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9/01/09 8:07:08 AM#221
Originally posted by JoyEnergiser
Like some one said before, carebear PvE whiners are the only people opposing rifts.Just accept it.
Don't be surprised if NCSoft 'carebears' up their game down the road to try to get more subscribers. Just saying. |
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9/01/09 8:39:08 AM#222
Originally posted by TheStarheart
Exactly!! Those damn CareBears are trying to ruin the One True Game! They need to get with The Program, and be Good NCsoft Citizens! Thank you for your words of Wisdom Comrade! Using rhetoric that wasn't used by any poster like "the One True Game" to manufacture your own argument isn't contributing. It's trolling. No one said this game will be better than every other game and it's the only game worth playing. At the very least, if you're going to continue to post on this thread, stick to the arguments people are making in relation to the topic.
Star, we've been through this before. You do *not* get to frame other peoples responses. At least part of this entire process is about entertainment. I find some of the posts to merit such a response. If you have a different opinion, thats just what it is, an *opinion*. It would appear that the thread is winding down any way. You've expressed your opinion. I've expressed mine. Neither of us is likely to change. The rest is simply entertainment. |
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9/01/09 8:42:16 AM#223
Originally posted by tanoril
Don't be surprised if NCSoft 'carebears' up their game down the road to try to get more subscribers. Just saying.
Its possible. If they do, I'd be more than happy to subscribe. It looks like a good game, sans the ganking and griefing. The graphics are first rate, the lore is interesting, and some of the dynamics are appealing. But none of that is worth having to deal with Bnet battlekiddies and mental barbarians. |
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9/01/09 2:49:00 PM#224
Originally posted by Perfection66 Note: The red above is not mine, it's preserved from the response that I am now responding to. :) You don't really know what you are talking about, so I'm not going to waste time with a detailed reply. I'm not QQing. I'm a PvPer and I'd be willing to bet I'll out-level you in the opening weeks, so we see where your assumptions got you, huh? Just laying out facts for those who want to know them. Your trolling doesn't add anything worth while to the discussion. BTW, you can't see the level of your opponents, so I'm curious how you know you and your four friends beat someone of higher level than you? I'm guessing someone in your level range gave the five of you a tough fight, so you then assumed he was of a much higher level? Also, just so people don't get confused by this guy, I want to talk about the level discrepancy in Aion PvP. I tried to make it clear, but some people have reading comprehension problems. A higher level character doesn't just have an advantage in HP, base armor damage mitigation, DPS, etc... The game adds in a "miss penalty" when fighting characters of a higher level than you. When someone is more than three levels higher, you will be failing to even connect with your skills and attacks over 90% of the time. Most PvP enabled MMORPGs go the other way, leveling out the "miss penalty" range so that you can still land hits and spells on characters of much higher levels. In those games, while you may not be able to hit mobs and NPCs more than three or four levels higher, you can connect with PCs in PvP of many levels higher. It's not like that in Aion. It's just as hard to even hit a character a few levels higher as it is to hit a mob a few levels higher. This is why numbers can't really make up for a level discrepancy the way it can in most MMORPGs. Against, say, someone five levels higher, you might need to have 10:1 to just compensate for the "miss penalty". Level trumps player skill here much more so than in other MMORPGs. It's just something you have to be prepared to live with. You can have a regular six man group as you level to provide a little protection against griefing, but a level 30 might come along and wipe the floor with your six level 20s, with out even breaking a sweat.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/01/09 4:18:52 PM#225
The people that request riftless servers have a sickness. Doctors refer to it as the ball-less syndrom. |
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9/01/09 4:22:48 PM#226
Originally posted by Forumfall Finally someone understands what it means to me a man. Ganking lowbies in a video game. Now if you could just get your lunch money back. |
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9/01/09 6:28:17 PM#227
Originally posted by Wraithone
Don't be surprised if NCSoft 'carebears' up their game down the road to try to get more subscribers. Just saying.
