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8/22/09 5:37:21 AM#81
Originally posted by Goatgod76
Totally agree.
Seems to me that most recent mmos are all of the same ilk. Call it what you like, the fact is they don't seem to have the level of depth, involved mechanics or content that the 'original' games like EQ1 had.
I can totally understand companies wanting to 'jump on the bandwagon' and try to steal a portion of wow's player-base by making games that would be familiar to wow players. Problem is, there's so many companies doing that that the player-base just moves onto the next game after a month or two and subs tend to drop away..
I still hold out hope that one day a company will dare to make a game that designed to cater to a smaller, more specific market (- 90% of the people posting in this thread seem to want the same thing.) Establish a loyal fanbase and I'd think there was a chance of keeping more long-term subscriptions.
Just my opinion. |
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8/22/09 9:35:56 AM#82
Originally posted by kelerin
I still hold out hope that one day a company will dare to make a game that designed to cater to a smaller, more specific market (- 90% of the people posting in this thread seem to want the same thing.) Establish a loyal fanbase and I'd think there was a chance of keeping more long-term subscriptions.
Just my opinion.
Its all about the money, small fan base doesn't pay the bills. |
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8/22/09 11:00:55 AM#83
Originally posted by p0ps
Its all about the money, small fan base doesn't pay the bills.
Then explain to me how CCP (Crowd Control Productions) manages it with EVE Online. They have maybe a bit over 250,000 subscriber's. The game has been on the market for 6 + years, AND it has a VERY steep learning curve, yet, they keep churning out expansions material, improving the game in other ways, and receiving more subscriber's. Oh, and because of that learning curve and the long period of time it takes to become a decent player in the community, they have one of the tamest communities I have experienced, full of helpful people like old EQ. So as far as I'm concerned, your comment is null and void of any legitimacy. I'm not ragging on you, just stating a fact through observation and proof that mirroring everyone else isn't the only route to success. Success can come on many levels other than just "jumping on the bandwagon".
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8/22/09 11:14:10 AM#84
goat i think eq1 and eq2 would be good base to do an expension a la cataclysm the problem with this game is they would have to close server and probably relaunch game. and thats the easy part the technology soe used in the past for eq1 and eq2 probably cant evolve as wow evolve i bet if soe could have done it i bet they would have done it 5 years ago when wow debuted. one day we ll probably see eq 1 and 2 remade one day but it wont be sony ,unless they re too lazy to upgrade ,it could be say the techno is there but they have to remoove a software they worked very hard to put there. it like my old boss it costed him 50k to hire a programer for his computer etc long ago he knew he could have a good software that could do 1000 time better what he was doing by grunting but he told me he wasnt going to trash 50 k that easylly even tho he works 30 hour a week more he still use that program today so here it might be this case if it costed x $ for sony and they still are paying for it even thot they could upgrade with the push of a button they might not be willing to part with that old software that costed an arm and a leg to put in there |
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8/22/09 11:21:54 AM#85
Originally posted by drbaltazar
I'm sorry, but you lost me. I think we are on two different subjects unless I missed something. Are they planning to "update" existing game software (EQ1 and/or 2)? Or doing an totally new game based on Norrath? Either way, they don't have to follow the trend and make another cookie-cutter game to be successful. Actually, making something engaging and different would be more successful than anything else because it would attract tons of people looking for "something different". Go to any game forum "newcomer's" area and you can find tons of people saying that they were tired of "X" game because it was the same old crap, etc. Also, who is to say Sony hasn't had a team working on this game for months/years already? Or if my first question is the case, working on just that? Besides, I think Sony can overlook 50k if they wanted pretty easily. It's Sony...as multi-billion dollar company. Plus it's outdated technology that more than likely cant be upgraded. Even people that build their own rigs (like me), that don't have tons of cash know that you can only upgrade some of your rig so far before you KNOW you have to trash a particular part for new technology...and you do it, not because you want to, but because you HAVE to to continue on.
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8/22/09 11:22:52 AM#86
Sorry there, EQ1 and EQ2 run on completely different engines,
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8/23/09 11:54:22 AM#87
Its hard to say what the new EQ would be and if it will be an EQ extension or something re-imagined. We 'may' be getting back to Old School game play. I believe people are getting dulled by the instant gratification. Would we see another Risk vs Reward style game like the original EQ, I'm not so sure. As it stands now there is such a small demographic of players that would buy into an 'earn as you learn' game as EQ was. I suppose we'll just have to wait and see.
