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News & Features Discussion  » Atlantica Online: Atlantica Online Review

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Managing Editor

Joined: 7/08/05
Posts: 6729

OP  8/20/09 11:47:43 AM#1's reviewer Lisa Krebs writes this look at NDoors' Atlantica Online.

Atlantica Online is a strategy, turn-based MMO with a lot of really good points that make the game almost, but not quite worth playing. My one belief in games is that, no matter how hard-core you want your player base to be, no matter how well you treat them in the higher levels, no matter how unique your game... If in the beginning, you don't hook them, it doesn't matter. This game has loads of goods but it's hard to find the fun. There is, however, one area where this game shines, and explains why so many players enjoy it; the combat system.

Read the Atlantica Online Review

Jon Wood
Managing Editor


Novice Member

Joined: 11/07/08
Posts: 51

8/20/09 12:21:56 PM#2

This game is alot of fun. Although I am only level 20 or so myself and have lots left to check out. The combat system is what really makes this game great though. Pairing this up with a typical p2p game and you got yourself a really nice and free side game I think.


Apprentice Member

Joined: 7/23/03
Posts: 9

Honest Officer, the dwarf was on fire when I got here.

8/20/09 1:53:09 PM#3

A couple of comments from someone that played much deeper than level 20:

The appeal of the item mall starts to become a lot more important after level 20 or so when the convenience of being able to teleport places instead of running everywhere starts to really come into play.  You never need anything in the mall, but you'll sure want it.

The gifts you received weren't out of pure generosity.  Higher level players get quests to send lower level players gifts; the recipient is random so you can't gift someone specifically.  You also get rewarded with experience based on the value of the gift.


Novice Member

Joined: 1/02/07
Posts: 347

8/20/09 2:04:58 PM#4

When I first heard about Atlantica, I thought it sounded interesting.

After visiting the website, however, I was very put off by the whole thing.

The mercenaries, the character models, the story -- the whole thing just looked really dumb.

Thanks for the review, though. It confirms that this is not the F2P for me.

P.S. You might want to correct the "Reivew" misspelling in the title. ;)


Novice Member

Joined: 9/22/04
Posts: 585

8/20/09 3:40:45 PM#5

The game is fun but dont let the free to play fool you, it can be expensive, the item mall prices really need to drop.  I got to the part of your review where you stated you liked to jump around like a fool for no paticular reason and remembered I hated you annoying ppl and stopped reading.

When I said i had "time", i meant virtual time, i got no RL "time" for you.


Novice Member

Joined: 12/20/08
Posts: 41

8/20/09 3:47:18 PM#6

I am a maxed level 120 in this game.  The 9 vs 9 is really fun but i don't recommend playing it, you will just be wasting your time.  There is no PvP, in free league noone plays normally they go auto battle and go afk.  There is no PvP outside free league apart from war (you never lose items).  You need to be a guild leader in an extremely powerful nation and own a town to even attack someone and get no loot, getting the items for a town per month is $50 or months of grinding, then you need to do the same next month.

The developers only care about maximising their income, look on the main page at recent updates all you will see is item mall promotions, new wings or new mounts.  Bugs have been in this game for up to 4 months and the developers aren't even trying to fix them, the bug in question completely kills all PvP in the delphi server.

To just play the game normally you need to spend a minimum of $15 a month on a warriors package.  An extra $15 a month at higher levels on boost (which is essential) and if you want to get anywhere fast...let me put it this way.  The "elite" band of players have spent over $5,000 on this game so don't consider it a free to play game.

It is a really fun game to start out but once you get towards endgame you realise there is no endgame content, nothing at all.  Before you start playing read the official forums first to see how poor the state of the game is or take it from me.

 EDIT: As a response to Channce

The item mall prices on ori stones have dropped a lot but they have also been uber nerfed.  Many people used to use ori stones to get their gear to +10 before the nerf.  100 ori stones [adv] which costs $50 is what it used to cost for a +10, maybe more (based on statistics from official forums and ingame players who have ori'd many +10 items.) but now you can buy thousands of stones and end up with worse gear than you started.  The developers don't care about you they just want your money, hense the partnership with



Joined: 7/05/07
Posts: 1301

8/20/09 4:08:49 PM#7

 This review is awful. I'm sorry, but micro paragaphs for every section? Did Atlantica skip out on advertising with you guys?

This game is a truely unique experience, and you guys get a reviewer that played 20 levels (takes like 3 hours) then types up a tiny review in half an hour?

