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MMORPG.com Discussion Forums

Global Agenda

Global Agenda 

General Discussion  » MMORPG or Not?

4 Pages 1 2 3 4 » Search
80 posts found
  mThree3

Novice Member

Joined: 8/08/09
Posts: 60

 
8/20/09 7:38:00 AM#1

This debate is going too far. Accept it that it is a third-person shooter with no game rooms and a lot of people. That being said here are my thoughts.

 

Yes it is an MMORPG in the fact that a lot of people should be playing it. You level up. There is crafting. There are A LOT OF PEOPLE on one server.

The 'ifs' on the Non-MMO part. Combat is restricted to 12vs12 (as of right now). We can compare that to battlegrounds.

Lack of explorable world.

 

Oh, wait... those are  the only opinion I am hearing. Is the limit to 12vs12, and the lack of an explorable world. But to be honest is there really anymore 'exploreable' worlds in new-gen MMOs? Guildwars? Very little. WoW... okay some. WAR Very little. To be honest I do believe Global Agenda can just be considered Counter-Strike on crack. In the view that is is a F(T)PS. In the views off MMOs. I see it similar to Planet side. Planetside near its end turned into maybe 30v30 if you are lucky and no one explored because you could dropship to wherever you wanted to go.

My stand. It is close to an MMO but it is not 100% there. It is still overall a very interesting game and I want to beta test it :(

  dredyouall

Novice Member

Joined: 12/04/07
Posts: 3

8/23/09 9:28:16 PM#2

"Massively multiplayer online role-playing game (commonly abbreviated MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world... MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world"

Well firstly is it a Role-playing game? It incoporates RPG mechanics so I would say yes.
Is it Massively multiplayer? Well there you will be able to interact with lots of people so I would say yes again.
Is the games world persistant? Well thats more difficult... but from the sounds of things it is split into different zones. Since I honestly don't know it could be as persistant as "City of Heroes" or as persistant as "Rakion" really depends on what direction they take the game.

Over all I would say that this is an MMORPG. Its not a cookie cutter - EQ, WoW, Lineage - mmorpg, but an MMORPG none the less.

  hellaskan

Apprentice Member

Joined: 5/07/07
Posts: 15

8/30/09 11:23:22 AM#3

Trying to learn about the game here, but what exactly is the 12 vs 12 limit? It's an MMO right? If it's an MMO wouldn't we be led to believe that you could have 400 vs 400 in theory? (no lag) Where do these restricted fights occur? Is this game nonstop Battlegrounds? (like the BG's found in WoW)

Are you telling me that when I go into combat, it's something sort of instanced or at least, limited in number? Maybe I run to the bad guys base (or whatever there is in this game), can i kill a few people outside the base area, or whatever? I guess I really, really don't understand what this game is about or how it works. Break it down in simple terms if you can, I'd appreciate it.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

8/30/09 12:17:03 PM#4
Originally posted by hellaskan

Trying to learn about the game here, but what exactly is the 12 vs 12 limit? It's an MMO right? If it's an MMO wouldn't we be led to believe that you could have 400 vs 400 in theory? (no lag) Where do these restricted fights occur? Is this game nonstop Battlegrounds? (like the BG's found in WoW)

Are you telling me that when I go into combat, it's something sort of instanced or at least, limited in number? Maybe I run to the bad guys base (or whatever there is in this game), can i kill a few people outside the base area, or whatever? I guess I really, really don't understand what this game is about or how it works. Break it down in simple terms if you can, I'd appreciate it.

 

You queue up for matches, and zone into instanced maps where you fight against a team of 12 players. That's how PUG matches roll. The 45 day campagin will work similarly, I'm sure but with more meaning and orginization behind it.

  hellaskan

Apprentice Member

Joined: 5/07/07
Posts: 15

8/30/09 3:42:18 PM#5

""You queue up for matches, and zone into instanced maps where you fight against a team of 12 players.

What? I thought this was an MMO? Wow, i guess i was totally off in what I thought this game was delivering.

