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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » New Info Up - TONS of new incoming stuff!

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45 posts found
  steamtank

Apprentice Member

Joined: 7/10/09
Posts: 183

8/26/09 4:24:38 PM#21

the Eu wasnt limited after about 2 months. the game is not 1 month old so dont pull that horsepoop

 

that aside..............

localized banking is a darn good step. I may actually consider giving the game a go if i see the 3 different combat types evened out. Till then, pass.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/26/09 4:30:41 PM#22

They keep adding new content on a regular basis, so they are making enough money to keep the game going and the make the fans happier. (and even bring a few new/old players back in.

Sound's like they are a success so far.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

8/26/09 5:09:20 PM#23
Originally posted by ChinaCat
Originally posted by xzyax

Good information and matches with what I know as well.

 

Just a couple quick notes I would add, as they weren't clear in your post.

 

EU can be purchased easily now as well, just like NA.  The days of limited release for either server are over.

Players may use other means of payment than just a credit card now for either server.

 

You didn't really explain or try to answer the question about the game code and/or patches being different between EU and NA.  From what I know of the subject they are identical in every aspect... except as you touched on above where the physical servers are hosted (AV leases the servers, they don't own them).

 


 

I didn't respond to that part of your question because I feel it is flame bait.    Obviously the game code is the same.   You  asked why players refer to the two releases as EU 7 months ago and NA 1 month ago.  I explained why, but you appear to be pushing for the purpose of  making some point.     Reality is that many of us beta tested DFO, including me, and knew exactly what we were subscribing to.       There was plenty of information; both pro's and con's, including videos, and AV announced the release would be in EU first on a limited basis and down the road, in NA.         A player had to really want to get DFO to play on EU, and despite all the information when they were not satisfied for whatever reason, blame AV instead of themselves for not waiting.     There is no comparison between the experience of a new player on NA a month ago, compared to EU when it launched.

Since no transfers have occurred, the NA launch and server is in fact, only one month old.     I shared the differences and the reasons I refer to them in the way I do.     Clearly people have different opinions here on every thing, but after all the beat the dead horse stuff is done day after day, the only reality that is important is what game you play, if any, and if your having fun.   I play DFO, am having a blast and starting over on NA, even with a 6-month old character on EU has proven to be a great decision and highly enjoyable.

-CC

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 

  krieblood

Apprentice Member

Joined: 5/10/07
Posts: 255

VindiCore

8/26/09 5:43:23 PM#24
Originally posted by Trenchgun

These changes are going to address some of the biggest issues.

With the skill changes the bloodwall will be obsolete, the grind will not be a big deal, and people will be PvEing fo their skill ups. Thus, macroing is not going to be much of a big deal anymore, or at the very least players won't have to spend as much time to catch up with them.

I'd still ilke to see skill caps but the game is not unplayable without it.

 

Im am no longer a DF fan by any means its release actually pissed me off to the point that i wont be returning.

But i do agree with you in those cases the game will seem more populated because everyone wont be hiding shooting them selves/eachother so there will be alot more activity at mob spawns.

Not here to bash just read your stament and couldnt agree more.

Mortal Online/EarthRise/Project V13

TheVindicators.com

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

8/27/09 1:58:53 AM#25
Originally posted by xzyax

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 


 

But while the code is the same, the experience for players upon the birth of the NA server was and is dramatically different from the experience of those who played on the EU server, and that is a critical point.        Significant changes to the game were made prior to NA, which greatly impacted the game experience for those starting on NA, and even vets like myself who started over.   No longer would newbie non-drop items bring skill gains, or shooting in the air to name just a few.   Three days prior to the NA release was also a massive patch  forums.darkfallonline.com/showthread.php

So while it may be the same code, starting DFO on NA was a vastly different experience.   Add to that how just 1-month after NA release, we are about (over the next few days) to get a much needed patch that will severely reduce the sense of grind and make bloodwalls 3rd rate at best, compared to actually going in to the world and playing the game.      While it is certainly not true for every one, it is pretty obvious that had those who feel so much angst over their experience on EU waited, and started the game when NA was born, it is very likely they would be singing a different tune today.      But as we know, people will go to great lengths to "get even" over feeling wronged, but that is for a pshychologist to field; as i have no desire to analyze it, but yet I don't deny.       Fortunately there are many gamers who did not play DFO on EU and do not share the same baggage as many who did.    For those yet to experience DFO, they have a lot to look forward to.

-CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 580

8/27/09 2:23:58 AM#26
Originally posted by ChinaCat
Originally posted by xzyax

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 


 

But while the code is the same, the experience for players upon the birth of the NA server was and is dramatically different from the experience of those who played on the EU server, and that is a critical point.        Significant changes to the game were made prior to NA, which greatly impacted the game experience for those starting on NA, and even vets like myself who started over.   No longer would newbie non-drop items bring skill gains, or shooting in the air to name just a few.   Three days prior to the NA release was also a massive patch  forums.darkfallonline.com/showthread.php

So while it may be the same code, starting DFO on NA was a vastly different experience.   Add to that how just 1-month after NA release, we are about (over the next few days) to get a much needed patch that will severely reduce the sense of grind and make bloodwalls 3rd rate at best, compared to actually going in to the world and playing the game.      While it is certainly not true for every one, it is pretty obvious that had those who feel so much angst over their experience on EU waited, and started the game when NA was born, it is very likely they would be singing a different tune today.      But as we know, people will go to great lengths to "get even" over feeling wronged, but that is for a pshychologist to field; as i have no desire to analyze it, but yet I don't deny.       Fortunately there are many gamers who did not play DFO on EU and do not share the same baggage as many who did.    For those yet to experience DFO, they have a lot to look forward to.

-CC

 

Hm, not so sure about the tune people would be playing. After all, NA was launched some time ago, and it didn't boom like some people here predicted. The disappointment would be simply different. Because while many of the worst things were at least partially fixed, there are still lots of problems in the core mechanics that drive people, like me, away. There are still features that were promised that are missing. You can dust under the rug, and move on. I can't. Who is right?

It's a mixture of Karma and History. History has this habit of making us want to look back when we assess a situation, and Karma will charge the price for incompetence, always. Because, while I think you accept Aventurine as it is, many of us simply don't. And both groups have their reasons, which are not right or wrong.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

8/27/09 8:11:44 AM#27
Originally posted by ChinaCat
Originally posted by xzyax

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 


 

But while the code is the same, the experience for players upon the birth of the NA server was and is dramatically different from the experience of those who played on the EU server, and that is a critical point.        Significant changes to the game were made prior to NA, which greatly impacted the game experience for those starting on NA, and even vets like myself who started over.   No longer would newbie non-drop items bring skill gains, or shooting in the air to name just a few.   Three days prior to the NA release was also a massive patch  forums.darkfallonline.com/showthread.php

So while it may be the same code, starting DFO on NA was a vastly different experience.   Add to that how just 1-month after NA release, we are about (over the next few days) to get a much needed patch that will severely reduce the sense of grind and make bloodwalls 3rd rate at best, compared to actually going in to the world and playing the game.     

-CC


 

But, isn't everything you said above also true for a new player starting on EU as well?

If not, then they might as well close EU down and start EU2. 

 

I don't disagree that a player who started new on NA probably had an easier time of it, other than they didn't get to experience the population boom that EU had.

DarkFall is definitely better now than when it released.  That's true of almost any MMO going on 7 months after release. 

The trouble is they now have to overcome the stigma of what they were like at release.  With little to no advertising all they basically have is word of mouth and letting the game speak for itself.

 

The word of mouth part is a mixed bag at best.  So, that leaves letting the game speak for itself.  For most MMO players that means some sort of free trial; something that Tasos said for many years before launch would be something that set DarkFall apart from other MMOs.

Well, that never happened.  Until they finally come through and let the game speak for itself... DarkFall will have to live with the perception it has created for itself.

 

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1979

8/27/09 11:11:34 AM#28
Originally posted by Trenchgun

These changes are going to address some of the biggest issues.

With the skill changes the bloodwall will be obsolete, the grind will not be a big deal, and people will be PvEing fo their skill ups. Thus, macroing is not going to be much of a big deal anymore, or at the very least players won't have to spend as much time to catch up with them.