There are numerous facets to this game that go unmetioned. People don't read reviews for to see how the items work, or the basics of combat... they read reviews to review the game AS A WHOLE. There is no mention of PvP? That's a gigantic part of the game, but I guess the noob quest to level 20 is all that matters. I'm all for honest reviewing, but I feel my intelligence being insulted when the reviewer's main complaints are no jumping and auto-walk. Holy cow... you don't have to autowalk and go AFK, you as the player choose to.

Seriously,, get some reviewers with the slightest interest in getting to know a game before throwing a halfassed review on your site.



Elite Member

Joined: 2/27/07
Posts: 7206

8/20/09 4:20:20 PM#8

Funny, the thing that really turned me off in this game was the combat.  If you are going to have strategic combat you need to let me move my pieces.  The limited movement you can do in Atlantica really made me dislike it .  Even chess has far more movement in it.

The big problem with big battles was there was far too many pieces on the board and when I left they were talking about bigger battles.  9 mercs is just too many.  I think Sword of the new world hit the max with 3, because you really run into major logistic problems when you have 4 or more combatants. 

Some, like the reviewer, like the combat design, for me it just does not fit in a MMO setting.

I think the one point the reviewer missed though, is that if you want to pvp, expect to spend significant sums in the item store if you want to be competitive.


Novice Member

Joined: 12/03/06
Posts: 150

8/20/09 4:58:13 PM#9
Originally posted by Netzoko

 This review is awful. I'm sorry, but micro paragaphs for every section? Did Atlantica skip out on advertising with you guys?

This game is a truely unique experience, and you guys get a reviewer that played 20 levels (takes like 3 hours) then types up a tiny review in half an hour?

There are numerous facets to this game that go unmetioned. People don't read reviews for to see how the items work, or the basics of combat... they read reviews to review the game AS A WHOLE. There is no mention of PvP? That's a gigantic part of the game, but I guess the noob quest to level 20 is all that matters. I'm all for honest reviewing, but I feel my intelligence being insulted when the reviewer's main complaints are no jumping and auto-walk. Holy cow... you don't have to autowalk and go AFK, you as the player choose to.

Seriously,, get some reviewers with the slightest interest in getting to know a game before throwing a halfassed review on your site.


your statement is quite interresting because i felt the oppositehappened. i expected the game to yeild a much lower rating and considered the final score to be very generous.

i consider this beeing because it is very difficult to rate games from your own customers. remember the countless advertisements of this game on this site! and please remember that this site is THE microtransaction games advertising site -> look at the countless adds.

so what? maybee there should not be revies of games this site advertises?




Apprentice Member

Joined: 8/13/09
Posts: 3

8/20/09 6:04:13 PM#10

I thought it was a great review.


As an avid player of the game, I think the Article has pretty much got it right, and gives a good beginners review of the game.

It is a hard game to get started in, but as you get toward lvl 50, you find yourself becomming hooked more and more. I loved it from the start myself, but getting some of my friends, to start, and keep playing for long enuf to get hooked, can be a battle with some people.

I will have to disagree with one pont made, and some of the other players comments.  The item mall is almost completely unnecessary if you learn the game to even half of its potential, unless you are one of the people who HAVE to have the latest thing, NOW(and generally, these people are not the top PvP players). 

The fact of the matter, is that all item mall items are available in-game, to buy of other player with game gold.

After about lvl 100, you have all you need to make enuf game gold to buy your item mall items with in game money, and there are plenty of people who seem willing to sell item mall and make game money the easy way.

There is a gap, between when you start and get all you starting freebies, and level 100, where I wud recommend paying the 15 dollars for the good pack to make the game more easy and fun rather than waiting to autorun everywhere.



Apprentice Member

Joined: 7/15/09
Posts: 6

Rivery Zen

8/20/09 6:11:25 PM#11

I think I mentioned, I still believe, reviewing it as a player/customer, if you can't hook a player in the early levels, the higher levels don't matter. You want players to stay and level because that's in most games where your money is.  I think the game industry is sometimes the only industry where players (customers) are expected to sift through uninteresting play at early levels to get to the good stuff. That being said, the game is based on micro-transactions and the entire point of a so-called free-to-play game is to get you hooked enough to spend money. I saw no reason to indicate staying and paying would be fun. I see the appeal to some players of the game, but, I reviewed the game from my experience coming in, playing and deciding if I'd want to stay. For my main complaints... uninteresting story line, generic feel of the world and again, the 'fun' doesn't happen until levels of not so much fun. The combat was the only reason I gave it the rating it has. I happened to like it. It was one of the few things besides the tutorial-style of quests I enjoyed. Auto-walk actually made it easier for me to simply close the game mid-play . The goal of a good game  is to keep players interested from level 1, and this game didn't do that at all.



