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The Pub at MMORPG.COM  » Why microtransactions suck...

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73 posts found
  Whibbo

Apprentice Member

Joined: 8/07/08
Posts: 45

 
8/12/09 2:56:10 AM#1

Ok so I keep reading these posts that say "so what's the big deal"  and "who cares, it's just s little bit of money".

That's not the point.

Many of us "veteran" gamers (those who played before they turned EverQuest into the WoW cartoon) have issues with it.  My main beef is that it detracts from the immersion quality that the earlier MMO's had.  You signed up for your monthly subscription and you forgot about it.  Not so with microtransactions.  You are making little purchases that cost you real money...and it gives the appearance that the developers are only interested in what makes the most money, and they'll do whatever gaming model does that for them, regardless of how bad the game plays.

And there's nothing wrong with making money, or trying to make more...but really, where in the world have the game developers gone that want to create a good game just for the sake of making a good game.  I mean, car manufacturers come out with luxury models, there are crap shoes and there are $100 leather shoes that are worth every penny. 

Microtransactions are like the cheap shoes but with a $100 price tag.

I wish some developers would get a clue and make a real game rather than all these cardboard cutouts, just for the sake of making a good game.  It seems the focus of EVERY game coming down the pike is like a politician reading the polls.  They change direction based on potential player's opinions and how they can make the most money right out of the gate.  It's a shame they will almost all nearly fade away and they haven't learned that the ones that have staying power are the ones that have better content over the long haul.

Started MMO's with EQ Velious, played EQ2, DAoC, CoH, AO, SWG (pre NGE). Played briefly cause I didn't like: WAR, WoW, VG, etc. etc.

  avneet

Novice Member

Joined: 9/20/04
Posts: 69

Trust me, I'm a doctor.

8/12/09 3:02:19 AM#2

I agree with you fully. I feel that microtransactions give away from the actual game. The devs decide how much they want to develop depending on how much they are making. If there cash flow runs to low, a new item is put in the shop. Where has all the real development gone to create an awesome game like back in the days. I rarely see great mmos anymore and one of the reasons is cash shops. You can tell the devs whole agenda is money and nothing to do with the game because they focus all their efforts on the shop.

Drackarre-A new medieval fantasy sandbox mmorpg in development by Bungaboo.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

8/12/09 3:18:24 AM#3

 The main problem with RMT shops is that they are detrimental to the players. The companies win extra money, but the players lose in the process. I'll make a distinction here between account services and ingame shops and I'll try to explain what in my opinion is the detrimental effect:

  • When we're talking about purely aesthetic items, we're talking about content that was created for the core game and then was artificially separated from it to be sold in the RMT. The biggest losers in this case are the roleplayers. Getting treated as the bigger suckers in the gender doesn't bode well for this aspect of the gameplay.
  • We then move to items that have a temporary boosting effect. It can be either money, speed or teleportation. In order for these items to get sold, the core game needs to be made a chore without them. It needs to be painful or at a minimum an annoyance not to have those items. Therefore the core game quality is lowered, so as to improve the appeal of the RMT.
  • The last straw is the permanent items. Anything that it gives a permanent or a long term boost on a player. In order for the RMT to work with such items, acquiring those items should be at a minimum an annoyance and usually a grind and a chore. So again, the core game is designed in a non-fun fashion, so as those items in the RMT shop to become more appealing.

Bottom line, games with RMT shops attached are games that have artificially dumped down their core game, in order to promote the purchase of items. Therefore, even if somebody is not interested in buying anything from RMT, is basically playing a game that was made artificially worse and more painful than a version of the same game without RMT shop. Those who seek to play quality games can't play one with RMT attached, since the RMT is a quality deterioration factor.

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/12/09 3:22:33 AM#4

 you kiddies that cry about microtransactions seem to forget video games cost more and more to create these days than they used to 

 

if i get a new innovative game because of microtransactions then i'll support it

i'm perfectly fine with champions online having microtransactions and a monthly fee 

  Whibbo

Apprentice Member

Joined: 8/07/08
Posts: 45

 
8/12/09 3:33:35 AM#5
Originally posted by rr2real

 you kiddies that cry about microtransactions seem to forget video games cost more and more to create these days than they used to 

 

if i get a new innovative game because of microtransactions then i'll support it

i'm perfectly fine with champions online having microtransactions and a monthly fee 


 

Ok so what did making a game used to cost?  And what does it cost now?  You just pulled that out of your butt and have no idea.

People who don't understand this are the same people who think raising taxes increases the government's cash supply.  It doesn't because when they raise taxes, businesses have to fire people, less money is spent overall and everyone loses.

It's the same for microtransactions.  Nobody seeks out a game to play because they have microtransactions, but there are lots of folks, however, who won't touch it with a 10 foot pole.

