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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Sith Warrior! Wewt!

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35 posts found
  Xyfire1

Novice Member

Joined: 8/06/09
Posts: 130

50% Geek
50% Musician
100% Cool

 
8/28/09 2:25:36 PM#1

I read the descriptions and concluded that the Sith Warrior is a Tank OR DPS. I assume they can be specced into either. It says on the website they they can dual wield and use aggression.. etc.. to defeat their foe's. But they can also don heavy armor to absorb damage.

Definitely the Imperial tanks. Who the hell is healing?!

Crappskidd Xfire Miniprofile
  VolatileMan

Apprentice Member

Joined: 5/09/06
Posts: 46

8/28/09 3:17:42 PM#2

Hey here's a thought, hopefully Bioware is thinking OUTSIDE side the box (something the OP may not be able to do) and is actually avoiding the craptacular trinity.

Jimminy Crickets doesnt anybody have any imagination left?

Honestly I hate the kiddie mentality of the trinty (in MMO games). We can put a man on the moon, can't we (please) come up with something more dynamic than this crappy system/mentaility.

just my $.02

  User Deleted
8/28/09 4:07:39 PM#3

 It's so lame to think in terms of DPS, Tank, Heal, etc. when talking about a Star Wars game :/

Hopefully they avoided doing this overtly.

  KupoKupopo

Apprentice Member

Joined: 8/08/09
Posts: 211

8/29/09 12:31:17 AM#4

Well, I don't know if they are going to focus on traditional  "tanking" or "DPS" but I actually really like the idea that you can "spec" your class in different ways.  I think it would be great if you can choose to spec your sith to be more focused on offense, defense or somewhere in between. 

And I certainly hope they do this for all classes but not necessarily just for offense or defense.  Maybe smuggler can be spec'd for stealth or accuracy for example.  There's nothing wrong with more choices and I think it would get boring if every single bounty hunter, trooper or any other class was exactly the same.

 

 

  KupoKupopo

Apprentice Member

Joined: 8/08/09
Posts: 211

8/29/09 12:32:33 AM#5

 

As long as I am in the Sith Warrior thread... something has been on my mind a lot lately.

As we all saw in the video, you can dual wield lightsabers. I think that is a great option but I hope they make it where if you are dual wielding, you are unable to do abilities that require a free hand such as the force choke.

I like the idea of having a tough choice to make deciding on pure offensive DPS or sacrifice that for a bit more utility. Otherwise, I'm afraid, everyone and their mother will be running around with two lightsabers. Not that I'm hating on that but I would like to see a bit more diversity (hopefully some Darth Maul staffs as well).

  aesperus

Elite Member

Joined: 1/04/05
Posts: 1940

8/29/09 12:41:59 AM#6
Originally posted by VolatileMan

Hey here's a thought, hopefully Bioware is thinking OUTSIDE side the box (something the OP may not be able to do) and is actually avoiding the craptacular trinity.

Jimminy Crickets doesnt anybody have any imagination left?

Honestly I hate the kiddie mentality of the trinty (in MMO games). We can put a man on the moon, can't we (please) come up with something more dynamic than this crappy system/mentaility.

just my $.02

 

I hope you're right, because (and I hate to say it), but the sith warrior reminded me an awful lot like the warrior from WoW (and no, i'm not a WoW fanboy, nor was it my first MMO).

The bounty hunter could go in multiple direction, but looks like a fairly standard RDPS class.

The smuggler is really the most unique class I saw in terms of mechanics, thus far. However, it did seem to play a lot like a rogue class, but with medium ranged attacked mixed in with close combat (as makes sense in the SW universe).

I bring this up, because while I hope they are trying to avoid the trinity, the jedi would be a VERY fitting class to put incharge of healing. They could play like a paladin (because they have a mixture of combat training, and restorative abilities), plus it is within their general nature to want to heal and protect. It is for this reason that it's hard to tell if they are trying to take the classic trinity and make a unique spin on it for the SW universe, or if they are trying something all-together new, and are trying to avoid the trinity by making truly versatile classes that can fulfill any number of rolls (including, but going further than the trinity).

