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The Pub at MMORPG.COM  » BRING BACK DAOC!

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52 posts found
  Tixter

Novice Member

Joined: 9/22/06
Posts: 10

 
8/11/09 3:53:57 AM#1

This question pertains to those who have played Dark Ages of Camelot (DAoC).  If you played DAoC you know as well as I do that the RvR system has not been succeeded by any game as of late. The complexity of Mythic's RvR system in Dark Ages of Camelot was shown through the use of the Tower and Keep system, battles including three different realms (Midgard, Hibernia, and Albian) clashing for the ownership of foreign or domestic strongholds to caputre relics yeilding power to give it's owning realm a step up in battle. Attacks on keeps and towers in which all three realms were present each bringing their own 200+ force to colide in a zerg of death. The offensive use of siege weapons to blow holes in keep walls or to raise towers, or deploying bastilas or trebuchette's in an attempt to defend your keep.

Are there any games that even come close to this caliber of a game? 

 

  blackhawk432

Novice Member

Joined: 6/20/09
Posts: 135

Where's all the good MMOS?

8/11/09 3:56:35 AM#2

Never played DAoC, but it seems like it would be epic.

Last MMO: MO
Currently Playing : Call of Duty 2 (since there seems to be no good MMO's lately.)
Waiting for : anything

  Tixter

Novice Member

Joined: 9/22/06
Posts: 10

 
8/11/09 4:15:03 AM#3

DAoC, as a whole, is not even close to being perfect.  But, it's RvR system is.  Never have I played a gamer where not two but three opposing forces wage war in a triangle of hate.  These days MMO developers think that having one side fight the other is the best thing since sliced bread.  I don't think they could get away with four sides, but three sides is is a perfect number.  Having three sides is a lot more action altogether, a lot more competitive, increasingly more tactical, and a lot more fun.

 

I was a Midgardian myself and there was nothing like defending a keep from hibernia from the North and then have Albian show up and start attacking from the south.  It's even better when they both get into the Keep's courtyard and attack each other.  LMAO everytime.

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

8/11/09 4:39:23 AM#4
Originally posted by Tixter

Never have I played a gamer where not two but three opposing forces wage war in a triangle of hate. 


 

Planetside.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  Whipp555

Novice Member

Joined: 8/10/09
Posts: 31

If you can just tell me your sort code and account number...

8/11/09 6:31:04 AM#5

Well i played DOAC for quite a bit in its early days and dont recall it being perfect..the keeps for the most part were irrelevant hence they added darkness falls and so on to try to give it consequence..

DOACS best features to me were..the cloak symbols..the armour dye..the overall dark ages setting and lore...but it had a very EQ lite feel to its PvE and though i enjoyed sieges to an extent they never turned out as wel as one expected...

Why mythic didnt however just make DoAC 2 with a warhammer label slapped on with tons if improvmenets..and instead made..WoWhammer I have no idea.

  kiddyno071

Novice Member

Joined: 5/17/06
Posts: 1331

8/11/09 8:04:42 AM#6

An improved upon DAoC would be something I would consider playing.  While I enjoyed my time in DAoC up until the release of ToA I think we all should let this game die with as much dignity as it has remaining.  My mind still boggles at the extreme failure of WAR - why Mythic did not improve upon a tested RvR system?!? 

  kishe

Hard Core Member

Joined: 2/28/04
Posts: 1849

firefighter lvl90

8/11/09 8:27:10 AM#7

DAoC was the greatest MMO ever since original UO.

 

Too bad Mythic desided to ruin it with their "NGE" called Trials of Atlantis...if they had kept the same theme they had in start they'd still have 300k subscripters if not more.

  User Deleted
8/11/09 9:37:40 AM#8
Originally posted by kishe

DAoC was the greatest MMO ever since original UO.

 

Too bad Mythic desided to ruin it with their "NGE" called Trials of Atlantis...if they had kept the same theme they had in start they'd still have 300k subscripters if not more.

 

I dunno about the "greatest" but it was definately pretty darn good before ToA. I remember servers always full and jumping round the clock.

Game companies really, really need to learn that once you put a bullet to the head, you can't just expect a "rez" once you bandage it up and say "all better now". DAoC has been dead now a heck of a lot longer then it was alive.

Mythic was always in incompetent company at running DAoC & I have no clue why anyone thought WAR would be any different.

 

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3738

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

8/11/09 11:36:45 AM#9

I think a lot of PvP games would do so much better if they used a 3rd faction instead of the standard 2 (Good vs Evil). Having a 2nd enemy is one reason why DAOC fondly remains in the heart of many players

Die Hibbies!

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

8/11/09 11:38:47 AM#10

PvE in DAoC was also very good. Lots of cool dungeons, places to camp, and good grouping dynamics.

  User Deleted
8/11/09 11:45:14 AM#11

Mythic has this issue where they think they need to do what other games are doing.

With DAOC, they thought they needed to create raids and a lot of hardcore PVE content like EQ had. It was a major mistake (admittedly so) and DAOC never recovered from it.

With WAR, they felt they needed the game to be very WOW-like (in parts) but it wasn't like WOW - more like a bad attempt to copy WOW.

Its funny, if Mythic would just be Mythic and do the things they do like great RVR and some really cool features like public quests, I think their games could be fantastic.

However, they are too busy trying to copy other games to bring in new players. The beauty of DAOC, when it launched, was  that it was its own game. It felt different and was different from the other games on the market.

I also think Mythic fell into the trap of trying to only cater to the high level players. For example, the level 20 command, to me, killed the low level game and made DAOC one of the hardest games to enter. To fix that, they introduced task dungeons and a lot of solo aspects to the game which ultimately made the game feel like anything but what it was when it came out.

