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Guild Wars

Guild Wars 

Lion's Arch (General)  » If You Could Design Guild Wars 2 ( another idea thread)

7 posts found
  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

 
8/13/09 5:57:21 PM#1

CLASSES

CLERIC
(Role): Healer/ Melee/Caster Fighter hybrid
(Armor): Chain, Hide, Robes, Shields
(Weapons):Staves, One and Two-handed Maces, Polearms, One and Two-handed Swords

PALADIN
(Role): Tank/ Melee Fighter
(Armor): Plate, Chain, Hide, Robes, Shields
(Weapons): One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms

WARLORD
(Role): Tank / Melee Fighter
(Armor): Plate, Chain, Hide, Robes, Shields
(Weapons):All (except Rods and Magic Staves) Duel Wield

HUNTER
(Role): Ranger / Pet Command
(Armor): Chain, Hide, Robe
(Weapons): Bow, Spear, Polearms, One and Two-handed Swords, One and Two-handed Axes, Daggers, Fist Weapons, Duel Wield

ASSASSIN
(Role): Melee Damage Dealer
(Armor): Hide, Robes
(Weapons): Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows, Duel Wield

MAGE
(Role): Caster Damage dealer
(Armor): Robes
(Weapons): Staves, Rods, Daggers, Swords


NECROMANCER
(Role):Healer / Pet Class/ Caster fighter
(Armor): Robes
(Weapons): Daggers, Rods, Staves, Swords

RUNE MASTER
(Role): Caster / Melee hybrid
(Armor): Chain, Hide, Robes, Shields
(Weapons): One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes, Daggers

(Class Note): All support classes can fight. Also many "Support Effects" increases in strength as the player fights in combat, but combat is not required
------------------------------

The in-game explanation of a crafting skill


Crafting Skills include gathering skills such as mining, skinning, woodcutting and herbalism, and production skills such as blacksmithing, carpentry, armorcrafting, tailoring, cooking and alchemy.

(Gathering)
Mining:
Ability to gather all types of ore to be used for production.

Skinning:
Ability to gather Skin and Pelts of dead creatures to be used for production.

Woodcutting:
Ability to gather all types of wood to be used for production.

Herbalism:
Ability to gather all types of herbs to be used for production.
--------------------------------

(Processing)
Smelting:
Smelts all kinds of ore into usable parts for production.
* Requires Blacksmithing Tools

Extraction:
Extracts useful powders or liquids from collected herbs.
* Requires Alchemy Tools

Carpentry:
Cut timber into useful pieces for production.
* Requires Carpentry Tools

------------------------------------------

(Production)
Alchemy:
Alchemists brew potions that can restore health, adrenaline, mana, rage, energy, focus, ext. Some potions also give buffs.

Armorcrafting:
Armorers create Hide, Chain, and Plate armor.

Blacksmithing:
Blacksmiths create Weapons and Shields.

Carpentry:
Carpenters create Staves, Bows, and Other things (Maybe even Guild Buildings).

Cooking:
Cooks make food that give buffs when eaten.

Tailoring:
Tailors create Robe armor and other Cloth merchandise.
----------------------------------

Armor, Stats and Equipment:

Robe Armor
Hide Armor
Chainmail Armor
Plate Armor
Shields (Light and Heavy Shields combined)

Stats

Defense - increase Avoidance of physical effects, and increase Defensive Stats.
Strength - Measures your character's physical power.
Intelligence - Increase chance of landing attacks, and increase chance of landing a critical blow.
Wisdom - Increase (Magic)
Stamina - Increase Health Points
Dexterity - Increase chance to avoid physical attacks, Increase damage of range attacks, and increase Thievery Skills.
Charisma - Increase Magic Regen and Health Regen

Defensive Stats
Armor - Reduce Physical damage taken
Fortitude - Reduce the effect of Poison, Weaken, and Movement Conditions.
Reflex -Reduce chance to be hit by Physical attacks.
Will - Reduce chance to be hit by Magic attacks and reduce the effect of Hexes.