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8/23/09 11:55:00 AM#88
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8/23/09 12:04:08 PM#89
It would be interesting to get some background on how SOE conducts business. Its easy for us to get frustrated, irritated and totally boggled by the decisions that are made. I'd love to see an open forum with SOE Dev's and allow players to ask questions, provided it doesn't violate any antitrust laws or intellectual property rights. There has to be a reason why they make the decisions they do despite the fact that we may totally disagree with it.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/23/09 12:20:47 PM#90
I have said it before, but this new 'EQ' will very likely have more in common with games like CO in terms of gameplay... ez mode solo quest grinding with 'optional' grouping. All paid for with a Pay to Achieve Item Mall. Am I gonna hang around to watch what is left of the legend of EQ get turned into nothing more then a sterile virtual market space that exists purely to entice the stupidly gulliable into buying pretend magic swords for their pretend paper dolls with their real pocket money? No. Screw that. I expect nothing more of SOE then a exploitative cash in on the brand name of a once great game. They have no respect for games and only derison for anything that dosent make them the top dollar. The way this company conducts it's business actually disgusts me tbh. |
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8/23/09 12:26:22 PM#91
"Am I gonna hang around to watch what is left of the legend of EQ get turned into nothing more then a sterile virtual market space that exists purely to entice the stupidly gulliable into buying pretend magic swords for their pretend paper dolls with their real pocket money?"
How is that ANY different than paying a monthly subscription, also, when it is totally optional when it comes to using a cash shop who gives a flying f***... The entire, "I HAVE to use the cash shop or my character will not be able to compete...waaah..." rant is tired. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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8/23/09 12:31:01 PM#92
And most importantly you don't want to be bitter about it.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/23/09 12:33:32 PM#93
Originally posted by Slampig
Friend, you surely understand the difference between PLAYING to achieve and PAYING to achieve? And to answer your thoughtfully posed question, people who want real games over retarded virtual market spaces probably give a flying ****.
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8/24/09 12:22:34 AM#94
For a more "In-depth" post on some things that I, as well as some others I'm sure, would love to see AND not see in Everquest Next.
Things to see: 1. Great storyline. I'd imagine this shouldn't be an issue considering the vast amount of lore found in EQ and EQ2 already to play off of. So no more on this. 2. Quests with a deeper purpose. It would be great to see quests with deep story lines and real purpose behind what you are doing. Not just some quickly fabricated garbage just to give you something to do. Also, quests that may lead to other discoveries and quests. Maybe multiple replies possible, leading to different quest routes or rewards even. Maybe even reputation hits depending on your actions. Example: Visiting a town, you see a woman with her head in her hands crying. You approach and start a conversation to find out what is wrong. She mumbles through her tears that her husband and son went on a hunting trip in the nearby woods of kithicor earlier in the day, but had not returned and she fears the worse. Here you are given 3 choices for a response...1. "I'm sorry for your troubles, best of luck." Leave her to her woes. 2. "I can try and locate them for you, what are their names?" 3. "I can locate them for you, for a price." Woman's responses...1. Sobs louder as you walk away. Reputation hit. 2. "Thank you! I promise you a great reward upon their safe return!" 3. "Thanks you!", but only offers a small sack of platinum for your troubles. However, you could add in twists such as you get to the woods and only find the boy hiding in an old hollowed out oak tree shaking in terror. The boy tells you his father was dragged off into the thickets by undead as dusk hit. Here you can simply take the boy back to his mother and be done with it, or take him back and return to see about the fathers fate as well. From here you can even branch it off again, and again. 3. Deep crafting system with purpose. Make items WORTH taking the time to gather materials for and crafting them. Make them WORTH people buying in the bazaar (If you add that feature again, which I know I personally would LOVE to see). Nothing more annoying than crafting fodder just to get to the good items. Make everything from the get-go worth it. Thus, making gathering materials to use, or to sell worth it. Make crafted items worth more, and better than world dropped items. (Except Epics of course). FYI: Look at Vanguard's crafting system for an insight on how to make crafting engaging and not monotonous. (With some tweaks of course). 4. A BIG and open world. Most MMO's these days seem very restricted and linear in design (I.E. Age of Conan). Although I know it is somewhat tedious, a world with care put into it, where you can give directions based on landmarks to new players would be fantastic (I.E. Age of Conan). Not simple "copy and paste" landscapes. (I.E. Original EQ and/or World of Warcraft). 