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SWTOR-Station.com have a short preview of Star Wars: The Old Republic (in German) describing some of the things they heard at Star Wars: The Old Republic demo at GamesCom. One bit that stood out in particular was the mention of player housing, something I don't think any of us were expecting to be included in Star Wars: The Old Republic. As translated over at the Darth Hater blog:
Could we really see player housing in Star Wars: The Old Republic? I don't see why not. After all, with as ambitious (and expensive) as the project seems to be, why not go for broke? More features? Yes, please! Via Darth Hater. Michael "MikeB" Bitton |
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8/26/09 1:51:47 PM#2
That would be awesome. this game keeps getting better |
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8/26/09 1:53:58 PM#3
If Bioware does manage to pull this off on top of everything else, I will be in heaven. I'm not expecting anything like what SWG had (oh how I loved the fish tanks), but it'd still be very nice to have a place to make your own. |
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8/26/09 2:00:28 PM#4
IF this is true and the housing isn't instanced (which is not to say it can't be restricted to certain areas). IF the crafting in the game is something I can deal with. Then I'll give it a try. Player housing and crafting were my two sticking points to playing a SW setting game. If they aren't there in a manner I like, well, no play for me. Either way I'm good. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/26/09 2:01:14 PM#5
This game just gets better and better |
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8/26/09 2:03:24 PM#6
eh, no windows? it would be nice if they offered the opportunity to drop stuff in them as in swg: crafting stations, furniture, weapons etc. |
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8/26/09 2:05:31 PM#7
Housing and crafting are the main reasons you would play a Star Wars MMO? Wow. Just wow. The same rampant speculation about an off-handed comment is occuring on the official boards. I'll say the same thing here that I said there. It never ceases to amaze me the lengths to which people will go to jump to conclusions. I hope to gawd there isn't some awfully bloated, environment choking free for all housing allowed in TOR. Please for the love of all that is good and decent in the world, BioWare do not allow players to clog every square inch of every server with ghetto housing. Stop crying in my beer. |
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8/26/09 2:06:15 PM#8
Originally posted by Troneas
Hmm, just noticed that. More than likely means instanced. Ah well... "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/26/09 2:11:10 PM#9
Originally posted by silicnsmiley
Yeah, they are. Is there a problem with that? Wait, nevermind, if you have a problem with that keep it to yourself. Your judgment of why I like to play doesn't really interest me. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/26/09 2:12:52 PM#10
Originally posted by Khalathwyr
Hmm, just noticed that. More than likely means instanced. Ah well...
maybe not....there were no windows in SWG houses either. I'm almost beginning to hope that there's more to this game than meets the eye. |
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8/26/09 2:15:08 PM#11
I'm really hoping that this game will be all that it's cracked up to be, but I can't get rid of this feeling of tiny dread that it's all smoke and mirrors and will turn out as boring and repetitve as the rest of the MMORPGs that have come out recently. I had my doubts and then I saw the trailer for the game with one of the coolest Star Wars action sequences ever. I started to give in to the hype, but still remained on the side-lines. Then I saw the animations for the classes that have been revealed so far. I got even more excited and became a lurking fan... waiting to see what would happen. I saw the 4 part gameplay vid with like 20 mins of footage. I was floored. I felt relieved because I thought to myself that someone finally got it right. The gameplay looks fun, the animations are cool, the dialogue seemed very well done and even had good voice acting. The gameplay footage left me with a sense that the game kind of played like Mass Effect in the Star Wars Universe. Now, hopefully, they are adding player housing. I've been on the fence about the whole MMORPG genre for awhile now and was about ready to just turn my back on the whole genre, but now I'm so excited my head asplode. I can't wait for this game. I really hope that it's all it's cracked up to be. |
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8/26/09 2:16:22 PM#12
I would absolutely love some player housing. It's tough to pull me away from FFXIV the more I see though. I'm worried about the limited scope of grouping in SW:TOR but hopefully time and more information will allow me to make a more justified decision. |
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8/26/09 2:16:38 PM#13
Originally posted by Wharg0ul
maybe not....there were no windows in SWG houses either. I'm almost beginning to hope that there's more to this game than meets the eye. Oh, wait, yeah. Man, it's been a long while since I've played SWG. Had FE on the brain in being able to look out windows from buildings and see what's actually out there. Well, it's back to waiting on how they define "non-heroic interfering" crafting, lol. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/26/09 2:17:48 PM#14
Originally posted by Khalathwyr
Yeah, they are. Is there a problem with that? Wait, nevermind, if you have a problem with that keep it to yourself. Your judgment of why I like to play doesn't really interest me.