Its possible. If they do, I'd be more than happy to subscribe. It looks like a good game, sans the ganking and griefing. The graphics are first rate, the lore is interesting, and some of the dynamics are appealing. But none of that is worth having to deal with Bnet battlekiddies and mental barbarians. With this information, I've decided to e-mail NCsoft to tell them what a great idea it was to make the servers follow the same pattern as the ones used in Asia as well as how great their focus on PvPvE is. Hopefully all the positive attitude will keep the PvE servers off specifically keeping you out. Yay! |
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9/01/09 6:49:20 PM#228
Originally posted by TheStarheart
Its possible. If they do, I'd be more than happy to subscribe. It looks like a good game, sans the ganking and griefing. The graphics are first rate, the lore is interesting, and some of the dynamics are appealing. But none of that is worth having to deal with Bnet battlekiddies and mental barbarians. With this information, I've decided to e-mail NCsoft to tell them what a great idea it was to make the servers follow the same pattern as the ones used in Asia as well as how great their focus on PvPvE is. Hopefully all the positive attitude will keep the PvE servers off specifically keeping you out. Yay!
i really dont see what all the fuss is about, its essentially a pve game with some lightweight pvp added, no big deal. |
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9/01/09 11:34:17 PM#229
Originally posted by TheStarheart
Its possible. If they do, I'd be more than happy to subscribe. It looks like a good game, sans the ganking and griefing. The graphics are first rate, the lore is interesting, and some of the dynamics are appealing. But none of that is worth having to deal with Bnet battlekiddies and mental barbarians. With this information, I've decided to e-mail NCsoft to tell them what a great idea it was to make the servers follow the same pattern as the ones used in Asia as well as how great their focus on PvPvE is. Hopefully all the positive attitude will keep the PvE servers off specifically keeping you out. Yay!
LOL!! You wouldn't be taking this personally, now would you Star? |
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9/02/09 12:02:35 AM#230
I've been digging through reviews and videos and forums for information on this game for the past week, and eventually I decided to give Aion a try. I went ahead and forked overy my $50 to see how it goes the first month, because I'm wiling to give most decent looking MMOs a try. Well, I sat and read this entire thread. Finally I decided to make an account on mmorpg.com so I could lend another voice to the discussion. Post #1. I want to say right off, I've played a lot of MMOs in the past years, from Everquest1&2 to SWG to AO to COH and many others, and in all the MMOs I've played, I have taken part in the pve and pvp sides of the games when both were available to me. I like pvp, I like FPSs, and I like pve+pvp content in MMOs.
One of my worst experiences with ganker kids came from the 3 weeks I played Lineage 2. I bought the game, thought it was beautiful, set to work on some quests, and found myself being raped by higher level characters almost immediately. I stuck it out for 3 weeks, then cancelled my account. My feelings were that if a game company is willing to sanction that sort of play, they didn't deserve my money. I don't pay for an MMO so I have to work around griefers, or avoid content that I could be experiencing and enjoying if it weren't opening me up to griefers.
I have to stress again, I can enjoy PVP. Old days SWG had some of the best PVP I have ever played. I remember great battles where everyone went home with destroyed armor and black/wounded HAM bars and it was all good, because we chose to play it out like that. Two factions warring, just like Aion. The difference in SWG was that I was offered the option to undeclare and go covert, or go on "leave" so that I could focus on the pve content if I wanted to go out soloing, without running the risk of a pack of hounds or a much higher level player assaulting me endlessly as they did in L2. The option to pvp or pve depending on my mood, what I was trying to accomplish during my playtime, that is what made it fun for me.
From what I understand, v1.5 is bringing a penalty to discourage griefing, but in reality it doesn't *prevent* griefing. That's a shame. I hope I can enjoy playing Aion, both the pve and pvp sides of the game, without having to endure being griefed while I try to fulfill pve content. If not, if I find the situation similar to the way L2 discouraged me from even logging on to the game, then I'll drop by subscription after the first month of play and move along.
I don't see what's so wrong about players wanting to have an option to pvp, or a solid mechanic that can assure them they won't be griefed by the bully kids who live online, reach the level cap, then go looking for someone who they can spoil the game experience for. The pro-griefer side of the house keeps saying "Nooo don't allow a pvp optional server! make them all play with us!" Which I don't get. As well, people keep saying "stop trying to change the game to suit your own desires!" Which I don't get either. I played CoH from launch, and over the years the devs implemented many great features and quality of life enhancements into the game that the fanbase called out for. What's wrong with a good dev team listening to the player base and trying to widen their appeal to more players? It benefits the company, and in turn everyone wins.
I love pvp. I just don't love being griefed by unfair odds, by people who KNOW how unfair the odds are when they set out to grief me in the first place. If this runs rampant in Aion, me and many potential subscribers like myself will depart, and NC will just have to deal with the smaller North American and Euro player base who enjoy unfettered open pvp and the grief/gankfests they breed.
I truly hope that the PVP and the rifting can be left intact, but a satisfactory mechanic can be put in place that will prevent rampant griefing.
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9/02/09 1:09:21 AM#231
Originally posted by Catbones13
Very Well put Cat... I agree 100%. I love PvE and PvP both... but I have limited time to play mmo's, So when I do play I want to be able to do what it is I am doing before I must leave. If I'm trying to level in the 2 hour gap I hve between work and being at the field to coach my son's little league team. I dont wanna lose my whole day to being camped.
And to those who say if you dont like it dont play it.... same applies to the "riftless servers" we are asking for... you dont like it polay the rift server and you'd never even know there were these other types of servers. The only reason it would matter is that you are afraid we all would leave and you would have what you had on most pvp servers in AOC. A bunch of gankers standing around circle-jerking each other cause they ran everyone else off. It sucks being a hardcore player at heart but a casual player in availability. ~NightCloak |
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9/02/09 12:05:47 PM#232
I think we need someone here with extensive rift knowledge (as well as maybe some L2 knowledge), because people are doing that thing again and compare something they have experienced and left them scarred, with something they're not quite grasping atm.
From my understanding, (I haven't actually played this cuz I only played cb6) rifts are anomalies that open up in certain places from time to time. There is also a cap on how many characters that can go through it. Provided this works in such a way that it doesn't allow for a constant stream of gankers everywhere, there is a huge difference right there to begin with. Can anyone shed some light on this? Also, since rifts are programmed occurences it possibly means that the coders can regulate how often they occur. Right? Added to that, there is the slayer system. If you got people around you, eventually the intruders WILL be slayed and they can't just automatically re-enter a rift and do it all over again.
Without any actual playing experience with PvP in Aion, I'd say that if you like PvP, chances are you're gonna enjoy this system. I believe rifts are alot more like events than a ffa pvp world. |
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9/02/09 5:35:12 PM#233
@Quale that's the reason I laugh at those crybabies. Having experienced the game myselfe I can say that it isn't all that bad and some of the updates already included countermeasurers to tone it even more down. People are making up and imagining all kind of scenarios without knowing jackshit.
Forced pvp bwaaaa buhuhuhuhu.
Get over it. |
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9/02/09 6:22:10 PM#234
Originally posted by Forumfall Oh good. You're here to assure me that it can't happen? I won't see echoes of Lineage2 in Aion, where some bored high level toon who had a bad day at school won't be able to come into the area where I am trying to grind out level 20'something and two shot me to death repeatedly until I will need to take MisterMcBlurry's advice and just log off and go do something else? Whew. I was being paranoid over nothing. Thanks for making me feel better.
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9/03/09 12:11:49 AM#235
Originally posted by Catbones13 Oh good. You're here to assure me that it can't happen? I won't see echoes of Lineage2 in Aion, where some bored high level toon who had a bad day at school won't be able to come into the area where I am trying to grind out level 20'something and two shot me to death repeatedly until I will need to take MisterMcBlurry's advice and just log off and go do something else? Whew. I was being paranoid over nothing. Thanks for making me feel better.
Great post. :) The funny thing is that a lot of people who jumped on the "QQ more Care Bears, if you don't like it, don't play" band wagon will likely quit themselves over griefing. A few of these people will be in the top 10% of the leveling curve and adept at PvP, the rest are PvP posers. I've discussed this issue until my fingers were sore. People will either get it, or they won't. I'm a PvP leaning player and will play on the core rule set, even if NCSoft reversed course and offered PvE servers. I'm typically in the top 10% of the leveling curve and I'm ok at PvP. It was immediately obvious to me after playing in CB that NCSoft was going to be throwing away a large percentage of the Western market by not offering a more PvE friendly server type. I also would like to see a broader audience to be able to enjoy the game and have fun, which goes beyond the obvious economic factors for NCSoft. I respect others and always support alternative server types, when it's reasonable to expect that there is enough interest to support at least one full server and the development burden isn't too steep. With roughly 2/3 of Western gamers choosing PvE servers over PvP servers, when given the choice, the demand is certainly there. It's also been pointed out many times the painfully simple methods that NCSoft could deploy in enabling a more PvE friendly rule set. No developer or coder heavy lifting required. So, at this point, with NCSoft having pretty much completely ruled out PvE servers, I think it's at least fair that people know what the game is going to be like, so they can make an informed decision on whether to play or not. Apparently, the "QQ more" types don't even want to afford PvE players that courtesy; either attacking discussions on the issue, or lying about the nature of the game. There has to be a number of people on the servers who are less skilled at PvP and who level more slowly than them, for most of these guys to have any chance at "griefing fun". So, I guess that must be part of their motivation... Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/03/09 12:29:08 AM#236
