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8/27/09 7:36:53 PM#41
Wonder how low war must sink before the harcore fanbois realize that the game is a flop...
When it's down below 200k, they will say it's a success. When it's down to approxemately 100k, they will still say it's a success. When EA pulls the plug and the game is dead, they will say it was a success....
Jesus, fanbois!! Wake up, the game failed.
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9/01/09 8:56:44 AM#42
Originally posted by Miklosan
This is so true, I honestly think these people must be insane to think this game is an success, Honestly how many servers closed and loss of subs needed for these people to understand this. I reckon the subs atm his below 100k, maybe even 50k. Now the players on the Euro side are asking GOA about combining the last remaining four servers into one, so if that was to happen there would only be one english speaking Euro server lol and lets be honest, more servers on the US side will be combined too. Now that Mythic is part of this team with Bioware I honestly think SWTOR is the major focus now, so any massive chances we hope that could happen to change the tide, like revamp of the rvr zones, a 3rd faction implemented etc...I doubt they will have the manpower now as the SWTOR is will be in full flow and I think Mythic devs will be helping with that. They have already said they have been in a shoestring budget. In my own opinion I see two diffent scenarios playing out, 1. Mythic some how get the resources for a major revamp for WAR, based on elements the players want, ie DAOC. or 2. WAR struggles on and after SWTOR is more or less completed DAOC 2 or some similar world is announced. I was a major WAR fanboi, I'm not scared to admit it lol but even I had to come to terms that WAR fails on so many aspects. But I'm not slating anyone who is still playing, each to their own I say I was so hoping WAR would be my main game untill the likes of SWTOR came out.
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9/01/09 9:03:20 AM#43
funny how people over hype SWTOR since is a large singleplayer game and all. Also yea I was big into WAR. Its very annoying when a game with so much potential goes down the drain because the designers refuse to admit they made mistakes and fix them. |
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9/01/09 9:11:00 AM#44
I don't know how you can see this game as a failure to be quite honest, it has been roughly a year since launch and subscription figures are probably well above 200k. I play the game on and off so I am not a rabid fan boy. I cannot tolerate these people that hail the failure of a game because it doesn't have 11 million subs. When the genre kicked off in it's early begingings with games like EverQuest and Ultima you do realise subscription numbers never reached about around 400k? We all go around now comparing MMORPG's to WoW's figures but that isn't a reliable yard stick, the majority of people that play WoW aren't in the market for this genre, they will only ever play WoW, therefore WaR isn't doing to bad on the scale of things, sure it could be better but take WoW out of the equation and it's one of the more succesful games on the market. |
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9/01/09 9:11:10 AM#45
Being a fan of Warhammer miniatures game, novels, lore, and MMO's I was very very disappointed at the implentation of the Warhammer world. I left the game for many reasons that I dont need to get into again.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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9/01/09 12:47:38 PM#46
Originally posted by Krayzjoel
Not only was Warhammer a flop, but it was my first Mythic purchase and will certainly be my last. From a PR standpoint, it wasn't a flop, it was an epic disaster.
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9/01/09 12:49:32 PM#47
Originally posted by scodavis A Mythic disaster. I propose this as a new internet meme. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/01/09 6:46:43 PM#48
Originally posted by shakermaker0
No, no, no and NO!! Nobody is saying that a mmo needs those WoW numbers as I guess you referring to with those 11 millions subs. A new small, more or less unknown mmo, can actually be considered as a success if it reach 75-100k subscribers. If Blizzard comes up with their new mmo and it only reach 200k it would be considered as a failure. Now, Mythics Warhammer doesn't need to get 11 million+, absolutely not. But somewhere between 150-250k's??? NO, that's not to be considered a success, rather the opposite. |
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9/01/09 6:55:19 PM#49
Successful? It started with 55 U.S. Servers and is now down to SIX...SIX! This PoS is in it's death throes,and I say good riddance. Complete waste of my time and money.Paul Barnett should burn in hell.
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9/01/09 7:02:42 PM#50
from a business standpoint it's a success, I read a thread somewhere that crunched some numbers and came up with the conclusion that Mythic was just barely in the black. the numbers seemed accurate and unbiased, it was a few months ago, so I don't know if it still stands. from a consumer's standpoint however, the game is a colossal failure, and for many this will be the last product they buy from Mythic, including me. I have never been so disappointed with a game in my life, it had absolutely everything going for it, and it turned out to be bland trash. mythic failed to deliver a lot that they had promised (almost no CC? HAH!). their announcement that 60% of the planned content had been cut was basically them admitting they bit off way more than they could swallow, all the while Paul Barnett was off somewhere rubbing his nipples with $100 bills. <Patrician|Away> what does your robot do, sam |
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9/01/09 7:18:05 PM#51
An MMO, or any game, can be called a success if they make 10%+ profit on it - In other words, if they are able to sustain the game aswell as develop other projects alongside it. City of Heroes is a good example. It currenty has about 125k subs, but it makes a good profit, and is able to churn out new content every few months. The fact that it's still running after 5 years despite the "low" amount of subs should say enough. Warhammer Online may have more subs at the moment, but the closing of servers means that they gunned for more subs than they got and missed the mark by far, and by indication that they spent much more on the game than was actually viable. It now depends on whether they can make back enough money with the current subs to keep the game running, pay off the old debts AND develop new content to keep the current subscriber base interested and attract new potential subscribers. For now it seems to be failing in that aspect, and it remains to be seen whether EA will give the game a chance to recover - This however depends on their willingness to invest even more into the game to get it back up to scratch. Playing: EVE, CoH, Tera, STO |
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