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8/13/09 1:14:11 PM#41
I never found RvR compelling enough to want to get involved to some great degree, or even that much fun for that matter. The only thing that was better than your average MMO is that they had 3 factions going at each other, WARs RvR is a heck of alot easier to get into, WoW's PvP and arena battles are just as easy to get into aswell. DAoC is just tired and old and boring, I've been back a few times over the years to see if I could get into it again but it just doesn't hit my buttons at all now. I suspect those that have come to adore DAoC are very much like those of us who made Everquest 1 our first MMO, rose tinted glasses make the game near perfect and outshines everything else, but unfortunate as it is these games do not age well against the new MMO's we have today. Now if they made DAoC 2 I'm sure it would be worth a look.
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8/13/09 1:19:09 PM#42
I'm still playing it, it is probably the one mmorpg that makes me want to stay more than a month. (\ /) ? |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
8/13/09 1:24:58 PM#43
The best thing about DAoC was the lore. It was high fantasy but somehow it felt like low fantasy. A Dark Ages theme mixed with high-powered magically fueled classes is a strange, but very awesome mix. The world felt very Medieval and very immersive, even with Eldritches shooting massive beams of Rainbow Pewpew magic everywhere (or Shadow bolts... Eldritch and Champion, the only Hib classes I liked). Nothing will come close to my Thane, who I miss, because no other game lets you call down freakin' Mjolnir on a group of scurrying Lurikeen. My Pally was fun, even though chaining the Chants could be annoying at times. I liked the Albion/British atmosphere, but I liked my Thane as a class the most. Whenever people talk about DAoC, they only talk about the RvR. While the RvR was great, I like DAoC for more than that.
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8/13/09 1:33:50 PM#44
Originally posted by Comnitus
Someone out there feels like I do!!!! It was my fav moment - cast the "HAMMERS OF DOOM" onto a crowd of players and laugh uncontrollably while doing it. The Thane is, to this day, my fav class that I have ever played. The Friar came a close second. And yes, I would return in a heartbeat if I could get a group of players together who would: 1 - Avoid using buffbots for anything and everything. 2 - Were interested in exploring the game and do the old time dungeons together and not just run task dungeons. 3 - Realized there was more than just the end game to do 4 - Were helpful and just wanted to have fun Sadly, going back today, it seems everyone just wants to get to the max level ASAP (task dungeons) and RVR. The game offers so much more though. It would take a group of dedicated players to do it. And if anyone knows of such a group, please let me know!!! |
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8/13/09 8:38:03 PM#45
Originally posted by Tixter
DAOC was a brilliant game. I played it since release. Played every realm, and almost every class up to at least Molvik. The closest successor to this wonderful game that I have found is Darkfall, which is what I am playing now, with some ex-DAOC players. It does not quite have the same tight 8v8 circuit but there is a lot of really excellent quality group PVP and Darkfall's sieges remind me very much of DAOC. |
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Originally posted by Zeblade First, Zeblade, in order to form a well thoughtout argument you need to sound like you know what you are talking about. You clearly do not. Also, don't make grammatical errors "If was so good millions would still be playing it." Second, look at what happened to WoW when millions started playing it. It turned into an every man for himself society producing assholes and selfish pricks. It was so hard to find a nice helpful person. WoW = Account canceled for life. Third, just flat out stfu. DAoC, on the surface, was known for its three faction keep/tower based RvR system, but there is so much more to it. Starting with an extremely suitable title, Dark Age of Camelot, giving the player a feel for the game itself and not implying something it's not. For example; the most popular PvE based game with a title that implys it is PvP based, World of Warcraft aka World of Mob-stomp. The extremely family oriented community in DAoC told players that they are vauled and needed to defend the motherland. No one was left out because when you fight two forces at once it is nice to have all the friends you can get. A key factor and one of the most primative aspects that allowed the DAoC community to connect in such a unique way was /alliance chat. Guilds befriending guilds trickling down into players befriending players. Thus strong bonds where made creating an emotional side to battle, eventhough it is just a video game. |
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August 10, 2009
Developer: Howard Marans
I started at Mythic doing tech support a week before Camelot launched in 2001. I may have even helped some of you old-timers get the game running your first time, and you may have even gotten the honor of talking to me on the phone!