5. Intelligent AI. Nothing worse than seeing NPC's standing around waiting for you to pick a fight and do them in. Give them paths! Multiple paths in most cases to make them less predictable. Make LoS for them not only when casting or using ranged attacks, but when they see comrades engaged as well (I.E. Age of Conan...to a point. STILL broken to a degree there.) And having them drop items that fit the mob would be a nice bonus. Never understood how a bear drops a 2-handed sword, unless he ate it and painfully passed it upon death. On the bear subject, here is where a quest could come into play when you find an arm holding a map on it. (eaten) 6. Gear repair needs. Make gear wear out over time, eventually needing completely replaced. This helps as far as crafted gear is concerned. Also, makes for a stronger in-game economy. This could even be a part of a blacksmiths job. So not only making gear brings in funds, but repairs as well. 7. Boat travel back again! BIG ships and long rides. But add stuff on the ships to do while in transit. Like the game you could open in EQ to play while traveling, bars where characters can mingle and get drunk...maybe even bar fight (ala AoC). Have pirate attacks at sea players can participate in to attempt to repel them, even man the ships cannons. Sea creature attacks at random. 8. A partial play off of #7. Random world events once in awhile. It would be SWEET if you could dedicate a team to just this function. Random city raids by NPC bandits, etc. Packs of wolves attacking small villages, attacks at sea, etc. You did it in EQ (Not sure on EQ2, didn't play it), DO IT AGAIN! It was a great change once in awhile to see! 9. Solid naming policy. I HATE seeing names like "1337DuD3" or "Legolasss" Inevitable, but you CAN minimize it. But they aren't my main issue..it's the names like "dfjghjwer" (A.k.a. Gold farmer). You KNOW they are farmers, so don't allow them to even be entered in the first place. I realize a lot of companies allow it and SAY they are combating it, which is true...to a degree. But I'm sure a few hundred accounts are banned to make it "look" like something is being done...but we all know that each time they get banned, they buy another, giving you more pocket money. So probably wasting time with this one.
Thing NOT to see: 1. Two million "Kill X amount of X creature", "Collect X amount of X item" quests. Some here and there is ok, but not so many it becomes a grind, and seethes of obvious laziness and lack of creativity. 2. Crafting system with no real purpose. Low level crafting fodder. 3. Dumb AI, as mentioned in #5. 4. Over emphasis on gear dependency. 5. Instances and instant transportation around every corner (Planes of Power anyone?) 6. World chat. PLEASE no! Zones chats are cool (If you go with zones instead of one seamless world.). World chat KILLS immersion. I'm sure some will disagree with this. 7. Unwanted group classes. PLEASE be sure to take lots of time to make sure each class can work effectively with another. No one likes spamming for a group for somewhere for hours. Inevitable...but thought I'd throw this out there. 8. Gold farmers/sellers. I know there isn't a fool proof way to do this, but I know some people will laugh and wish it the same as I do. 9. 1337 names. Guild names.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/27/09 9:33:28 PM#95
Notice how he dosent even call it 'EverQuest III'? SOE are already distancing the original game from the brand... This is gonna be really tragic to watch. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/29/09 2:49:40 PM#96
Originally posted by p0ps
Its all about the money, small fan base doesn't pay the bills.
The Dev houses have really got you fooled eh? :P Theres is a world apart between making a profit, which is well and good, and profiteering, which isnt. SOE are profiteerers, no doubt. |
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8/31/09 7:56:12 AM#97
I think much of what made the original eq great still works. Huge world, varied races, varied classes. Remove the autoattacks. Every attack should be a keypush. And since there are no autoattacks make sure you have a decent amount of regular attacks, but dont overdo it like what happened in eq2. Keep the macros. Lotro lost a lot by removing the ability to macro. Crit chains like in vanguard are a good thing. I have mixed feelings about multiplayer combos like in lotro. I think it is a good concept but in lotro it never had a really good feel to it. Maybe they just didnt get it right. |
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8/31/09 12:44:44 PM#98
I knew this was coming back when we heard SOE was hiring lead developers for a new "Flagship Project".
Hearing SOE and flagship project immediately made me go "Oh they are making EQ3". Only time and luck will answer as to what it will be.
Alexis *smiles* |
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8/31/09 12:56:58 PM#99
Originally posted by vesavius
Friend, you surely understand the difference between PLAYING to achieve and PAYING to achieve? And to answer your thoughtfully posed question, people who want real games over retarded virtual market spaces probably give a flying ****.
Read it again, you can do it... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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8/31/09 8:08:31 PM#100
It's going to be Freerealms with an Everquest skin designed for both consoles and PC to play together, i can just see it...
my web design: www.advancedws.com.au |
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