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The guys over at ZAM have uncovered an interesting little tidbit from the last chapter of the new EverQuest 10th Anniversary book. The chapter, entitled "EverQuest Next" was written by EQ Creative Director Rich Waters, where he discusses the considerations SOE is taking into account when developing their next iteration of the EverQuest franchise for next generation gamers:
Via ZAM. What do you think the next EverQuest should be like? Let us know in the comments! Michael "MikeB" Bitton |
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Sacfed
Novice Member
Joined: 9/20/04
Everyone is entitled to their own opinion. |
8/17/09 2:20:25 PM#2
I can't imagine what they could do to make it next-gen ready. I just hope when its launched its ready to play! |
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8/17/09 2:22:23 PM#3
after reading that article, I came away thinking it could be console based which would turn me off completely. Otherwise, I'd like to see another EQ, but cannot imagine what to expect let a lone when. |
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8/17/09 2:24:44 PM#4
Get rid of the hard core raiding and the next EQ would be so much better. I agree that materialistic things in the game is what everyone wants lately, but putting in the hard core grind is pushing away a lot of casual players. They really need to "look back" instead of looking forward. Because if they want numbers EQ back in its earlier years had the most subs compared to how its like now. It was a great game, it was all about the community being able to do simple things without a care about all the loot. They gotta stop it with all the uber loot and its tedious grind to acquire them.
EDIT: EQ 1 died when you were able to kill all the original gods. Every expansion after with its lore didn't make much difference anymore. The original lore was at its best. |
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8/17/09 2:25:36 PM#5
How about this one: Stick with a design from the set go and don't change it, maybe even multiple times, while the game is live? Just a thought...
(And I'm not necessarily talking about SWG. Which is the or a prime example obviously.) |
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8/17/09 2:39:24 PM#6
How about bringing back that sense of exploration from the first EQ, getting rid of zones, having a highly customizable interface like the current eq2 does (which I really like), a graphics engine which is stable, up-to-date. Keeping the movie like experience of EQ2, getting rid of instances or atleast stray away from the mindset of heavy instances, it makes the world feel like a single player game more then an mmo
basically they need to copy some stuff from vanguard, eq1/2
but do it good :)
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8/17/09 3:06:31 PM#7
Best thing to do is not make it like all the other MMo's out there today where any crack riddled 12 yr old can make top level in 3 weeks.
Make it like OLD EQ prior to Planes of Power where you had to achieve things with effort. Where you had to group. Where gaining a level felt like an achievement. Where traveling took longer than 10 seconds.
Want instant gratification and an MMO on easy mode. Play WOW with the rest of the kiddies and brain dead people. Want a real MMO like they used to make that drew you into it and grabbed you... than go old school.
EQ's Velious expansion to me was top notch. I loved everything about the epicness of it. The way guilds raced to epic mobs. No ignorant kiddie instancing. COMPETITION WAS THE FLAVOR. The drama it caused. The grinding.. oh yes.... I have killed MILLIONS of dwarfs and furbies out in the wastes.. and loved every bit of it.
I haven't found a good MMO since I left EQ and DAOC ( pre ToA ) and have longed for another like those. Vanguard had potential but alas.................. I've been lookin for roughly 6 years now. Played EVE for over 4 years but it never filled that void.
As much as some will disagree with this... hire Brad Mquaid to make the next EQ :) I'd buy a lifetime subscription at $300 a pop right now all day long. To me... he makes great MMo's. Although Vanguard got abit screwed up and had endless money issues.. the right concept for it was in place.
Not all of us want want easy mode kiddie MMO's like WOW and Aion. Some of us want real depth . |
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8/17/09 3:09:38 PM#8
Originally posted by Archtype
QFT Brad Mcquaid with the proper resources would make the next wow killer
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8/17/09 3:14:13 PM#9
Pretty sure that's exactly what I just said.......... LOL |
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8/17/09 3:15:18 PM#10
Sounds fishy and smells like Free Realms meets Everquest.
So long as Smed is involved nothing with integrity will emerge from SOE, and any team that think they wanna be a 'wow killer' will end up being another Vanguard/Silius cluster F*3ck.
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8/17/09 3:17:11 PM#11
Advice: Just put Everquest in the title and I'll try it. Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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8/17/09 3:17:45 PM#12
You don't think Smed's handling of SWG wasn't stellar?
The decisions he made as far as SWG were nothing short of monumental in gaming !!
