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Champions Online

Champions Online 

General Discussion  » Severely disappointed by open beta

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47 posts found
  bmac6817

Apprentice Member

Joined: 11/06/06
Posts: 14

8/27/09 10:31:49 AM#21

     The biggest selling point on this game for me is the customization.  I'm not just talking about in the character creator, but in abilities as well.  Unlike CO which in my opinion had a rather boring combat system, CO is fast paced and you can mix and match any powers from any power set.  I know that some powers right now are better than others, but at least there is a chance for a completely unique character.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

8/27/09 10:35:19 AM#22
Originally posted by banthis
Originally posted by CHATTER

I had such high hopes for this game. Alas they were dashed & my illusions were torn asunder when I was able to try the beta and really experience all the game had to offer (which isn't much).

For a MMO, it isn't very massive. The main zone for instance (no pun intended lol) has an instance cap of 100! That's it. Which is pitiful for such a large zone. Not to mention all the loading screens & having to decide instances every single time gets old fast & kills immersion.
- point 2. You change zones (say to level up) and then you go back to the zone your team was in. BUT if that zone nears the instance cap it wont let you in. EVEN IF THE REST OF YOUR TEAM IS IN IT. So you are forced to either wait for someone to exit that zone which can take a looong time, or else ask your whole team to change zones. AND IF they actually change zones, they are transported far away from the quest and have to essentially start over. Horrible system.

 I never had this problem..then again I didnt' leave my team to go level up we usually all took a break and made sure to pick the emptiest shard to go back too.  I do how ever agree it sucks it doesnt' just transport you to where you were in the zone.  Try using the suggestion box.  I found the world rather huge personally the pop cap of the instance has nothing to do with the relative size.  That has to do with keepign the game from being laggy.  Ever been to popular city spots in other games and they just allow thousands of people aroudn at once? yea Lag frigging city.  Atleast they account for this.  BTW the zones get bigger in the population cap.  It was 150 in the lvl 10+ zones but the lag and major slow down in the ability to quest completion was the reason they lowered the cap.  I think 100 is just about right for the lower and mid level areas.

Broken teaming. The teaming is completely broken. Functionally you can team w/ people but there's no point as sharing quests only works 0.1% of the time.

 Again I didn't have this problem..the only quests that wouldnt' become primary or share were chain quests and there really weren't that many of them.

Sloppy combat. The combat system, while it seems intuitive & refreshing for the first hour starts to show all its holes & downsides fast after that. The complaints I had heard people make about all you doing is hitting the 2 key repeatedly rang all too true. The whole "action packed moving while you fight" just doesn't exist as you cant do that w/ a PC's controls, even w/ changing key binds.

 If they're only holding the 2 key down they didn't get very high level. 

Bad responsiveness. Blocking doesn't work half the time. The response time / input lag for your powers is really bad.

 No true.  It does have a delay time so you have to make sure to hit it and hold it the moment you see the attack coming its made for.  I do wish the delay was less but I'm guessing its like that since most often its stopping your auto attack first.

Animations. While animations look next gen in their produced videos the interrupts & fluidity of them when you're actually moving amongst powers is schizophrenic. Really pulls you OUT of the immersion.

 not sure what your babbling about here.

Crappy story. The quest storylines are so crappy & badly put together it feels like a lazy 7th grader did it on the school bus ride home. The vast majority of the quests are boring & uninspiring. Not to mention frustrating as they're designed in a way that encourages people to be dicks to eachother. Another problem is that because of how their designed the low low instance pop caps wont get higher as it would only make the problem worse. So they've painted themselves in a corner.

 Really? Odd atleast their storylines make sense unlike "go collect me 10 pies from orcs because I Hate them" BS thats standard in most MMOs.  You obviously didn't play with the system much.  If its a kill quest it doesn't matter who hit it first everyone that attacked it gets quest credit for it.   Loot quests on the other hand it does suck a tad with but there's not that many and the spawns are so incredibly fast in busy areas it doesn't matter.  Most games it takes forever because of 1 slow spawns and 2 there's no such thing as assisting in other games.

Corny voice overs. 'Nuff said. If you tried the beta you know what i mean. Bang your head on the table corny. Not funny ha-ha corny.

 I didn't think they were corny..tehy were comic bookie ..but whatever if your wanting epic proportions star wars kotor sort of voice overs ..comic book games aren't for you.