Think about this question...Is there anybody out there who thinks a game is better BECAUSE of microtransactions?  Give me an example of how microtransactions are of more benefit to players that a standard monthly payment model.

It only benefits the game developer with no benefit to the players.  That one single point is enough for me not to be sucked in by it.

Started MMO's with EQ Velious, played EQ2, DAoC, CoH, AO, SWG (pre NGE). Played briefly cause I didn't like: WAR, WoW, VG, etc. etc.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

8/12/09 3:37:57 AM#6
Originally posted by rr2real

 you kiddies that cry about microtransactions seem to forget video games cost more and more to create these days than they used to 

 

if i get a new innovative game because of microtransactions then i'll support it

i'm perfectly fine with champions online having microtransactions and a monthly fee 

I wouldn't mind paying a higher subscription fee, if the costs have indeed increased. That would both keep the quality of the game high and the developers afloat. Unfortunately RMT dumps down the quality of the game.

Lets hope that I'm wrong and CO will not end up to be the dumped down version of what could have been without the RMT shop. Best case scenario, all this ant-RMT uproar will keep the cash hungry developers in check, so you don't get to play a F2P quality game with a subscription attached.

Edit: I also find the "kiddies" comment hilarious. I would advice against such comments in the future. You may be an adult (barely), but you certainly don't sound mature.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

8/12/09 3:40:05 AM#7

RMT's are use by companies that want the option open to them to milk their customers.

Just look at SOE. 'Nuff said.

  error_404

Apprentice Member

Joined: 7/08/08
Posts: 116

8/12/09 3:48:53 AM#8

I'd rather a sub was raised than have sub + mts, everyone says "oh it's only fluff" how is that fair for the people that like fluff? What if a game company charged extra for PvP or PvE, would that be ok? I know exactly how that would be recieved.

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1234

8/12/09 4:02:05 AM#9
Originally posted by Whibbo
Originally posted by rr2real

 you kiddies that cry about microtransactions seem to forget video games cost more and more to create these days than they used to 

 

if i get a new innovative game because of microtransactions then i'll support it

i'm perfectly fine with champions online having microtransactions and a monthly fee 

 

Ok so what did making a game used to cost?  And what does it cost now?  You just pulled that out of your butt and have no idea.

WAR had apparently $200 million budget. There also have been articles that speculate on the issue of huge increases in the cost of developing games. Some even speculate that the costs will double soon. So for smaller studios and publishers MT might be the only option to keep their games afloat.

People who don't understand this are the same people who think raising taxes increases the government's cash supply.  It doesn't because when they raise taxes, businesses have to fire people, less money is spent overall and everyone loses.

I think you need to check up on how money supply is increased in a fractional banking system. It is a debt-based system. And also read why the national debt in country like the US is so huge and increasing over-time.

It's the same for microtransactions.  Nobody seeks out a game to play because they have microtransactions, but there are lots of folks, however, who won't touch it with a 10 foot pole.

Avoid anologies if you can't make them approriate.

Think about this question...Is there anybody out there who thinks a game is better BECAUSE of microtransactions?  Give me an example of how microtransactions are of more benefit to players that a standard monthly payment model.

It only benefits the game developer with no benefit to the players.  That's one single point is enough for me not to be sucked in by it.

Sure there are people who are against microtransactions, but they have become a lot more acceptable quite fast. You also have to keep in mind that these payment methods are in their infancy. You will see companies trying many different methods and stick with the ones that bring them most profits. 

Also, players go to third-parties these days. You do know that roughly 25% of players have purchased in-game currency from third-party providers? These grey markets cost developers huge amount a year due to increase in customer support. The RMTing itself is not the problem, but the criminal elements that cause things like credit card theft, account hack etc. I much rather have a developer provided RMTing than that which is controlled by a third-party.

So yes, it does benefit players even in this instance, as developers can increase resources on the game development instead of having to increase customer support and related functions due to harmful effects that arise from third-party RMTing.

 

"The person who experiences greatness must have a feeling for the myth he is in."

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/12/09 4:30:21 AM#10
Originally posted by Xasapis
Originally posted by rr2real

 you kiddies that cry about microtransactions seem to forget video games cost more and more to create these days than they used to 

 

if i get a new innovative game because of microtransactions then i'll support it

i'm perfectly fine with champions online having microtransactions and a monthly fee 

I wouldn't mind paying a higher subscription fee, if the costs have indeed increased. That would both keep the quality of the game high and the developers afloat. Unfortunately RMT dumps down the quality of the game.

Lets hope that I'm wrong and CO will not end up to be the dumped down version of what could have been without the RMT shop. Best case scenario, all this ant-RMT uproar will keep the cash hungry developers in check, so you don't get to play a F2P quality game with a subscription attached.

