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8/23/09 9:47:09 AM#161
I don't intend to troll but first impression I got when first in-game screen loaded is that I am watching Chronicles of Spellborn in space - huge feets, huge hands, big head and enormous chest with tiny coxal part, sketchy character animation. I hoped cartoon times are over, especialy regarding to Star Wars :( |
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8/23/09 9:51:50 AM#162
If a character is a mute, and therefore unvoiced, is the game still fully voiced? Madness! |
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8/23/09 10:52:10 AM#163
Yawwwwn. Looks like we'll be pressing TAB and 1,2,3,4,5 to win a fight. How dull. Darkfalls combat is so much more interesting. |
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8/23/09 10:54:13 AM#164
Actually I agree a little bit with this. When I was watching the demo I thought it had more in common with the current cartoon series, The Clone Wars. Personally, I don't mind the art style. I can get into anything as long as their is good story and music and gameplay, which already looks fun and intriguing. Love the smuggler class the most so far. |
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8/23/09 11:09:35 AM#165
Originally posted by GeniusSage
You mean like horizontal slap, vertical slap, shoot bow, shoot pixelated crap. All the while circle strafing. Cus that's what darkfall is about ...
They obviously upped the stats for the chars significantly to not die during their presentation... |
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8/23/09 11:51:43 AM#166
Originally posted by Ravanos
what like SWG NGE? Spellborn? Tabla Rasa? Because those games did so well lol. Some thing should not change, like the RPG combat standard. I did here there may be no auto attack in TOR, that's about the only difference. |
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8/23/09 11:55:18 AM#167
i love people bitching about the combat, which seems very KOTOR (not the awful sequel which Bioware wasn't even a major part off). And if i remember i used that same combat through 50 hours of the original game. What was i thinking, using tedium combat through 50 hours, i must be crazy... *hits head on wall against all idiots* i'm trying to wonder what in an RPG/FPS etc anything, would constitute as "faboulous non repetative combat" did you all lose what little brain cells you have, don't you play any other MMORPGs.... (or didn't you pay attention to the levels, they were fighting levels 5-8, and the sith was a level 10, not sure what the bounty hunter was)
i'd mock you all some more.. but lets face it, if you think this combat is tedious... games and mmorpgs, aren't for you... read a book, you might enjoy it better. Although some of the combat in them is pretty repetative.. more so than films, i mean what's the deal with some of these films.. all they do is use guns and shoot people. madness.
A story driven MMORPG, with content upgrades, expansions.... lets face it, if they had added KOTOR expansions, we'd have all bought it, if they had added even an online duel mode that you had to pay for, we'd have shelled out the money. How quickly people forget. Lets not forget Bioware does a far better story.. than anything lucas can ever hope to emulate. "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week |
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8/23/09 11:56:22 AM#168
Originally posted by Stellus
Couldn't they be innovative and do both? This is basically Guild Wars but in Star Wars / Sci-Fi setting. I don't get a sense of community. How do my actions affect EVERYONE and not just myself? Do they? If they affect only my character, what's the point of making this an MMO? I have my doubts as I have said, and I want to be proven wrong. As of now, instanced games irk me. Call me old-school, but I want to be a part of the greater whole.
Becuase you like something different doesn't make it better or innovative. Your choices are like it or leave it. |
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8/23/09 12:15:21 PM#169
I tried to read through the posts to make sure no one else mentioned this, but I'll just risk it. Did anyone else notice that during the Cut-Scene on the ship with the captain each player had a number from 0-99 appear next to his face graphic at the bottom left of the screen each time a response was needed, and that only the player with the higher of the two numbers spoke? At first I had mistook this for the characters' level but now I see it changed every time. They didn't exactly mention it in video but it appears that everyone in a team will have a random number generated to give them the chance to respond or make a decision. The only time it looked odd was when the Sith got to choose whether or not the Captain was to die or live. My guess is that the numbers were rigged here. Possibly there will be skills, like diplomatic or social skills, that give you a better chance to roll a higher number?