Ridiculous perk requirements for unlocking costume parts. With the average costume item taking 1,000 - 5,000 kills. At one kill a minute (assuming you're killing something far below you in level {for no xp btw}, at a rate of 1 a minute) that's anywhere from 17 HOURS to 80 HOURS just to get ONE costume piece. And there are A LOT of costume pieces available in this way. ALSO, they are NOT given account wide. Only per char. Add on top of that they want to sell them through microtransactions TOO. Really really destroys the whole customiziablity aspect, the ONLY decent thing about the game & they nerf the crap out of it w/ making much of the customization unattainable w/o a mind-numbing, suicide-inducing grind.

 ...hardly destroying when there's an insane amount of costum peices from the start.  How do you know how long it takes on the perks? THe perk costume peices are tied to specific quest chains not killing.  The killing perks just give you points to buy stuff.  Acheivement systems aka Perks aren't meant to be easy and fast...WoW's isn't, WAR's definitly isn't...name an achievement system where your meant to be able to do it ultra fast?

Completely lazy & unpolished. Examples abound of how the game was just slapped together. Aside from the obvious checklist of things they thought made other games popular (mostly WoW) which they failed at implementing correctly. One such would be the main contact in the tutorial zone. Chief Surhoff. He actually says that the interact button is F. It's Z, F is follow. Probably the most important piece of info in the tutorial and even that is wrong.

 Its hardly that important since every time you come incontact with something it says "Press Z"  boo hoo there's a typo lol.  The most important thing you take out of the tutorial is just basically learning how to use your character and thats about it.

Colors don't match, hard on the eyes. In the costume creator if you choose a gradient you cant match it across body parts. The palette is limited & the colors themselves start becoming an eyesore after several hours. Even removing that ugly outline in graphics options doesn't help. It will rot your eyes like chewing on lollypops and never brushing will rot your teeth.

 Total lies but whatever.  All my costume peices matched perfectly.  It automatically chooses for each peice to match the color scheme to your MAIN color scheme aka the color choices on the left.  You can then change per peice the color scheme using the dialogs on the right.  Oh and the last set of color you used are always the top row of colors.

Its a comic book game what the hell were youe xpecting dull grays and blacks?  Realism?

I could go on, but this is long enough for a dissatisfied rant.


 

 

Whereas some of the items he mentioned are way off base "Colors don't match"? really? Wow. If you were trying to match skin color to a full body suit to make a naked character then maybe that would be true... 

 

Anyways, as always, the truth is a cool medium between the two posts above me.  One overly critical, the other making light of how it really is.  Yes you can actually go through the game with very few power choices ( I totalled the need for 5 powers altogether, 1 end builder, 1 charge attack,  1 AOE attack, 1 passive and 1 heal)   potentially only using 3 powers, but if you really wanted to gimp yourself using your end builder and AOE only is passable if you love to torture yourself.  

 

Teaming is an issue with sharing quests, mainly in the major quest chains where people ask for help are the ones that are absolutely not sharable.  All missions should be able to be shared, even if you've already completed that mission or if you haven't completed the prerequisites for the mission.  If you are helping on the mission you should get the credit, not the small XP amount from  killing the mobs.

 

The type of it being F instead of Z, isn't really a typo, it was just changed, to pick up items and talk to NPCs used to be F, now it is Z, that was changed RIGHT before OB, so obviously they didn't get to change all the dialogue.  Bug it.

 

Blocking actually goes into effect the moment you hold it down, blocking has 2 stages,  1) the actual moment you start trying to block, and 2) when the block has actually been held for a sufficient amount of time.  I've tested this in the powerhouse many times.  You haave 2 stages of damage...    when you just hit block, just barely, you do get a damage reduction, but not nearly as strong of a reduction if you've made it to stage 2 of block, this also works after block has been released.  You will see a number of powers that say that block will continue to hold for a few seconds after it has been released... this is true, but again it is not a true block.  You will have reduced damage after you release block, but you still take roughly 30% more damage then had you kept block held.

 

Anyways, not gunna respond to all of it, just pointing out what I've seen.

"Loan me a Dragon I wanna see space"


  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 1:33:23 PM#23
Originally posted by kordos

Aside from your opinions on various things - the things you said that did not work worked for me

 

Teaming and sharing quests worked (as long as people met the requirements for the quest to be shared)

Combat was fluid and I could move around and fight fine without rebinding any keys

Blocking worked fine (and I'm in Australia so prob have a bit more lag than most people)

The guy told me Z was the key I needed - I didn't notice anything wrong in regards to quest information and general game info

 

 

Like you said "as long as people met the requirements".  Well, 99.99% of the time they don't.  If you randomly invite some1 chances are very high you cant share a quest w/ them.  Unless you spend every waking minute w/ the same person doing the same quests at the same time the "requirements" get disconnected VERY fast.

