| 50 posts found | |
|---|---|
|
8/21/09 12:19:32 AM#21
Originally posted by kamenwati It depends on what the end-game content is. If it's 9 months of running the same dungeons over and over because the drop you want is so rare, then I would enjoy option 1 better. If there is a meaningful story and a variety of places to explore, then I don't think it matters whether I'm at end-game or mid-game. Although personally, I could play a classic EQ game where there isn't much story but there is a lot of exploration to be done, and a lot of great background lore, and be perfectly happy. It isn't about a number showing up next to your name. It's about what you are doing. "In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09) The best way to deal with trolls: |
|
|
cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
8/21/09 12:21:20 AM#22
Originally posted by rozenblade1
Yeah I know how you feel, Ive quit FFXI so many times to try to find something better and nothing has come close. I guess thats why I just subbed again lol. Well I guess ill see how Fallen Earth is if it dont satisfy my grouping addiction I'll just have to keep playing FFXI until FFXIV comes out. |
|
8/21/09 12:26:30 AM#23
Originally posted by kamenwati
Philosophically, it sounds to me like the difference between someone who's waited until they've retired to see the world and someone who maybe chose a more difficult journey in life but experienced more along the way. Nothing is stopping you from enjoying a game before you've reached "retirement". Realistically, we just come from different MMO backgrounds. There's no power gap between a retiree and someone who is working while pursuing other interests. There is a power gap between a level 30 and a level 60. The sooner you get to max, the sooner the power gap is nullified. This power gap, it seems, is where Abrahmm's discontent lies. It isn't a matter of reaching the end, so much as breaking the power barrier between players. I tend to agree on some aspects here... but I do like the feeling of improving significantly over time. Guild Wars allows significant improvement over a short time, and significant amounts of meaningful content after the end of that improvement, which allows for both that feeling of improvement, and the closing of the power barrier. I don't play Guild Wars much anymore, but they did that part of things right (which is why I keep using it as an example now). "In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09) The best way to deal with trolls: |
|
Originally posted by Draco91
Why is it a problem that there is a power gap? Shouldn't there be some sort of reward for effort? The only time that even seems relevant is in the case of unrestricted PvP where higher level players can go gank lowbies. |
|
|
8/21/09 12:39:58 AM#25
I hear ya. I got sucked into the "mad dash" to level cap in WoW. After a while I got sick of raiding constantly and started looking elsewhere. I learned to just slow down and enjoy the journey in LotRO, but even at my slow pace I still hit end-game there and got bored of raiding and the MoM grind. Now I'm taking my time and enjoying Ryzom and am really looking forward to other sandbox MMOs like Earthrise and MO. Current: None |
|
|
8/21/09 12:45:25 AM#26
Originally posted by Draco91
Philosophically, it sounds to me like the difference between someone who's waited until they've retired to see the world and someone who maybe chose a more difficult journey in life but experienced more along the way. Nothing is stopping you from enjoying a game before you've reached "retirement". Realistically, we just come from different MMO backgrounds. There's no power gap between a retiree and someone who is working while pursuing other interests. There is a power gap between a level 30 and a level 60. The sooner you get to max, the sooner the power gap is nullified. This power gap, it seems, is where Abrahmm's discontent lies. It isn't a matter of reaching the end, so much as breaking the power barrier between players. I tend to agree on some aspects here... but I do like the feeling of improving significantly over time. Guild Wars allows significant improvement over a short time, and significant amounts of meaningful content after the end of that improvement, which allows for both that feeling of improvement, and the closing of the power barrier. I don't play Guild Wars much anymore, but they did that part of things right (which is why I keep using it as an example now). Pretty much exactly how I feel. In Guild Wars, you can continually make your character better by acquiring new skills to use, but once you are level 20 you are capable of holding your own in PvP. This gives you the ability to nullify the power gap quickly yet still continually progress and make your character better. My main gripe isn't that there is a power gap, but that it is so big and such a decisive factor. A level 10 has absolutely no chance against a level 80, or 70, or even a 25. They need to give players the ability to continually progress and make their characters better, but in small enough increments to where the power gap is tiny and a skilled new player has a chance against an older player. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
|
8/21/09 12:45:42 AM#27
Originally posted by Nizur EQ for me! and DAOC ...but I dunno if its the NEW MMO's or the way there designed but in WAR I raced crazy mad to end game...I think alot of people did its the way they designed the quest but I felt like I was constantly just running to red circles on my map no time to talk to no one!!!! .....and I am not usually like that. Also I played Anarchy Online off and on since release and still only have a 213 character. |
|
|
8/21/09 12:47:36 AM#28
Originally posted by kamenwati
Why is it a problem that there is a power gap? Shouldn't there be some sort of reward for effort? The only time that even seems relevant is in the case of unrestricted PvP where higher level players can go gank lowbies.