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8/23/09 12:17:00 PM#170
The best thing I have seen all year. Keep them coming! |
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8/23/09 12:21:56 PM#171
Originally posted by Joker2240 well yes that is the whole game... If you read up that what they just showed will be pretty much the whole game besides the pvp aspect. Really everything that has been said and showed about this game. SCREAMS singleplayer MMO.
Edit: Once again Bioware has made a co-op game be considered a mmo. WTF
To this guy and EVERYONE ELSE SAYING THIS ISN'T GOING TO A TRUE MMO!!! LOL, WHAT!?! The game is still a year away, they are no where near done with it yet. Just because they chose to show us game play and the amazing innovations this game it bringing to the MMO world, but didn't show 100's of people running around like chickens with there heads cut off does not mean this isn't a real MMO. This is just the beginning of them showing off the game and your already saying that this is it, this is what the entire game is going to be like? Is this the first time you've watched a game play video of a n MMO that's still a ways off from release? I don't see how you can't see so much innovative MMO potential from that video. For starters you can't see yourself doing the "instance" stuff in the video, but with like 5 or more friends, and everything you do together is going to effect your character's story lines? Plus, they showed you open areas as well. Areas where you can totally just go kill enemies randomly if you'd like. Areas where I can totally see other people running around and doing stuff as well, whom you can group up with explore together. Now correct me if I'm wrong here, but isn't that an MMO?????
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8/23/09 12:23:26 PM#172
Originally posted by Lobotomist
Actually if you listen to what he said, he used tricky salesman speak and said it was the only MMO to use a cover system 'of this type'. He may also have said 'of this kind' I can't remember the exact wording. Either way what he said was technically correct, he never claimed that it was the only MMO with a cover system in place but rather that they made theirs slightly different.
I work at an auction though and everyone does this, you notice it more when you are trained to listen for it. It might be sneaky and imply something else but what he is saying is regardless technically correct. |
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8/23/09 12:41:21 PM#173
Amazing, truly, truly amazing... I've watched the video all the way threw 2 times now and just can't get enough of it. This is next gen MMO gaming at it's best. Big time kudos to Bioware. They've seemed to figured out how to take a story driven game, there specialty, and flawlessly put it into an MMO. It's just unbelievable. I knew this game was going to be good, but not this good. I love KOTOR and didn't think Bioware was going to make Old Republic an MMO version of KOTOR, because I didn't think they could. Man am I glad I was wrong. I'm not entirely sure, but I think this is going to be the most innovative and evolved MMO to date. And just when I thought companies were running out of ideas. ;p WOOT! Can't wait for next year! :D |
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8/23/09 1:00:30 PM#174
Originally posted by describable MANY games have very fun and exciting and interesting combat systems. How many players would love an MMO with God of War combat, or Vagrant Story's? Why aren't there more in-combat maneuvers (like side-roll, or tumble) in MMOs? Why is it that MMORPG players are so forgiving of tedium and monotony? ...Or are they players at all? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/23/09 1:08:20 PM#175
Originally posted by MMO_Doubter MANY games have very fun and exciting and interesting combat systems. How many players would love an MMO with God of War combat, or Vagrant Story's? Why aren't there more in-combat maneuvers (like side-roll, or tumble) in MMOs? Why is it that MMORPG players are so forgiving of tedium and monotony? ...Or are they players at all? There are many extreme technical difficulties with God of War style combat (or DMC combat or any type of crazy combo combat) in an MMO. Arena style games have a much better chance at that type of system then open world type games. The origin of the MMO was socialization, its expanded well above that now.... now its both competetive and casual, and right now there is a simple system in place with many mmos that allows for min/maxing and simple casual play. Most MMOs are this way because it work.