Just something to think about.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

8/29/09 2:31:01 AM#7
Originally posted by Xyfire1

I read the descriptions and concluded that the Sith Warrior is a Tank OR DPS. I assume they can be specced into either. It says on the website they they can dual wield and use aggression.. etc.. to defeat their foe's. But they can also don heavy armor to absorb damage.

Definitely the Imperial tanks. Who the hell is healing?!

 

I don't think there is any healing. I watch some gameplay video (the mission on the star ship) and it is all dps/tanking and no healing.

  KupoKupopo

Apprentice Member

Joined: 8/08/09
Posts: 211

8/29/09 2:54:30 AM#8
Originally posted by nariusseldon
Originally posted by Xyfire1

I read the descriptions and concluded that the Sith Warrior is a Tank OR DPS. I assume they can be specced into either. It says on the website they they can dual wield and use aggression.. etc.. to defeat their foe's. But they can also don heavy armor to absorb damage.

Definitely the Imperial tanks. Who the hell is healing?!

 

I don't think there is any healing. I watch some gameplay video (the mission on the star ship) and it is all dps/tanking and no healing.

 

I'm pretty sure they were in "God Mode" for that video since it was just a demonstration.  I wouldn't be surprised if you need a full party for that part when the game actually comes out.

  Punkre

Apprentice Member

Joined: 6/06/09
Posts: 93

8/29/09 5:02:06 AM#9

What is interesting is how they called it "Sith Warrior," meaning that their are multiple types of Sith possibilities, they could of just stated it was a Sith and not given it a specific type. Hopefully this means their will be a Sith "caster." Considering that their is only 4 classes per side this would seem to state that each class would need multiple paths.

 

Only thing im a little worried about is how the Sith "leap" is very WoW Warrior charge like, that and the game looks like from the Mission with the BH / Sith War to be very basic in strategy as a beat em up game since each character was taking pitiful amount of dmg at any given time.

  Geriden

Novice Member

Joined: 7/03/06
Posts: 341

8/29/09 7:53:51 AM#10

 The leap is literaly like the force leap move thingie from the kotor single player game's i dout they thought of it in terms of wow's warrior move's. I think bioware are really bringing some new idea's out with this game it seems like pve / story heaven so far =)

  CasaFranky

Novice Member

Joined: 3/11/06
Posts: 463

8/29/09 7:55:39 AM#11

Wewt!?

more like YAWN!

  demarc01

Novice Member

Joined: 3/06/08
Posts: 391

8/29/09 8:01:16 AM#12
Originally posted by KupoKupopo
Originally posted by nariusseldon
Originally posted by Xyfire1

I read the descriptions and concluded that the Sith Warrior is a Tank OR DPS. I assume they can be specced into either. It says on the website they they can dual wield and use aggression.. etc.. to defeat their foe's. But they can also don heavy armor to absorb damage.

Definitely the Imperial tanks. Who the hell is healing?!

 

I don't think there is any healing. I watch some gameplay video (the mission on the star ship) and it is all dps/tanking and no healing.

 

I'm pretty sure they were in "God Mode" for that video since it was just a demonstration.  I wouldn't be surprised if you need a full party for that part when the game actually comes out.


 

They were not in "God mode"

They were however much higher level than the opponents. Both the players (the BH and the Sith) were level 10. The attack droids were level 5 and the final "boss" the Jedi was level 8.

So not in god mode .. just way over-level'd for the content they were showing.

  User Deleted
8/29/09 8:05:06 AM#13

So far most games I've played that haven't had the "trinity" had self sufficient characters and groups were just a dps fest.

I'd say that's probably no better than assigned roles.

 

How was healing handled in the Kotor?

  DexterGrif

Novice Member

Joined: 7/15/09
Posts: 35

8/29/09 8:07:34 AM#14
Originally posted by neoterrar

So far most games I've played that haven't had the "trinity" had self sufficient characters and groups were just a dps fest.

