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The Pub at MMORPG.COM  » PvP Destroys Immersion in MMORPGs.

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106 posts found
  Dafong

Apprentice Member

Joined: 8/15/09
Posts: 226

 
8/20/09 7:18:37 PM#1

Well I think it does.

 

Once you add an element of Player Vs Player people NEED to min/max, and the moment you begin min maxing instead of developing a character naturally in a way which suits you, you destroy any immersion.   The simple fact is, no one likes to lose.  You might be good at losing, take it in your stride, not think too much of it, clap the winner on the back and say well done.....you still didn't like losing. 

 

Losing in PvE means nothing, you got beat by a machine that can do 10 million calculations a sec...big whoops, can it paint? can it write music (which has feeling) can it invent anything?  No it can't, so who cares if it can do 10 trillion calculations a sec and kick our ass in PvE.  Losing at PvE is a matter of game balance and design.  Losing at PvP is a matter of pride.

 

If I am going to PvP I am going to want to be the best I can be, not the second best, not the third best, but the absolute best and that means min/max'ing it means reading up on the web which is the best build to use in PvP so that I can win as much as possible.

 

PvP = Death of Immersion.

Dafong Xfire Miniprofile
  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

8/20/09 7:28:47 PM#2

If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?

...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!

Aside from real life having min/max decisions, do you really want to argue in favor of PVE (AI mobs) being immersive in the MMORPG genre?   Really?   The same mobs who watch you kill 10 of their BFFs and will calmly sit there in their 10-ft patrol bubble until you step into their aggro radius?

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

8/20/09 7:32:52 PM#3
Originally posted by Dafong

Well I think it does.

 

Once you add an element of Player Vs Player people NEED to min/max, and the moment you begin min maxing instead of developing a character naturally in a way which suits you, you destroy any immersion.   The simple fact is, no one likes to lose.  You might be good at losing, take it in your stride, not think too much of it, clap the winner on the back and say well done.....you still didn't like losing. 

 

Losing in PvE means nothing, you got beat by a machine that can do 10 million calculations a sec...big whoops, can it paint? can it write music (which has feeling) can it invent anything?  No it can't, so who cares if it can do 10 trillion calculations a sec and kick our ass in PvE.  Losing at PvE is a matter of game balance and design.  Losing at PvP is a matter of pride.

 

If I am going to PvP I am going to want to be the best I can be, not the second best, not the third best, but the absolute best and that means min/max'ing it means reading up on the web which is the best build to use in PvP so that I can win as much as possible.

 

PvP = Death of Immersion.

Put down the mouse... turn off the computer... go outside...  and relax.... it will all be better soon™

  0over0

Advanced Member

Joined: 3/08/04
Posts: 483

I'm just here for the cookies.

8/20/09 7:35:42 PM#4
Originally posted by Axehilt

If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?

...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!


 

Nicely said.

And just to drive that point home, who's more likely to grill you on your equipment, experience, and specializations and base your admittance to said group on your answers? A group headed out for some pvp, or a group headed out for a big raid.

Apply lemon juice and candle flame here to reveal secret message.

  xaldraxius

Novice Member

Joined: 10/07/05
Posts: 1287

8/20/09 7:38:16 PM#5


Originally posted by Axehilt
If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?
...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!

Ah, but that's exactly what he's saying. Instead of having a choice of how you want to progress you are forced to dedicate yourself to being viable in PvP. Many different styles can do well in PvE, especially when taking grouping into account, but when PvP becomes involved you are forced to make a character who can hold his own in One on One situations or you are going to get your ass kicked. You can't count on always having a team so it lessens the viability of support characters.

  tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 854

8/20/09 7:38:56 PM#6
Originally posted by Dafong

 it means reading up on the web which is the best build to use in PvP so that I can win as much as possible.

 

PvP = Death of Immersion.

 

That goes mostly for wow's arena pvp system , and only concerning 2v2 arena setup.

The solution about that is a game with loads of races and classes and hundrends of skills for each each class along with ranks per skill so no warrior for example will be the same with another warrior , mage with mage etc..something similar with darkfall, or oblivion , or even d&d character development with multiclassing etc

P.S. I dont understand how pvp destroys immersion since as u say by yourself pve is mostly easy and u dont care if u loose from mobs.. From your sayings the meaning is exactly the opposite.

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

8/20/09 7:40:06 PM#7
Originally posted by 0over0
Originally posted by Axehilt

If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?

...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!


 

Nicely said.