Apprentice Member

Joined: 7/15/09
Posts: 6

Rivery Zen

8/20/09 6:13:38 PM#12

So, out of curiosity, at what level would you say you really got hooked... was it really evel 50, or did it start picking up before then? I think this game has so much potential and it was frustrating seeing what I thought were 'little things' that made the game less fun than I felt it should have been.



Apprentice Member

Joined: 8/13/09
Posts: 3

8/20/09 6:49:57 PM#13

I agree with you about it not having early hooks. The story line early on is very tutorial based, and there is more story as you get on, but for me that's not what I look for, and if it was any good I wud have payed more attenton, and you also mentioned that the quests are a pain to read.

In my opinion, up to lvl 20 can be a bit of a chore, as you pretty much plow thru so much learning, and that turns some people off the game.  At lvl 20, it starts pickin up, with a bunch of goodies sent to your mail at lvl 20, like a free 7 day pack, and a bunch of magic scrolls to use ( no point saving them as they are level limited ). 

Once you about lvl 20, you got most of the basic learning out of the way, and you get more time to open up to the game.

Lvl 20-50 go pretty fast, with the help of the 7 day pack you get at lvl 20.

Once you get to level 50, your gonna have a pretty good idea weather you like the game or not, especially if your not scared to try everything out.  By then you shud have experienced Free League, hopefully have joined a guild that will take you on the early dungeons, have made some friends you met on the way ( lvl 44 Quest to get one of the more exciting mercs pushes you to party up to help questing), etc etc etc.


To be true, the early levels are when most people drop off, and I think it is a game flaw, but it seems they have cottoned onto it and have extra events for newbies now to help keep them in longer. 

Hopefully in the future, they will improve this further, and thats a good thing about Atlantica, is that there always improving it.


Novice Member

Joined: 12/10/07
Posts: 1186


8/20/09 10:53:59 PM#14

Very solid review. I agree with most of what was said and I am happy that she comments on the cash shop. Wish she would focus more on just how expensive the game can be with some examples but nothings perfect.  Its about the score I would give the game all in all with the high level rip off prices to compete. 


Novice Member

Joined: 11/26/05
Posts: 89

8/21/09 1:52:19 AM#15

Good review. Atlantica is a nice game, if you like the combat style implemented. Fast strategic turn based. I quite like it myself, something different then the usual "click-monster-dump-all-skills-on-it".

One thing the review didn't mention too much is pvp. That's one negative point for Atlantica. There's either the "free" pvp in free league matched, where there's nothing to loose. This part is quite fun. But no real challenge then just try to win a match. Then there's the open-space pvp and hunting. That part really suxx in Atlantica. It's as if it was thrown into the game without much thought. Only the guild leader can hunt-pvp, and only 10 times a day maximum, with a maximum will. Jeez, how worst can it be?


Novice Member

Joined: 12/25/08
Posts: 1042

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

8/21/09 3:43:55 AM#16

I enjoyed the combat system of AO very much, but the story was spread far too thinly, the quests very poorly thought out & it all got samey & grindy & lacked any kind of engrossing qualities, by 65 I was bored to death & the PvP at the time I quit was ruled & ruined by item mall shoppers abusing scrolls.

The game needs a "middle" it has no guts to pull you through the grind of the middle levels to reach the uper end game, & the bugs take way too long to be dealt with, if they ever are, adding new content does not equate to solving existing issues, but this practice seems to be "how things get done" in the eastern MMO's, & this papering over the cracks approach is par for the course.


My verdict, great combat mechanic severely let down by the rest of the game.


Novice Member

Joined: 6/06/09
Posts: 125

Look inside yourself, before you point out others faults.

8/21/09 7:43:30 AM#17

F2P and Turn based says it all for me. No thank you

…’s a guideline, not a rule, as players we must remember: “It’s a Game”.


Novice Member

Joined: 6/14/07
Posts: 5

8/21/09 11:14:13 AM#18


I think this review is very late.  The game will be a year old at the end of October.