 

You can not move around AND fight at the same time, apart from just moving around while ur energy builder is on auto.  Not unless you have 3 hands.

It's not the lag that is broken for blocking it's the input.  Though lag would make it even worse.  If you think blocking is working because your hitting it when u see the charge up 3-4 seconds before the attack.  That is not responsiveness.  I played on a 50Mb fiber line, trust me lag wasn't the cause.  Though lag was really high considering the line i played on.

And no, I played it on the very last day of open beta.  Chief Surhoff does say that the interact key is F.  He probably will even say it when the game goes live.  Just read it.

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 1:35:07 PM#24
Originally posted by slim26

Man what ever. Champions Online is fine, just need a bit of fixing on combat (range vs melee). As far as teaming and doing mission while sharing, I had no problems what so ever. Out of all the immense amount of people I played with in beta no one complained they all enjoyed CO and so did you troll stop the BS and have fun. Your beta review is BS to me and many others.

It's only trolling if i dont mean what I post.  But i certainly do.  Enough so that i canceled both of my pre-orders.  Also this game, like i said, has painted itself in a corner by the fundamental design decisions they made.  They cant fix them w/o completely changing the core of the game.  So it's screwed.  Watch and see.  I give it a year, 2 max.

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 1:38:52 PM#25
Originally posted by Lasastard

Not sure why I even bother, but...

The instancing is in place so that a) CO has one server and one server only (=no ques, no mergers, no deserted servers), b) people don't stand on each others feet but get the feeling that they are a super hero an not joe-shmoe standing in line at the taco stand.

 

Does the implementation have issues? Well sure, but it can be worked on.

 

And by the way, you dont have to pick instances every time you zone, you can let the server decide, e.g. based on which zone has the most of your friends in it. But that's just one of the things the OP apparently overlooked. Well, the other issues have been discussed in a more mature manner elsewhere. Some are real issues, others are just a matter of personal preference and others are, well, non-issues.

Oh, I understand why the instancing is there.  But it's still capped way too low.  If they wanted to prevent griefing they should have made the zones bigger and provided multiple locs for each quest.  The fact that they think that they cant run multiple servers because most will be ghost towns doesn't exactly show much confidence in their game either IMHO.

Also, if you let the server pick zones for you; it STILL wont let you into zones near cap, EVEN IF YOUR WHOLE TEAM IS IN IT.  Doesn't change the problem at all.

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 787

8/27/09 1:42:19 PM#26
Originally posted by CHATTER

I had such high hopes for this game. Alas they were dashed & my illusions were torn asunder when I was able to try the beta and really experience all the game had to offer (which isn't much).

For a MMO, it isn't very massive. The main zone for instance (no pun intended lol) has an instance cap of 100! That's it. Which is pitiful for such a large zone. Not to mention all the loading screens & having to decide instances every single time Try the check box, stupid. gets old fast & kills immersion.
- point 2. You change zones (say to level up) and then you go back to the zone your team was in. BUT if that zone nears the instance cap it wont let you in. EVEN IF THE REST OF YOUR TEAM IS IN IT. So you are forced to either wait for someone to exit that zone which can take a looong time, or else ask your whole team to change zones. AND IF they actually change zones, they are transported far away from the quest and have to essentially start over. Horrible system.

 

Broken teaming. The teaming is completely broken. Functionally you can team w/ people but there's no point as sharing quests only works 0.1% of the time.

 

Sloppy combat. The combat system, while it seems intuitive & refreshing for the first hour starts to show all its holes & downsides fast after that. The complaints I had heard people make about all you doing is hitting the 2 key repeatedly rang all too true. The whole "action packed moving while you fight" just doesn't exist as you cant do that w/ a PC's controls, even w/ changing key binds.

 

Bad responsiveness. Blocking doesn't work half the time. The response time / input lag for your powers is really bad.

 

Animations. While animations look next gen in their produced videos the interrupts & fluidity of them when you're actually moving amongst powers is schizophrenic. Really pulls you OUT of the immersion. Wrong

 

Crappy story. The quest storylines are so crappy & badly put together it feels like a lazy 7th grader did it on the school bus ride home. The vast majority of the quests are boring & uninspiring. Not to mention frustrating as they're designed in a way that encourages people to be dicks to eachother. Another problem is that because of how their designed the low low instance pop caps wont get higher as it would only make the problem worse. So they've painted themselves in a corner.

