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Aion

Aion 

General Discussion  » Does Aion bring anything NEW to the table?

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83 posts found
  dave6660

Elite Member

Joined: 9/26/08
Posts: 857

 
8/14/09 2:55:58 PM#61
Originally posted by junitalia

Quite honestly, from what I've seen, it's simple yet has it's own flavor. Everyone's always looking for something to outdo WoW or some other game. Truth is, whenever a publisher tries to do something undone, people complain. So enjoy what you got and if you like it, good. If not, go back to your last game.

If I wanted a WoW style game then I would play WoW.  I'm always willing to give new ideas a chance.  Of course, I can't guarantee I'll like it but that's life.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

  clwoods

Novice Member

Joined: 10/20/08
Posts: 629

People seldom do what they believe in. They do what is convenient, then repent.
-Bob Dylan-

8/14/09 2:57:49 PM#62

Other than flight?  No.  However flight is basically the focal point of the game.  And they don't just throw pvp into the mix, the game is pvp based.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 857

 
8/14/09 3:14:21 PM#63
Originally posted by Sovrath
Originally posted by dave6660

They have the class based system with the tank / healer / DPS paradigm.  There's levels to grind in a fantasy setting with some dungeons to explore.  PvP is thrown into the mix.  You can craft an item or ten.  The UI looks very familiar.  Their big selling point seems to be aerial combat.

What does it have to avoid that "been there, done that" feeling?


 

I think people misunderstand about the "somethign new" idea.

You will never get anything that is completely "new". There are always going to influences.

as far as Aion, it's more about how they work with the familair materials and what mix of things they use.

There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.

same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.

But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.

For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".

but it doesn't have to be new as nothing is new.  It just has to speak to us on a level that we can appreciate.

So some will like it and some won't. end of story.

I'm not asking for anything revolutionary.  It's amazing what can be done by putting a different spin on an old idea.  It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together.  Cheap gimmicks don't impress me.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12532

8/14/09 3:24:07 PM#64
Originally posted by dave6660
Originally posted by Sovrath
Originally posted by dave6660

They have the class based system with the tank / healer / DPS paradigm.  There's levels to grind in a fantasy setting with some dungeons to explore.  PvP is thrown into the mix.  You can craft an item or ten.  The UI looks very familiar.  Their big selling point seems to be aerial combat.

What does it have to avoid that "been there, done that" feeling?


 

I think people misunderstand about the "somethign new" idea.

You will never get anything that is completely "new". There are always going to influences.

as far as Aion, it's more about how they work with the familair materials and what mix of things they use.

There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.

same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.

But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.

For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".

but it doesn't have to be new as nothing is new.  It just has to speak to us on a level that we can appreciate.

So some will like it and some won't. end of story.

I'm not asking for anything revolutionary.  It's amazing what can be done by putting a different spin on an old idea.  It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together.  Cheap gimmicks don't impress me.


 

Well, let's put it another way, but from my own point of view.

If Aion was "the same game" as say lotro or wow or any other, then I wouldn't need to go to Aion.

I'm not looking for revolutionary either and I'm the type of person, who if satisfied, will not need to look elsewhere.

If I was satisfied with L2 then I'd still be avidly playing it. If I was satisfied with WoW then I would avidly be playing it. to that point, I have a wow character made the very day the servers went live. I've played it off and on over the years and its in the low 30's.

WoW just never captivated me even though it's a very well done game, a lot of polish and a lot to do.

But Aion does captivate me. I want to be playing more than I've ever wanted to play WoW. And it offers a more streamlined experience and better crafting and better ways of dealing with gear (remember, in my opinion) than L2.

It might share similar elements with other games as it's cut from the same cloth but it's not the same.

If it was then there are already games out there that I could easily be playing. But I don't want to play them. I DO want to play Aion.

the differences are in the mix.

to add, I like orange mango juice a LOT. I always keep a half gallon on hand at all times.

however, it seems I only like nantucket nectars version or tropicana's version. All other versions I've tried do not appeal to me.

It's the same type of juice yet I only want two companies' versions of it.

One could say It's the same juice just get what's on sale or what's stocked at the time. but it's not the same.

Same with these games. They are the same but they are not the same.

  User Deleted
8/14/09 3:24:57 PM#65

Its 2005 rehashed old ideas with a shiny coat of paint. People will still play it because they are eager to fill their mmo needs. There will be better mmos ahead so I'll pass.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 857

 
8/14/09 3:31:41 PM#66
Originally posted by Draco91
Originally posted by vardar

Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not

 

Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.

EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.

DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP

WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties

Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system

EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system

FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes

CoH: First superhero MMO, *aerial combat*, unmatched character customization

EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system

LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes

Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table :/

I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...

equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new :) every game brings their own flavor of classes to the mix...

Well done!

Doesn't seem like Aion is going to make a contribution to that list.  Also I think the list for EvE is much longer.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

8/14/09 3:50:36 PM#67
Originally posted by Draco91
Originally posted by vardar

Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not

 

Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.

EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.

DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP

WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties

Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system

EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system

FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes

CoH: First superhero MMO, *aerial combat*, unmatched character customization

EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system

LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes

Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table :/

I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...

equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new :) every game brings their own flavor of classes to the mix...

 

Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
Oh well, I guess some people deserve Zondorf.

  Halandir

Hard Core Member

Joined: 8/02/08
Posts: 457

8/14/09 5:07:08 PM#68
Originally posted by dave6660

They have the class based system with the tank / healer / DPS paradigm.  There's levels to grind in a fantasy setting with some dungeons to explore.  PvP is thrown into the mix.  You can craft an item or ten.  The UI looks very familiar.  Their big selling point seems to be aerial combat.

What does it have to avoid that "been there, done that" feeling?

 

Your points are valid. The "holy" tank/heal/dps trinity is there, but tanks can actually do more than tanking - healers can do more than just heal and dps... Well you get the point.

If you consider questing and/or or levelbased MMO's a "grind" then I guess Aion might not be your game.

Fantasy and dungeons - All a matter of taste. Suits me fine... I like the fantasy setting. A Zombie/Vampire/Sims MMO would be too much like IRL work for me

PvP thrown into the mix? Seriously? PvP is kind of a core element in Aion and not just an afterthought like some MMO's.

I have never seen Aion being hyped as a "Lighttower of innovation" in the MMORPG genre.

What really seems to put Aion in another category than most of the MMORPG's released during the last few years is that the game seems to be working and actually delivering on what the publisher said it would.
Now THAT is different and adds a NEW feeling to the genre

 

Only MMO-players manage to start an argument over the amount of "sparkling" in a lightsaber...

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

8/14/09 5:13:40 PM#69
Originally posted by Teala
Originally posted by dave6660

They have the class based system with the tank / healer / DPS paradigm.  There's levels to grind in a fantasy setting with some dungeons to explore.  PvP is thrown into the mix.  You can craft an item or ten.  The UI looks very familiar.  Their big selling point seems to be aerial combat.

What does it have to avoid that "been there, done that" feeling?


 

In my opinion absolutely nothing.   Just my opinion mnind you.   LOL!   Wait for it, wait for it....they will come and you'll hear different...but the reality is - absolutely nothing.


 

Lol someone built a personal a personal super armor  just so they could poke at fanbois safely. Why do you gotta be so rude to the aion fanbase. You comment half expecting a huge defense like you have beaten some amazing system by reading a fanbase. Really, just jump out of your shell and take it back to eve.

  Draco91

Novice Member

Joined: 8/04/06
Posts: 134

8/16/09 7:38:54 PM#70
Originally posted by Thenarius
Originally posted by Draco91
Originally posted by vardar

Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not

 

Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.

EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.

DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP

WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties

Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system

EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system

FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes

CoH: First superhero MMO, *aerial combat*, unmatched character customization

EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system

LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes

Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table :/

I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...

equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new :) every game brings their own flavor of classes to the mix...

 

Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
Oh well, I guess some people deserve Zondorf.

 

Only thing there that could be construed as hate would be "EZ mode gameplay." I played WoW since closed beta on and off. It isn't a bad game, but It's fact that a big chunk of the MMO community is tired of the quest-based leveling that WoW introduced. It's also fact that that system is far more conducive to solo play than the group-oriented games that came before it, like EQ and DAoC (both of which are now soloable to max level or close to it, sadly..) And then, it's fact that WoW's death penalty is so light that it's almost meaningless. So you have to pay a little money to repair your gear. Big deal. EQ you lose xp, and up until they put the corpse summoners in the guild lobby, you had to go get your corpse, naked, attackable, and vulnerable. DAoC had you lose xp, and gave you a small portion back if you went back to where you died and /prayed at the headstone. FFXI takes 10% of the total xp you need to get through your level away from you when you die. That kind of risk adds a big dynamic to the game that a lot of people miss now that everyone is copying the soft penalties of WoW. But my point wasn't even to say that much. I was just giving WoW credit for what it brought to the table. That means the anti-social solo-based quest system that we've all grown tired of, the super easy gameplay that grows easier by the minute (seriously... they reduced xp req'd to get to end game by huge amounts... and took elites out all over the place, among other things), and the super light death penalty. It may get difficult end-game with raids, but its predecessors had that too.