So it's instanced combat in an MMO with limited number of participants.. they aren't charging a monthly fee for this right? No open explorable world, 12vs12 combat.. weird how this is coined an MMO though.

Well, maybe someone will come out with a true MMOFPS. thanks for the info sir!

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

8/30/09 8:53:46 PM#6

I suppose it coes down to your difinition of MMO. Everyone has their own. /shrug

 

You don't see everyone all at once in any other MMO either, and if you try to you lag out and it's not enjoyable. Global Agenda's MMO title probably comes from the fact there will only be one server (per region) meaning all North American palyers are in the same game world, all competing for the win. It's sort of like WoW arena ladders (or how I think WoW arenas work, as I don't partake in them) in that, you fight in your little squad for ranking and compare your number to numbers of other people on other servers and such. Instead of comparing numbers though, you actually get to fight those people in GA.

 

Personally the combat experience alone is worth giving the game a try, since it's really the most fun I've had playing any game since EverQuest.

  tamgros

Novice Member

Joined: 5/11/08
Posts: 88

9/30/09 8:25:03 PM#7

Yeah, most MMOs coming out are also using sharding.  This allows for less laggy gameplay on the whole, but does separate many players, even if they are on the same part of the map.

 

AoC, Aion, STO, and CO are all doing/will do this, probably many mroe too...

  User Deleted
9/30/09 8:35:46 PM#8

Yeah it's not massive multi-player by any sense of the imagination.

To compare it to games that limit players per area (~100 players mind you) is just silliness.

Is there a persistent world that you actually interact with?

---

There needs to be a new genre name created for these new "MMOFPS" games. Something to do with persistent characters.

Persistent Progression FPS...or some crud.

 

  spLagger

Novice Member

Joined: 12/20/08
Posts: 128

9/30/09 9:13:36 PM#9

I'm still not sure if really falls into the MMORPG category myself, but that for sure doesn't mean it's a bad game by any means, heck it could be f'n great. I think it would fall more under the MORPG, it's not massive... gamer interaction sounds like it's more confined. I mean if this is considered a MMORPG then so would Diablo, but I think most of us can agree that Diablo is not a MMO game rather a MO game, but Diablo was one of my favorite games at the time.

 

I'm going to reserve my judgment on how good of a game it is and how MMO it feels until it's released.

 

edit: Neoterrar, I think MORPGFPS could work for games like these as the only real difference is that the whole game interaction is not on a massive scale, but everything else fits as you're role playing as a character that develops.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

9/30/09 9:27:15 PM#10
Originally posted by neoterrar

Is there a persistent world that you actually interact with?

 

 

Yes.

  KittyKimJong

Novice Member

Joined: 9/17/09
Posts: 22

10/01/09 5:48:03 AM#11

No it's not an RPG and they don't advertise it as one.

 

IMHO it is an MMO with 1 server per region of the world, meaning one server for UK/Europe and one for USA.  So imagine of the USA players in one world/group of citys together and how can you say that's not a Massive Multiplayer Online game?

 

But... You could also think of the game as not an MMO because theirs no open world, so it can't be Massive.  Massive is talking about the player population, it's how big the world is.  There could be an MMO out there with only 25 people playing it on one server, with open world and huge maps/areas.  That game is Massive because of the world and it's multiplayer online game.

Playing:
Global Agenda
Waiting:
APB

  spLagger

Novice Member

Joined: 12/20/08
Posts: 128

10/01/09 8:16:53 PM#12

Large map area is not the general definition for MMOs, it's Massively Multiplayer Online, the key aspect is to interact with people on a massive scale that is not accomplished by games outside of it's genre. To me if you consider GA a MMO game just because they have a 3D lobby then Diablo should be considered a MMO as well as since there aren't many servers and there is one central chat room for the region.

 

Again since not a whole lot is given on the world interaction I can't assume too much myself. I'm just stating as it sounds it's more of a MO, not a MMO.  Again if this is considered an MMO I can argue that Diablo and the like should be considered an MMO.

