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Originally posted by Ra9narok
I loved it when people would tell you they were leaving the group... and then tell you that that would wait for replacement... and then tell you they had already organised the replacement who was arriving soon. In my experience there is no community like this. |
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8/15/09 11:53:06 AM#42
Originally posted by Miner-2049er
I loved it when people would tell you they were leaving the group... and then tell you that that would wait for replacement... and then tell you they had already organised the replacement who was arriving soon. In my experience there is no community like this.
It could almost be used as a sort of social experiment... how people behave when placed in a given "closed" environment where their actions have a direct effect on them among others around them. This is an aspect I *really* hope is carried over to FFXIV in some way. I really liked that about FFXI.
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8/15/09 1:29:47 PM#43
Originally posted by WSIMike
It could almost be used as a sort of social experiment... how people behave when placed in a given "closed" environment where their actions have a direct effect on them among others around them. This is an aspect I *really* hope is carried over to FFXIV in some way. I really liked that about FFXI.
^^^^ THIS |
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8/15/09 1:37:51 PM#44
The more the devs sacrifice partying in exchange for soloing, the more idiots we will see playing. Sad, but you can't have the cake and eat it too. Expect the community to be worse than in FFXI by miles, but we can still be hopeful that grouping wil have more emphasis than in WoW etc. and the community would be at least better than in that game.
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8/15/09 1:46:26 PM#45
Originally posted by Dragonheart7
This is an aspect I *really* hope is carried over to FFXIV in some way. I really liked that about FFXI.
^^^^ THIS
I've seen few other MMOs where the same could be said of people standing out in the community that much. Lineage 2 has a similar community; some people are well-known by reputation alone, for better or worse.
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8/15/09 3:50:51 PM#46
If I could pick one thing that i could bring over from ffxi to ffxiv. It would be what WSImike has been talking about. The community. Of course the community is a direct result of grouping. Everybody who has played ffxi for a long period has all kind of stories like WSImike has. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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8/15/09 5:30:06 PM#47
I miss those days of SC/MB!! Even bards could participate!!
WSIMIke - you are so dead on. That is what FFXI so awesome. The community was close-knit.. Well you can say there were sub-communities contained within the main just due to the sheer fact the servers were world-wide. It was great when those sub-communities crossed and cooperated (this was not always the case of course - stuff happens like in any other mmorpg). The idea that you had oppurtunities to ask high levels to assist you in level cap quests, AF quests, etc. I did like that as well. And you are right, this type of model FFXI fashioned itself around did weed out the monkies, for the most part. At least the type of monkies Mike described. There were other monkies such as those who thought they were Vana'diels gift to mankind.. That's for another time of course. I welcome the idea of having some soloability for folks like me - I am married, I have a 3 year old (when she's up and about I afk SO MUCH! LOL) and I work full time. I do not want the soloability that allows me to get max level in a short amount of time - no way. To me that cheapens the game and it doesn't cause me to respect my character whatsoever. But just enough for those times that I do afk a great deal that I can at least get stuff done. When I need a group then I proceed accordingly. I do not want to see so much soloability that it kills the close-knit community mentality. ~~~~~~~~~~~~~~ |
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8/15/09 6:15:19 PM#48
Originally posted by Apricoth
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8/15/09 6:28:16 PM#49
haha Yes you were right. My mind races ahead of my fingers at times. I got it corrected. Thanks! ~~~~~~~~~~~~~~ |
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8/15/09 7:07:41 PM#50
I felt the same way about the community in EverQuest a long time ago. Here's hoping FFXIV will have a great community as well. FFXIVCore.com - Final Fantasy XIV Fansite. |
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8/16/09 12:01:58 PM#51
Originally posted by RamenThief7
well that is the question, isn't it? does SE want to create a game that most FF XI players would want to play? by doing that they'll cut themselves off a big portion of a solid subscription base since with the time-commitment needed for the games it would be highly unlikely ppl would be playing both. And they don't have to worry too much about ppl getting so disappointed in or annoyed about XIV to not play XI anymore since, as was mentioned multiple times over multiple threads, there's no game of that type out there. about balancing the solo/group thing, it sure is a tricky matter as WSI mentioned. however forced grouping is never ever a good idea if you want to get the casual player in your game (which is a declared goal of SE). A very simple solution was used in Guild Wars, namely henchmen. you always need a group since soloing is mostly impossible, but if you can't find enough ppl or don't feel like searching, you can get npcs who travel with you. you won't manage the most difficult areas with them, but you get far enough in the story if you want. And you still have to do learn how to properly interact with your group. a system like that would be one option to have both solo and group play and a necessity to know what you're doing. My Signature |
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8/16/09 12:10:04 PM#52
Originally posted by TheNitewolf
well that is the question, isn't it? does SE want to create a game that most FF XI players would want to play? by doing that they'll cut themselves off a big portion of a solid subscription base since with the time-commitment needed for the games it would be highly unlikely ppl would be playing both. And they don't have to worry too much about ppl getting so disappointed in or annoyed about XIV to not play XI anymore since, as was mentioned multiple times over multiple threads, there's no game of that type out there. about balancing the solo/group thing, it sure is a tricky matter as WSI mentioned. however forced grouping is never ever a good idea if you want to get the casual player in your game (which is a declared goal of SE). A very simple solution was used in Guild Wars, namely henchmen. you always need a group since soloing is mostly impossible, but if you can't find enough ppl or don't feel like searching, you can get npcs who travel with you. you won't manage the most difficult areas with them, but you get far enough in the story if you want. And you still have to do learn how to properly interact with your group. a system like that would be one option to have both solo and group play and a necessity to know what you're doing.