And just to drive that point home, who's more likely to grill you on your equipment, experience, and specializations and base your admittance to said group on your answers? A group headed out for some pvp, or a group headed out for a big raid.

yeah but what happens when your team get owned.  Cries of Noob spew forth and rage quitters emerge.

 

I don't think PvP ruins immersion but i do think it ruins games that do not specifically cater to PvP.

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  drivec

Apprentice Member

Joined: 4/08/08
Posts: 66

8/20/09 7:41:29 PM#8

i was kinda thinking about this also today.

 

seems like alot of mmorpg games are turning into rts wannabes because real pvp players play rts games or fps. rpg should be for those who like to roleplay and have fun.

when i say roleplay i dont mean in the term of liveing your character but your a priest and you "play" as one. i kinda wish more rpg games where mainly pve because most time pvp in most games is a joke and requires very little skill. pvp in most rpg games is a joke the only thing i can say about some of it is it requires teamwork.

 

but for pvp real pvp players play rts and fps games. those that dont. dont have the skill thats required to play them(because you cant gank in rts or fps).
 

  Dafong

Apprentice Member

Joined: 8/15/09
Posts: 226

 
8/20/09 7:44:38 PM#9
Originally posted by Axehilt

If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?

...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!

Aside from real life having min/max decisions, do you really want to argue in favor of PVE (AI mobs) being immersive in the MMORPG genre?   Really?   The same mobs who watch you kill 10 of their BFFs and will calmly sit there in their 10-ft patrol bubble until you step into their aggro radius?


 

Its not really a reasonable comparison though is it.

 

Here in your comparison there are only 2 tools one can do the job the other cannot do the job.

 

How does that compare to an MMORPG with thousands of choices ALL of which work, just some work better then others in PvP?

 

It really doesn't work at all does it, in fact, in light of this information it looks rather stupid.

Dafong Xfire Miniprofile
  User Deleted
8/20/09 7:46:59 PM#10

I think VENT, forums and UI destroy immersion.

oh and in the case of WoW Trade Channel..ruins immersion.

  Dafong

Apprentice Member

Joined: 8/15/09
Posts: 226

 
8/20/09 7:46:59 PM#11
Originally posted by tazarconan

 P.S. I dont understand how pvp destroys immersion since as u say by yourself pve is mostly easy and u dont care if u loose from mobs.. From your sayings the meaning is exactly the opposite.

It isn't a matter of don't care, its a matter of don't care as much.

Dafong Xfire Miniprofile
  Dafong

Apprentice Member

Joined: 8/15/09
Posts: 226

 
8/20/09 7:49:06 PM#12
Originally posted by logangregor


I think VENT, forums and UI destroy immersion.

 


 

By this reckoning, your friends playing Pen and Paper D&D destroyed immersion every single time one of them went to the toilet.

 

There is a certain level you have to accept and carry off yourself....it isn't 3Dimensional complete immersion, you have to rely on your imagination to a certain extent.

 

The argument I have put forward is that PvP destroys that because you are not longer growing a character naturally in a style that suits you, instead you are attempting to create a powerhouse that can win in PvP and that overtakes any immersive qualities.

Dafong Xfire Miniprofile
  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

8/20/09 7:52:24 PM#13

Not being able to pvp is what kills immersion. In RL I can attack anyone at any time. There are consequences, but I could do it if I wanted. The more limited gameplay is, the less immersion.

And if you want to get right down to it, having to use only a certain setup is actually very realistic (though I would argue you are playing too much Wow if you think that's how it is). Think about real life combat, most soldiers have identical gear, or one of two or three variations. So in other words, this whole argument is pretty retarded.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

8/20/09 7:54:17 PM#14
Originally posted by xaldraxius

 


Originally posted by Axehilt
If someone gave you a Drinking Cup and a Hammer, and asked you to bang in some nails, which would you use?
...oh crap you just made a min/max decision in real life!  RL isn't immersive anymore!

 

Ah, but that's exactly what he's saying. Instead of having a choice of how you want to progress you are forced to dedicate yourself to being viable in PvP. Many different styles can do well in PvE, especially when taking grouping into account, but when PvP becomes involved you are forced to make a character who can hold his own in One on One situations or you are going to get your ass kicked. You can't count on always having a team so it lessens the viability of support characters.


 

His entire point was that PVP hurts a game's immersion, and that's wrong.  Immersion has little to do with balance because real life isn't balanced.

Do I feel balance should trump immersion?  Absolutely.  To me, having players' decisions matter is the most critical part of a game being fun, and that's accomplished by having a balanced game.

