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8/29/09 12:49:54 PM#21
Originally posted by finaticd
congrats on your 350th post on why you still hate aoc and why it sucks and why no one should play it!
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8/29/09 1:16:53 PM#22
Originally posted by AmazingAvery
Yeah your both right I reckon, Beta for the expansion will come with a few select (first choice for existing testers). 4 zones equal or bigger in size to Ymirs (potentially) with addditional instance dungeons ets for each, maybe another 4 of each plus the T4 raids will take a while. I think year and half for this from Jan '09 and sooner is a bonus.
wow that big? 4 zones that size would be nice .still finding hiden stuff in game now but ymirs impressed me how big the zone felt an diverse terrain . "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by eureka105
Who cares about zone size? If they make it big, there will be less details. And with small 50-60 player instances, big zones just feel more empty. When do Funcom understand that most players don't want new lame zones? We want more things to do, like drunken brawling, pvp arena.. things like that.
Plenty of vids on youtube showing off a coupel area's which already look well populated with things to do. We both know you lie when you say 50-60ppl instances so leave the crap out. You don't want things to do but you don't want more zones where there are things to do? did I say that right? So you want a PvP focus? So what is happening with 1.06 is majorly a PvP focus if you look at what is being said. But suffice to say when the patch notes go up and there is all that focus there I have a feeling it just won't be good enough for you.
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8/30/09 4:19:36 PM#24
Originally posted by AmazingAvery
Plenty of vids on youtube showing off a coupel area's which already look well populated with things to do. We both know you lie when you say 50-60ppl instances so leave the crap out. You don't want things to do but you don't want more zones where there are things to do? did I say that right? So you want a PvP focus? So what is happening with 1.06 is majorly a PvP focus if you look at what is being said. But suffice to say when the patch notes go up and there is all that focus there I have a feeling it just won't be good enough for you.
Actually zones to explore as they say probably wont have much to do at all aside from more quests and places to grind advancement points. However the expansion is made for level cap so they don't need to do quest and only one place seems to appeal to level cappers in MMOs for grinding: In reality, AoC would need plenty of grouping places perhaps at least 8 grouping instances/dungeans, and maybe 2-3 raid zones. Hell they could link all that to one zone with portals and players would be happy. Then they could work on fixing the release PvP stuff and maybe adding another mode like small group arenas, perhaps 3 players.
I know that at release with multiple instances going in big zones the game felt empty and now that populations are much lower per server big zones may backfire. Funcom has reviewed all of its assets relevant for |
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
8/31/09 11:24:20 AM#25
The more I think about this expansion, the more underwhelmed I am by it. I'm sure I'll have cancelled long before this expansion hits retail, and I really can't see this enticing any players that have quit to come back. Not raising the level cap might be a good thing, but no new classes? Who's going to buy an expansion just for new zones when your characters are all already level capped? How many copies would Turbine have sold of Mines of Moria if they didn't raise the level cap and add 2 new classes? Tiger and wolf mounts are just LOL. I guess I'll have to wait and see for more details to find out more about this alternative advancement. |
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8/31/09 11:37:59 AM#26
I'd say this expansion is more meant as the true second coming of AoC. I mean, I really don't see anything special if you begin this expansion as level 80. Somehow I get the feeling that level 80 characters will get bored with the exp pretty soon. And remember that most of the zones added will basically be alternate pre-lvl 80 zones. |
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8/31/09 12:19:19 PM#27
The Funcom bashers are really getting their panties all bunched up over this, which is a good sign. I am looking forward to a good game getting even better:)
Btw Thanks Funcom for not raising the level cap. |
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9/16/09 2:14:49 AM#28
I don't know much about Conan lore but adding a samurai class with this expansion would seem pretty fitting with the eastern theme. They planning on adding any new classes at all? After watching the trailer video on youtube, it would seem like such a wasted opportunity not to expand on classes, samurai would fit it so perfect. |
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9/16/09 3:41:24 AM#29
I think its a tactical choice, so they don`t have to worry more then now about class balance. The Game already has 12 classes, and thats more then many other games have, even after expansions. After all, this expansion is made to broaden the game a lot more, not stretch it, and create new content holes. In my view, I think it will be good. |
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9/23/09 5:24:31 AM#30
Originally posted by finaticd
Wow i can't believe that you are still reading the AoC forums, long time! How are you enjoying AoC at the moment, you like all the new class balancing that has been done lately? And are you looking forward to the expansion? |
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