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8/21/09 6:50:46 AM#21
Originally posted by sadeyx
It takes more skills than wow or aion not much to complain about.
I have read a posts where a person complained, when i use my abilities on nothing i lose energy , i don;t like this. WELL DON'T USE YOUR ABILITIES ON NOTHING (stuff thats los'ed, ps you can turn this off in options).
My cracter has to turn off his auto fire, click a proc line up a shot with aoe then charge it then autofire on then repete with a extra proc and that toons only 15. Another has to contently line up his attack becuase hsi base auto fire is a cone attack and all my damage is tagged on to it via 100% proc abilities on cool downs (thats more movement of my character, and in pve mobs, than wow or aion have). You have to chase enemies to use youe maintianed melee attack on them or set them up with root, snares, holds or stusn before using them or charged melee abilities, all once agian takes more thinking and effort than wow or aion. So when you say its button mashing i laugh becuase i guess some characters could do this but in pvp and to be very effective in pve you couldn't be more wrong. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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8/22/09 4:45:37 AM#22
Originally posted by CymTyr Yeah, the microtransactions are the reason I'm on the fence about the game. Since the game is just launching, I can't tell how far they're going to take MTs. I don't want to spend money on a P2P, only to have the game become "not fun" without paying for MTs in addition to the P2P sub. If that happens, then all those months spent on the sub become a waste. They could have been spent on a different MMO. To clarify, I'm in the beta, and the game is fun and looks like it has potential. It also has some repetitiveness and lack of polish that isn't surprising in a launch MMO. MMOs are constantly changing, especially in the first year. When making a change, devs can sometimes choose to:
For example, if players feel that crafting is too grindy. Do you add a cash shop item that speeds up crafting, or do you change the crafting system to be more interesting and less repetitive? An F2P would add the cash shop item. A P2P shouldn't because it's part of the sub. With microtransactions involved, it seems a lot smarter to wait a year and see how far they take MTs (and how well the game develops) before putting any money into it. One thing I'm certain of is that paying for a lifetime sub is a bad idea when microtransactions are built into the game (and the user agreement) from the start. |
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8/24/09 2:33:25 AM#23
Micro transactions mean this is defiantly going to be one I won’t play from launch. If it turns out to be fluff only I may consider it. Not exactly superheroic is it? “Hang on Justice League we need to stop of at the cash shop for our health and armour boosts!” Maybe enough anti RMT feeling on the boards will alter their stance on the cash shop but I doubt it. |
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8/24/09 7:52:28 AM#24
Originally posted by Scot better not make any mmo plans then, cash shops arnt going anywhere so you better get used to it. Apparently stating the truth in my sig is "trolling" |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
8/24/09 12:44:13 PM#25
Right now pvp is limited to cage match. Just wait till the open areas you aint seen nothing until a 40 ton tank comes flying into your group and wipes your squishes....the aoe thrown objects is oh so cool. Right now I can only throw crates in the cage match hehehe. This game is such a sleeper hit that when you wake up you wont even remember a game called WoW. |
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8/24/09 1:17:12 PM#26
i can't throw tanks yet but i can throw a semi...
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8/24/09 2:03:52 PM#27
Originally posted by nekollx
Why does that surprise you? A fully loaded semi shouldnt weigh more than 40t (at least in regards to interstate travel) whereas something like an M1A1 comes in around 60t. Of course, there are much lighter tanks out there. |
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8/24/09 2:09:42 PM#28
Originally posted by AtPlay
Why does that surprise you? A fully loaded semi shouldnt weigh more than 40t (at least in regards to interstate travel) whereas something like an M1A1 comes in around 60t. Of course, there are much lighter tanks out there.
well im only lvl 13 or so. That actually one thing i like about the game. By lvl 6, stright out of the tutorial i could lift the 3rd heavist weight in the powerhouse. Not bad for a "nubie" |
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8/24/09 3:47:10 PM#29
I just did a quick peek at champions in the open beta and I really wasnt impressed I played the champions tabletop game but CO is nothing like the table game the rules for power generation are totally nonexistant in champions game you get points to build your powers or they also had certain premade power packages I tried to create several charactors and could never get one quite right but i was also in a hurry so maby I was just missing the options I was looking for the game to me had a bit of a rough clumsy feel and the world had a off artificial feel I think they were trying to recreate a comic book but didnt seem to work I tried a few powers (and these were only the most basic starting powers) but seemed a bit clumsy to use possibly with practice one could get use to them AGAIN the tutorial was another reading fest with page after page of instructions to read insted of it done in game play and AGAIN looks like yet another thug bash exactly like COH so if you like infinite grind fights it looks like CO might be the game for you overall if you really wanted to play a hero game COH is the same exact thing but much smoother and refined
remember ive only seen a relativly small part of CO to base my opinion on but what ive seen seems to just be a poorly discuised copy of COH I would not recomend champions online wait for a good game to come out or hold off on your purchass till they have time to finish construction of the game like 6 months or a year sooner or later these game companies will stop dumping poorly made crap on the market im starving for a new game to explore and learn but the best way to say it is that champions online and also fallen earth (failed earth) are both raw and inedibitable. make a world, not a game, we dont want another game. |
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8/24/09 4:00:36 PM#30
Originally posted by brenth you know i hear this alot, people saying "i cant really make MY hero, i can in CoH though" but the power generator is far more open in CO, i think i'll fire up FRAPS when i get home and record character generation cause i think a lot of people are missing "Custom frame works"
That said, throw me a concept to build out |
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Sabbicat
Apprentice Member
Joined: 6/19/06
Common Sense - The ultra rare loot with extreme decay. |
8/29/09 7:19:14 AM#31
So when do you get to create your Nemisis and when will they show up against you. Details are a little scetchy about this. |
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8/29/09 10:28:17 AM#32
around 25 |
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