I'd say that's probably no better than assigned roles.

 

How was healing handled in the Kotor?


 

There was Force Heal, but thats angled more towards lightside characters. This game for all we know could involve carrying medkits to heal and the use of stims, like in KoTOR aswell.

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

8/29/09 5:12:32 PM#15


Originally posted by KupoKupopo
 
As long as I am in the Sith Warrior thread... something has been on my mind a lot lately.
As we all saw in the video, you can dual wield lightsabers. I think that is a great option but I hope they make it where if you are dual wielding, you are unable to do abilities that require a free hand such as the force choke.
I like the idea of having a tough choice to make deciding on pure offensive DPS or sacrifice that for a bit more utility. Otherwise, I'm afraid, everyone and their mother will be running around with two lightsabers. Not that I'm hating on that but I would like to see a bit more diversity (hopefully some Darth Maul staffs as well).

Sorry, I've seen screenshots of a DW Sith Force Choking a Jedi. Of course for the life of me now I can't find that pic (I saw it yesterday). Bleh.

  Draccan

Novice Member

Joined: 8/12/07
Posts: 1068

sandbox is king

8/29/09 5:19:21 PM#16
Originally posted by Xyfire1

I read the descriptions and concluded that the Sith Warrior is a Tank OR DPS. I assume they can be specced into either. It says on the website they they can dual wield and use aggression.. etc.. to defeat their foe's. But they can also don heavy armor to absorb damage.

Definitely the Imperial tanks. Who the hell is healing?!

 

Maybe they will have a "pet" class like a droid engineer/commander with possibilty to spec healing. Or a Sith "Elder" or some such thing who can spec healing.

But I have to say, "iconic" classes, yikes! This game is looking so unappealing with the narrow class choices and everything. The following here seem to be huge, but I for one is turned off more and more, the more I see.

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  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

8/29/09 5:21:06 PM#17

Bioware have stated that there will be no healing classes and that every class will have the ability to heal themselves.

  AlienShirt

Apprentice Member

Joined: 7/01/04
Posts: 599

8/29/09 5:21:08 PM#18
Originally posted by CasaFranky

Wewt!?

more like YAWN!


 

That was my thought as well. I wish it wasn't the case but all I saw was a WoW Warrior with a Lightsaber...which even that isn't all that special seeing you can make your sword glow red in WoW too.

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

8/29/09 5:28:07 PM#19
Originally posted by KupoKupopo

 

As long as I am in the Sith Warrior thread... something has been on my mind a lot lately.

As we all saw in the video, you can dual wield lightsabers. I think that is a great option but I hope they make it where if you are dual wielding, you are unable to do abilities that require a free hand such as the force choke.

I like the idea of having a tough choice to make deciding on pure offensive DPS or sacrifice that for a bit more utility. Otherwise, I'm afraid, everyone and their mother will be running around with two lightsabers. Not that I'm hating on that but I would like to see a bit more diversity (hopefully some Darth Maul staffs as well).

Why can't you drop or throw your lightsaber, force choke/lightning and then summon it back in your hand using the force?

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

8/30/09 1:52:13 AM#20


Originally posted by mbd1968

Originally posted by KupoKupopo

 
As long as I am in the Sith Warrior thread... something has been on my mind a lot lately.
As we all saw in the video, you can dual wield lightsabers. I think that is a great option but I hope they make it where if you are dual wielding, you are unable to do abilities that require a free hand such as the force choke.
I like the idea of having a tough choice to make deciding on pure offensive DPS or sacrifice that for a bit more utility. Otherwise, I'm afraid, everyone and their mother will be running around with two lightsabers. Not that I'm hating on that but I would like to see a bit more diversity (hopefully some Darth Maul staffs as well).



Why can't you drop or throw your lightsaber, force choke/lightning and then summon it back in your hand using the force?

In the screenshot I saw the Sith was just using 2 fingers which he'd taken off the hilt of his second lightsaber to choke the life out of the Jedi. Honestly it was pretty badass.

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