/sarcasm off :) |
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8/17/09 4:16:54 PM#13
Top Ten Things I'd like to see in a MMORPG; 1. A True Sandbox. (i.e. Skill based instead of level based). 2. Individualized. (i.e. make it more about the characters than the loot). 3. Customized out the wahzoo! (CoH/CoV are still unparalleled in this regard). 4. Actually includes realistic physics (again, CoH/CoV can teach them something here). 5. Include "tournaments" with archery, dueling, jousting, boxing, wrestling, etc. that characters can engage in just for fun. 6. Realistic tavern/bar atmosphere. Include background chatter, bar brawls, buxom beer wenches that will flirt for that extra coin. Put some freaking people in the taverns/bars!!! These places are supposed to be where the action is. Instead they are nothing more than a vendor exchange. 7. Realistic character combat animations. I want to watch the action, not miss it while I'm pounding away on all those "combo" attacks. (When a character blocks a swing, show it. When a character ripostes, show it.) 8. Put in an option for sorcerous duels based on magical offensive/defensive/countering spells. Why should tanks have all the glory? (even though I mostly play tanks) 9. No more character "bound" items. Level basing is fine, but don't give me something I can't sell, pass to a friend, etc. It isn't realistic and it is just plain dumb. 10. Tie the crafting skills to an actual world economy. Vanguard actually did this with housing, boats, guild halls. Just don't make it such a grind like Vanguard did. Totally sucked. My two cents.... Ok, 10 cents. (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human." |
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8/17/09 4:49:04 PM#14
This might explain where Jeff Butler was sent when soe bought out sigil. They sent him and a small team to a "new project".
However I don't think soe has what it takes to recapture the magic let alone create something ground breaking anymore. Especially with Smedlys insane lust for RMT and money focused game design instead of focusing on fun gameplay design, but who knows. Maybe they get lucky if they actually set out to make a game and not a product.
This is a great topic and there are a lot of new ideas that would be cool to discuss, but to be honest I would just like them to stick to what has worked in the past. No more "next gen" efforts as those have not truned out to well for soe. Stick to what works and see what happens. |
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8/17/09 5:09:23 PM#15
Originally posted by OoMpAlOmPaZ
AHAHAHAHAHA..Brad... AHAHAHAHAHA... McQuaid..AHAHAHAHAHAHAHA.. WoW killer..AHAHAHAHAHAHAHAHA
You guys crack me up. The irony of all your posts is awesome. This thread is seriously awesome comedy gold. Keep up the good work! |
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8/17/09 5:14:57 PM#16
Originally posted by phosphoros
AHAHAHAHAHA..Brad... AHAHAHAHAHA... McQuaid..AHAHAHAHAHAHAHA.. WoW killer..AHAHAHAHAHAHAHAHA
You guys crack me up. The irony of all your posts is awesome. This thread is seriously awesome comedy gold. Keep up the good work!
it's true man, if you got brad, richard garriot, and maybe a few devs from the original AC1 team, they would make one killer mmo imo, as long as they stick to the fun of the game, and make new fresh ideas and recapture that feeling of exploring the world, they could make one kickass game
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8/17/09 5:16:56 PM#17
Brad made Eq. Best MMO ever ( PVE wise ) to ME ... let me stress "ME" I didn't think Vanguard was bad. I know the issues and the failure... but it's far from a bad game. Only thing sad as far as Vanguard goes is how good it could have been if not for Sigil running out of money well before game was ready to be launched.
So yeah... I can't wait for the enxt Mquaid game. I'd do a lifetime sub if they offered it in a heartbeat.
Some of us prefer games that don't appeal to the lemmings IE Wow, Aion, etc etc. I prefer something with depth... real gaming... not watered down drivel any crack riddled 12 yr old can max out in a matter of 2-4 weeks. Thanks but i'll pass !! |
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Wizardry
Hard Core Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
8/17/09 5:17:29 PM#18
Perhaps this means DX10 and beyond. EQ2 was the leading edge at the time and you can expect SOE to be the leader once again.Whatever they come up with ,i will probably play it,as far as i am concerned they make good games.Bug free?oh heck no ,i expect thir games to have some bugs,but when you are the leading edge developer,other games always shine by learning from you. One area untapped in MMORPG's that has recently become the norm for other types of games is PHYSICS.there is a lot that can be done with it,no matter what SOE comes up with for their next installment,you can expect lag and glitches simlar to what happened with VG,it is to be expected when you push the envelope of gaming and i actually enjoy developers that move forward. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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8/17/09 5:28:09 PM#19
So basically, people in this thread want an korean grinder with EQ1 lore. Got it. They don't want it "easy mode", and since MMO's take about as much skill as clipping finger nails, that can only mean that "not easy mode" = "tedious as heck". And skill based games are level based games... And sandbox games are themepark games that weren't finished...
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8/17/09 5:33:50 PM#20
SoE needs to go away. I loved EQ1 and it seemed when Varent was bought out and SoE took full control it all went downhill from there. It slowly has become the worse MMO company out there. Its poor communication with the community and absolutely no morals or business ethics, makes any MMO that falls under their title an instant failure. I don't understand how at one point they were one of the biggest names and now everything they touch turns to crap. Fire SMED and hire someone with some business sense and maybe the "next" EQ won't suck. EQ2 at launch was horrible... now its a playable game, but still doesn't grab me... feels too much like a WoW ripoff now. EQ doesn't have much of a population to play it anymore, and don't even get me started on the rest of the MMO SoE lineup. So, what should the "next" everquest be? Its simple... something innovative, and like the original everquest. Don't go rip off all the ideas of modern MMOs and put it in the game. Be bold and be diffrent when designing it. Hopefully this is what we will get, but i from the language they used, I have a feeling this will be a lot like another wow clone.
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