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Originally posted by SgtFrog
You can only be in human form out of combat, why you would want to be is another thing. Worgen form all the way. |
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8/23/09 5:38:18 AM#22
Give it a couple weeks after release. That whole RIGHT ARM! .... LEFT ARM!.... POOF!! bit will get old. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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Originally posted by Wizardry I guess i am just too much of a tech freak to see beyond what you guys see.There is no cool transformation there,texture change on the two arms then a large flame animation then a 100% change in model is all they did.It would be a cool idea if the engine had any balls and could actually give a cinematic changeover but nope,settle for a flame/flash then model change. You guys also realize yet another game has made a huge transformation,witch once again beckons the call to Blizzard to step up and give the fan base back what they deserve.The fans of Blizzard have made them the richest developer out there and yet they get so little in return. Take a look at the new Entropia universe who are incoporating the CRY2 engine into their game,a 200% improvement.Now i am not here to say Utopia is a good game it is most deff garbage,my point is that if a small time developer can give their fans that kind of change over why can't Blizzard. I think i would quit praising Blizzard for being so cheap and showing no advancement on their tech for MANY years,and start to get after them to step up to the plate,ALL the other developers are leaving Blizzard in the dust.The ONLY reason Blizzard is on top is because of YOU the subscribers,start demanding more for your money,i do and always will.It's not like Blizzard can't afford to give you the paying customer more ,so geesh quit being passive and get after Blizzard.
see RED, blizzard have advanced way beyong vanillia wow in their Tech, some unquie to blizzard/wow.
All the above require new tech to be developed, changes to the game engine and servers. But lets keep this on topic. |
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8/23/09 5:52:32 AM#24
They should make movement in worgen form different, maybe walking with all 4 hands/feet making it more realistic and cool imo. |
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8/23/09 5:54:15 AM#25
Originally posted by Wizardry I guess i am just too much of a tech freak to see beyond what you guys see.There is no cool transformation there,texture change on the two arms then a large flame animation then a 100% change in model is all they did.It would be a cool idea if the engine had any balls and could actually give a cinematic changeover but nope,settle for a flame/flash then model change. You guys also realize yet another game has made a huge transformation,witch once again beckons the call to Blizzard to step up and give the fan base back what they deserve.The fans of Blizzard have made them the richest developer out there and yet they get so little in return. Take a look at the new Entropia universe who are incoporating the CRY2 engine into their game,a 200% improvement.Now i am not here to say Utopia is a good game it is most deff garbage,my point is that if a small time developer can give their fans that kind of change over why can't Blizzard. I think i would quit praising Blizzard for being so cheap and showing no advancement on their tech for MANY years,and start to get after them to step up to the plate,ALL the other developers are leaving Blizzard in the dust.The ONLY reason Blizzard is on top is because of YOU the subscribers,start demanding more for your money,i do and always will.It's not like Blizzard can't afford to give you the paying customer more ,so geesh quit being passive and get after Blizzard.
I meant playing as the Wolf was cool, animation was nothing special but blizzard are good at hyping up games :D and since when has graphics matterd that mutch in an mmorpg, WoW looks pretty nice despite the Old engine it uses. |
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8/23/09 5:55:03 AM#26
Originally posted by coffee
You can only be in human form out of combat, why you would want to be is another thing. Worgen form all the way.
haha, thats sound pretty cool tempting hmmm >_< .
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Originally posted by bloodaxes
Would look odd, imaging trying to strife while meleeing, you'll be up, down, up, down, up, down. In short it would look stupid.
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8/23/09 5:57:08 AM#28
Originally posted by coffee
Would look odd, imaging trying to strife while meleeing, you'll be up, down, up, down, up, down. In short it would look stupid.
On champions online that type of movement works fine I tried it myself making a lion hero moving with 4 hands/feet and is cool looking. |
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Originally posted by bloodaxes
On champions online that type of movement works fine I tried it myself making a lion hero moving with 4 hands/feet and is cool looking.
Alot of attacks in wow are instant cast, for it too look right you'll have to wait the halfsecond for worgen to animation from 4 feet to two feet or it wont look right. I am sure blizzard have tried this and deemed it fail too. |
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8/23/09 6:03:50 AM#30
That i don't know been off wow from TBC. |
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8/23/09 6:07:51 AM#31
You're right, WoW looks ok especially with such an old engine. But graphics not mattering? I think that's mostly a thing of the past, as MMORPGs are more and more mainstream and not just for hardcore gamers. The more mainstream it is, the more people will pay attention to the graphics. And to me personally, graphics matter as well. I mean I don't need to have good graphics to have fun. I'm still sometimes playing textbased MUDs which get along without graphics of any kind, and I'm having fun there. But when I play a regular MMORPG and dislike the models or something, then it annoys me a lot. Like LOTRO, loved the landscapes but I could find nearly no way to create a character with whom I'm content. Opposite is Requiem Bloodymare. The characters there just look too cute.
In short:I think the statement "graphics don't matter in MMORPGs" ain't true anymore. :) Let's play Fallen Earth (from launch to present) |
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8/23/09 11:01:43 AM#32
Originally posted by maji I don't think it was ever true, but thing that matters is art direction, not polygon count or AA.
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8/23/09 11:14:25 AM#33
Originally posted by SonofSeth I don't think it was ever true, but thing that matters is art direction, not polygon count or AA.
what he said. |
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8/23/09 12:32:22 PM#34
What matters is goblins... Goblins, bro... |
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