| 47 posts found | |
|---|---|
|
8/27/09 10:31:49 AM#21
The biggest selling point on this game for me is the customization. I'm not just talking about in the character creator, but in abilities as well. Unlike CO which in my opinion had a rather boring combat system, CO is fast paced and you can mix and match any powers from any power set. I know that some powers right now are better than others, but at least there is a chance for a completely unique character. |
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/27/09 10:35:19 AM#22
Originally posted by banthis
Whereas some of the items he mentioned are way off base "Colors don't match"? really? Wow. If you were trying to match skin color to a full body suit to make a naked character then maybe that would be true...
Anyways, as always, the truth is a cool medium between the two posts above me. One overly critical, the other making light of how it really is. Yes you can actually go through the game with very few power choices ( I totalled the need for 5 powers altogether, 1 end builder, 1 charge attack, 1 AOE attack, 1 passive and 1 heal) potentially only using 3 powers, but if you really wanted to gimp yourself using your end builder and AOE only is passable if you love to torture yourself.
Teaming is an issue with sharing quests, mainly in the major quest chains where people ask for help are the ones that are absolutely not sharable. All missions should be able to be shared, even if you've already completed that mission or if you haven't completed the prerequisites for the mission. If you are helping on the mission you should get the credit, not the small XP amount from killing the mobs.
The type of it being F instead of Z, isn't really a typo, it was just changed, to pick up items and talk to NPCs used to be F, now it is Z, that was changed RIGHT before OB, so obviously they didn't get to change all the dialogue. Bug it.
Blocking actually goes into effect the moment you hold it down, blocking has 2 stages, 1) the actual moment you start trying to block, and 2) when the block has actually been held for a sufficient amount of time. I've tested this in the powerhouse many times. You haave 2 stages of damage... when you just hit block, just barely, you do get a damage reduction, but not nearly as strong of a reduction if you've made it to stage 2 of block, this also works after block has been released. You will see a number of powers that say that block will continue to hold for a few seconds after it has been released... this is true, but again it is not a true block. You will have reduced damage after you release block, but you still take roughly 30% more damage then had you kept block held.
Anyways, not gunna respond to all of it, just pointing out what I've seen. |
Originally posted by kordos Like you said "as long as people met the requirements". Well, 99.99% of the time they don't. If you randomly invite some1 chances are very high you cant share a quest w/ them. Unless you spend every waking minute w/ the same person doing the same quests at the same time the "requirements" get disconnected VERY fast.
You can not move around AND fight at the same time, apart from just moving around while ur energy builder is on auto. Not unless you have 3 hands. It's not the lag that is broken for blocking it's the input. Though lag would make it even worse. If you think blocking is working because your hitting it when u see the charge up 3-4 seconds before the attack. That is not responsiveness. I played on a 50Mb fiber line, trust me lag wasn't the cause. Though lag was really high considering the line i played on. And no, I played it on the very last day of open beta. Chief Surhoff does say that the interact key is F. He probably will even say it when the game goes live. Just read it. |
|
Originally posted by slim26 It's only trolling if i dont mean what I post. But i certainly do. Enough so that i canceled both of my pre-orders. Also this game, like i said, has painted itself in a corner by the fundamental design decisions they made. They cant fix them w/o completely changing the core of the game. So it's screwed. Watch and see. I give it a year, 2 max. |
|
Originally posted by Lasastard Oh, I understand why the instancing is there. But it's still capped way too low. If they wanted to prevent griefing they should have made the zones bigger and provided multiple locs for each quest. The fact that they think that they cant run multiple servers because most will be ghost towns doesn't exactly show much confidence in their game either IMHO. Also, if you let the server pick zones for you; it STILL wont let you into zones near cap, EVEN IF YOUR WHOLE TEAM IS IN IT. Doesn't change the problem at all. |
|
|
8/27/09 1:42:19 PM#26
Originally posted by CHATTER
I hope you're enjoying your time with SOE. I'll be interested in reading the quests your writing. |
|
Originally posted by Montaronx
I played for most of the open beta. I played through the tutorial about 4 times. Through most of the desert and through about half of Canada. Also did some MC. Plus on the last day of open beta they let everyone level to 40 by talking to a contact by the zone transport. So i had 3 different 40s I got to try all the diff powers. I did all this because I really wanted to find some redeeming quality to this game, since i wanted something diff from CoH. But i found none. Also the perks is NOT a false statement. Apparently you didnt look them up. The PvP ones are easier to get, but they're all crap like luchador masks. Also they're not as easy as you're making it out to be. Unless you were using one of the vastly OPed builds. Another major problem in the game is the complete lack of balance. Maybe you found some1 w/ out regen or invuln. 1,000 - 5,000 kills is the NORM for PvE perks. Again 17-80 HOURS for each one at 1 kill per minute. for ONE costume piece. Oh yea, this game is all about customization; NOT. They think they will keep people subbed by making them grind forever because they dont have much content and most of it is cheap shovelware. |
|
Originally posted by tachgb
Another thing I learned through my research is that almost all of Cryptic stayed at NCSoft, as Paragon Studios. Only Jack Emmet left and he took the Cryptic name with him.