I'd still ilke to see skill caps but the game is not unplayable without it.

 

But doesn't this make the game less hardcore?  Aren't they just catering to the casuals with this change?

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

8/27/09 12:49:35 PM#29
Originally posted by xzyax
Originally posted by ChinaCat
Originally posted by xzyax

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 


 

But while the code is the same, the experience for players upon the birth of the NA server was and is dramatically different from the experience of those who played on the EU server, and that is a critical point.        Significant changes to the game were made prior to NA, which greatly impacted the game experience for those starting on NA, and even vets like myself who started over.   No longer would newbie non-drop items bring skill gains, or shooting in the air to name just a few.   Three days prior to the NA release was also a massive patch  forums.darkfallonline.com/showthread.php

So while it may be the same code, starting DFO on NA was a vastly different experience.   Add to that how just 1-month after NA release, we are about (over the next few days) to get a much needed patch that will severely reduce the sense of grind and make bloodwalls 3rd rate at best, compared to actually going in to the world and playing the game.     

-CC


 

But, isn't everything you said above also true for a new player starting on EU as well?

It's not that simple.     The effects of how EU began and cotinued for some months prior to signficant changes had a ripple effect.    It effected players opinions of the game that lasts to this day, in contrast to NA players who have a totally different reference point.  It effected the blance of power, naked fighting, and on and on.   If you want to isolate the experience of the first time player today on EU compared to NA, to some extent sure, they will experience the same game, but that isn't really a complete statement, as it does not contain the context of the fact that new players on EU are playing with a pool of players that got to where they are in ways not available on the NA server.  

If not, then they might as well close EU down and start EU2. 

Well what they do with EU is really not much of a concern to me, since I play on NA.   By the time transfers happen in a few months, given all the wonderful changes, NA players will be caught up to EU players in terms of combat/spell advancement and the political landscape has at least been given a chance to be established by new players.   I'm confident that will change and World War 3 will break out, but it's still more on the established NA terms than on the EU terms.          My own personal opinion is EU should of been wiped a long time ago, but imagine the the outcry if they did that.      People tend to care less about the genuine health of a game and its future than they do about their virtual character and time invested in it, which on one level I understand, and on another I find rediculous, but that's just me.

 

I don't disagree that a player who started new on NA probably had an easier time of it, other than they didn't get to experience the population boom that EU had.

Yep, true, but otoh, you underestimate the populaation on NA.    I play every day and rarely lack for activity.   Most importantly, when this new patch comes in (now scheduled for Monday btw), it will take all those player at blood walls in cities and we shall see them in the game world.    The incentives to actually get out are far too great and blood walls will become passe'.

DarkFall is definitely better now than when it released.  That's true of almost any MMO going on 7 months after release. 

True, although two comments.   1)  Not all MMO's make great decisions during its evolution, but every patch DFO has made has improved the game, and 2)  Gamers who play other MMO's seem to recognize this fact and pause before posting, assuming they still post at all on a game board they don't play.   I find many posters here who insist their opinon of the game is still relavant, yet know nothing first hand of the actual current state of the game.

The trouble is they now have to overcome the stigma of what they were like at release.  With little to no advertising all they basically have is word of mouth and letting the game speak for itself.

I hear this a lot, but it mainly comes from players who left DFO and believe their participation is critical.   While I'd love to see many return, I'm also thrilled many left.    DFO really isn't for every one, and some would never be happy merely because DFO is not like another game they enjoy.     Regarding word of mouth, I feel the tide has turned and it is quickly becoming more obvious as articulate, intelligent and reasonable minded players post their thoughts on the game.     Those who have made it a pre-occupation to trash DFO  have become very transparent, even to new-comers and the potential market is, afterall, huge.

 

The word of mouth part is a mixed bag at best.  So, that leaves letting the game speak for itself.  For most MMO players that means some sort of free trial; something that Tasos said for many years before launch would be something that set DarkFall apart from other MMOs.

