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News & Features Discussion  » Warhammer Online: Age of Reckoning: What Difference Does a Year Make? Q&A

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54 posts found
  dxt178

Apprentice Member

Joined: 6/15/06
Posts: 10

8/19/09 1:25:06 PM#21

I started off in beta and fromt he beginning played to the cap with a Sword Master, throughout massive changes were made which made it impossible to keep up with and frustrating to play. I left. I saw that the new patch was coming and I truly only enjoy the game for the scenarios so I thought I'd create a totally new character on a new server (my old server had been removed anyhow) and roll destro sorcerer since I had played only order initially. I really enjoyed it again, I levelled him up to about 12 and had a blast playing in T1 scenarios. Then three things happened: 1. I remembered how terrible the levelling/quests become in the early to mid game (and seeing how this is the bulk of the game since endgame is not my thing with the RvR that is always a pain) 2. I realized that nothing was going to *begin* to be useful to this class until at least around lvl 18-20 3. The patch came out and for all the test servers and time was buggy and kind of a letdown

These were my experiences the first time through with 3 chars, I left, came back months later rolled a new char on a new server with a solid balance and *nothing* had changed appreciably. That's a problem. When a game I pay for and them continue to pay for is best described as tedious, then it just is time to call it quits. And I did. I hit the cancel account button for the last time today on this one.

Maybe someday the tabletop game of Warhammer will be created electronically and I will gladly fork out my money again, but outside of that my online Warhammer gaming is over.

(My suggestion to anyone listening is to create a MMO that is all about strategy and tactics, give me scenario-like games and characters that can be built from universally available pre-set spells and abilities and gear at a lesser monthly price like $4.99/mo and I will endlessly tweak and play and enjoy it. The grinding and PvE and RvR is unnecessary to many adults with less time. I played with tons of people in WAR who felt and played the same as myself so the market is there.)

  triprunner

Novice Member

Joined: 8/28/06
Posts: 175

8/19/09 1:42:02 PM#22

lot of people (including me) thought that WAR will be a sandbox expierience with battles, RvR, player created content with alliances and guilds in constant fight for cities and keeps...

 

well its wasnt, and that's why they dopped to 200K subs... game is a theme park, glorified WoW battlegrounds and the worst thing is that it's based on one of the coolest and most respectable fantasy IPs... well i hope WAR dies soon so it can be bought out for pennies and done right by some1 else.

  dungeon666

Novice Member

Joined: 11/08/08
Posts: 5

The only thing that can hurt me is pain!

8/19/09 2:36:27 PM#23

I have played the table-top version for 15 years now. I was very excited when i heard there was going to be an online game made. I have not been let down. This game is great and constantly gets better. Mythic is doing a great job at adding content and improving the game. For those that have not played in a while or nrver player should go and check it out. I only wish they would offer a lifetime membership!

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

8/19/09 2:47:04 PM#24
Originally posted by Telonos

WAR has had major issues in this first year, no doubt. Some would say this most recent round of fixes is "too little, too late" but I'd have to disagree there.

Lots of games have rocky starts and still go on to be successful. The last two patches have gone a LONG way to correcting some serious issues in the endgame that players have been griping about since almost the launch (AOE, CC, and fort/city sieges being the big ones). They are definitely on the right track, and need to continue working towards fixing the bugs and tweaking the core element of the game (RVR), but as long as they keep as they are they will endure and eventually come out of this in a decent state.


 

The problem with that is people don't have to take rocky starts anymore. There are so many long running MMOs that are solid at this point that when I new game releases and it's balance and gameplay is all out of whack people won't stick around. If you look at the beginning graphic MMOs that reached success (UO, AC1, EQ). They didn't have rocky starts and they are all still being played today.

 

In the rush to get in on the market after that all the games released with server issues, major bugs, and balance issues. During those times though the whole market was still fairly new and exciting to most people so they would stick around and wait for the game to be fleshed out.