---------------
(Weapon Groups)
Axes (Both 1hander Axes, and Greataxes)
Swords (Both 1hander and Heavy Blades)
Polearms (Glaives, Halberd, and Scythes)
Maces (GreatHammer, Morningstar, Clubs, 1 Hander Hammers)
Thrown Weapons (Throwing Hammer, Throwing Daggers, , Sling, Throwing Axes, and Shuriken)
Spears
Crossbows (Both Hand crossbow and Crossbow)
Bows (Both Longbows and Shortbows)
Staves
Rods (Wands included)
Daggers
Fist Weapons
---------------------

(Gear Slot Groups)
Head part
Chest part
Shoulder part
Leg part
Feet part
Waist part
Wrist part
Neck Part
Back part
Rings
Relics (Includes Holy Symbols, Thieves' tools, Nature Torches, ext)
Books
Orbs
Ammunition (Spears, Throwing Weapons, Crossbow Bolts, Arrows, Sling Bullets)

 

-------=====================================

post your ideas

  benzjie

Apprentice Member

Joined: 8/10/08
Posts: 75

8/14/09 6:37:44 AM#2

This should be the MMO industry standard handbook  : How to make an average (microtransaction ? )  MMORPG.

Not a GW2 thread. ( if i want to play AoC, i'll subscribe to AoC thank u very much)

Don't shoot the messenger.....it will ruin you monitor

  User Deleted
8/14/09 1:44:15 PM#3

No offense but that looks like a standard mmo. I want an evolution of Guild Wars in Guild Wars 2, not a EQ/WoW clone.

  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

8/14/09 8:35:11 PM#4
Originally posted by tro44_1

post your ideas

I have a better idea. How about you post your own damn ideas for once.

You've been bugging the hell out of me since you started visiting these boards. You'll show up, make an insanely long and in-depth post about some random garbage, and then disappear for months. On top of that, the few times you did post into relevant topics, you just never came off as someone literate enough to actually come with the topics that you yourself have posted.

I was sick enough of this to do a bit of sleuthing. 

Processing section was taken almost word for word from the runes of magic wiki:

Processing

Smelting
Smelts all kinds of ore into useable parts for production.
Requires Blacksmithing Tools


Extraction
Extracts useful powders or liquids from collected herbs.
Requires Alchemy Tools


Woodcrafting
Cut wood into useful pieces for production.
Requires Carpentry Tools

Ditto Gathering:

Mining
Ability to gather all types of ore to be used for production.


Woodcutting
Ability to gather all types of wood to be used for production.


Herbalism
Ability to gather all types of herbs to be used for production.

 

And our good friend production:

Alchemy
Alchemists brew potions that can restore health, mana, rage, energy, or focus. Some potions also give buffs.


Armor Crafting
Armorers create Leather, Chain, and Plate armor.


Blacksmithing
Blacksmiths create Weapons and Shields.


Carpentry
Carpenters create Staves, Bows, and Talismans.


Cooking
Cooks make food that give buffs when eaten.


Tailoring
Tailors create Cloth armor.

 

Once I found the first page, the other 3 were easy enough to find. Didn't bother with any of the other sections, but I have a strong suspicion that just about every other thread you've started was mostly cut/pasted/formated from some wiki or another.

If you really feel the need to do this, please bother the Runes of Magic section, or troll some Runes of Magic 2 idea boards so that the thin sprinkling of actual original ideas gets heard by the people making the sequel to the game you seem to love so much.

 

  benzjie

Apprentice Member

Joined: 8/10/08
Posts: 75

8/15/09 1:30:29 AM#5

It looks like TRO 44  is just scavenging for ideas for his own mmo :p

Don't shoot the messenger.....it will ruin you monitor

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 2489

"I will be the last - and you will go first."

8/15/09 2:38:13 AM#6

I actually get the idea that he doesn't like Guild Wars at all.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 2489

"I will be the last - and you will go first."

8/15/09 2:45:19 AM#7

Also his "design" looks a lot like D&D 4th edition with crafting. Guild Wars made its name by being different. Not by copying others.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain