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8/25/09 10:40:51 AM#41
One zone with many instances is how you get around the issue of over crowded zones when the zones are pretty small throughout the game like Guild Wars . I think this further confirms the feeling I had when playing CO, the zones are pretty small and cramped. I am missing CoX again and prolly will resub but I will wait for them to make their move after CO's release then resub. They hinted at graphics improvements.
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8/25/09 10:57:30 AM#42
Originally posted by Gorilla Please read post # 15. It's not perfect - but at least it provides some measure for comparison. "good size" means nothing to most people. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 11:06:09 AM#43
Originally posted by banthis
Actually - I did go to the top of the tallest building (I think its a Blimp actually?) - but the problem is that the only way to get there is with travel powers which are at a speed you cannot fairly compare with anything outside this game. And actually - you CAN fly to the highest point in WWIIoL which is also a 3D game. The trouble is... what is the speed of a Hoverboard compared to a Spitfire 1a? or a Spitfire IX? or a He111?
Seriously, if you can think of a better method to compare the size of game worlds that are often scaled by designers then please share. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 11:15:49 AM#44
Originally posted by Manchine
No. MI and Lehmeria not counted yet - i would love for someone to measure them (see earlier in the thread). The thing about these sizes though (Your AoC and WAR reference) is that no-one has actually done what I have tried to do and actually done a timed run anywhere. Early in this thread people said Millenium City was "Huge" - no it's not really. The content makes it appear bigger than it is. That's not a bad thing - but it does warp our perception of distance.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 11:34:33 AM#45
Originally posted by Gyrus Please read post # 15. It's not perfect - but at least it provides some measure for comparison. "good size" means nothing to most people.
I did, and in my opinion it dosen't :) No one travels by running just like in other MMO's no one travels by walking. A better comparison would be flying/sprinting/whatever seeing as every one has access to those modes of transport when they leave the tutorial. |
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8/25/09 11:43:36 AM#46
Originally posted by Gorilla Yes... in THIS game. But here's the thing... And if you think about it - the travel times for a flying character should be less - suggesting the world size of CO is even less? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 11:45:47 AM#47
Whether it is big or not doesn't matter.. the fact is.. it FEELS small because the zones aren't connected. I don't like that one bit. |
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8/25/09 11:46:46 AM#48
Originally posted by Gyrus
No. MI and Lehmeria not counted yet - i would love for someone to measure them (see earlier in the thread). The thing about these sizes though (Your AoC and WAR reference) is that no-one has actually done what I have tried to do and actually done a timed run anywhere. Early in this thread people said Millenium City was "Huge" - no it's not really. The content makes it appear bigger than it is. That's not a bad thing - but it does warp our perception of distance.
I can do the WAR. I will do that tonight when I get home. =) |
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8/25/09 11:48:43 AM#49
Originally posted by Gorilla
I did, and in my opinion it dosen't :) No one travels by running just like in other MMO's no one travels by walking. A better comparison would be flying/sprinting/whatever seeing as every one has access to those modes of transport when they leave the tutorial. My opinion is your opinion doesn't count so its all good. =) |
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8/25/09 11:52:30 AM#50
The question you should be asking is...Is the game fun ?
I found it to be fun. my web design: www.advancedws.com.au |
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8/25/09 11:55:07 AM#51
Originally posted by Manchine I can do the WAR. I will do that tonight when I get home. =) Please do! Please use the most basic human character you can - unbuffed. You don't need to run in a ruler straight line - but as close as possible. And if you can't get all the way that is fine too - you saw my notes in post #33. The most important thing is that other people can see what you did and repeat the experiment under much the same conditions.
Edit: oh and for games like WAR and TCoS you can do area by area - it's a PITA but that is life. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 11:59:36 AM#52
Originally posted by Pitt_Hammer Last line in post #33 is for you. Fun actually warps our perception of distance too. 'Fun' worlds do seem bigger. That's why people think Millenium City is 'very large' when in MMO terms it is very small. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 12:01:45 PM#53
Originally posted by Pitt_Hammer
No, that question is not the one you should be asking, because frankly, buying, subscribing and possibly lifetime-ing a game like CO is better done with a bit of foresight beyond the first 5 hours of gameplay. Almost every game is fun initially, and its not actually hard to put out a game that is fun and novel and cool for a few hours if you just frontload 3 years+ of development time to the first 20 levels or so. But we are talking from MMO veteran to MMO veteran here, and most people by now have found things they put great emphasis on, and other things they dont care strongly about. CO was fun to me too.... a whole 4 hours or so. Afterwards, things like the small world, the extremely easy content and the lacking diversity in gameplay caught up with me. I cant go back to those 4 initial hours, even if they were fun, because I now know how it is. 10 Hours later, I can now safely say that the game was fun initially, and based upon that initial reaction I might have bought it if it werent for the cash shop, but after more consideration and playtime, I have never seen an MMO that wore out so fast in terms of holding my interest. So the question "Is it fun?" is far too complex, and will get different answers depending on when, and whom, and with how much knowledge you ask it. The small world of CO is a very good reason to doubt the game will remain fun. Many people have criticized Age of Conan for its disjointed, small zone policy.... and yet it has much more of a world than CO does, and will in the next few years.