 

However all those games (including the first 2 major ones) are all running now without issues and have loads of content. So most players will pick up a new MMO in the hopes of something fresh and new and instead they get recycled material with major flaws and bugs. So they ditch the game and go back to what works. It is just too late in the game to be putting out MMOs that have loads of issues, even more so because when everyone rolls up the unbalanced class and then it gets nerfed a bunch of them leave since their character they worked on now sucks.

 

I don't even buy new MMOs now. I sit back and let the people who make the same mistake of preording everytime to post on the forums, about 3 months after release when the new feeling has worn off, and see what the game is really made of. And in every single case lately I've saved money, the one I didn't was WAR. And the only reason I tried WAR was I was looking for something new to play and it had been out for a few months with very mixed reviews. I played for 3 weeks and just couldn't stand it anymore, no matter what "improvements" come out now I will never go back, they had their chance.

 

When a game like WAR that is so much like the other cookie cutters out there, and a lot like the biggest kid on the block, releases with issues. Everyone is going to go back to those other games to get the same style gameplay but in something that works how it should. Crappy launches are just not good enough anymore.

  sebsonfire

Apprentice Member

Joined: 8/19/09
Posts: 1

8/19/09 2:51:19 PM#25

I posted in their developer's section, future features, a suggestion to help save their game. It is drastic, and would hurt in the short term, but the upside would be huge as well IF they can provide a stable product;

As noted above, trust is an issue with the game right now. My wife quit before I did, and will not pay another dime to Mythic for that game (she started as a zealot, made a DoK when it became apparent that DoK's were best/ essential healer on Destro, and then played a BW up to around 20 when she quit in disgust seeing the blatant op'd nature in comparison to a Sorc she also had of higher level).  Patch after patch was disasterous in that game. Endgame was a bad experience, server performance was so terrible that they had to cap the number of players that could participate in their War is Everywhere world.

So...

Nearly a year later and they have started to fix things (if patch notes are to be believed). City Siege is all rvr with pve as an option, keeps have two ramps, fortresses are not even necessary to invade the city, cc has immunity timers that (are supposed) work, AoE damage is reduced (globally which was a mistake but its an improvement nonetheless), there is a token system for getting upper end gear rather than the enigmatic contribution system.

My Wife still won't pay them a dime.

But

If the game is better, if the performance is so improved lag is not really an issue, if the balance is addressed,and testing it out was free, I bet she, and many others would be tempted to try it again.

So my original suggestion was no hassle, no questions asked, auto re-activate for all accounts. Use it or don't it would be free for a month. Current users as well would get an entire month free. The game would net zero sub dollars for one month. A huge hit I know but.. for a time I think the servers would fill up, the game if improved would catch the interest of its old players. I even suggested doing it by way of a live event leading up to the return of old friends and enemies.  If Mythic/ EA really believes in the changes they have made, in the difficulties they have overcome, they would take the risk. if the game were fixed, they would lose a month but gain back thousands of subscriptions.

At the very least, Mythic should offer re-activation with a money back guarantee as in, re-activiate today, play for a month, if at the end of the month you want to keep playing we bill you two months (the one you just played and the next) if you don't well sorry we could not entice you back.  The risk this time around should all be on Mythic, not its tortured ex-player base who still spit bitterness when confronted by what the game should have been, and what it actually was.

One final note in the interest of accuracy, the comment that the servers have a back and forth domination is nonsense. Order has been on top consistently for the past six or so months. Before that there was much Destro domination, but not everywhere and where it did occur it was a population thing.  Patch 1.2, should the game survive, should be carved somewhere in the game as a holy ward against Destruction. All BW's should have it on their armor, and Sigmar's statue in Altdorf should bear it on the end of his hammer.