Instead of rehashing what many already know provide a link to an old review, then talk about the recent patch that brought on a slew of changes that impacted the game greatly.

I do like the point that many commenters have provided, this game indicates f2p, but to get anywhere without grinding costs.

Do us a favor MMORPG, stop putting out new reviews of games that have been on the market for a while already.


Apprentice Member

Joined: 8/20/07
Posts: 244

8/21/09 3:00:05 PM#19

This is just my personal opinion, if you disagree just tell me and I will think about it.

Atlantica Online is special game because of combat system. Turn based system reminded my of FF series (sort of) and I stayed till lvl 114.

Game is enjoyable from lvl 1 to 100. Quests are nicely done and takes much from mythology. I really enjoyed visiting locations from mythology I read in books. It is quite unique experience in MMORPG as we get fictional ( and usually boring) experience most of the time.

I mention lvl 100 just as guideline to understand  as it may be lvl 96 or lvl 110 depending on your gameplay. For example giving power levels: lvl 99 boss have 1000 power, lvl 100 boss have 10000 and lvl 101 boss have 100000. Just imagine how many fucking grind you must do to defeat another boss.

Crafting is nothing special: choose item to craft, defeat 100 monsters groups and find guildie who ups your craft lvl. Craft usually isnt worth money as you spend 100M for 80M equipment but you can hope for +1 which will double your gains, +2 which will triple, +3 which bla bla bla.... You should get main picture. IT IS JUST A GAMBLE. (Materials for items are mainly in shops for fixed price or people will sell it (and for very low price :P))

System to gamble loot destroyed game for me. Materials extremely cheap even ones harder to grind. Boxes remaining same. Try it over lvl 100 and see what shit it is.



Overall it is addictive game. Enjoy it for some time and later hate. Or just enjoy or hate it. It is your choice.

10/10 or 1/10, I really cant choose :P


Novice Member

Joined: 1/30/08
Posts: 1221

8/23/09 6:10:48 AM#20

I think the review was a bit sparse (especially considering the game has been out a year+), but generally correct.

I first tried it in during the second closed beta. After a few days, lost interest. Went back to LOTRO and Sword of the New World.

Then 5-6 months later, decided to try it again, after getting burnt out on Sword (no new content) and slogged out in LOTRO (slow leveling). And this time I got hooked, for whatever reason.

I think the auto-move is a godsend.  Admittedly, it takes the exploration out of the game, but at the same time, if you only have a limited amount of play time a day (like me), it gets you to the quest area and back within a few minutes.  Part of my frustration with LOTRO was literally wandering around in a virtual wilderness for hours, without seeing anyone, fighting a mob every 5 virtual feet, no idea what I was looking for. And then not remembering where the heck to turn the quest in, since the names are all so similar (Elf/Dwarf ones, anyway).  (The recent quest tracker in LOTRO has helped a lot, though)

The item mall really isn't necessary until high levels. I'm 116, and I've never used a Warrior's Pack (or whatever it's called). Sure, some of the things in it are handy, but hardly necessary. 

On the other hand, at about 98 or so, when you hit Constantinople, and the leveling curve starts going up and up and up, you really do need a Blessing LIcense ($15 a month).  And past 100, gear becomes so rare (nothing past 105 drops,and 105 is rare), you really do need to us CS to be competitive, or even do some of the higher level quests.

Still, I've played for 8 months now, and have spend $80 in the cash shop ($20 for merc rooms, $45 for 3 months worth of blessing licenses, and $15 for an extra inventory license, which is pretty useful).  Which is pretty good, in Sword, I spent like $200 in a year, and LOTRO, $260 ($200 for lifetime sub, $20 base game, $40 for moria, and only gotten about 300 hours of play out of it, only up to 44th level. Really was optimistic when I bought Moria, only need 6 more levels. Maybe sometime in 2010, I'll get there) 

I would say only the 3 BL was necessary. And at the point where I am in the game, I can buy $15-30 worth of CS items a month, just from normal play (albeit at the cost of getting better gear, but still, $15-30 worth of CS won't buy you very good gear, either). That's actually the trouble with the game. Unless you can make billions in game, you almost have to buy a lot of CS items (or buy gold) to keep up at high level.   And since selling CS is actually not a very good deal, you really do have to buy gold (was common in my old guild, I think me and one other guy didn't) or spend a lot on a gambling box and hope you get the big score.


R.I.P. City of Heroes and my 17 characters there

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