 

Corny voice overs. 'Nuff said. If you tried the beta you know what i mean. Bang your head on the table corny. Not funny ha-ha corny.

 

Ridiculous perk requirements for unlocking costume parts. With the average costume item taking 1,000 - 5,000 kills. At one kill a minute (assuming you're killing something far below you in level {for no xp btw}, at a rate of 1 a minute) that's anywhere from 17 HOURS to 80 HOURS just to get ONE costume piece. And there are A LOT of costume pieces available in this way. ALSO, they are NOT given account wide. Only per char. Add on top of that they want to sell them through microtransactions TOO. Really really destroys the whole customiziablity aspect, the ONLY decent thing about the game & they nerf the crap out of it w/ making much of the customization unattainable w/o a mind-numbing, suicide-inducing grind.

 

Completely lazy & unpolished. Examples abound of how the game was just slapped together. Aside from the obvious checklist of things they thought made other games popular (mostly WoW) which they failed at implementing correctly. One such would be the main contact in the tutorial zone. Chief Surhoff. He actually says that the interact button is F. It's Z, F is follow. Probably the most important piece of info in the tutorial and even that is wrong.

 

Colors don't match, hard on the eyes. In the costume creator if you choose a gradient you cant match it across body parts. The palette is limited & the colors themselves start becoming an eyesore after several hours. Even removing that ugly outline in graphics options doesn't help. It will rot your eyes like chewing on lollypops and never brushing will rot your teeth.

 

I could go on, but this is long enough for a dissatisfied rant.

 

I hope you're enjoying your time with SOE.  I'll be interested in reading the quests your writing.

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 1:45:53 PM#27
Originally posted by Montaronx
Originally posted by CHATTER

 

Sloppy combat. The combat system, while it seems intuitive & refreshing for the first hour starts to show all its holes & downsides fast after that. The complaints I had heard people make about all you doing is hitting the 2 key repeatedly rang all too true. The whole "action packed moving while you fight" just doesn't exist as you cant do that w/ a PC's controls, even w/ changing key binds.

 lol did u even pass the tutorial zone? cuz right after this u get  the oportunity to buy new skills, and its really fast and betten then the usual buttonmashing stuff u find in WOW etc.

 

Ridiculous perk requirements for unlocking costume parts. With the average costume item taking 1,000 - 5,000 kills. At one kill a minute (assuming you're killing something far below you in level {for no xp btw}, at a rate of 1 a minute) that's anywhere from 17 HOURS to 80 HOURS just to get ONE costume piece. And there are A LOT of costume pieces available in this way. ALSO, they are NOT given account wide. Only per char. Add on top of that they want to sell them through microtransactions TOO. Really really destroys the whole customiziablity aspect, the ONLY decent thing about the game & they nerf the crap out of it w/ making much of the customization unattainable w/o a mind-numbing, suicide-inducing grind.

 This is also a false statement, i did 5 pvp battles and gained like 2k points, which allowed me to unlock quite a few items, the bad thing about the item unlocks is that u cant preview em on what they look like :(

 

 

 


 

I played for most of the open beta.  I played through the tutorial about 4 times.  Through most of the desert and through about half of Canada.  Also did some MC.  Plus on the last day of open beta they let everyone level to 40 by talking to a contact by the zone transport.  So i had 3 different 40s I got to try all the diff powers.  I did all this because I really wanted to find some redeeming quality to this game, since i wanted something diff from CoH.  But i found none.

Also the perks is NOT a false statement.  Apparently you didnt look them up.  The PvP ones are easier to get, but they're all crap like luchador masks.  Also they're not as easy as you're making it out to be.  Unless you were using one of the vastly OPed builds.  Another major problem in the game is the complete lack of balance.  Maybe you found some1 w/ out regen or invuln.  1,000 - 5,000 kills is the NORM for PvE perks.  Again 17-80 HOURS for each one at 1 kill per minute.  for ONE costume piece.  Oh yea, this game is all about customization; NOT.  They think they will keep people subbed by making them grind forever because they dont have much content and most of it is cheap shovelware.

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 1:48:04 PM#28
Originally posted by tachgb

I always felt that Cryptic did good with their CoH. The things you've listed will no doubt be corrected and fixed.

