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News Discussion  » General: Problems With MMOs? D&D 4ed has Answers

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25 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
8/27/09 11:29:07 AM#1

In his most recent Staff Blog entry, MMORPG.com's Jon Wood talks about some of the design problems with 4th edition and how those problems mirror some of the problems with MMO design today.

I know that I’ve talked about 4th Edition Dungeons and Dragons before on the site. When this new edition of the classic franchise made its debut back in May of 2008, I can remember comparing it to MMORPGs. I remember talking about how this new iteration of a classic RPG concept would help to revitalize a flagging pen and paper franchise by making it more appealing to the swath of new gamers that are flocking to today’s MMOs. I remember thinking that, all in all, the system had its problems but that in the end, it was going to be a good thing for both Dungeons and Dragons and MMOs.

I’ve since changed my tune. After taking a good, hard look at 4th Edition and taking in all that it has to offer, I have come to the conclusion that some of my initial impressions were right. Dungeons and Dragons 4th Edition was clearly designed to be an MMO on paper. Among other things, it makes use of and actually recognizes classic MMO archetypes (healer, tank, DPS, etc), and it is designed in such a way that group play is necessary. The problem is that, at its core, Dungeons and Dragons 4th Edition actually comes to represent a lot of what is wrong with today’s MMOs:

Read Problems With MMOs? D&D 4ed has Answers

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

8/27/09 12:20:22 PM#2

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

8/27/09 12:32:55 PM#3
Originally posted by Khalathwyr

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.

That is the state of things now, but it won't stay that way forever. The nice thing about non-electronic gaming is that you can always use an older set of rules to play, or write your own. In the last 15 years, board gaming has had a resurgence. Many great games have been released in that time. Not to mention that there are many old PnP RPG systems still lurking in basements and atticks (and on harddrives). I myself have rulebooks for systems like Traveller, RuneQuest, Chivalry & Sorcery, Tunnels & Trolls, Powers & Perils, Dragonquest, etc.

The connectivity allowed by the internet provides the means to colaborate on any number of game systems. Not just sharing data, but also creating new material.

There are also many new web game using very unsual game systems, and I have seen a (very basic) form of Harvest Moon used in the Cultivation crafting system of Warhammer Online, for example.

If people are willing to make and try out niche games, then creativity will make itself seen. Just don't expect much from big-budget famous IP games.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MacScarfe

Novice Member

Joined: 10/11/06
Posts: 99

8/27/09 12:35:04 PM#4
Originally posted by MMO_Doubter

Traveller, RuneQuest, Chivalry & Sorcery, Tunnels & Trolls, Powers & Perils, Dragonquest, etc.


 

Going totally off topic, but that little list made me cry for my lost youth.

Can i just quickly add, Bushido, Gamma World, Call of Cuthulu, Paranoia ......

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

8/27/09 12:47:13 PM#5
Originally posted by MacScarfe
Originally posted by MMO_Doubter

Traveller, RuneQuest, Chivalry & Sorcery, Tunnels & Trolls, Powers & Perils, Dragonquest, etc.


 

Going totally off topic, but that little list made me cry for my lost youth.

Can i just quickly add, Bushido, Gamma World, Call of Cuthulu, Paranoia ......

Ah. I always wanted to try Bushido.

You know, those PnP designers could teach a lot to the current MMORPG developers.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MacScarfe

Novice Member

Joined: 10/11/06
Posts: 99

8/27/09 12:52:45 PM#6
Originally posted by MMO_Doubter
Originally posted by MacScarfe
Originally posted by MMO_Doubter

Traveller, RuneQuest, Chivalry & Sorcery, Tunnels & Trolls, Powers & Perils, Dragonquest, etc.


 

Going totally off topic, but that little list made me cry for my lost youth.

Can i just quickly add, Bushido, Gamma World, Call of Cuthulu, Paranoia ......

Ah. I always wanted to try Bushido.

You know, those PnP designers could teach a lot to the current MMORPG developers.


 

Brilliant system, mine copy is carefully wrapped and preserved, but you can still purchase it online and it's one and only scenario. It beats Land of the Rising Sun (an expansion for C&S in case you missed it) for it's elegant simplicity and it's ability to make you feel heroic from day one, but LotRS had much more cultural depth to it, so i ended up combining the 2.

  Celestian

Novice Member

Joined: 5/07/03
Posts: 1135

8/27/09 1:39:31 PM#7

All that's wrong with MMOs? Seriously? The game is quick to get into, not bogged down in minutiae which gives you more time to focus on story, characters and fun. Some might find charts and wheels and all other of manner of ways to organize things fun to deal with but I'd imagine most people don't.