It is really really old to keep hearing "Tasos said this, he said that, and look, he's not doing it".   That's probably why he doesn't post any more, because the audience is just waiting to latch on to some remark it can throw back in his face, and not one that genuinely cares about the game.    I'm sure Tasos 100% believed that when he said it.  Since, the game went live and based upon the actual experience within the game, it is obvious that a "Trial" would suck for a pvp centric game, unless it was the type of trial that would be limited to some Island, like in EQ2, making it benign and leaving the subscribed player base totally not effected by it.      Can AV do this, sure.   Is it a priority to AV or to us players; not by a mile.    There are far more important mechanics and content the paying player base needs and wants, and trials aren't on top of the list.      I believe they will come, but probably a year from now.

Well, that never happened.  Until they finally come through and let the game speak for itself... DarkFall will have to live with the perception it has created for itself.

The game speaks for itself, but you have to buy it to hear it.    There is plenty of information on the game out, blogs, new players posts, very detailed stuff both pro's and con's.   A trial in the manner described above would be nice, but then again, would be a massive undertaking since it would not really give a player a feel for DFO, if it was just isolated to killing goblins on some remote island.

 


 

-CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

8/27/09 12:57:15 PM#30

Very cool.  I would play this again with the stuff they are proposing in the October free expac.

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

8/27/09 12:59:21 PM#31
Originally posted by Ruyn

These changes are nice, but they lost me as a customer with the NA-1 (buy a new client) fiasco.

 

Yep same here with my guild and I. Charging us twice after promising we would be taken care of = bridge burned.

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

8/27/09 1:15:01 PM#32
Originally posted by Pyrostasis
Originally posted by Ruyn

These changes are nice, but they lost me as a customer with the NA-1 (buy a new client) fiasco.

 

Yep same here with my guild and I. Charging us twice after promising we would be taken care of = bridge burned.


 

We know.   You've told us how many times?   We've had how many threads and posts detailing and explaining both sides?

EU players are being taken care of, just not in a manner that meets your standards.

Goodbye, and best of luck to you -CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

8/27/09 1:24:51 PM#33

Anyone know what the daytime est server pop is like on NA server?

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1944

8/27/09 3:41:00 PM#34

It looks like this game may actually be worth playing at some point. We will have to wait and see.

 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

8/27/09 5:20:27 PM#35
Originally posted by ChinaCat
Originally posted by xzyax
Originally posted by ChinaCat
Originally posted by xzyax

 

Heh... easy there CC, no flame bait intended.

 

I have seen some suggest that the game code was different on the two servers on the official forums, and since I don't actively play DarkFall; I wasn't 100% sure.  I can appreciate your answers for not wanting to get into it here though. 

 

In a skill-based game like DarkFall it does make sense to differentiate the age of servers, as new players are a lot closer to the average player in skill-level if they start on the newest server.  So again, I do agree with that aspect of acknowledging the server age differences.

 

What I touched on before, and why I was wanting to clarify that there were no code differences between the 2 servers is when some were wanting to use the "newness" of the NA server to explain some "interesting choices" by Aventurine. 

Since it's the same code... the newness of the NA server doesn't really come into play when discussing said "interesting choices" by Aventurine.

 

DarkFall released Feb. 25th, 2009.  The newest server is the NA server; which opened on July 13th, 2009.

(Perhaps that is the most fair way to say it). 


 

But while the code is the same, the experience for players upon the birth of the NA server was and is dramatically different from the experience of those who played on the EU server, and that is a critical point.        Significant changes to the game were made prior to NA, which greatly impacted the game experience for those starting on NA, and even vets like myself who started over.   No longer would newbie non-drop items bring skill gains, or shooting in the air to name just a few.   Three days prior to the NA release was also a massive patch  forums.darkfallonline.com/showthread.php

So while it may be the same code, starting DFO on NA was a vastly different experience.   Add to that how just 1-month after NA release, we are about (over the next few days) to get a much needed patch that will severely reduce the sense of grind and make bloodwalls 3rd rate at best, compared to actually going in to the world and playing the game.     

-CC


 

But, isn't everything you said above also true for a new player starting on EU as well?