  Dafong

Apprentice Member

Joined: 8/15/09
Posts: 226

 
8/20/09 8:01:16 PM#15
Originally posted by Axehilt


 

His entire point was that PVP hurts a game's immersion, and that's wrong.  Immersion has little to do with balance because real life isn't balanced.

Do I feel balance should trump immersion?  Absolutely.  To me, having players' decisions matter is the most critical part of a game being fun, and that's accomplished by having a balanced game.


 

Since when did immersion = real life?

 

You playing as a Dark Elf Mage....seen any of them in real life recently have you?

 

It is a game you are supposed to be immersed in, not real life.

Dafong Xfire Miniprofile
  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

8/20/09 8:04:05 PM#16

Dafong, if you won't accept the cup/hammer example, how about UFC Martial Arts

Fighters in UFC don't all have the same stats.  Some participants are just outright stronger or more agile than others.

Additionally, the fighting styles they choose also aren't balanced.  Out of the thousands of styles of martial arts only a tiny minority of them are viable in UFC.

That not enough?  How about comparing World War 2 tanks between the Germans, Japan, USA, and Russians?

Balance doesn't exist in real life, so an imbalanced game doesn't necessarily hurt immersion.

  User Deleted
8/20/09 8:04:55 PM#17


Originally posted by Dafong

Originally posted by logangregor


I think VENT, forums and UI destroy immersion.
 


 
By this reckoning, your friends playing Pen and Paper D&D destroyed immersion every single time one of them went to the toilet.
 
There is a certain level you have to accept and carry off yourself....it isn't 3Dimensional complete immersion, you have to rely on your imagination to a certain extent.
 
The argument I have put forward is that PvP destroys that because you are not longer growing a character naturally in a style that suits you, instead you are attempting to create a powerhouse that can win in PvP and that overtakes any immersive qualities.


Maybe Immersion isnt the word then.

Vent destroys the quiet solitude and enjoyment I get from mmos whether it be pvp or pve.

Im sure Ive said this alot before, and Ill say it again, when I played DAOC, my pc sucked, I didnt have high speed internet, I didnt have vent and I rarely read the forums--- and I enjoyed that game more than any other. Im sure part of that was DAOC byut I beleive the other half was having game for what it was and not all this extra shit interupting my game time.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

8/20/09 8:05:22 PM#18
Originally posted by Dafong

Well I think it does.

 

Once you add an element of Player Vs Player people NEED to min/max, and the moment you begin min maxing instead of developing a character naturally in a way which suits you, you destroy any immersion.   The simple fact is, no one likes to lose.  You might be good at losing, take it in your stride, not think too much of it, clap the winner on the back and say well done.....you still didn't like losing. 

 

Losing in PvE means nothing, you got beat by a machine that can do 10 million calculations a sec...big whoops, can it paint? can it write music (which has feeling) can it invent anything?  No it can't, so who cares if it can do 10 trillion calculations a sec and kick our ass in PvE.  Losing at PvE is a matter of game balance and design.  Losing at PvP is a matter of pride.

 

If I am going to PvP I am going to want to be the best I can be, not the second best, not the third best, but the absolute best and that means min/max'ing it means reading up on the web which is the best build to use in PvP so that I can win as much as possible.

 

PvP = Death of Immersion.


 

I'm not sure a blanket statement like that is very acurate, but I do agree that min/maxing ruins immersion. Min/maxing is needed when content is designed to be hard enough to require it. Take WOW's raids for example. You can't get into a raid group unless you have the best gear and spec for the dungeon you're doing. Dungeons are that hard, because the hardcore players are skilled enough to need them in order to stay interested. Eventually, it min/max becomes the standard to get into the group, even if it isn't needed (cough Naxx cough).

So not only is min/max needed for PvP, it's needed for harder dungeons/raids. The only way to do away with min/max is to make it not matter and foster that belief throughout the community, because in the end, it is the community that decides what spec and gear you need to have to join them.

  kalaren

Novice Member

Joined: 4/12/08
Posts: 84

8/20/09 8:07:57 PM#19

Sounds more like OP doesn't like min/maxing, which still happens in pve.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

8/20/09 8:10:24 PM#20
Originally posted by Dafong

Since when did immersion = real life?

 You playing as a Dark Elf Mage....seen any of them in real life recently have you?

 It is a game you are supposed to be immersed in, not real life.


 

Immersion is a measure of how closely  the game experiences matches the reality you're familiar with.

Fantasy worlds revolve around suspension of disbelief.  Basically they take something fantastic and try to design it in a believable way by having aspects of it mimic reality.  As the wiki article puts it, designed in a way which has a "semblence of truth."  It seems real.

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