I love DAOC (the older pre-TOA) DAOC and would go back in a heartbeat but Mythic needs to do some things with this new server to make the game viable again. The level 20 command needs to go away, buffbots need to be done away with much less controlled, among other things.

Even though I love the game still, it feels like a thin shell of the game I loved and cut my MMO teeth on.

EDIT: Typos

  -aLpHa-

Novice Member

Joined: 12/27/03
Posts: 621

8/11/09 11:52:14 AM#12


Originally posted by templarga
Mythic has this issue where they think they need to do what other games are doing.
With DAOC, they thought they needed to create raids and a lot of hardcore PVE content like EQ had. It was a major mistake (admittedly so) and DAOC never recovered from it.
With WAR, they felt they needed the game to be very WOW-like (in parts) but it wasn't like WOW - more like a bad attempt to copy WOW.
Its funny, if Mythic would just be Mythic and do the things they do like great RVR and some really cool features like public quests, I think their games could be fantastic.
However, they are too busy try to copy other games to being in new players. The beauty of DAOC when it launched was  that it was its own game. It felt different and was different from the other games on the market.
I also think Mythic fell into the trap of trying to only cater to the high level players. For example, the level 20 command, to me, killed the low level game and made DAOC one of the hardest games to enter. To fix that, they introduced task dungeons and a lot of solo aspects to the game which ultimately made the game feel like anything but what it was when it came out.
I love DAOC (the older pre-TOA) DAOC and would go back in a heartbeat but Mythic needs to do some things with this new server to make the game viable again. The level 20 command needs to go away, buffbots need to be done away with much less controlled, among other things.
Even though I love the game still, it feels like a thin shell of the game I loved and cut my MMO teeth on.

Yeah Mythic has good ideas but a shitty engine. They should buy some Korean L2 developers to show them how to program a decent netcode (and animations if we are at it).

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/11/09 1:12:01 PM#13

Have to agree with others, if Mythic had stopped trying to copy other games they'd have been far more successful in the long run.

WAR should have pulled far more ideas from DAOC than it did which was why I didn't care for it.

I'd love to see a DAOC 2 but i think the game might have been a one time phenomenon, no way to really recapture the magic.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

8/11/09 1:32:17 PM#14
Originally posted by -aLpHa-

 

 

Yeah Mythic has good ideas but a shitty engine. They should buy some Korean L2 developers to show them how to program a decent netcode (and animations if we are at it).

Personally, if DAoC ended up looking like a Korean L2 or Aion I more then likely would have passed on it.  To me, DAoC was gritty, and real and worked just fine with it's style.  All the flashy jumping around, and twirling and oversized weapons are, to me, not what the game was about.

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

8/11/09 7:34:01 PM#15

There's always WAR...../barf.

____________________________________________
im to lazy too use grammar or punctuation good

  User Deleted
8/11/09 8:33:37 PM#16

you guys know the game is still around, right?

the good thing about older games, is the communities.  Some of the most friendly people Ive met in MMO's have been in older games like DAoC

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 596

8/11/09 8:38:10 PM#17
Originally posted by Rayx0r

you guys know the game is still around, right?

the good thing about older games, is the communities.  Some of the most friendly people Ive met in MMO's have been in older games like DAoC


 

/agreed

 

I just started the trial back up (I sadly sold my account couple years ago).  I am loving it.  And now they are going to merge all remaining servrees into one mega server which will bring back alot of people.  Add those people into the ones playing alreayd and your going to have a real bumping server.

  User Deleted
8/11/09 8:40:26 PM#18


Originally posted by Whipp555
Well i played DOAC for quite a bit in its early days and dont recall it being perfect..the keeps for the most part were irrelevant hence they added darkness falls and so on to try to give it consequence..
DOACS best features to me were..the cloak symbols..the armour dye..the overall dark ages setting and lore...but it had a very EQ lite feel to its PvE and though i enjoyed sieges to an extent they never turned out as wel as one expected...
Why mythic didnt however just make DoAC 2 with a warhammer label slapped on with tons if improvmenets..and instead made..WoWhammer I have no idea.


Ok you know about darkness falls, but you keep saying "DOAC"


its DAOC you nub

DAOC
DAOC

TYPE IT FIFTY TIMES SO YOU STOP SCREWING IT UP


DAOC DAOC DAOC

and consequences, wtf are you talking about? RvR was FUN. Thats all you needed.
FUn. No stupid ass consequences or benefits.

  User Deleted
8/11/09 8:48:01 PM#19


Originally posted by Illius

Originally posted by -aLpHa-

 
 
Yeah Mythic has good ideas but a shitty engine. They should buy some Korean L2 developers to show them how to program a decent netcode (and animations if we are at it).



Personally, if DAoC ended up looking like a Korean L2 or Aion I more then likely would have passed on it.  To me, DAoC was gritty, and real and worked just fine with it's style.  All the flashy jumping around, and twirling and oversized weapons are, to me, not what the game was about.


He was talking about the engine. Not the graphics.

Im not super techie but Im pretty sure there is a difference.

Ones code and ones art style.

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

8/11/09 11:03:31 PM#20
Originally posted by logangregor

 

 

He was talking about the engine. Not the graphics.

Im not super techie but Im pretty sure there is a difference.

Ones code and ones art style.

My bad, not very techie myself so I wasn't exactly sure what he was talking about.  It's just that I have fond memories of DAoC and would be reduced to tears if it started to look like Lineage 2.

 

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

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