 

[edit]: I'm really not trying to bash WoW or WoW players here. LIke I said, it isn't a bad game. People are just getting tired of seeing it in every MMO that comes out after it. And it's much easier than other games before it. And the quest-based system means you don't get groups on the way up to end-game except for occasional instances. I'm stating facts, I'm not railing on it. It's just time for a change. If you like WoW, play WoW. It doesn't make you any less of a person. But I doubt I'm the only one who's tired of seeing the same features that keep many of us away from WoW consistantly showing up in new games. I may very well play Aion, and it has some of the things from WoW that I mentioned above (quested based leveling system, soft death penalty). It's done differently, so I may stay with it; but it's not *really* new, so I may not.

"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)

The best way to deal with trolls:
http://www.angelfire.com/space/usenet/ [IGNORE THEM, THEY JUST WANT ATTENTION!]

  User Deleted
8/16/09 7:46:47 PM#71
Originally posted by SuperN

I think I smell troll...

Can't you just be happy with the game?


 

And I smell a fanboy (don't try and deny it -- I've read your other posts)...

It's a perfectly reasonable question. Now run along...

  Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 807

8/16/09 7:50:24 PM#72
Originally posted by Soupism

The Baluar. NPC race that in the Abyss might help or hinder you at any given time.

Dungeons that require a controlled keep to activate (not really "new" but it isn't as common as to give everyone a "been there done that" feel for most).

While crafting isn't new, the ability to crit a craft and get something better is fairly new plus most crafted items become a requirement for the next one (eliminates the massive garbage crafts) which is good.

In short, not many things are groundbreakingly new, but they are reworked as to be "better".


 

I have to say that I love the crafting system in this game. The items you craft are actually useful, making crafting worth it!

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/16/09 7:53:33 PM#73

no actually aion is a step back for mmos

  User Deleted
8/16/09 8:00:30 PM#74

Aion brings:

Looks better than wow

New game

Aerial combat

Basically if you are sick of your curent themepark MMO, but don't dislike the formula then play aion. Back when I was playing wow, I looked at aion with WIDE open eyes. Now that I have quit wow (for the last time promise), and started getting into more sandboxy games (DFO, i know, and Mortal) Aion seems like another wow. If for some reason I decide to take another trip to the themepark, i will prolly go with Aion instead of wow.

 

  User Deleted
8/16/09 8:01:30 PM#75
Originally posted by rr2real

no actually aion is a step back for mmos


 

What is a step forward?

No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/16/09 8:29:58 PM#76
Originally posted by arenasb
Originally posted by rr2real

no actually aion is a step back for mmos


 

What is a step forward?

No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.

 

decent graphics? lol do the graphics look better or something when you have squinty eyes?

the game is fairly polished because it's simple as hell... it's hard to mess up a game like that

i dunno there aren't that many games that try to innovate any more

  Swanea

Novice Member

Joined: 4/25/08
Posts: 2113

8/16/09 8:40:03 PM#77

The third party faction is new, and pretty cool idea.

That's about all I can think of really.  I do like the graphics.

  User Deleted
8/16/09 8:42:31 PM#78
Originally posted by Swanea

The third party faction is new, and pretty cool idea.

That's about all I can think of really.  I do like the graphics.


 

Yeah, it's a great idea.....it was amazing when DAoC did it 8 years ago...

  Scyris

Novice Member

Joined: 5/12/07
Posts: 148

8/16/09 8:44:49 PM#79

Other than the 3rd faction in the abyss (if its AI is even any good which i doubt, otherwise its just normal mobs) the game really offers nothing that hasn't been done before, flying combat is in Perfect world, though maybe not as good but it is there. To me Aion is just another world of warcraft rip off, that looks better, and OH as a added bonus you get a korean grind to it too! Yippie.. NOT. Aion is far FAR too overhyped for how unimpressive it is when I tried it on my friends beta acct.I hate how they dubbed the voices, I bet its horrid :P. Mmorpg devs need to get it into their heads that good graphics but poor gameplay still makes a piss poor game no matter how pretty it is.

  User Deleted
8/16/09 9:08:16 PM#80
Originally posted by rr2real
Originally posted by arenasb
Originally posted by rr2real

no actually aion is a step back for mmos


 

What is a step forward?

No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.

 

decent graphics? lol do the graphics look better or something when you have squinty eyes?

the game is fairly polished because it's simple as hell... it's hard to mess up a game like that

i dunno there aren't that many games that try to innovate any more


 

Racist much?

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