 

Another thing I learned through my research is that almost all of Cryptic stayed at NCSoft, as Paragon Studios.  Only Jack Emmet left and he took the Cryptic name with him.

 

So despite the name, the team who made CoH and the team who made CO is NOT the same, not even close.

  xaldraxius

Novice Member

Joined: 10/07/05
Posts: 1287

8/27/09 1:58:24 PM#29

I agree with the OP on a lot. I was in beta for 6 months and I was completely unimpressed.

That's not to say that it wasn't fun for a short time, and I understand where a lot of the people who enjoy the game are coming from, but in the end the game is very shallow strategically and without having classes it falls into a issue where everyone is going to basically build their characters the same way.

You might pick your end builder from fire and your AoE from ice with a telepathy hold and heal and a power armor def, and someone else takes the power armor end builder with a fire AoE.. etc, but in the end you end up with basically the same build with different effects. Sure, you can number crunch and come up with the absolute best build and a week later everyone will be playing it.

The combat animations are in general lackluster and some of them are just silly looking.

No roll to hit makes ranged combat boring and repetitive.

Melee is ineffective.

Still no capes with armor or integrated shoulders. (At one point in beta they had them and we were trying to get them back for months. It might not seem like much, but it was a highly requested addition for a long time.)

  Horkathane

Novice Member

Joined: 7/07/06
Posts: 393

Bringing the Pain Train from FPS to MMO''s. WOO! WOO!
-Bioware #1 TOR FTW!

8/27/09 2:05:34 PM#30

 LOL these guys didnt even play the full game.  Total misinformation from the OP. These people are scared out of their minds that CO is going to dethrone all mmo's and take over. HAHAHAHA

The WoW killer is here!

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 2:07:19 PM#31
Originally posted by PapaB34R
Originally posted by CHATTER

I had such high hopes for this game. Alas they were dashed & my illusions were torn asunder when I was able to try the beta and really experience all the game had to offer (which isn't much).

For a MMO, it isn't very massive. The main zone for instance (no pun intended lol) has an instance cap of 100! That's it. Which is pitiful for such a large zone. Not to mention all the loading screens & having to decide instances every single time gets old fast & kills immersion.
- point 2. You change zones (say to level up) and then you go back to the zone your team was in. BUT if that zone nears the instance cap it wont let you in. EVEN IF THE REST OF YOUR TEAM IS IN IT. So you are forced to either wait for someone to exit that zone which can take a looong time, or else ask your whole team to change zones. AND IF they actually change zones, they are transported far away from the quest and have to essentially start over. Horrible system.

Altough its true that theres a limit on amount of players on every shard, the problem with waiting for shards... well didnt have it (played 1-25 and 1-16) and even if you did experience it... well it was beta and they exploited us to the full, which is in sense a good thing. BTW the limit cap is different on each zone... MC for instance is 150 and well if there were more people you wouldnt be able to do your quests/missions its as simple as that, its not possible.

 

Broken teaming. The teaming is completely broken. Functionally you can team w/ people but there's no point as sharing quests only works 0.1% of the time.

 I actually agree to this, most quests are chained so it makes sharing hard

Sloppy combat. The combat system, while it seems intuitive & refreshing for the first hour starts to show all its holes & downsides fast after that. The complaints I had heard people make about all you doing is hitting the 2 key repeatedly rang all too true. The whole "action packed moving while you fight" just doesn't exist as you cant do that w/ a PC's controls, even w/ changing key binds.

 Did we play the same game? This is by far the best ingame combat of any mmo to date and oh yes its action packed alright and wtf you talking about "not moving while you fight" ? I played as Power Armor I moved around all the time to avoid heavy melee, my friends used either fly to keep them apart from mobs... as far as I know only a small amount of skills req standstill pos.

Bad responsiveness. Blocking doesn't work half the time. The response time / input lag for your powers is really bad.

 the lag at some times were horrible beyond belief, I believe they were testing their systems. Blocking otherwise works perfectly so this is not true

Animations. While animations look next gen in their produced videos the interrupts & fluidity of them when you're actually moving amongst powers is schizophrenic. Really pulls you OUT of the immersion.

 uhm? Sorry dont really understand what you are saying here?

Crappy story. The quest storylines are so crappy & badly put together it feels like a lazy 7th grader did it on the school bus ride home. The vast majority of the quests are boring & uninspiring. Not to mention frustrating as they're designed in a way that encourages people to be dicks to eachother. Another problem is that because of how their designed the low low instance pop caps wont get higher as it would only make the problem worse. So they've painted themselves in a corner.

No just no... well Id agree to the storyline being crap ofc, every mmo so far has been utter bullshit but at the same time its being done in a almost parody, the sometimes crappy names like "Overbrain" (its a big brain in a jar with world domination plans.. Overlord anyone?) and well... cant think of any other right now but its full of those little half fun, really bad names.

But as for people being shitheads? Cmon the game system itself with missions/quests giving a lot more exp then mob killing has the exact opposit effect, its much better to team up then stay alone as you can beat missions faster and so gain exp faster. The instance pop is not a problem, period.

 

Corny voice overs. 'Nuff said. If you tried the beta you know what i mean. Bang your head on the table corny. Not funny ha-ha corny.

Yeah Il give you that, but almost funny cause their so sterotypical.. also Comic book fans will love this

 

Ridiculous perk requirements for unlocking costume parts. With the average costume item taking 1,000 - 5,000 kills. At one kill a minute (assuming you're killing something far below you in level {for no xp btw}, at a rate of 1 a minute) that's anywhere from 17 HOURS to 80 HOURS just to get ONE costume piece. And there are A LOT of costume pieces available in this way. ALSO, they are NOT given account wide. Only per char. Add on top of that they want to sell them through microtransactions TOO. Really really destroys the whole customiziablity aspect, the ONLY decent thing about the game & they nerf the crap out of it w/ making much of the customization unattainable w/o a mind-numbing, suicide-inducing grind.

No no and just no... You can pick up items that unlock costume pieces?! You are talking about the nemesis rewards arent you? Besides 1000 kills isnt that much and even so.. they only affect looks so why care about that? It already got part from CoX the best custimation system for characters, youl always be unique, so.

And why would you grind? The mobs dont yield that much of xp and missions rarely forces you to kill one certain type of mobs for long

Completely lazy & unpolished. Examples abound of how the game was just slapped together. Aside from the obvious checklist of things they thought made other games popular (mostly WoW) which they failed at implementing correctly. One such would be the main contact in the tutorial zone. Chief Surhoff. He actually says that the interact button is F. It's Z, F is follow. Probably the most important piece of info in the tutorial and even that is wrong.

Cute... I agree the game needs work though, many quests/missions are bugged but in general it works quite good, there will be nerfs coming on alot of things I believe but that will be fixed... and this game has nothing to do with WoW, it doesnt feel like it, it doesnt look like it, it has nothing whatsoever incommon with WoW. It did however steal the idea from WAR of Public Quests... which is great.

As for your NPC telling you to say F instead of Z it was because they rescently changed it from F to Z...  and also.. could you find anything more pety then that?

 

Colors don't match, hard on the eyes. In the costume creator if you choose a gradient you cant match it across body parts. The palette is limited & the colors themselves start becoming an eyesore after several hours. Even removing that ugly outline in graphics options doesn't help. It will rot your eyes like chewing on lollypops and never brushing will rot your teeth.

 Face it you just suck making your heroes look cool, all mine did but then again I picked every costume piece individuallyand colored them all individually, if your lazy blame yourself not the game.

I could go on, but this is long enough for a dissatisfied rant.

No not at all, everyone has an opinion about something, this game may not be game of the year but so far, well its a certain buy

 

 

MC is 100 not 150.  Unless they will change it for retail, but i seriously doubt that.  Tutorial was 50 i believe.  Crisis zone was either 50 or 75.  I'm 99% sure the Desert & Canada were both 100.  All very low by MMO standards.  For example CoH doesn't create a new instance unless there are close to 300 people in a zone.  Back when people did hami every weekend you could have over 200 people all grouped up fighting it in the same area.

When i was talking about the animations I was talking about how they dont move fluidly from one to the next.  Your char jerks around when you choose powers too fast.  For example, bestial lunge.  You have to hold forward when u hit it to attack.  But if you move in any direction during that attack the attack is completely stopped and the animation goes from a lunge in the middle of the air, instantly to standing on the ground like normal.  It is especially noticeable when interrupting melle moves with other moves.