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8/25/09 12:11:05 PM#54
Originally posted by Gyrus Yes... in THIS game. But here's the thing... And if you think about it - the travel times for a flying character should be less - suggesting the world size of CO is even less?
Simple, you use the mode of transport that every one uses to get around day to day in whatever game you are measuring. At the end of day that is how long it will take to get from A-B. In CO absolutely no one will walk around the zone unless they are going from spawn to spawn and the next spawn is 'in range'. Not trying to be argumentative here just trying to sugest a better metric:). Incidentally I found the zones 'plenty big enough' but felt there could be more of them. |
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8/25/09 12:18:28 PM#55
Originally posted by Gorilla Okay. So CO measured about 1/5th the size of the next smallest MMO I have ever measured - and that was doing it at a run. By your method you should use the fastest travel mode available... that would be rank 3 teleport? Probably 10 times faster at least? You just 'shrunk' the apparent size of the world down from about 96 square minutes travel to about 3 square minutes travel. or about 30 times smaller. Making CO about 150 times smaller than the next smallest MMO on the list.
Edit: Do you see why you have to try to use similar modes of travel from game to game now? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 3:37:16 PM#56
Yes indeed. But why would you not measure at the speed you actually move at? Thats like measuring your favourite fantasy MMO holding the shift key to walk. Anyway size isn't everything as they say imho large featureless spaces are far worse than being 'too small'. Put another way content is king. Anyway god luck with your project.
Edit: I agree you need to use similar modes of travel i.e the speed that everyone actually goes at rather than some artificial rate (walking) |
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8/25/09 5:52:15 PM#57
Originally posted by Gyrus I can do the WAR. I will do that tonight when I get home. =) Please do! Please use the most basic human character you can - unbuffed. You don't need to run in a ruler straight line - but as close as possible. And if you can't get all the way that is fine too - you saw my notes in post #33. The most important thing is that other people can see what you did and repeat the experiment under much the same conditions.
Edit: oh and for games like WAR and TCoS you can do area by area - it's a PITA but that is life.
WAR is really easy. Every area takes me 5 Minutes and 40 Seconds to run North to South and also east to west. They are each a exact square. I did 5 of them just to make sure. 2 in Chaos Teir 4. 1 In Orc and Goblin teir 3 and Teir 1 Dark Elf. Thats including half of the Opposite side. For war you only play in half of that area. The other half is Order or Destruction controlled. I also did both Altdorf and Inevitable City which are both 5 Minutes and 40 seconds both ways. Lets see there is 29 Areas. This is not including Land of the dead. =) |
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8/25/09 5:57:47 PM#58
Originally posted by Gorilla
If you don't use regular walking speed. Then you don't know how big the world is. If you use the slowest on every game then you get an exact measurement of how big the game is. Everyone has a slow speed. Not everyones speed is the same when you go faster. For example riding a horse is 50% faster. Is Flight 50% faster in CO. No then thats not an exact comparison. |
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8/25/09 6:52:36 PM#59
Originally posted by Manchine Thank you very much. The calculation is easy in that case. 5.66min x 5.66min = 32.04 square minutes travel by area 32.04 x 29 = 929 square minutes travel total. 929 / 3600 = 0.258 square hours travel.
Check back using hours. 0.094333 x 0.094333 = 0.008898 0.008898 x 29 = 0.258
This surprises me as that makes the game very slightly smaller than Pirates of the Burning Sea (measured at 0.275)
Thank you for your measurements and information - I will credit you for your work.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/25/09 7:01:47 PM#60
Originally posted by Gyrus Thank you very much. The calculation is easy in that case. 5.66min x 5.66min = 32.04 square minutes travel by area 32.04 x 29 = 929 square minutes travel total. 929 / 3600 = 0.258 square hours travel.
Check back using hours. 0.094333 x 0.094333 = 0.008898 0.008898 x 29 = 0.258
This surprises me as that makes the game very slightly smaller than Pirates of the Burning Sea (measured at 0.275)
Thank you for your measurements and information - I will credit you for your work.
I am now watching that thread. =) |
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