First post here, what a doozy.

  dxt178

Apprentice Member

Joined: 6/15/06
Posts: 10

8/19/09 3:31:10 PM#26

@sebsonfire: if your account is expired for more than 30 days Mythic gives you a free 10-day trial when you re-activate. If you cancel before the 10 days is up there is no charge... that's how I went back to try it out for a couple days before and after the new patch. It wasn't enough to keep me, but I did try it out again.

 

Aion doesn't interest me much, and sadly I will be dusting off my WoW install disc and going back to see how that is now. It really is the only option these days. If you can't beat 'em, join 'em.

  Rodzilla

Novice Member

Joined: 4/11/06
Posts: 148

8/19/09 5:03:28 PM#27

 This POS gets worse with each patch.

searching for the next DAoC....

  User Deleted
8/19/09 5:25:29 PM#28
Originally posted by sebsonfire

I posted in their developer's section, future features, a suggestion to help save their game. It is drastic, and would hurt in the short term, but the upside would be huge as well IF they can provide a stable product;

As noted above, trust is an issue with the game right now. My wife quit before I did, and will not pay another dime to Mythic for that game (she started as a zealot, made a DoK when it became apparent that DoK's were best/ essential healer on Destro, and then played a BW up to around 20 when she quit in disgust seeing the blatant op'd nature in comparison to a Sorc she also had of higher level).  Patch after patch was disasterous in that game. Endgame was a bad experience, server performance was so terrible that they had to cap the number of players that could participate in their War is Everywhere world.

So...

Nearly a year later and they have started to fix things (if patch notes are to be believed). City Siege is all rvr with pve as an option, keeps have two ramps, fortresses are not even necessary to invade the city, cc has immunity timers that (are supposed) work, AoE damage is reduced (globally which was a mistake but its an improvement nonetheless), there is a token system for getting upper end gear rather than the enigmatic contribution system.

My Wife still won't pay them a dime.

But

If the game is better, if the performance is so improved lag is not really an issue, if the balance is addressed,and testing it out was free, I bet she, and many others would be tempted to try it again.

So my original suggestion was no hassle, no questions asked, auto re-activate for all accounts. Use it or don't it would be free for a month. Current users as well would get an entire month free. The game would net zero sub dollars for one month. A huge hit I know but.. for a time I think the servers would fill up, the game if improved would catch the interest of its old players. I even suggested doing it by way of a live event leading up to the return of old friends and enemies.  If Mythic/ EA really believes in the changes they have made, in the difficulties they have overcome, they would take the risk. if the game were fixed, they would lose a month but gain back thousands of subscriptions.

At the very least, Mythic should offer re-activation with a money back guarantee as in, re-activiate today, play for a month, if at the end of the month you want to keep playing we bill you two months (the one you just played and the next) if you don't well sorry we could not entice you back.  The risk this time around should all be on Mythic, not its tortured ex-player base who still spit bitterness when confronted by what the game should have been, and what it actually was.

One final note in the interest of accuracy, the comment that the servers have a back and forth domination is nonsense. Order has been on top consistently for the past six or so months. Before that there was much Destro domination, but not everywhere and where it did occur it was a population thing.  Patch 1.2, should the game survive, should be carved somewhere in the game as a holy ward against Destruction. All BW's should have it on their armor, and Sigmar's statue in Altdorf should bear it on the end of his hammer.

First post here, what a doozy.

 

Very well written. Best 1st post in years at mmorpg.com

 

  azokukevlar

Novice Member

Joined: 8/07/09
Posts: 10

8/19/09 5:47:39 PM#29
Originally posted by Guillermo197

So after a WHOLE year!

Their 1-year aniversary quote is pretty much this: "We now feel confident. We are now going to fix the game"

Shame that GOA has pretty much killed the game here in Europe (about 4-5 servers left).

I don't know how bad it is in the US region at the moment for WAR? If it's in the same sorry state?

But I think this asks for a classic quote: "A little too late!"

