with a defined ability and skill-set.
  12. Dwarves didn't have to share a cave with Gnomes.
  13. Swimming was a skill.
  14. No one crashed a SPACESHIP into my planet.

I know a lot of these features exist in other games, but this is about these features all existing in one game, that I very much enjoyed, even after other MMOs came out. I played EQ tor almost 5 years, as I recall.

 

  Butterball

Novice Member

Joined: 5/21/04
Posts: 39

8/30/09 5:30:15 PM#17

Basically its a nostalgia thing, for many older gamers EQ was their first true mmo

  User Deleted
8/30/09 5:54:18 PM#18
Originally posted by Butterball

Basically its a nostalgia thing, for many older gamers EQ was their first true mmo


 

It's more than nostalgia.  There are some things in EQ I woud leave behind, such as crappy graphics, clunkly interface, lop-sided class designs.  And some things that SHOULD be brought into newer MMO's, such as harsh death penalty, only few classes can hearth, TRAINS, non-instanced public dungeons, faction that matters, hard-earned rewards, and the list goes on.

EQ is no longer a success because it is long in the tooth.  WOW is a success ONLY because it is so well polished. 

But WOW in its heyday was a nothing game compared to EQ in its prime.

(And no, Vanguard is not EQ3; Vanguard doesn't hold a candle to early EQ.)

  Ankor

Novice Member

Joined: 12/22/05
Posts: 259

old people ftw

 
8/30/09 6:23:00 PM#19
Originally posted by Jimmydean

Everquest was a world rather than a theme-park. The game thrived due to it's playerbase having control. There was no Auction House, rather people used a main City or a tunnel in a close by zone for trading.

There was no "gather 6 pelts" or "gather 4 snake fingers" type quests. And unless you picked a certain few classes soloing was very difficult after the lower levels. This promoted group play and social interaction, and gave people a choice as to what they wanted to do in the game.

What made Everquest so special for most of us was that it gave us the option to do what we wanted to in the game and didn't force us one direction or the other. It promoted Social play and that is the benefit of playing an MMORPG over a single player game, whether some people like to agree or not.

By the time you reached max level ( it took me over a year for my first toon, which sounds long, but the game was so fun and immersive you didn't even notice ) you had made hundreds of friends and usually found a decent guild of people or one you strived to join. End game guilds took on new players and gave them the benefit of the doubt, rather than just checking their gear and dismissing them. The guilds had high confidence that if you attained maximum level in a game like this, you had a good knowledge of how to play and interact with other people and how to control your class in a co-op setting.

Everquest will never be re-created again. It's not economically sound. The mass market of MMORPG players now days ( brought in by WoW ) are not interested in an Immersive world but are instead interested in a single player game with other people around them so that they can flex their Epeen and feel special. They do not enjoy a game like Everquest because they do not want to be immersed into a game world and/or social environment. This does not promote investors to re-create a game like Everquest because that's just not where the money is.

If something like Everquest ever came along again, it would only have a fraction of what WoW has in terms of subscribers sadly to say. It's an unfortunate devolution and it can't be fixed now.


 

Then my question is why not go back and play?

  Fkinglinux

Novice Member

Joined: 5/21/05
Posts: 157

8/30/09 6:24:17 PM#20
Originally posted by Ankor
Originally posted by Jimmydean

Everquest was a world rather than a theme-park. The game thrived due to it's playerbase having control. There was no Auction House, rather people used a main City or a tunnel in a close by zone for trading.

There was no "gather 6 pelts" or "gather 4 snake fingers" type quests. And unless you picked a certain few classes soloing was very difficult after the lower levels. This promoted group play and social interaction, and gave people a choice as to what they wanted to do in the game.

What made Everquest so special for most of us was that it gave us the option to do what we wanted to in the game and didn't force us one direction or the other. It promoted Social play and that is the benefit of playing an MMORPG over a single player game, whether some people like to agree or not.

By the time you reached max level ( it took me over a year for my first toon, which sounds long, but the game was so fun and immersive you didn't even notice ) you had made hundreds of friends and usually found a decent guild of people or one you strived to join. End game guilds took on new players and gave them the benefit of the doubt, rather than just checking their gear and dismissing them. The guilds had high confidence that if you attained maximum level in a game like this, you had a good knowledge of how to play and interact with other people and how to control your class in a co-op setting.

Everquest will never be re-created again. It's not economically sound. The mass market of MMORPG players now days ( brought in by WoW ) are not interested in an Immersive world but are instead interested in a single player game with other people around them so that they can flex their Epeen and feel special. They do not enjoy a game like Everquest because they do not want to be immersed into a game world and/or social environment. This does not promote investors to re-create a game like Everquest because that's just not where the money is.

If something like Everquest ever came along again, it would only have a fraction of what WoW has in terms of subscribers sadly to say. It's an unfortunate devolution and it can't be fixed now.


 

Then my question is why not go back and play?

 

Most players won't go back post-lucelin. Pre-velious was the glory days of EQ, similar to how most UO players won't go back with trammel/felucia.

4 Pages 1 2 3 4 » Search