Make me. It is a Star Wars game, made by BioWare with over a thousand hours of voice acting and eight entirely unique story lines, resulting in essentially eight unique games. Did I mention that the stories were written by BioWare? Hundreds of voice actors recording content in three seperate contries. And you'll play for crafting and ghetto free-for-all housing?
AHAHHAHAHHAHAHAHAHhAHAHhhahahahah!
Dude, you just made my day. Stop crying in my beer. |
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8/26/09 2:32:06 PM#15
Originally posted by Wharg0ul
maybe not....there were no windows in SWG houses either. I'm almost beginning to hope that there's more to this game than meets the eye.
i think a mid-term solution to please both groups of people who want non-instancing to promote socialisation and those who want instancing to prevent urban pollution would be to instance entire cities, which everyone could access. |
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8/26/09 2:35:48 PM#16
Originally posted by silicnsmiley
Make me. It is a Star Wars game, made by BioWare with over a thousand hours of voice acting and eight entirely unique story lines, resulting in essentially eight unique games. Did I mention that the stories were written by BioWare? Hundreds of voice actors recording content in three seperate contries. And you'll play for crafting and ghetto free-for-all housing?
AHAHHAHAHHAHAHAHAHhAHAHhhahahahah!
Dude, you just made my day.
these are really nice features, but different players have different styles. whilst i am sure i will very much enjoy the story lines and dialogue, after completing two or three on a given day i will want something else to do: something i have complete control over. i do not see how variety is a negative thing. |
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8/26/09 2:36:57 PM#17
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8/26/09 2:45:05 PM#18
Originally posted by Troneas
The negative thing is the slop that "real" world, free-for-all housing has on the astestics of the carefully designed environments. I have yet to see housing implemented in a non-instanced fashion that doesn't detract from the experience of playing the game in some way. I'm not being negative just because I like to bark at other people's ideas. But there are a myriad of reasons to play a BioWare game that have nothing to do with slopping up their envornments until every square inch is covered with somebody's else's personal expression. There is no good reason why housing cannot be instanced and still give you the freedom of expression and control that you want.
Stop crying in my beer. |
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8/26/09 2:45:35 PM#19
Originally posted by silicnsmiley
Make me. It is a Star Wars game, made by BioWare with over a thousand hours of voice acting and eight entirely unique story lines, resulting in essentially eight unique games. Did I mention that the stories were written by BioWare? Hundreds of voice actors recording content in three seperate contries. And you'll play for crafting and ghetto free-for-all housing?
AHAHHAHAHHAHAHAHAHhAHAHhhahahahah!
Dude, you just made my day. Yeah, I don't really care about all that other stuff. Thousands of hours of voice acting. Woohoo. Sounds like someone has never heard an actor talk before in a game. As far as the unique story lines, yeah, again, I couldn't care less. I don't play MMOs to be lead by the nose, even if I have the option of making a few choices here and there. Oh, and I'm glad you just noticed Bioware's writing the stories. I plan on buying Dragon Age specifically for that reason! And look maw, no monthly fee! And one other point to correct your in-ability to read and comprehend. As I mentioned in other posts, I'd like a restricted area housing system. So you can drop the "ghetto free-for-all housing yammer. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/26/09 2:50:43 PM#20
This game sounds better and better. I cant wait for it to come out! Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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