Sorry for the large quote. But I felt it was relevant.
My personal belief is that after watching how successful Blizzard Entertainment has been with World of Warcraft, Square Enix cannot close their eyes at the fact that if you make your game much more available for players of all types, it will bring in more revenue and create a larger playerbase. So, I absolutely think that SE will focus on a much wider playerbase this time around. I very much doubt that they will try to cater to the small FFXI audience, since then they wont reach out to too many players outside of Japan. Fact. Forced grouping is something I've enjoyed a lot in EverQuest and Lineage 2, but back then I had no full-time job. I spent a lot of my time in the games and enjoyed it a great deal. Nowadays though, things has changed. The MMO scene has changed. And SE won't be there and present us with something ancient, they too want to be up-to-par with this era of MMO's. So we will see a more casual-focused game, in WoW you still group quite a bit, but it's different then the grind in FFXI and L2 for instance. :) FFXIVCore.com - Final Fantasy XIV Fansite. |
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8/16/09 12:30:50 PM#53
This is definitly a wait and see situation. Speculation is fun at times but can also be harmful to ones health. I should know because I have a fraking head cold!! ~~~~~~~~~~~~~~ |
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8/16/09 11:50:09 PM#54
Originally posted by RamenThief7
Not so fast Vrazule. You're forgetting something, FF XI was a hardcore group game. The players of that fanbase grew up on forced cooperation, yet 500k subscriptions for 8 straight years shows that the concept can sell. FF XIV would be wise to stay group-oriented and only offer solo play as a little better, but ultimately you're looking for a party during those times.
Wow does not have forced group cooperation and it has 10m subscriptions. I think SE wants to change what they are doing. |
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
8/17/09 12:41:31 AM#55
Originally posted by Lieoney
Wow does not have forced group cooperation and it has 10m subscriptions. I think SE wants to change what they are doing. Oh dear, I really don't want to go over this all over again. WOW is an abomination of nature. There is no way that anyone can repeat what WOW did. Forced group cooperation lead to an excellent community. SE has stated they will make the game more casual, though exactly how much more casual is the question. Please, read this whole thread again. A couple of people here have illustrated well on my point here. |
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
8/17/09 12:49:42 AM#56
Originally posted by Sixpax Lieoney, I suggest you take this post into mind. Sixpax proves an excellent point here.
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
8/17/09 12:52:51 AM#57
Originally posted by toddze
Really? How wise would it be to spend $$ to put out a new game with the same forced group concept as a game that doesn't break 500k in subs? A little better solo makes the difference and brings all the subs??? LOL...
How wise would it be to step out on a limb and take a risk by making it to solo friendly, aleinating your main fanbase when you know you have a formula that is a success and will give you 500k subs over the next 5-8 years? Thats one hell of a profit. Personally I would want to take the guranteed route. You keep your fans happy and maybe can get some new ones who never got into ffxi due to when it came out. Maybe push that number to 600k. Another reason to stick with your fans is the majority of solo'ers will hop on the next games bandwagon and leave ffxiv. while you have done and pissed of your fans and they either left ffxiv or a few went back to ffxi. That leaves FFXIV in a BAD spot. The solo crowd is a hard crowd to keep playing one game for years. . Only WoW has managed to keep the solo'ers/casual, maybe LOTRO, idk i have not followed that game. Lieoney, this is another post to consider. |
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8/17/09 5:17:47 AM#58
I believe WoW community's is suspect. The overall environment in that game is of hostility and e-peen mentality. Sure, there are a few good people in the game but not enough to lend a sense of a community that actually exhibit empathy. WoW is the antithesis of empathy. My opinion, of course. ~~~~~~~~~~~~~~ |
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8/17/09 5:19:01 AM#59
Ramen, I like how passionate you are about things. However, I'm sure even you realize that there won't be close to as much forced grouping in FFXIV as it was in FFXI, since SE would want to keep both games running at the same time and cater to different playerbases. Then again, I'm not SE, so we'll just have to wait and see :D FFXIVCore.com - Final Fantasy XIV Fansite. |
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
8/17/09 7:39:01 AM#60
Originally posted by Zyuu83
Heh heh, I always considered myself thorough, but passionate does have a nice ring to it. Of course I do not expect FF XIV to be 100% hardcore group play-based. SE has announced it will be more casual than FF XI. However, by reading previous posts that I posted for lieoney to read, one could agree that if FF XIV doesn't retain a good amount of hardcore group aspects, then SE is walking a very dangerous and risky business line. I'm just very afraid that SE will create an overly casual and "solo the whole thing" game which would still not appeal to casuals (many friends of mine that are casuals have stated that they see FF XIV as nothing more than another "asian grinder" like Sixpax put it) but would be so different and non-hardcore group aspected that the original FF XI crowd will reject it. I like SE, I don't like them failing, but SE has a chance of repeating EQ2 all over again. Of course, we'll just have to wait a few days more if I remember correctly to finally get some more info about FF XIV (Gamescon anyone?). :D |