 

I also don't see how it doesn't incorporate RPG elements? You have a character in a world with its own lore, you character has a name who you assume, the character evolves over time and in the beginning you pick a role (or class). And I think you're a little off by saying that GA doesn't advertise itself as an RPG, it tries to advertise itself as RPG/FPS/Strategy. This is from their website

"Global Agenda has elements of an RPG because your character does progress and unlock new skills and gear over time.

* We offer four very distinct but broad player classes and a large set of usable device types including ranged weapons, close-combat weapons, stealth & deception devices, remote controlled robotic pets, turrets, force fields, and many, many more.
* Your character earns credit with NPC factions by doing missions and acquires a more powerful and diverse collection of gear over time.
* However, we are definitely not an exploration-focused game, nor heavy on quest dialog, nor a game where grinding content will allow you to easily defeat those of a lower character level. To us 'playing a role' pertains to the role you carve out for yourself on your mission strike team and your player-created Agency. We do not expect the player to simply act out a role via scripted story missions.
* We provide the context but players drive the story."

 

hi-rez.custhelp.com/app/answers/detail/a_id/71/related/1

 

Just stating what they are stating. To me it is still a hybrid. But an MMO, I'm not sure yet.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

10/05/09 8:04:15 PM#13

What difference does it game if it's a MOG or a MMOG? A rose by any other name...

  spLagger

Novice Member

Joined: 12/20/08
Posts: 128

10/05/09 9:33:40 PM#14

just that classifications allow a person to know what to generally expect. I mean I'm extremely excited about this game, I'm like a crack baby waiting to get more crack for this game, lol.  I mean you wouldn't scientifically call a boy a girl cuz he looks like one even though he doesn't have a vagina.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

10/07/09 9:14:50 PM#15

You'd call him a girly-man. So does that make GA a MMOy-FPS? Still putting it roughly in the MMO section? :P

  spLagger

Novice Member

Joined: 12/20/08
Posts: 128

10/07/09 10:42:13 PM#16

I'm just saying if this is considered a MMO then Diablo should be too.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

10/08/09 4:43:49 AM#17

I've seen people list Diablo 2 as MMO's they've played. I suppose it can be, but looked down upon by more hardcore MMO players because it's a single/co-op story line that comes to a resolve at the end, where MMO's don't generally have endings. Everquest I don't recall really having a story line, but just lore in general.

  spLagger

Novice Member

Joined: 12/20/08
Posts: 128

10/08/09 8:25:46 AM#18

i mean MMOs don't really have anything to do with story lines and such. It's just the scale of interaction online. Diablo's only massive scale interaction is the central chat room. Most you can play with people I think is 8 at a time, something like that. I don't see how that is any different then say Combat Arms.... just seems like if you blur the lines then you can just allow any online game that has players playing online together as a MMO.

Personally I like the games that have a single player mode to it like Diablo or Drift City, allows a person to kinda take a break from the grind and enjoy a long story. It's also more fun to level that way if you're just going to be grinding.

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

10/08/09 4:16:14 PM#19

This is one of the games that didnt deserve to be on this site, but... it is because if mmorpg.com doesnt embrace it, others will, and the more people attention they get, the more money they get from advertisement.

 

In short, "we act as if we dont know this".

  hellaskan

Apprentice Member

Joined: 5/07/07
Posts: 15

10/12/09 12:51:50 AM#20

When most, heck.. 99% of gamers that have played an MMO or know of an MMO read "MMOFPS" they do not think of..and I quote::

The defending Agency, who should be aware that their HEX Board is open to attack, gets a brief window to assemble a defense and then the 12 vs. 12 encounter begins.

12 vs 12? I can have 24 vs 24 in a number of current FPS's.

But really who cares.. if i play this game like an FPS, but with some persitant stats, it's all good. I'm surte they'll have dedicated servers and the price will be aorund 40 bucks for the game and no monthly fee.

-shrug-

but for the sake of sanity, take off the MMO nomenclature.

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