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I've got a couple ideas. First off WOW would be better if it had mountable pvp. Nothing worse than mounting and dismounting while trying to attack somebody. Mounts also need a use other than "Looking Cool". I don't see why adding a 5% fire resist would be too hard, or an ability to attack much like a hunter pet of some sort. Instead of making talent trees longer with each expansion, make them break off into new trees that players can only pick one from. Example Mage gets to pick between a fire, ice, or arcane master tree (they don't get to pick all three) with new hero talents. These talents wouldn't necessarily destroy what's already in place. We don't need Blizzard spending another year trying to weigh the same old talent trees. Ultimately the next expansion would be amazing if they focused on mount talents and would add much variety and gameplay. Suprized they haven't done this yet, but player housing and guild ships would be nice. Lastly I would suggest single player instanced zones. Class specific dungeons would be great. It would help the person to use all the skills of his class. There would be rewards specific to that class. They could also have single player dungeons for job skills. Editable instanced dungeons. Of course Blizzard would keep a strong watch on what could be earned in the dungeon, but this is the one game Blizzard has made that doesn't allow us to build our own level. This would add to the enjoyment of the game as well as take this mmo to the next level and fit with Blizzard's style. Ultimately wow hasn't changed much in character development. You level up to the new expansion levels and end up with the same gear as everybody your class. You have the same talent tree based on what you are doing, pvp, pve, raiding. In a way the game has turned into Pokemon, because you collect useless mounts that are boring to look at and all the people who have no life have them. Casual gamers have less gear. You still need to invest your entire life to get anywhere, which is what Blizzard was saying they were going to fix. I do have to give credit to Blizzard for their creation of Wintergrasp. It was an excellent pvp experience that really took the game to the next level. It had some decent awards and was very fun ultimately. It got factions to come together and fight together for the first time. It was really nicely done and the siege vehicles work well. Listen to me Blizzard because there are a lot of casual gamers that would keep paying if they could distinguish their character from somebody elses and right now they are still severely threatened by the crack-head extremists that take the fun out things by playing everything to death. Thanks |
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8/13/09 5:36:40 PM#2
This is where WoW is heading so I wouldn't be surprised! Also Blizzard will add housing only when another MMO threatening WoW offers it too. |
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8/13/09 6:05:10 PM#3
I agree with most of the original points. Would like to add one of my own, daily profession quests. Instead though of just getting some "token" that you have to use to buy recipes, these dailies would be available through the entire skill range 1-450. Upon completion, you gain a skill point. That way people who are stuck in that range where they have to make 10 items requiring 200 mats total to just get to the next recipes won't have to blow a lot of gold crafting items no one wants. |
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Skuz
Elite Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/13/09 6:10:23 PM#4
Player created content, like group instances, quests, story arcs, etc, or pvp arenas, with each one having a rating system based on popularity, difficulty.
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8/13/09 6:13:18 PM#5
As much as I'd like single-player instances (or even instances for just two people), they need to fix their instance infrastructure first. I really enjoy WoW, but the "too many instances" bug has gone from annoying to making the game unplayable for those of us that raid. 45 minutes to get in to a 5 man instance that takes 30 minutes to finish is a joke. |
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8/13/09 6:14:49 PM#6
there is only one answer to the OP's question and that is ......
PERMADEATH!!! |
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8/13/09 7:26:57 PM#7
I think the development of WoW has reached a cap. They are pretty much recycling raid content at this point. I don't foresee much in terms of innovation. In my opinion, all the big innovations will be kept for the upcoming MMO. |
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8/13/09 7:34:24 PM#8
Since some of the servers are shrinking due to people leaving currently a server merge or 10 might be in order soon.. Especially after Aion and Champions Launch. Which will pull even more people off the servers enmass. Also a complete overhaul of the graphics engine would be nice. Make the game look like something other than a giant disney cartoon but something a little more serious. Lets face it the Orcs in WAR are much better looking than WOWs then again the Elves and Humans and goblins are also better looking in pretty much every game out... Thats about it Server Merges and COMPLETE graphics overhaul. Gameplay in WOW isnt so bad though it can actually be fun at times. |
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8/13/09 7:41:29 PM#9
I was not talking about mechanics but about content, especially raid content. |
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8/13/09 7:52:21 PM#10
Wow....and I thought the DF fanboys were bad.... |
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8/13/09 7:56:38 PM#11
better graphics |
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8/13/09 7:57:17 PM#12
You sure it was me saying all these things? I doubt it. What I'm saying is that as far as raid content is concern, the current team is not very hot on new ideas. A good portion of the current raid content is recycled vanilla raids. Also hard modes etc. do not count as multiple encounters in my book. It's just one encounter that can be approached in different ways. So Sapphiron & dragons is just one encounter for me. One last thing. Just because I don't play, don't mean that I'm out of touch with the game. Doesn't mean that I hate the game either, I think I've established that multiple times. Having said that, I believe I can criticise the game and its shortcomings (imo of course) as much as I want. Feel free to disagree with me without parroting the subscription numbers. Because it isn't the subscription numbers that made WoW such a big success. |
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8/13/09 8:00:46 PM#13
Originally posted by Zorndorf
A 11.600.000 MMO that people play ... can hardly be compared to DF. No matter HOW hard Wow hating trolls do their best. It is pathetic to see the pure lying of the above posters just to get a kick of people who like to play a game. It shows their rotten mentality.