I've been playing D&D for a very long time and until 4e came out I was a stanch 1st ed AD&Der. 4e streamlined the play in the areas it needed to and I've since switched to it. The game play sessions are much more playing now than trying to figure out if you hit or not or crit or any manner of thing that requires rolls and charts.

Frankly I think the game has more of a board game mechanic than mmo though it has a mix of some of the terminology of each.

No it's not the original D&D but people said the same thing when they came out with Unearthed Arcana back in the 1e days.

  brenth

Apprentice Member

Joined: 5/19/06
Posts: 289

8/27/09 2:16:07 PM#8

pen and paper has something MMORPGs have yet to master.... 

player freedom   many MMOs are very narrow and structured about how charactors play  even what they wear (stat gear) in some games you cant swim  or boat    im not talking extreems  im just talking about some normally expected  freedoms within limits.  I hate the "rat in a maze" feel  thats why I like  skill based  game types far more than premade classes

it allways anoyed me that if im a blacksmith ,, for some reason I cant comprehend how to fry an egg or grow corn   I prefer that the higher you advance  the more difficult it is to maintain every craft  so you narrow your focus.  i also hate that  lower tier stuff is mostly useless junk and there is far too muc focus on  combat support  (armor and weapons) and not enough on other crafts  like basket weaving  and pottery  smoking reying or salting(mainly used for food storage)  candle making   fletching   a real fishing skill  not just click and wait.

drama      MMO players have little bond or loyalty to the game or npcs   they could care less if an orphanage burned to the ground  if there was no quest or loot involved 

they dont kill the bad guy because hes just so evil  they kill him because the quest requires it.

make a world, not a game, we dont want another game.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

8/27/09 2:30:20 PM#9
Originally posted by Khalathwyr

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.

one issue here if d&d ruleset try to copy wow model it will fail.

how many time in a year you get ruleset change in d&d once a year maybe twice ,wow change so often even pro-gamer have a hard time to keep up

im a ll for modding their d&d ruleset to feel less like turn based and more action oriented so long as it doesnt loose what made them huge in the past.

especially them they got month to come up with a ruleset that will balance their game hell i bet its probably the most balanced ruleset of any game be it mmo or d&d style game.

i would love to know why d&d style and all those ,are so hard to put in a mmo ?is it because it was never ment to be played online?

if so then yes,d&d  need new ways in order to make it possible to play 100k vs 100k player

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

8/27/09 2:38:51 PM#10

 brenth  the part about proff is something i had never exp till i started playing eq2 last week-end!

yesterday i begin to learn how to do each prof or so i thot

its not like wow at all ,in wow its grind grind grind till your at max 

lol in eq2 if you try to grind most of the prof will fail why,this!

say your doing a hammer ,metal get too hot you got to do the counter if its too cold you got to heat it up ,too soft ,too hard etc

its literally a minigame each freaking time you do 1 hammer and its happening in second and some icon are similar so its confusing i was like wtf im literally learning crafting in this game lol(eq2)

i played a bunch of game over the years and eq2 is the first game i saw with so deep a proff system

there prob are other but since i was playing wow in last 3 year i had it easy modecompared to eq2

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

8/27/09 2:41:23 PM#11

LEXX THE BARBARIAN NOT KNOW WHAT BE THIS ROLE PLAY YOU SPEAK OFF. ME SMASH MONSTERS, ME GOOD AT IT! WHY YOU TRY HURT LEXX FEELINGS?

 

There's Role Playing in RPGS?

  Venger

Elite Member

Joined: 8/03/04
Posts: 1142

Help Fight Global Warming
Shut Your Mouth :D

8/27/09 3:18:20 PM#12

Excellent read and you hit the nail on the head completely.  That is why I stopped at 3.5.

Log into UO hmm what am I going to do today.

Log into most other mmos hmm what am I going to kill today.

I am so tired of mindless killing with no thought of character developement.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

8/27/09 3:23:56 PM#13
Originally posted by Venger

Excellent read and you hit the nail on the head completely.  That is why I stopped at 3.5.

Log into UO hmm what am I going to do today.

Log into most other mmos hmm what am I going to kill today.

I am so tired of mindless killing with no thought of character developement.

 

Log into City of Heroes/Villians humm what am I going to wear today.

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

8/27/09 7:04:36 PM#14

I completely agree.  Our D&D group looked at the 4.0 ruleset laughed and continued with the 3.5 ones. I do not understand why all of a sudden everything is anti individualism.  They want to straight jacket you into a very control class/level structure with nothing to differentiate your avatar.

Rumor has it that Cryptic is working on a new fantasy title using 4.0 rules.  That is one game I will avoid like the plague and I hope a lot of people do too, if the rumor is true.

Everyone is making a big deal about Aion, when it is just another combat MMO like all the others with really nothing different to offer. 

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

8/27/09 7:16:11 PM#15
Originally posted by Ozmodan

I completely agree.  Our D&D group looked at the 4.0 ruleset laughed and continued with the 3.5 ones. I do not understand why all of a sudden everything is anti individualism.  They want to straight jacket you into a very control class/level structure with nothing to differentiate your avatar.

Rumor has it that Cryptic is working on a new fantasy title using 4.0 rules.  That is one game I will avoid like the plague and I hope a lot of people do too, if the rumor is true.

Everyone is making a big deal about Aion, when it is just another combat MMO like all the others with really nothing different to offer. 

 

To be fair PnP MMO rules would work well for a CG MMO

  User Deleted
8/27/09 8:05:00 PM#16

Only if developers would get this idea through their heads.  MMOs are supposed to be more then single player rpg with multi-player turned on.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

8/28/09 3:23:30 PM#17
Originally posted by drbaltazar
Originally posted by Khalathwyr

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.

one issue here if d&d ruleset try to copy wow model it will fail.

how many time in a year you get ruleset change in d&d once a year maybe twice ,wow change so often even pro-gamer have a hard time to keep up

im a ll for modding their d&d ruleset to feel less like turn based and more action oriented so long as it doesnt loose what made them huge in the past.

especially them they got month to come up with a ruleset that will balance their game hell i bet its probably the most balanced ruleset of any game be it mmo or d&d style game.

i would love to know why d&d style and all those ,are so hard to put in a mmo ?is it because it was never ment to be played online?

if so then yes,d&d  need new ways in order to make it possible to play 100k vs 100k player

The turned base system is part of what makes DnD...well...DnD. Trying to take the turn-based combat out of it guts the spirit of the game. THe 4th ed system wouldn't be hard to put into an MMO because it was designed from the ground up just for that. They (Wizards) took out much of what made 3.5 and below what they were. They simplified alot (not that it was hard in the first place; a willingness to think was the only requirement) and made it into a combat oriented dice roll fest.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Vesavius

Old School

Joined: 3/08/04
Posts: 5381

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/29/09 4:37:13 AM#18
Originally posted by Khalathwyr

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.


 

I agree.

I prefer to vote with my dollar and play Pathfinder RPG these days... it gives me all my 3.5 goodness, but fixed (well.. fixed enough :P )

http://paizo.com/pathfinderRPG

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

8/29/09 9:28:55 AM#19
Originally posted by vesavius
Originally posted by Khalathwyr

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.


 

I agree.

I prefer to vote with my dollar and play Pathfinder RPG these days... it gives me all my 3.5 goodness, but fixed (well.. fixed enough :P )

http://paizo.com/pathfinderRPG

My group just went back to playing 3.5. Actually, right now we've taken a break from DnD. I'm running a Shadowrun campaign and on alternate weekends one of our other DMs is about to kick off a Gamma World campaign.

I get the paizo emails but never took time to look at Pathfinder. Guess I'll give it a look here in a bit.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Vesavius

Old School

Joined: 3/08/04
Posts: 5381

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/29/09 9:42:48 AM#20
Originally posted by Khalathwyr
Originally posted by vesavius
Originally posted by Khalathwyr

Glad you came around. I (along with many others) have been saying/thinking this since public knowledge of the 4.0 system came out. It was very clear that the folks at Wizard were trying to make a new DnD system that they could cash in on by have it so clearly mimic a WoW or LOTRO that some game company (Atari with Cryptic) would make an MMO out of it.

Well, the problem with that is the majority of DnD fans don't want that. They enjoy DnD because it had rulesets that supported non-combat play.

The toxic combination of WoW's success with the CEO's and Stock holders being the driving force behind video game creation is killing gaming as a whole. Games aren't made by people with a wide perspective of what a game world is. Deep systems that entertwine and make sense is a thing of the past. Now it's just, ad Gaute put it, combat, combat, combat.

And we are damned for it.


 

I agree.

I prefer to vote with my dollar and play Pathfinder RPG these days... it gives me all my 3.5 goodness, but fixed (well.. fixed enough :P )

http://paizo.com/pathfinderRPG

My group just went back to playing 3.5. Actually, right now we've taken a break from DnD. I'm running a Shadowrun campaign and on alternate weekends one of our other DMs is about to kick off a Gamma World campaign.

I get the paizo emails but never took time to look at Pathfinder. Guess I'll give it a look here in a bit.


 

Gamma World? Hah, love that game... What Ed you guys playing? I've always liked 2nd myself.

Yeah, swing by and take a look at PF. Paizo do deserve your support, they appear to be that rarest of things... a company that gives a f%^& about game beyond solely exisiting to maximise profits.

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