So despite the name, the team who made CoH and the team who made CO is NOT the same, not even close. |
|
|
8/27/09 1:58:24 PM#29
I agree with the OP on a lot. I was in beta for 6 months and I was completely unimpressed. That's not to say that it wasn't fun for a short time, and I understand where a lot of the people who enjoy the game are coming from, but in the end the game is very shallow strategically and without having classes it falls into a issue where everyone is going to basically build their characters the same way. You might pick your end builder from fire and your AoE from ice with a telepathy hold and heal and a power armor def, and someone else takes the power armor end builder with a fire AoE.. etc, but in the end you end up with basically the same build with different effects. Sure, you can number crunch and come up with the absolute best build and a week later everyone will be playing it. The combat animations are in general lackluster and some of them are just silly looking. No roll to hit makes ranged combat boring and repetitive. Melee is ineffective. Still no capes with armor or integrated shoulders. (At one point in beta they had them and we were trying to get them back for months. It might not seem like much, but it was a highly requested addition for a long time.) |
|
|
Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
8/27/09 2:05:34 PM#30
LOL these guys didnt even play the full game. Total misinformation from the OP. These people are scared out of their minds that CO is going to dethrone all mmo's and take over. HAHAHAHA The WoW killer is here! |
Originally posted by PapaB34R
MC is 100 not 150. Unless they will change it for retail, but i seriously doubt that. Tutorial was 50 i believe. Crisis zone was either 50 or 75. I'm 99% sure the Desert & Canada were both 100. All very low by MMO standards. For example CoH doesn't create a new instance unless there are close to 300 people in a zone. Back when people did hami every weekend you could have over 200 people all grouped up fighting it in the same area. When i was talking about the animations I was talking about how they dont move fluidly from one to the next. Your char jerks around when you choose powers too fast. For example, bestial lunge. You have to hold forward when u hit it to attack. But if you move in any direction during that attack the attack is completely stopped and the animation goes from a lunge in the middle of the air, instantly to standing on the ground like normal. It is especially noticeable when interrupting melle moves with other moves. Also, if teaming worked you might have a point about doing quests together. But it's almost impossible to get the same quest as some1 else. Especially if they are a diff level & especially if they dont have the same contacts and aren't in the same part of that contact's arc. Very team up unfriendly. The only teaming i actually did that worked was inviting random people who were in the same area doing obviously the same quest. But most of those quests involved clicking blinkies which only counts for the person who clicks them. So the quest itself is anti-teamplay. p.s. I've been a comic book fan for 20 years and I did not like the voice overs. They were just plain bad. Also, 1000 kills IS a lot. that's 17 hours of farming one freakin mob. Half a work week, for a little stupid video game item. 5,000 kills is beyond insane. And why would that matter? I dunno. Take for example the pirate costume pieces. You want to be a pirate? Well too bad, it's not in the costume creator. You have to grind for it. But wait, Crypitic will sell it to you for only $10. WHAT A DEAL! (sarcasm :p) Actually the game takes a lot from WoW. Bill Roper (who also came from WoW & the disaster that was hellgate london) admitted as much. The item, purse system is the same. the item stacking is the same. the mail stations & sending items in mail is the same (just wait for gold farmers to get ahold of that). The teaming is sort of the same, except worse. The idea for open quests is the same. The idea for raids, the same. etc.. They tried to copy but they only copied the shell & not the substance. Also the color system is completely borked, just like i said. Re-read my explanation. I gave a specific example. When the game goes live, if youre actually going to buy it, try it. Do a "gradient" or "blend" color scheme and 2 colors. then try to match it w/ the hands, legs, feet, head, anything. You wont be able to. |