 

 

I agree i played this game since beta, and yeah its close to being in that sad ass state, MOST of the people who play the game are assholes... they are really rude, and that turns the whole game off to me, plus all the fucking bugs it still has after this long, it was buggy in beta, and we told them what needed to be fixed but they still didnt fix it, then with these new live events it has only gotten worse... truthfully i believe this game is dead... i was in a guild full of about 60 lvl 40s and all of them left the game becuase of the bugs and the b/s u have to put up with... so the only difference a year makes, is weither the game is gona make it, and this one did not....

  ninjajucer

Novice Member

Joined: 1/05/08
Posts: 225

I like pie, well not really...

8/19/09 6:29:56 PM#30

I'd play again if they ever fix the issues with there only being 2 capital cities (out of 6), broaden the story a bit more (so many unexplained ruins of skaven and other things), fix the balancing and stop tip toeing around it, etc..

After LotD, I had had enough with the excuses with class balancing. Played destro and just could not understand why Mythic loved giving the BWs so much power that they could (and still do) roll over an entire party of destro with a bunch of OP'd spells. Most classes in MMO's start off weak, then get stronger by end game. WAR is the opposite with a lot of the classes. Never fun playing a class and get knockdown, stun, knockback, dot, dot, dead.

Sigh. Would really like to see the other capital cities back in the game.

  Mykell

Hard Core Member

Joined: 4/30/06
Posts: 606

8/19/09 7:32:57 PM#31

My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.

I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

  kruler

Advanced Member

Joined: 9/05/06
Posts: 340

8/19/09 9:31:04 PM#32

Well I had to read the interview twice, and thought long and hard how best I could put my feelings across about Warhammer, (had high hopes, got collectors edition, fell for that)...But found that paragraphs of discourse wouldnt convey my feelings at all, but one word would.......HA!!!!

There is no God, there is no Devil, nor Angels and Demons, there is only us, surely thats bad enough, for no creature is able to commit such acts of hate and love, sometimes in the same day.

  susanto1228

Apprentice Member

Joined: 11/13/07
Posts: 206

8/19/09 9:38:26 PM#33

I like the way they all virtually pat themselves in the back *puke*  this game has at most 1 year to live, it's on life support right now and the 1.3 changes are pissing  people off over at the other forums.

 

First you guys knew that the destro side had way more people because of their looks therefore dominating the servers.

People leave indroves after been wiped out by the zerg machine (destro)

 

Thennnnn you guys overpower Order side shifting the power over to them once again obliberating the servers....

Again people leave this time destro players....tsk tsk tsk

 

I can go on and on and on RIP WAR you never stood a chance.

  susanto1228

Apprentice Member

Joined: 11/13/07
Posts: 206

8/19/09 9:39:48 PM#34
Originally posted by Mykell

My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.

I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

 

ahh once Guild Wars 2 comes out Aion will be but a distant memory too many.

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

8/19/09 11:36:11 PM#35

 Apprenticeship/hirelings already? Wow, the population must be hurting even more than I thought. Those are last ditch efforts. 

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  User Deleted
8/20/09 12:11:51 AM#36

 I really like Warhamer so far in the first month I've been playing. The only bad things I've found in this game are people's attitudes. Noone seems willing to learn team based tactics and everyone runs around trying to solo the entire other army. The end result after nearly every scenario are a bunch of people crying about OP'd this, I wasn't healed even though I ran my BW all the way into the enemies back lines etc. It remninds me of when DAOC launched. Tons of people came in ran around with no clue and quit. That's when the game finally got good. It is true that most people don't like having to put in the effort to compete well in RVR and that's why WOW is so big. I played that game for a short time and where most people who would have quit in WAR, they have tons to do in PVE in WOW. I think that's where mythic has failed big time. There just aren't enough people to care about a game that only has rvr to offer. Aion will suffer a similar fate if they don't put enough effort into PVE because whenever you have competition against other players people will server stack to make up for a lack of skill and with nowhere in game to turn, the people getting owned every night will just quit. 