If you re-read my post, you can see that I didn't compare the two games, just their fans. If you were on the DF forums I would mistake you as Javac or Darth Raiden. |
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8/13/09 8:16:13 PM#14
I think I'll go sleep now. By the way, it's my opinion, not a self proclaimed fact. As such, it can't be invalid, hehe. We're just viewing the same subject from different angles. At some point you'll find yourself in my spot, burn out unfortunately is inevitable :/ Edit: Speaking about angles, isn't Naxxramas a recycled dungeon from vanilla WoW, whether was played by 1% or 99% of the population? |
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
8/13/09 8:22:50 PM#15
Originally posted by Xasapis
Yes it is, like probably around 95% of the game content pre-ulduar... ill never forget the first time ive entered violet hold...OMG They walled black morass Now they are trying another approach with trial of champions, to copy previous wotlk content with a twist, like occulus |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
8/13/09 8:28:23 PM#16
As Zorndorf politely and poetically pointed out: WoW GUD! WoW PERFECT! ALL BOW DOWN OR I CRUSH WITH MILLIONS OF SUBS! NOT THE YUMMY KIND,THE SUBSCRIPTION KIND! Well, basically that's what I got from it. The "TL;DR" version... and I play the game too. For me, I want them to take a break from introducing things that will just stir up the "QQ" hornets' nest. Things like mechanic changes. I think it's time for some aesthetic changes. Either now, or after 3.3 when the content will be "done" until the next expansion, because we will have killed Arthas. Things like improved character models (especially Draenei and humans), improved textures, more flowing combat animations (though they are better than most games, it is still choppy or quirky when you're trying to auto-attack + use an ability + move + jump at the same time... or any combination of those). If they do that while of course introducing new content, the game as a whole will "feel" better. It'll feel newer and feel more polished. We'll always have debates about the mechanics and how Blizzard changes them. Instead of giving the "trolls" ammunition, I believe it's time to take a step back and make improvements that everyone (the majority) can agree on. Of course, with most of Blizzard's development now shifted to their new MMO, I think they won't put that much effort into WoW now. They'll introduce the content and fix the most glaring problems, but that's about it. I hope I'm wrong; Blizzard would be stupid to let their cash cow stagnate just because they're working on something new.
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8/13/09 9:20:12 PM#17
Originally posted by frijoles
There was a whole raiding guild that got banned for exploiting a bug that let you bypass all the trash and get str8 to the raid boss playing eq2 and two worlds |
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8/13/09 9:27:47 PM#18
Originally posted by Zorndorf
When are you going to realize that popularity means absolutely nothing to the individual? It is not always indicative of quality. There are so many examples of things that are super popular but hardly considered the best, and a lot in the entertainment industry alone. The Jonas Brothers are super popular, yet I know many indy bands that are 1000x better than them. Itunes is a really popular music player, yet it is terrible. Popularity does not make it a good product. 91% of Zorndorf's statistics have a 89% chance of being 92% made up with only 3% chance of being true. Statistics are fun! Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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8/13/09 10:23:04 PM#19
Originally posted by Abrahmm
When are you going to realize that popularity means absolutely nothing to the individual? It is not always indicative of quality. There are so many examples of things that are super popular but hardly considered the best, and a lot in the entertainment industry alone. The Jonas Brothers are super popular, yet I know many indy bands that are 1000x better than them. Itunes is a really popular music player, yet it is terrible. Popularity does not make it a good product. 91% of Zorndorf's statistics have a 89% chance of being 92% made up with only 3% chance of being true. Statistics are fun! Not exactly. Quality and popularity are inherently linked because if something is popular, its quality needs to be high for the people its popular for. That is the thing a lot of people forget with this argument. The person for which the thing is popular for decides its quality. For example, you use the Jonas Brothers as an example...or we can use Britney Spears or any band that is popular. Now granted that pop scene isn't my scene, but I cannot deny the popularity of it and that it must be high quality for the people who listen to it. I have a ton of bands that I feel are better but that is my opinion. Good/bad/quality/etc....is in the eye of the beholder. Quality is a subjective term. Let's use the other common "WOW is" comparison - fast food. Granted, I I am not a huge fan of McD's but I can see why its popular. I do not think the quality of the food is that good, but I do not eat there (or any fast food) for the quality of the food. There are other intangibles that I like. Yet it is highly popular and a lot of people love it. The same is true for WOW - the player playing decides the quality of the product. It is a good product for the number of people playing. No, I do not think it is or ever has been the BEST game on the market but it is a high quality product that a lot of people love. But again, I am making a judgment call as to what is and isn't quality. Popularity alone doesn't make something a good product except for those that are using/playing the product. As the old saying goes "_________ (insert number here) can't be wrong. |
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8/13/09 10:29:08 PM#20
(IMO) I wish they would fix the PVP so that horde dont own everything. LOL For some reason it felt like it was very lopsided towards them. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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