|
Originally posted by page
Quoted for truth |
|
|
8/27/09 2:09:26 PM#33
I really had fun in the champions beta. First game ive had fun in, in over a year so. And to the OP your review seems at most garbage what did you do play open beta for 3 hr's quit then say it sucks? Sic semper tyrannis "Democracy broke down, not when the Union |
|
|
8/27/09 2:13:05 PM#34
Are you a member of Watchfire? |
|
Originally posted by shamus252 read my posts. I played it for almost a week. Through all the zones. Leveled to 40 & tried all the powers on the last day. Even tried to have fun w/ the Destroids, which were mildly fun in that they were big but the lag was unbearable & it just cemented my observation about how the zone caps are too small, as trying to get enough people was impossible. You just had to keep changing zones until you found one right by the power house entrance where there were enough people.
Which is another point i forgot to mention. Searching. Completely broken & useless. It lists all the instances but not their numbers. The instance names are too long anyway & get cut off for most so even if they were numbered it wouldnt help. Why? Because the colums aren't scaleable. Not to mention theres zero metadata. It's like inviting players blindly. You dont know what their stats lean towards or what build they're using. Sure anybody can choose any powers, but that also makes team building really hard if not impossible. |
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/27/09 2:49:54 PM#36
Originally posted by Horkathane
Yup thats personally what I was worried about, thats why I played through all the content in CB and then didn't purchase the game when it launched due to there being absolutely no content that I haven't seen. I also knew that CO was so great and the WoW killer with all of my being in such a way that I responded fairly succinctly to the claims the OP made about some of the actual truths in his rant that the game is still lacking on many areas. Those are the reasons why I'm personally scared of CO.. so .. good call on that one. |
|
8/27/09 3:11:42 PM#37
Originally posted by CHATTER I already responded to this once, but you ignored it. The pop cap was over 150 in closed beta. Once open beta hit, the players were clustered into the lowest level areas of each zone and it caused some overcrowding. They lowered it to prevent the overcrowding. Once players spread out it will be increased. I would bet you money that it will be around 200 within a month of CO's release.
|
|
|
8/27/09 3:22:49 PM#38
Originally posted by Horkathane
There is no such thing a a WoW killer, its a MYTH. CO is a good, fun game, not for everyone tho.Its got its good, and its bad. For me its more good than bad, for someone else. Itll be different. After many years of WoW, its the game for me. Then I like MMOs that other people dont like. Horizons and Ryzom were alot of fun for me. I am hoping more people join in on CO than those game, but no...its not a WoW killer.
Dax |
|
|
8/27/09 3:25:08 PM#39
I agree to most of the OP. Someone else also said, there were only ! and ? NPCs, and little "life" in the game, which also is quite true, given how detailled with live a gameworld like LOTRO is. Or WOW. Or even EQ2. In CO there are so many as you need quests, and the rest is random passer by. Also, I lacked this sense of story. Both the world story and my story. Again, LOTRO showed in a good way how that can be done; those book quests felt very moving, whereas no CO quest ever felt more like "meh another kill x job". |
|
|
8/27/09 3:31:52 PM#40
Originally posted by CHATTER
I agree with a lot of your OP, and the things I don't agree with have already been pointed out. I just wanted to comment on the statement above because I have no idea what you're talking about. In previous posts I thought you were referring to PvP, but in the quote above you say mob. So I'm assuming you're talking about PvE. I don't know what kind of build you had, but on my character I could kill 10-15 even-con mobs easily in under a minute. So at a minimum kill-rate that would be just a little over an hour and a half of non-stop grinding to reach 1000 kills. So I'm not really sure where you got this 17 hour figure from. Maybe you could explain? "There is as yet insufficient data for a meaningful answer." |
|