 

"Apprenticeship/hirelings already? Wow, the population must be hurting even more than I thought. Those are last ditch efforts."  I guess the makers of Guild Wars must have seen their game failing before it came out because they put that in at launch...

  markyturnip

Novice Member

Joined: 11/03/05
Posts: 853

8/20/09 1:41:06 AM#37

He can say all he likes, but it rings hollow , and it will take a lot more to get me back.

/signed, 

a pretty typical customer

  markyturnip

Novice Member

Joined: 11/03/05
Posts: 853

8/20/09 1:41:39 AM#38
Originally posted by susanto1228
Originally posted by Mykell

My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.

I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

 

ahh once Guild Wars 2 comes out Aion will be but a distant memory too many.

any idea when it will come out?

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

8/20/09 2:22:26 AM#39

The game is close to a year old now and it isn't going to change much over the next year.  What you see now is going to be the majority of what the game offers for a long time.  Sure they will tweak systems and add some new content, but the core of the game will remain unchanged.  Mythic didn't spend the last year putting half-hearted efforts into their work, it was their best shot to resolve the issues of the game.  Going forward Mythic is only going to have less resources to dedicate to the game than they did over the last year, so I wouldn't expect more over the next 12 months. 

It is a cycle with games that release like this.  Server mergers, win back promotions, "expansion" that are just a normal content patch.  This letter is just another step in the cycle about the ever elusive future changes and keeping a positive outlook despite the obvious nature of the situation.  It is little more than selling hope right now. 

Eventually when the game finally stabalizes to whatever population it ends up retaining over the next year or so, posts will start popping up about how much the game has changed and how great it is now.  How warhammer is the best pvp game on the market and servers are swelling with returning players and even entire guilds.  How everyone and their mother needs to return and give the game a second chance.

 

When that does happen, and it will happen, the game will play almost identical to how it does now.  Maybe some new classes or races.  Some new content to kick around and a little better balance.  Essentially the game will play just as it did before.  It will be better for sure, but the overall experience will be the same.  If the core gameplay wasn't entertaining enough to capture players today it will not magically change over the next year. 

Personally I think that is why they are going after Mac users, the asian and other markets right now.  There just are not a lot of cases where an mmo rebounds and regains a substantial size of their lost playerbase and I think Mythic recognizes that.  If mythic doesn't start talking about some sort of real expansion for the game over the next 6 months I would be really worried. 

 

 

  User Deleted
8/20/09 2:49:17 AM#40

Well, been back for some 20 days or something now. Just started out with T3 and that stuff. T1-T2 rvr where a blast, both in scenarios and open rvr.

That said, game still got its load of issues, the first and foremost is server balance. Since this game depends on that for successful rvr, it really shows the imbalance at times.

Second thing is lag at keeps. Most of the time it's ok and the lag is not noticed that much but when there is alot of orvr activity yhe lag become very noticable.

The siege thing before the keeps is a sad thing too. Sure, rvr is fun to play but the keep sieges could've been done so much better thinking destructable walls/alternate routes to keep lord and so on. Now you get some dude to slap down a ram, blast that door to smitherens and zerg the keep lord. One issue with that is that the keep lord got a big tendency to reset himself all the bloody time when the opposite side is defending, the other part is the obvious chokepoint the stairs up to him is. It take absolutely no skill at all to defend the lord. Just keep aoe nuking the crap out of the people on the stair and heal the tanks blocking it, the biggest zerg wins. Jeez...

Well, that's my main issues so far with the game. It was horrible at launch, I admit that, but I want to give the game a real chance now to see if they fixed all the stuff they said they fixed. Besides, I want to see T4 and LotD with my own eyes and decide if the game's worth it or not.

One last note though, don't listen to the naysayers. They are as clueless about what they're talking about in any game. They pull facts and words out of thin air with barely a hint of truth to it, like all the 'omg wow is dead' threads we see now and then around here. Bullshit from one end to the other.

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