Since that time, I have worked on so many different things on Camelot that it might take more space than I'm allowed, so just to name a few: I built the terrain for the initial housing zones, as well as a handful of other areas. I worked on the initial conception of Gaheris and built most the Keep encounters. I also designed numerous encounters from the Classic World up through the Catacomb Expansion, including many of the Catacomb Adventure Wing boss fights.
During the Darkness Rising and Labyrinth of the Minotaur expansions, I was the Associate Producer for DAOC, mostly managing all of the game data asset integration (getting the art from the artists and putting it in to the game client, which our content developers would then use in the game). Shortly after the launch of LOTM, I moved to Warhammer Online to work on the build team and eventually managing it.
When I heard Camelot was re-staffing up, I thought it would be great to rejoin the team where I started my career in the gaming industry. Almost eight years later, I have returned to my roots, and I am confident that everyone will be excited for what we have in store for them! ______________________________________________________________________________ August 3, 2009
Developer: Adam Coleman
My name is Adam Coleman, and I am happy to announce I have returned to the Camelot team. Since the launch of Warhammer, I have headed up the Tome of Knowledge. Before that, however, I worked on Dark Age of Camelot on the new user area, ghost keeps, doppelgangers, and much more! I also hosted many of the Round Tables for 2007 and 2008. Prior to joining Mythic two years ago, I had been a hardcore Dark Age of Camelot player since beta, and before that, I was a remote Game Op for Mythic's old text MuD Darkness Falls: the Crusade where I designed areas and ran events.
While I was happy to have the opportunity to work on Warhammer, my true love has always been Dark Age of Camelot. With such a robust history, superb background and excellent community following, it remains in my mind the best game out there. Since rejoining the team I've had the pleasure of working on some very exciting things. While all I can do is hint at it for now, I can say this, as a player of Camelot since launch, holding 48 level 50s personally, the future of Camelot could never be brighter! I look forward to seeing you all in game. ~Adam Coleman ______________________________________________________________________________ ______________________________________________________________________________ Things are looking up for Dark Age of Camelot. |
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8/14/09 5:55:43 AM#48
DAOC would need a whole new UI and updated engine to have any chance of a comeback. |
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8/14/09 8:09:52 AM#49
I loved DAOC, it had loads of faults, but it was fun. I was hoping that Mythic would have just reskinned DAOC to make WAR. One of the other nice things about Mythic (Pre EA, dunno what they're like now) was they way they did so much free content updates without doing it in an expansion ever 3 mins like SOE does. As I say, I dont know how or if that has changed under EA. I've been tempted to start up my account and play on the old rules server. |
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8/14/09 9:27:39 AM#50
Every time I think of DAOC my next thought is how Mythic could have so badly screwed up with WAR:AoR. The guy that decided that WAR should be more like WOW than DAOC should be summarily fired (maybe this was why Mark Jacobs was fired?). |
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8/14/09 9:38:25 AM#51
Originally posted by Zeblade
Whos this guy? shooo fly.... "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
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I haven't read anything about why Mark Jacobs left, but it seems fishy why such a strong Mythic influence was let go following Mythic's purchase by EA. Here's my thought and keep in mind that I don't know what I'm talking about I'm just calling it like i see it.
EA is known for pushing release dates and underdeveloping certain genres of games because they don't know WTF they are doing. This happened with WAR. Combine every aspect of WoW's interface and tooltip window system and sprinkle a tiny little bit of DAoC RvR. EA has killed Mark Jacobs baby. Mark Jacobs was either fed up and left because there was nothing in is power he could do or he was fired because he was getting in the way.
I would love to know more about this situation but unfortunately i have only found articles explaining his departure written/associated with EA. This leaves me with the assumption that Mark Jacobs was terminated because he was trying to save DAoC.
But it also makes sense that there is a bigger plan to all of this. EA isn't stupid, they know how to make a buck. This is a long shot.... They made WAR so much like WoW so they could draw out blood from WoW's enormous vein, getting a huge subscriber list under Mythic's name and then launching DAoC 2. Why else would developers be leaving WAR and going back to DAoC? This plan would bring a huge wave of new clientele and at the same time bring back DAoC vets like me who were there to see the lurkeen's ridiculously wide head. |
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