Also, if teaming worked you might have a point about doing quests together.  But it's almost impossible to get the same quest as some1 else.  Especially if they are a diff level  & especially if they dont have the same contacts and aren't in the same part of that contact's arc.  Very team up unfriendly.  The only teaming i actually did that worked was inviting random people who were in the same area doing obviously the same quest.  But most of those quests involved clicking blinkies which only counts for the person who clicks them.  So the quest itself is anti-teamplay.

p.s. I've been a comic book fan for 20 years and I did not like the voice overs.  They were just plain bad.

Also, 1000 kills IS a lot.  that's 17 hours of farming one freakin mob.  Half a work week, for a little stupid video game item.  5,000 kills is beyond insane.  And why would that matter?  I dunno.  Take for example the pirate costume pieces.  You want to be a pirate?  Well too bad, it's not in the costume creator.  You have to grind for it.  But wait, Crypitic will sell it to you for only $10.  WHAT A DEAL! (sarcasm :p)

Actually the game takes a lot from WoW.  Bill Roper (who also came from WoW & the disaster that was hellgate london) admitted as much.  The item, purse system is the same.  the item stacking is the same.  the mail stations & sending items in mail is the same (just wait for gold farmers to get ahold of that).  The teaming is sort of the same, except worse.  The idea for open quests is the same.  The idea for raids, the same.  etc..  They tried to copy but they only copied the shell & not the substance.

Also the color system is completely borked, just like i said.  Re-read my explanation.  I gave a specific example.  When the game goes live, if youre actually going to buy it, try it.  Do a "gradient" or "blend" color scheme and 2 colors.  then try to match it w/ the hands, legs, feet, head, anything.  You wont be able to.

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 2:08:46 PM#32
Originally posted by page

I agree with the OP.  However the only game breaker is the zone/ instancing, the fans could candy this problem all they like but it's garbage. I don't care that you can see what zone your friends are in. I don't care that when you leave an instance you can select the instance your group is still in. IT'S JUST WRONG  !!

If your in a major city you should be able to see the entire chat and be able to know what's going on. I had to switch servers and fly back 4 times to get help on a popular 2 man quest. I hate to use WoW for an example but I must enter at least three caves a night without zoning, this should be no big deal, but Champions uses zoning and makes them a big deal. By the way, how many deep dungeons are their like two ?

I've been playing mmo's for years and I know that most play solo for months before they take grouping seriously, So I give Champions about two months before it looses players like cray.

Fans of every mmo stick up for their games before launch to the max. no matter how bad the game is developed. 

Age of Conan, Vanguard, Darkfall, Warhammer..........remember, or did you forget ?

 

Quoted for truth

  shamus252

Apprentice Member

Joined: 3/15/05
Posts: 205

8/27/09 2:09:26 PM#33

I really had fun in the champions beta. First game ive had fun in, in over a year so. And to the OP your review seems at most garbage what did you do play open beta for 3 hr's quit then say it sucks?

Sic semper tyrannis "Democracy broke down, not when the Union
ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."

  xaldraxius

Novice Member

Joined: 10/07/05
Posts: 1287

8/27/09 2:13:05 PM#34


Originally posted by Horkathane
 LOL these guys didnt even play the full game.  Total misinformation from the OP. These people are scared out of their minds that CO is going to dethrone all mmo's and take over. HAHAHAHA
The WoW killer is here!


LOL! You always have a lot of enthusiasm. I hope you're right. I don't like CO, but I hate WoW.

Are you a member of Watchfire?

  CHATTER

Apprentice Member

Joined: 8/08/09
Posts: 44

 
8/27/09 2:17:24 PM#35
Originally posted by shamus252

I really had fun in the champions beta. First game ive had fun in, in over a year so. And to the OP your review seems at most garbage what did you do play open beta for 3 hr's quit then say it sucks?

read my posts.  I played it for almost a week.  Through all the zones.  Leveled to 40 & tried all the powers on the last day.  Even tried to have fun w/ the Destroids, which were mildly fun in that they were big but the lag was unbearable & it just cemented my observation about how the zone caps are too small, as trying to get enough people was impossible.  You just had to keep changing zones until you found one right by the power house entrance where there were enough people. 

 

Which is another point i forgot to mention.

Searching.  Completely broken & useless.  It lists all the instances but not their numbers.  The instance names are too long anyway & get cut off for most so even if they were numbered it wouldnt help.  Why?  Because the colums aren't scaleable. 

Not to mention theres zero metadata.  It's like inviting players blindly.  You dont know what their stats lean towards or what build they're using.  Sure anybody can choose any powers, but that also makes team building really hard if not impossible.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

8/27/09 2:49:54 PM#36
Originally posted by Horkathane

 LOL these guys didnt even play the full game.  Total misinformation from the OP. These people are scared out of their minds that CO is going to dethrone all mmo's and take over. HAHAHAHA

The WoW killer is here!