Edit: I also find the "kiddies" comment hilarious. I would advice against such comments in the future. You may be an adult (barely), but you certainly don't sound mature.

haha let me get this straight

so you'd rather be forced to pay more monthy than have the option to buy things at your own will? 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

8/12/09 4:37:47 AM#11

 Should I repeat myself, since you didn't bothe reading my original post? Everytime an item gets introduced into the RMT shop, the quality of the core game takes a nose dive. The chores become longer and the grinds become heavier, so the appeal of those RMT items become stronger. The core game suffers as a result.

I have no problem paying more in subscription fees, as long as the core game quality remains in tact. 

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/12/09 4:39:57 AM#12
Originally posted by Xasapis

 Should I repeat myself, since you didn't bothe reading my original post? Everytime an item gets introduced into the RMT shop, the quality of the core game takes a nose dive. The chores become longer and the grinds become heavier, so the appeal of those RMT items become stronger. The core game suffers as a result.

I have no problem paying more in subscription fees, as long as the core game quality remains in tact. 

 

omg i can buy the item! thank you game company for saving my tons of hours so i can go out and talk to girls!

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

8/12/09 4:44:24 AM#13

 Why did you bother playing the game in the first place then, if it was such a horrible chore to begin with?

Don't you think there is something very wrong when the difference between boredom and enjoyment lies in the use of your CC, instead of your in-game experiences?

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

8/12/09 4:49:04 AM#14

We all know that RMT games are evil.  It's already been said 100 times on these forums.

Enough already.

No one is ever going to change their mind on this topic because it's all subjective.

I'm not telling anyone not to post their opinions, or to get off the forums.  But couldn't the OP have just read one of the other two or three dozen posts on this subject and replied to that thread?

"There is as yet insufficient data for a meaningful answer."

  todayisblue

Apprentice Member

Joined: 4/29/06
Posts: 60

8/12/09 5:14:45 AM#15
Originally posted by rr2real
Originally posted by Xasapis

 Should I repeat myself, since you didn't bothe reading my original post? Everytime an item gets introduced into the RMT shop, the quality of the core game takes a nose dive. The chores become longer and the grinds become heavier, so the appeal of those RMT items become stronger. The core game suffers as a result.

I have no problem paying more in subscription fees, as long as the core game quality remains in tact. 

 

omg i can buy the item! thank you game company for saving my tons of hours so i can go out and talk to girls!

 

man... you're missing the point. he's saying that if it weren't for RMT, you wouldn't be spending tons of hours in the first place. while playing the game you would naturally come across those items or whatever you needed. here's an example:

subscription game... obtain an epic sword by running a dungeon that you would run anyway because it's fun.

microtransaction game... pay money to have the sword right now and then run the dungeon with it already equipped.

in both instances the dungeon content was created using the money you paid, but which is more enjoyable? if you still don't understand, gtfo and talk to girls instead.

 

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/12/09 5:21:21 AM#16
Originally posted by todayisblue
Originally posted by rr2real
Originally posted by Xasapis

 Should I repeat myself, since you didn't bothe reading my original post? Everytime an item gets introduced into the RMT shop, the quality of the core game takes a nose dive. The chores become longer and the grinds become heavier, so the appeal of those RMT items become stronger. The core game suffers as a result.

I have no problem paying more in subscription fees, as long as the core game quality remains in tact. 

 

omg i can buy the item! thank you game company for saving my tons of hours so i can go out and talk to girls!

 

man... you're missing the point. he's saying that if it weren't for RMT, you wouldn't be spending tons of hours in the first place. while playing the game you would naturally come across those items or whatever you needed. here's an example:

subscription game... obtain an epic sword by running a dungeon that you would run anyway because it's fun.

microtransaction game... pay money to have the sword right now and then run the dungeon with it already equipped.

in both instances the dungeon content was created using the money you paid, but which is more enjoyable? if you still don't understand, gtfo and talk to girls instead.

 

 

i'd rather buy the sword and go pvp

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

8/12/09 5:24:18 AM#17

Whatever game you're paying money to skip content instead of adding content is a flawed game. If that game was of good quality, you'd be gaining that sword as a natural progression of your PvP gameplay.

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

8/12/09 5:24:56 AM#18

Microtransactions help to make a MMORPG more of an Arcade game.  Fun for a few minutes, unimmersive, unepic, and short lived entertainment.  

  todayisblue

Apprentice Member

Joined: 4/29/06
Posts: 60

8/12/09 5:26:35 AM#19

Okay, then in RMT you won't be competitive in PVP unless you pay. You've been exploited by "the man," so you better just take off your pants now. >.>

  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

8/12/09 5:26:47 AM#20
Originally posted by Xasapis

Whatever game you're paying money to skip content instead of adding content is a flawed game. If that game was of good quality, you'd be gaining that sword as a natural progression of your PvP gameplay.

 

yea but there are people out there that will get it faster and make it unfair

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