Then again some of the most played arena games are FPS. The combat in those is extremely repetetive... across a number of best selling titles... albeit they are known more as a skill game being twitch based. We'll see more MMOs moving towards action-packed gameplay in the future... right now though, its baby steps.
:Edit: I didn't read the whole thread so if this is off the topic of what you two were talking about. ...then...... oops? |
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8/23/09 1:58:31 PM#176
Originally posted by MMO_Doubter MANY games have very fun and exciting and interesting combat systems. How many players would love an MMO with God of War combat, or Vagrant Story's? Why aren't there more in-combat maneuvers (like side-roll, or tumble) in MMOs? Why is it that MMORPG players are so forgiving of tedium and monotony? ...Or are they players at all?
When MMO developers have tried to make combat "Interesting" it has usually failed to attract the attention of the MMO community, Look at Spellborn for example, a unique combat wheel, yet the game has been forced into F2P, Tabula Rasa had a more FPS approach yet it's no longer with us, AoC had a more complex combat system which got dumbed down but which is still more complex than your run of the mill MMO, yet it is struggling. Now we take a look at your "Normal" MMO's and there button mashing combat experiences and we see that these games are considered "Popular", the majority of ppl don't want to work too hard at their game, in a single player experience like God of War your buying the game due to it being a much more involved experience, in an MMO your sharing that experience with others and the combat aswell. Also I highly doubt that the technology is far enough along for an MMO to reproduce the incredible combat styles we see in the single player games, or if we can get it into an MMO only a few will actually be able to play it due to them having the top spec PC at that time. However if MMO's are really so bad it would be better to turn around and walk the other way and leave the genre to get on with what it's been doing for the past decade and what it will still be doing in years to come. There really will be no huge leap in our gaming experiences within the MMO market for the foreseeable future.
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8/23/09 2:18:47 PM#177
As excited as Bioware are, and I can say they have a good right to be, they aren't really selling things very well with the people they are putting up on the videos. The first guy on the video seemed...well....smug and full of cr*p to me. He was wayyyy overselling the product, and if there is one thing that we're steadily getting tired of, it's overselling products that are still over a year away. Is anyone out there not sick of Peter Molyneux and his constant b*llsh*t about his upcoming games? Bioware have always had a steady reputation for good, innovative games with fantastic settings and storylines. The buildup so far has been pretty good, but this video just reeked of 'we are so awesome' instead of 'hey everyone! here's what we've been working on, what do you think? should we change anything? what do our fans think?'. I know there'll be people responding with 'they're wayyyy too far into development to be bothered with changing how things are going to be' but that's just not true in an MMORPG. CoX are a perfect example of what happens over time as you listen to your fans, and the fans keep staying, and coming back. Anyway, combat seemed a bit samey, but graphically pretty cool, if lacking much visibly on the teamwork side (what we saw wasn't teamwork - teamwork involves teams working together to be stronger than they are individually, not just shooting at the same target). The graphics have been deliberately designed to be constant so the game doesn't visibly age as better graphics cards come out. The cutscene was the same as we've already seen in previous videos, and it seemed ok, but they keep saying 'this will affect how things happen later' but they don't give a single example. Voiceover work is a huge operation, but not technically difficult. Will I be able to jump past the cutscenes? What happens if my teammate has already done that quest...do I have to sit through it again? Who makes the decisions? What about companion characters - I didn't see any input from them. I know...I know....work in progress.... |
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8/23/09 2:35:52 PM#178
I'm amazed to say that I am completely underwhelmed from what I just saw. |
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8/23/09 3:30:13 PM#179
Looks phenomenal and easily the best mmorpg to be released in the last few years. |
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8/23/09 4:01:01 PM#180
Originally posted by Fdzzaigl
You mean like horizontal slap, vertical slap, shoot bow, shoot pixelated crap. All the while circle strafing. Cus that's what darkfall is about ...
They obviously upped the stats for the chars significantly to not die during their presentation...
You haven't set foot in Darkfall, have you? |
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