It's not that simple.     The effects of how EU began and cotinued for some months prior to signficant changes had a ripple effect.    It effected players opinions of the game that lasts to this day, in contrast to NA players who have a totally different reference point.  It effected the blance of power, naked fighting, and on and on.   If you want to isolate the experience of the first time player today on EU compared to NA, to some extent sure, they will experience the same game, but that isn't really a complete statement, as it does not contain the context of the fact that new players on EU are playing with a pool of players that got to where they are in ways not available on the NA server.  

If not, then they might as well close EU down and start EU2. 

Well what they do with EU is really not much of a concern to me, since I play on NA.   By the time transfers happen in a few months, given all the wonderful changes, NA players will be caught up to EU players in terms of combat/spell advancement and the political landscape has at least been given a chance to be established by new players.   I'm confident that will change and World War 3 will break out, but it's still more on the established NA terms than on the EU terms.          My own personal opinion is EU should of been wiped a long time ago, but imagine the the outcry if they did that.      People tend to care less about the genuine health of a game and its future than they do about their virtual character and time invested in it, which on one level I understand, and on another I find rediculous, but that's just me.

 

I don't disagree that a player who started new on NA probably had an easier time of it, other than they didn't get to experience the population boom that EU had.

Yep, true, but otoh, you underestimate the populaation on NA.    I play every day and rarely lack for activity.   Most importantly, when this new patch comes in (now scheduled for Monday btw), it will take all those player at blood walls in cities and we shall see them in the game world.    The incentives to actually get out are far too great and blood walls will become passe'.

DarkFall is definitely better now than when it released.  That's true of almost any MMO going on 7 months after release. 

True, although two comments.   1)  Not all MMO's make great decisions during its evolution, but every patch DFO has made has improved the game, and 2)  Gamers who play other MMO's seem to recognize this fact and pause before posting, assuming they still post at all on a game board they don't play.   I find many posters here who insist their opinon of the game is still relavant, yet know nothing first hand of the actual current state of the game.

The trouble is they now have to overcome the stigma of what they were like at release.  With little to no advertising all they basically have is word of mouth and letting the game speak for itself.

I hear this a lot, but it mainly comes from players who left DFO and believe their participation is critical.   While I'd love to see many return, I'm also thrilled many left.    DFO really isn't for every one, and some would never be happy merely because DFO is not like another game they enjoy.     Regarding word of mouth, I feel the tide has turned and it is quickly becoming more obvious as articulate, intelligent and reasonable minded players post their thoughts on the game.     Those who have made it a pre-occupation to trash DFO  have become very transparent, even to new-comers and the potential market is, afterall, huge.

 

The word of mouth part is a mixed bag at best.  So, that leaves letting the game speak for itself.  For most MMO players that means some sort of free trial; something that Tasos said for many years before launch would be something that set DarkFall apart from other MMOs.

It is really really old to keep hearing "Tasos said this, he said that, and look, he's not doing it".   That's probably why he doesn't post any more, because the audience is just waiting to latch on to some remark it can throw back in his face, and not one that genuinely cares about the game.    I'm sure Tasos 100% believed that when he said it.  Since, the game went live and based upon the actual experience within the game, it is obvious that a "Trial" would suck for a pvp centric game, unless it was the type of trial that would be limited to some Island, like in EQ2, making it benign and leaving the subscribed player base totally not effected by it.      Can AV do this, sure.   Is it a priority to AV or to us players; not by a mile.    There are far more important mechanics and content the paying player base needs and wants, and trials aren't on top of the list.      I believe they will come, but probably a year from now.

Well, that never happened.  Until they finally come through and let the game speak for itself... DarkFall will have to live with the perception it has created for itself.

The game speaks for itself, but you have to buy it to hear it.    There is plenty of information on the game out, blogs, new players posts, very detailed stuff both pro's and con's.   A trial in the manner described above would be nice, but then again, would be a massive undertaking since it would not really give a player a feel for DFO, if it was just isolated to killing goblins on some remote island.

 


 

-CC

Thanks for the good feed-back CC.

 

I agree with quite a bit of what you said there.

 

One quibble I have is this statement:

"it is obvious that a "Trial" would suck for a pvp centric game, unless it was the type of trial that would be limited to some Island, like in EQ2"

EvE is also a PvP centric game... a trial similar to how theirs is setup seems like it would do well for DarkFall as well. 

I didn't play ShadowBane, but didn't they have a trial as well?  How did they do their trial?

 

I'm not a big fan of the "trial island" method.  It's nice for current players to not be bothered with those trying out the game, but as you said; it doesn't really give prospective players a real taste of what the game is like.

 

Anyway, I hope that the upcoming patch does get players off the bloodwall and get players back out playing the game.  I also hope that the upcoming "expansion" does deliver everything that the fans of the game expect it will.

I do like some of the things that are said to be coming (especially player vendors), so I'm still interested to see how DarkFall turns out.  I'm a pretty patient person, so I can stand to wait a few more months to see how it turns out. 

 

 

 

  kompletist

Novice Member

Joined: 3/20/09
Posts: 46

8/27/09 5:38:34 PM#36
Originally posted by xiukwai

this games epic fail and those of you still playing it need to die in a fire then run into traffic, then ill finish your miserable existence off with a shot gun to the face for being so stupid and playing this garbage!

 

Yikes! First time I've bothered to post in forever.

Kinda funny how things work in the digital world.

I was laughing with everyone else on this website when I read website and player reviews after the launch of EU. It's been raining all summer where I live so I haven't been able to play much golf. One thing led to another and I began playing DarkFall on the NA server and haven't looked back since. It's cruel, violent, competitive, and hilarious all at the same time. Don't look now but it's what I've been looking for in a game.

Now if you excuse me I'm pouring a pint and loggin into the game before I get shot! Flame on, see ya in a few months!

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

8/27/09 7:07:18 PM#37

Very cool stuff coming by October.  After reading this, i've gone ahead and started up the NA version.  More has changed than I expected and after my first day back i'm really excited about advancing more in this game and getting ready for October.  Caravans and Sea based objectives/combat/trade are some of the top things I was praying for when this game was in development and I was trying to organize these as player run events before launch.

Amazing that this the focus of free expansions/patches coming down the line.

  ChinaCat

Novice Member

Joined: 7/06/07
Posts: 692

8/27/09 8:23:02 PM#38
Originally posted by xzyax

One quibble I have is this statement:

"it is obvious that a "Trial" would suck for a pvp centric game, unless it was the type of trial that would be limited to some Island, like in EQ2"

EvE is also a PvP centric game... a trial similar to how theirs is setup seems like it would do well for DarkFall as well. 


 

I don't recall, but can one during the trial period in EvE have an adverse effect on any established player in the game?

Bring a force of 500 paying customers to my city and take it away if you can; fine with me; but I sure don't want to have to portal back to my city every 5 minutes because 500 random people are *cough* "trying" DFO.    Hope you undersand.    I think if you took a poll on the official forums you would find a similar sentiment.       Frankly speaking, if a gamer after seeing all the information there is on DFO won't invest the $50 to try it, they are probably the same people that won't invest the 30 minutes to rebind their keys to make the UI work better for them either.     DFO is an awesome game, and contrary to the devoted rabid anti fans who make it a point to bash the game daily, the average gamer is hearing and seeing more and more about DFO and new players are picking  the game up.        Not for me to say, but I honestly don't think DFO needs a trial, or would it be good for it to have one, unless the trial members can be isolated to play with themselves  ^^

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 580

8/27/09 8:44:24 PM#39

Trials are not a simple genteel act from publishers, anymore. It is a necessity in a highly competitive market. One could not expect that DFO had trials from the get-go, but several months have already gone by, and with the tiny playerbase, a trial is the best thing that can happen to DFO at the moment.

You need enemies, no matter if they are free, paying, good, bad, etc. A PVP game without players is a closed game. And nothing brings players (even if most are just transitory) than trials.

  TrainerMHS

Apprentice Member

Joined: 8/14/05
Posts: 9

8/27/09 8:53:47 PM#40

They should make trials, but not let anyone get a skill higher than like 25 or so. That way they can still experience some stuff and run around, but not be that big of a threat to an established player. But it would still give the established player some more players to interact with. Make it so they can't trade or send tells, they can only reply to tells. That way you won't need to hear from spammers/gold farmers. The game is great and fun, but it needs more people.

trainermhs Xfire Miniprofile
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