It also completely segregates the community into subsections based on level. In WoW, you as a level 20 can't go help your level 80 friends fight a monster because you will be instantly killed. That is another reason why I felt the need to rush through the leveling, all my friends were already at max level playing the game, and I was unable to play with them because I still had to go through that whole pointless timesink. It also makes lower level content completely worthless and wasted once the player is passed that level of power. The real question is, why have such massive power gaps? Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
|
8/21/09 12:49:58 AM#29
i didn't care about the endgame until i played the endgame, then thats all the mattered the mmo world was only exciting for the first month or two of playing an mmo thats about it |
|
|
8/21/09 12:55:27 AM#30
Originally posted by beeker255 EQ for me! and DAOC ...but I dunno if its the NEW MMO's or the way there designed but in WAR I raced crazy mad to end game...I think alot of people did its the way they designed the quest but I felt like I was constantly just running to red circles on my map no time to talk to no one!!!! .....and I am not usually like that. Also I played Anarchy Online off and on since release and still only have a 213 character. Maybe its due to me being a older mmo gamer but I enjoy games that let me play my own way. If I see a clear cut path to a "End game" I quickly lose interest. As an example I reactivated my Account in WoW when WotLK release, I went into the first area, picked up a quest and instantly got bored and left my sub to rot for Ryzom. I like Options, I think more MMOs should drop this clear path to endgame. Certain games are trying to remedy this by letting you level through pvp or pve and for my experience with WAR so far it isnt much different. IN a game like Ryzom I just hang out, I don;t need to rush because what I'm doing at that moment feels 100% natural to me. Same goes for Eve even though I know alot of players don't like the games setting or combat I find the game a breath of fresh air even after near two years. What I would really like is for a game with freedom like Ryzom to also give me the content quality of a Endgame MMO. Like optional dungeons and pvp minigames but not make them madatory for everything, make them feel natural. A complete blend of old school sandbox and new school themepark. Give people options, let the game play feel natural and flow. Maybe one day. Playing: EvE, Ryzom |
|
|
8/21/09 1:02:49 AM#31
My fondest memories are from DAoC. I remember fighting away solo at first and asking around if there are any groups that needed whatever I was playing at the time. Once I finally found one they were usually out in the thick wilderness or deep down some hole of a dungeon and now I had to carefully make my way down with danger all around. One screw up and it would set me back not only in experience loss but time as well. Once I finally get down to them I would then be able to relax because now I have a safe place to kill and gather loot and experience in a relaxed setting. I can kick back and BS with the rest of the group after a few pulls because healers/casters would run out of mana, hell even the combat was slow enough that I can toss in some dialogue while fighting. It was always about the people and having a good journey together especially since the journey took forever. To me it just seemed like at that time people took them selves less seriously. Everybody had a healthy sense of humor. Nobody would have a knee jerk reaction to things people would say. Nowadays people just seem like they want to shoot from the hip and I think that's what ruins the communities nowadays. All the people that are inclined to socialize get turned off by the lack of like minded individuals who take jokes and humor for what it is. No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga- |
|
|
8/21/09 3:29:40 AM#32