 

Yup thats personally what I was worried about, thats why I played through all the content in CB and then didn't purchase the game when it launched due to there being absolutely no content that I haven't seen.  I also knew that CO was so great and the WoW killer with all of my being in such a way that I responded fairly succinctly to the claims the OP made about some of the actual truths in his rant that the game is still lacking on many areas.  Those are the reasons why I'm personally scared of CO.. so .. good call on that one.

"Loan me a Dragon I wanna see space"


  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

8/27/09 3:11:42 PM#37
Originally posted by CHATTER

MC is 100 not 150.  Unless they will change it for retail, but i seriously doubt that.  Tutorial was 50 i believe.  Crisis zone was either 50 or 75.  I'm 99% sure the Desert & Canada were both 100.  All very low by MMO standards.  For example CoH doesn't create a new instance unless there are close to 300 people in a zone.  Back when people did hami every weekend you could have over 200 people all grouped up fighting it in the same area.


I already responded to this once, but you ignored it. The pop cap was over 150 in closed beta. Once open beta hit, the players were clustered into the lowest level areas of each zone and it caused some overcrowding. They lowered it to prevent the overcrowding. Once players spread out it will be increased. I would bet you money that it will be around 200 within a month of CO's release.


They didn't do this because of any technical limitation. If they thought it would be good to have 1000 players per zone they could do that, but every MOB would be camped and no one would be able to do anything. They have it set to 100 for our own good. Had they done it differently you would be bitching about spawn camping and how there are too many players everywhere.


The instanced shards gives them a great amount of control. You won't end up with 5000 max level players standing around the current raid instance entrance. You won't find emptry newbie zones. It load balances everyone so that we don't have to deal with a lot of the utter garbage that single instance servers cause.


Every time WoW puts out an expansion the first zones are so camped that it just plain sucks to play the game. That will never happen in CO. In WoW when you make a newbie character on an older server, half the game world is empty. It sucks. That will never happen in CO.


There have been so many times where I'll run into a real life friend and we find out that we both play the same game but we will never see each other because we were on different servers. That sucks and it will never happen in CO because of the shard system.


Also, I never had any problems with the color system during all 5 months of closed beta testing and open beta so I have no idea what you're talking about.

  Daxamar

Novice Member

Joined: 10/13/05
Posts: 81

8/27/09 3:22:49 PM#38
Originally posted by Horkathane

 LOL these guys didnt even play the full game.  Total misinformation from the OP. These people are scared out of their minds that CO is going to dethrone all mmo's and take over. HAHAHAHA

The WoW killer is here!

 

There is no such thing a a WoW killer, its a MYTH.

CO is a good, fun game, not for everyone tho.Its got its good, and its bad. For me its more good than bad, for someone else. Itll be different.

 After many years of WoW, its the game for me. Then I like MMOs that other people dont like. Horizons and Ryzom were alot of fun for me. I am hoping more people join in on CO than those game, but no...its not a WoW killer.

 

 Dax

  User Deleted
8/27/09 3:25:08 PM#39

I agree to most of the OP. Someone else also said, there were only ! and ? NPCs, and little "life" in the game, which also is quite true, given how detailled with live a gameworld like LOTRO is. Or WOW. Or even EQ2. In CO there are so many as you need quests, and the rest is random passer by.

Also, I lacked this sense of story. Both the world story and my story. Again, LOTRO showed in a good way how that can be done; those book quests felt very moving, whereas no CO quest ever felt more like "meh another kill x job".

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

8/27/09 3:31:52 PM#40
Originally posted by CHATTER

Also, 1000 kills IS a lot.  that's 17 hours of farming one freakin mob.

 

I agree with a lot of your OP, and the things I don't agree with have already been pointed out.

I just wanted to comment on the statement above because I have no idea what you're talking about.

In previous posts I thought you were referring to PvP, but in the quote above you say mob.  So I'm assuming you're talking about PvE.  I don't know what kind of build you had, but on my character I could kill 10-15 even-con mobs easily in under a minute.  So at a minimum kill-rate that would be just a little over an hour and a half of non-stop grinding to reach 1000 kills.

So I'm not really sure where you got this 17 hour figure from.

Maybe you could explain?

"There is as yet insufficient data for a meaningful answer."

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