People asking for no rifts just does not know enough about the system. There are alot of restrictions in place that prevents constant griefing, but still allow ganking to happen here and there. However of course for some people even being ganked once is too much in their opinion. I personally find Aion's balancing attempt to be commendable. Another thing is I have not seen anyone asking for server with no rifts yet, I am sure someone thought about it and maybe spoke about it, but I am not sure if they actually asked NCsoft about it officially. I won't go so far as to call those people carebears, since using that term never sit right with me. I think we need to come up with a name for people that are anti-carebear too. Maybe something like poobear since they are usually full of shit.. and honey. I've been called both a griefer and carebear depend on the situations both in game and on the forum, but I never understood why people try to categorize others. Why does someone either have to be carebear or griefer? Plenty of us live in the middle only to get calll both, which is getting annoying. |
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9/03/09 12:31:24 AM#237
Thanks Fiontar. I'm not worried about pvp. Like I said before, I've enjoyed PVP in every MMO I've played pvp in. All I'm concerned about is whether or not the devs will implement some game mechanic which removes the opportunity for the common griefer to have his fun on lowbies. Yes, when I pvp I want a semi-fair fight. In CoH/CoV the pvp was interesting in that it normalized everyone's level so that you had a chance to connect with your attacks. WoW of course offers battlegrounds where you pvp with people who are at least within 10 levels of your own level, so even though you might be up against heavyweights if you went in at the lower end of your bracket, again, at least you had a chance. SWG allowed me to take off my "pvp flag" and play pve without worrying about being griefed. That worked well. No matter how fun and beautiful and polished Aion is, if I find that griefing is over the top, I'll bow out pretty quickly. To expect your customers to just log off and not play the game if another player is harassing them or inhibiting their enjoyment of the game is really not a good business model on behalf of the game company, in my opinion, and I won't support it beyond my initial purchase. What ever happened to good sportsmanship? When I play WoW world PVP, when I see a lowbie I could gank, I just ride past them and /chuckle. There's no sense in me spoiling their fun, they aren't worth honor, they don't offer me a challenge, there is literally ZERO benefit in killing them. It's just good sportsmanlike conduct to leave the lowbie alone, and move on and look for a battle that yields some sort of reward. A handful of people in this thread just don't get that concept, and I'm hoping that the devs will come up with a device that can hamper or prohibit that sort of play.
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9/03/09 1:09:27 AM#238
Cat, much of this goes back to the difference in cultures. Korean and Chinese(as just two examples) players have been conditioned to accept and expect levels of ganking and griefing that would not only niche a western company, but would destroy their business model. Its an internal perspective. You've seen scattered examples of it here. "Suck it up!" "Grow a pair!" "Quit crying!" "Grind harder!" are all examples of people who simply can't understand/tolerate a difference in perceptions/expectations. This mentality is not confined to games. mores the pity. I can understand the mentality, but I do not choose to inflict such on myself for *entertainment*. The idea of having to constantly be looking over ones shoulder is not at all appealing to me. Nor to many, many others in the West. Those Asian companies that eventually succeed beyond a niche will adapt to that. But it will take understanding the difference in the cultures involved to do so. |
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9/03/09 1:47:32 AM#239
Originally posted by Wraithone
Alot of people in the west enjoy PvP, i'm not sure where your getting your facts from. Aion already has 3.5 mill players in asia and is growing, so your argument about it not being a success is wrong aswell. You can always play strictly PVE games like LOTR, so you don't have to keep crying that Aion isn't catering to your carebear needs.
Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8 |
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9/03/09 2:07:38 AM#240
Originally posted by Perfection66
Alot of people in the west enjoy PvP, i'm not sure where your getting your facts from. Aion already has 3.5 mill players in asia and is growing, so your argument about it not being a success is wrong aswell. You can always play strictly PVE games like LOTR, so you don't have to keep crying that Aion isn't catering to your carebear needs.
Thanks for proving my point. In reference to numbers, one has only to look at the typical demographics to know that there are a lot more of us CareBears, than there are PvP types. Even in games like Eve, thats the fact(which drives the CCP Dev's up the wall ^^). |
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