The average age of the MMO player is dropping, this is why you think player attitudes to MMO’s have changed. Teenagers take themselves very seriously, they have very little self referential humour. They shoot from the hip and find it hard to relate to a sense of community. It is becoming easier for those younger and younger to join a MMO. You used to need a credit card, now you often don’t. You used to need a PC, now often a console will do. MMO’s were designed with PC RPG games in mind, now they are designed with console beat erm ups in mind. The whole genre is going tweenie and so more and more of us are washed up here, wondering what happened to MMO’s? There are still some good MMO’s out there but each new release takes a step further to console button crunching, easy as possible game play, casual play style, solo only style games. |
|
|
8/21/09 3:50:15 AM#33
The whole problem is, most of the journey sucks ass. I don't enjoy doing the same quests, only with different text and different mobs. The only difference between most mobs are the skins. How much fun can a person have doing that? I had a lot of fun in FFXI, because it was my first. I had a lot of fun leveling in WoW for the first time. After that, leveling in any game became the most boring aspect of the game. If the journey was more interesting, and the quests were fun and challenging, then I wouldn't mind. Too bad the journey isn't interesting, and the quests aren't fun or challenging. Go kill 20 boars. Go deliver this note to this guy. Save me, and bring me back to town. These type of quests are unavoidable, but devs haven't tried anything to improve them. The big problem is the AI of MMOs are horrible. If the AI was improved to be somewhat close to a single player game, I'm sure many people would love the journey. As it is right now, most mobs in MMOs are dumb as hell. I can kill all regular mobs in MMOs with my eyes closed (literally). That's just not fun to me. This is why I need PvP in a MMO, or I wouldn't bother to play. Until PvE is on par, or close to a single player game, leveling up will be boring as hell. |
|
|
8/21/09 3:56:18 AM#34
I still don't care about the end game. Maybe that's why I haven't been a subscriber to any MMO longer than few months since 2004. Excluding LOTRO. "There is as yet insufficient data for a meaningful answer." |
|
|
8/21/09 4:55:56 AM#35
Storylines matter to me. I figure the writers put some effort into writing the quests, so I'll put a little effort into reading them and following the stories they tell. Since PvP means "Kill anything with a life bar" nowadays, I stick with PvE. I take my own sweet time, currently in WoW once again. I try to hit up every faction I can, including going after racial mounts by starting from the very beginning of allied races if necessary. Once I've done it all and seen it all on my way to level cap, I call it a day. Raids to me mean playing the games at the whim of other people. I'll group up when necessary on my journey, but when I have to schedule days and times to do crap that lasts upwards of 5 hours and beyond, only to wind up getting ZIP at the end because the final boss didn't drop anything I could use, it stops being fun. So, yeah, I prefer the levelling game. I don't even pay attention to the levelling itself, only so far as to allocate a new talent point, or hit up my trainers. Other than that, I just get quests, do the ones I can, hold the ones I can't in reserve until I can do them, and just play. To me, endgame is when I click "Exit to desktop" the last time and move on to something else. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
|
|
8/21/09 5:00:37 AM#36
Still doesn't. I despise the MMORPG traditional end game. |
|
|
8/21/09 5:09:01 AM#37
Originally posted by kamenwati hmm i don't have to remember, because is still don't give a s**t about the endgame ....
|
|
|
8/21/09 7:11:44 AM#38
I just wish it was possible to do all the content in a game like WoW without doing some of the content a billion times. I'd love to do all the "endgame" stuff once or twice and then quit, but you pretty much can't do that. ____________________________________________ |
|
|
8/21/09 7:27:24 AM#39
We need more MMO's W/O endgames. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
|
|
8/21/09 7:42:29 AM#40
Originally posted by Ekibiogami I assume you were being sarcastic, but if not, how's that possible? ____________________________________________ |
|